scholarly journals The Ability To Calculate Mathematical Multiplication Using Cross Line Method

2021 ◽  
Vol 9 (2) ◽  
Author(s):  
Sriyanti Mustafa ◽  
Amaluddin Amaluddin ◽  
Riska Riska

Elementary school students generally consider mathematics learning difficult, especially in the matter of multiplication, so a method is needed to develop and improve mathematical calculation skills. One method that can be used is the cross line method. This research aims to improve the ability to calculate multiplication using the cross line method. This type of research is Classroom Action Research (CAR) with the subject of research on third grade students of SD Negeri 9 Tanrutedong, South Sulawesi. Techniques of data collection were test and observation. The instruments used were test sheets and observation sheets. The collected data were analyzed using descriptive statistics. The results showed that the use of the cross line method could improve students' ability to calculate multiplication. This is indicated by the increase in: (1) The average score of the ability to count in the first cycle of 67.39 increased in the second cycle to 92.00, (2) The achievement of student learning completeness from the first cycle of 65.22% increased in the second cycle to 100%, and (3) the increase in the average percentage of student activity in the learning process by 77.78% in the first cycle to 94.68% in the second cycle

2021 ◽  
Vol 15 (2) ◽  
pp. 190-200
Author(s):  
Dandi Mifta Abdillah ◽  
Dwi Astuti

Penelitian ini bertujuan untuk menghasilkan Lembar Kerja Peserta Didik (LKPD) berbasis Problem-Based Learning (PBL) pada topik sudut yang layak. Penelitian pengembangan ini mengadopsi model pengembangan ADDIE dengan tahapan meliputi Analysis, Design, Development, Implementation, dan Evaluation. Kualitas LKPD ditinjau dari penilaian ahli materi, ahli media, dan respon peserta didik. Instrumen penelitian yang digunakan adalah angket ahli materi, angket ahli media, dan angket respon peserta didik. LKPD diujicobakan di kelas VII SMP Muhammadiyah 1 Yogyakarta dengan subjek sebanyak 32 peserta didik. LKPD yang dikembangkan memuat aktivitas pembelajaran sesuai langkah PBL, menyajikan masalah yang berkaitan dengan kehidupan sehari-hari di awal pembelajaran, dan dapat digunakan dalam pembelajaran online. Ditinjau dari aspek materi, LKPD dinilai baik dengan rerata skor penilaian oleh ahli materi yaitu 4,00. Ditinjau dari aspek media, LKPD dinilai baik dengan skor penilaian oleh ahli media sebesar 3,6. Respon peserta didik terhadap penggunaan LKPD termasuk pada kategori baik dengan rerata skor penilaian sebesar 4,05. Dapat disimpulkan bahwa LKPD berbasis PBL untuk SMP kelas VII pada topik sudut layak digunakan dalam pelaksanaan pembelajaran matematika. Development of a students' worksheet based on problem-based learning (PBL) on the topic of anglesAbstractThis study aimed to produce a students’ worksheet or Lembar Kerja Peserta Didik (LKPD) based on Problem-Based Learning (PBL) on the topic of angles, which were feasible. This development research adopts the ADDIE development model with stages including Analysis, Design, Development, Implementation, and Evaluation. The quality of LKPD was viewed from the assessment of material experts, media experts, and students’ responses. The instrument used was a material expert questionnaire, a media expert questionnaire, and a students’ response questionnaire. LKPD was piloted on 32 seventh grade students of private junior high schools, namely SMP Muhammadiyah 1 Yogyakarta, Indonesia. The developed LKPD contained learning activities according to PBL steps, presented problems related to everyday life at the beginning of learning, and could be used in online learning. In terms of the material aspect, LKPD was considered good with an average score of assessment by material experts, namely 4.00. In terms of the media aspect, LKPD was considered good with a score of 3.6 by media experts. Students’ responses to the use of LKPD were included in the good category with an average score of assessment of 4.05. It could be concluded that the PBL-based LKPD for seventh-grade junior high school students on the topic of angles was feasible for use in the implementation of mathematics learning.


2020 ◽  
Vol 3 (1) ◽  
pp. 77-88
Author(s):  
Mukti Sintawati ◽  
Mifta Rudiyanta ◽  
Muhammad Nuryanto

Learning mathematics in elementary school is expected to adjust to the cognitive development of students. Abstract mathematical concepts make students need help to understand them. This study aims to develop mathematics learning media geometry for 4th grade elementary school students. This development research uses the Borg & Gall research model which was carried out to the seventh stage, namely research and information collecting, planning, developing preliminary form a product, preliminary field testing, main product revision, main field testing, and operational product revision. Product trials were conducted at Ngablak Public Elementary School. Data collection instruments were using a questionnaire. The questionnaire used to assess the appropriateness of the media was an expert validation assessment sheet, while the teachers’ assessment sheet and students’ response questionnaire were used to determine the practicality of the product. The validation results from the experts obtained that the Magic Geometry media was declared very appropriate to be used in learning mathematics with an average score of 4.45. The results of the teacher practicality assessment were stated to be very practical with a score of 4.9 and the student’s response questionnaire received an average score of 4.2 with a practical category. The results of the student response questionnaire also showed that Magic Geometry made learning becomes more interesting and materials easier to understand.


Jurnal Varian ◽  
2019 ◽  
Vol 3 (1) ◽  
pp. 1-5
Author(s):  
Doni Dwiranata ◽  
Dewi Pramita ◽  
Syaharuddin Syaharuddin

Abstract: This study aims to develop and produce android-based mathematics learning media on the subject of three dimensions of point, line, and field positions in space, for class X high school students and find out the validity, effectiveness, and practicality of interactive multimedia-based learning media. This type of research is a research development in the form of a three dimensional interactive learning media. Media development refers to the ADDIE development model which includes 5 stages, namely Analysis, Design, Development, Implementation, Evaluation. The subjects of this study were students of class X IPA and students of class X IPS SMA Negeri 1 Maronge. The instruments used in this study were questionnaire validation of material experts and media experts, student questionnaire responses, and student evaluation tests. The results of the development research are: (1) The results of the validation of the material and the media obtain an average score of 36 with the category "quite valid"; (2) The results of the effectiveness of the media in small group trials have achieved 100% mastery learning in the "very effective" category; (3) The results of the practicality of the media in small group trials obtained an average score of 57 in the "very practical" category; (4) The results of the effectiveness of the media in large group trials gained mastery learning reaching 80% with the category of "effective"; and (5) The practicality of the media in the large group test obtained an average of 54,485 in the "practical" category.


2021 ◽  
Author(s):  
Ilham Hamid ◽  
Syamsul Bachri Thalib ◽  
Hamsu Abdul Gani ◽  
Marwati

Entering the era of the industrial revolution4.0, the challenges and problems faced by the world ofeducation worldwide are increasingly complex andcomplicated. One of these problems is the level of themoral degradation of students, which is increasinglyworrying. This research is part of research anddevelopment that focuses on the needs analysis, moduledesign, and product validation stages. This study aimed toproduce a learning product in the form of a social pietyguidance module to reduce the moral degradation of highschool students. This research was conducted at SMKN 3Sinjai, South Sulawesi, Indonesia, by involving threecounselling teachers and 15 students in the initial studyphase and two experts in the validation phase. Data werecollected using several data collection techniques such as(a) interviews, (b) observation, and (c) module validationsheets. The results showed that it turns out that a socialpiety guidance module is needed at the high school level toreduce the level of the moral degradation of students,which is then designed to be a module. From the validationtest, information is obtained that the social piety guidancemodule is proven valid based on experts' judgment with acumulative average score of 3.53. Thus, after this module isproven valid, it is recommended that it be tested on users,namely teachers and students.


2019 ◽  
Vol 1 (1) ◽  
pp. 29-40
Author(s):  
Riani Ika Oktafianti ◽  
Riawan Yudi Purwoko ◽  
Erni Puji Astuti

The purpose of this study was to develop a culture-based mathematics learning model through traditional Javanese games and find out the feasibility so that it could be used for elementary school students. This development research uses the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Through these stages of development, it  produce culture-based mathematics learning model through traditional Javanese games products with the main products in the form of model books, student books, teacher books, syllabus, lesson plans, and student worksheets. The research subjects were 19 fourth grade students at Klegenwonosari Elementary School. The data collection techniques in this study were carried out test and non-test. The data analysis technique in this study was in scores and percentages. Starting from the needs analysis of learning models, culture-based needs analysis, and curriculum analysis it is known that the use of mathematical learning models through traditional games has been done but outside learning, students were lack of knowledge about the traditional Javanese culture games that were Gobag Sodor and Engklek. Based on the results of the study, the mathematical learning model through traditional Javanese games fulfills the valid criteria with an average score of 3.79 from the model expert's assessment. Fulfill the effective criteria by obtaining the results of completeness of students 84.21% and get very positive students responses with a percentage of 90.90%. Therefore, Culture-based Mathmatics learning model through traditional Javanese games is suitable for elementary students. Keywords: traditional Javanes games, mathematics models, ethnomatematics


2021 ◽  
Vol 5 (4) ◽  
pp. 665
Author(s):  
Yeyen Vioskha ◽  
Yenita Roza ◽  
Maimunah Maimunah

This research was motivated by the learning outcomes of SMAN 5 Tapung students who were under the target (KKM). This research was to intend providing the solutions by applying Bandicam videos in the learning. The purpose of this study was to improve student learning outcomes on trigonometric comparison material in right triangles using Bandicam video media in class X Mia SMAN 5 Tapung. This study used a quantitative approach with interview observation steps, survey methods and blended learning methods. The research subjects were students of class X MIA SMAN 5 Tapung and the object of this study was the use of videos recorded with the Bandicam application to improve cognitive mathematics learning outcomes. Data collection techniques used tests, observations, and documentation, while data analysis techniques used qualitative descriptive data analysis methods. The average score obtained by students at the end of the first cycle was 67.6 with the number of students who reached the KKM as many as 32 students (43.7%), then at the end of the second cycle the average value of students increased to 77.4 and as many as 32 students scored reaching the KKM (87.5%). By increasing the KKM results obtained after learning using Bandicam video media, the cognitive learning outcomes of students are increased.


Author(s):  
Tri Anjar

Abstract: The process of preparing to take the test SNMPTN is something that often makes prospective students experiencing various problems. I prepare for the selection of the necessary physical, material, and also psychological. This research was initiated from the problems that occurred in the preparation of the admission public universities by students coming from private schools . These problems such as high school rules violations / lack of discipline, learn less motivated to learn. This condition greatly affects the readiness of students to achieve success SNMPTN pass. This study aimed to describe the readiness of high school students college entrance exams and the role of BK teacher / school counselor. The study population is students of SMA Muhammadiyah 1 Metro are 212 students. This type of research is quantitative descriptive, and the questionnaire used as an instrument of collecting data. The results showed that the average score of 80.53 with an average percentage of 26.84%, are in the category is not ready. BK teacher's role in preparing students in private schools that help students related to school by making a counseling program, either individually or in the classical style. Increase cooperation with fellow teachers and parents and guardians to fostering the development of children's potential.Keywords: Readiness, Students, Counselor role


2020 ◽  
Vol 9 (1) ◽  
pp. 64
Author(s):  
Heru Tri Novi Rizki ◽  
Ariyadi Wijaya ◽  
Diena Frentika

<p class="AfiliasiCxSpFirst" align="left"><strong>Abstrak:</strong></p><p class="AfiliasiCxSpMiddle">Penelitian ini merupakan penelitian pengembangan perangkat pembelajaran geometri dengan pendekatan model pembelajaran matematika Knisley untuk meningkatkan level berpikir Van Hiele dan kemampuan penalaran adaptif siswa kelas VII SMP. Pengembangan perangkat pembelajaran ini didasarkan pada empat tahapan model pembelajaran matematika Knisley yang terdiri dari <em>allegorization, integrator, analysis</em>, dan <em>synthesis.</em> Penelitian ini menggunakan model pengembangan ADDIE. Instrumen penelitian yang digunakan adalah lembar validasi, lembar penilaian kepraktisan guru dan siswa, lembar observasi keterlaksanaan pembelajaran, tes level berpikir Van Hiele dan tes kemampuan penalaran adaptif. Perangkat pembelajaran dikatakan baik jika memenuhi aspek kevalidan, kepraktisan, dan keefektifan. Hasil penelitian menunjukkan bahwa perangkat pembelajaran memenuhi aspek kevalidan, kepraktisan, dan keefektifan dengan kriteria berikut 1) sangat valid menurut ahli dengan skor rerata 4,179 untuk RPP dan 4,230 untuk LKS, 2) sangat praktis menurut penilaian guru dengan skor rerata 5 untuk LKS dan RPP serta sangat praktis menurut penilaian siswa dengan skor rerata 4,538 untuk LKS, dan 3) sangat efektif berdasarkan level berpikir Van Hiele dengan banyaknya siswa pada level analisis mencapai 77% dan berdasarkan kemampuan penalaran adaptif dengan ketercapaian persentase ketuntasan 64,71%, rerata kelas 65,4 dan rerata skor 10,47 dengan kategori tinggi.</p><p class="AfiliasiCxSpMiddle" align="left"><strong> </strong></p><p class="AfiliasiCxSpLast" align="left"><strong>Kata Kunci</strong>:</p><p>Geometri, Kemampuan Penalaran Adaptif, Model Pembelajaran Matematika Knisley, Level Berpikir Van Hiele, Perangkat Pembelajaran</p><p class="AfiliasiCxSpFirst" align="left"><strong><em> </em></strong></p><p class="AfiliasiCxSpMiddle" align="left"><strong><em>Abstract:</em></strong></p><p class="AfiliasiCxSpMiddle"><em>This study </em><em>was a study of geometric instructional development with Knisley mathematics learning model approach to improved Van Hiele levels of thinking and adaptive reasoning skills of seventh’ grade Junior High School students. The development of geometric instructional based on four phases of Knisley mathematics learning model were </em><em>allegorization, integrator, analysis</em>, <em>and</em> <em>synthesis. This study used ADDIE’s model. The research instrumens were validation sheets, teacher and student practicality assessment questionnaire, observation sheets for learning implementation Van Hiele levels of thinking tests and adaptive reasoning skills test. The instructional package is good if fulfilled validity, practicality, and effectiveness aspects. This study result showed that the instructional package fulfilled the following criteria: 1) very valid according to the average score of 4,179 for RPP and 4,230 for LKS, 2) very practical according to the teacher’s assessment with mean score of 5 for LKS and RPP and very practical according to the assessment of students with an average score of 4,538 for LKS, and 3) very effective based on Van Hiele levels of thinking with the number of students at the analysis level reaching 77% and based on adaptive reasoning ability with completion of a classical was 64,71%, average grade was 65,4 and average score was 10,47 with high category.</em></p><p class="AfiliasiCxSpMiddle" align="left"><strong><em> </em></strong></p><p class="AfiliasiCxSpLast" align="left"><strong><em>Keywords</em></strong><em>:</em></p><p><em>Geometric, Adaptive Reasoning Skills, Knisley Mathematics Learning Model, Van Hiele Levels Of Thinking, Instructional Package</em></p>


Jurnal Kiprah ◽  
2020 ◽  
Vol 8 (2) ◽  
pp. 84-90
Author(s):  
Andi Kaharuddin ◽  
Nasrun Syahrir ◽  
Trisniawati

Sipakatau, sipakalebbi dan sipakainge merupakan budaya moral Bugis di Sulawesi Selatan yang perlu dilestarikan di dalam pembelajaran. Tujuan penelitian ini untuk melihat peningkatan hasil belajar matematika siswa SMA dari implementasi budaya sipakatau, sipakalebbi, sipakainge. Penelitian ini termasuk metode penelitian tindakan kelas. Delapan puluh delapan siswa kelas IPA XI SMA Negeri 5 Makassar menjadi sampel penelitian. Instrumen yang digunakan dalam mengumpulkan data menggunakan instrumen observasi dan tes hasil belajar siswa. Hasil penelitian ini menunjukan bahwa: (1) Implementasi budaya sipakatau meningkatkan hasil belajar siswa sebanyak 87%; (2) Implementasi budaya sipakalebbi meningkatkan hasil belajar siswa sebanyak 88%; dan (3) Implementasi budaya sipakainge meningkatkan hasil belajar siswa sebanyak 85%. Secara umum disimpulkan bahwa implementasi budaya sipakatau, sipakalebbi dan sipakainge meningkatkan hasil belajar siswa kelas IPA XI SMA Negeri 5 Makassar sebesar 86%. Sipakatau, sipakalebbi, and sipakainge are bugis moral cultures in South Sulawesi that need to be preserved in learning. The aim to see the improving in mathematics learning outcomes of high school students from the implementation of the culture of Sipakatau, Sipakalebbi, Sipakainge. This research was a class action research method. 88 students of class XI IPA of SMAN Negeri 3 Makassar became the research sample. The instrument used to collect data uses student learning outcomes tests. The results of this study indicated that as many: (1) the application of sipakainge culture increases student learning outcomes by 87%. (2) the application of sipakalebbi culture increases student learning outcomes by 88%. and (3) the application of sipakainge culture increases student learning outcomes by 85%. In general, it is concluded that the implementation of sipakatau, sipakalebbi and sipakainge culture improves student learning outcomes of class XI IPA SMAN 5 Makassar by 86%.


2021 ◽  
Vol 1 (1) ◽  
pp. 8-16
Author(s):  
Asrina ◽  
Nurdin Arsyad ◽  
Fajar Arwadi

This study aims to determine the Effectiveness of the Cooperative Learning Model with Group Advisory Strategy in Mathematics Learning of the Grade VII SMP. This research is pre-experiment with techniques sampling is cluster random sampling. Data collection was carried out using observation sheets of  implementation of learning, test results of learning (pretest and posttest), observation sheets of student activities, and student questionnaire responses. The data analysis technique used is descriptive and inferential statistical analysis. The results of  descriptive statistical analysis showed: (1) The average score of learning outcomes after learning reaches 80.04 with standard deviation of 8.79, (2) the posttest results show that classical completeness is achieved 91% (3) The average percentage of student activity is 89%  (4) the average percentage of students who gave positive response 89%. The results of inferential statistical analysis showed : (1) The average value of students taught using cooperative learning models with the Advisor Group Strategy is greater than completeness, which is 70, and (2) The proportion of classical completeness of learning outcomes after the application of the cooperative learning model with Group Advisors Strategy achieve classical completeness. From the results of this research it can be concluded that cooperative learning models with the Group Advisory Strategy are effectively used in students of grade VII.


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