scholarly journals PANDUAN PELAKSANAAN TA MAHASISWA DKV FSD UNM

Author(s):  
Sukarman B. ◽  
Alimuddin Alimuddin ◽  
Irfan Arifin

Implementation of the Final Project (TA) by DKV FSD-UNM students do not have a definitive official guide. Consequently, systematic proposal, the implementation process, and systematic reports on TA produced students vary greatly due to the implementation process and the systematic writing TA students rely on experience, understanding, guidance supervisor respectively, as well as examples of proposals and reports referred to by the students. Conditions that underlies so DKV Studies Program FSD-UNM is necessary to immediately provide implementation guides TA. TA implementation guides are arranged in the form of a book that will be used in Visual Communications Design Studies Program of the Faculty of Art and Design University of Makassar. The method used in this research and development to adapt the model of development research is broadly divided into five stages, namely: (1) Phase analysis of needs, (2) The design phase, (3) stage of development, (4) Phase evaluation, and (5) Phase-setting system. Especially for the first year, research and development activities are new to the design stage. Subjects were lecturers and students TA Visual Communication Design Studies Program Faculty of Arts and Design is currently working on TA. The research data is needed at the design stage is obtained through observation and FGD, which was then analyzed quantitatively and qualitatively by type. The results obtained in this first stage in the form of a draft guidebooks TA and research instruments. TA Handbook has been designed with attention to competency courses, the characteristics of students and courses, and development principles guidebooks. The guidebooks in draft guide prepared by taking into account also the logic and system aspects, which in the later stages still need to be refined.

2020 ◽  
Vol 5 (12) ◽  
pp. 337-347
Author(s):  
Menul Teguh Riyanti

The purpose of this study was to develop a learning model based Commercial Graphic Design Drafting project-based learning approach, was chosen as a strategy in the learning product development research. University students as the target audience of this model are the students of the fifth semester Visual Communications Design Studies Program Faculty of Art and Design University of Trisakti. Dick, Carey, and Carey models of Research and Development (R and D) are applied to develop this model. The model consists of the systematic phase used to develop learning products Drafting Commercial Graphics. Results of learning products reviewed by expert instructional design, instructional material expert, and instructional media specialist. A series of formative evaluation session - a review and revision process - undertaken in developing this learning product. The result showed that the learning model Drafting Commercial Graphics implemented a project-based approach has been improving learning outcomes better than the target - the students of the fifth semester Visual Communications Design Studies Program Faculty of Art and Design University of Trisakti. The results of the research and development of this model in the category of Good.


Author(s):  
Jeremiah Vanderlaan ◽  
Josh Richert ◽  
James Morrison ◽  
Thomas Doyle

We are a group of engineering students, in our first year of undergraduate study. We have been selected from one thousand first year students and have competed and won the PACE competition. All engineers share a common general first year, but we have been accepted into Civil and Mechanical engineering. This project was assigned as the final project in the Design and Graphics course. The project we are tasked with, called the Cornerstone Design Project, is to first dissect a product, discover how it works, dimension each part and create a fully assembled model using CAD software (Solid Edge V20 in our case). As part of discovering how it works we must benchmark it so the device can be compared with competing products. The goal of the project is to develop a full understanding of part modeling and assembly in Solid Edge, learn proper measurement techniques, and learn the process of reverse engineering and product dissection. All of these tasks were stepping stones to help us fully understand how the device, and all its components, work.


2008 ◽  
Vol 8 ◽  
pp. 47-60 ◽  
Author(s):  
Daniel T. L. Shek ◽  
Hing Keung Ma ◽  
Rachel C. F. Sun

To understand the implementation quality of the Tier 1 Program (Secondary 1 Curriculum) of the Project P.A.T.H.S. (Positive Adolescent Training through Holistic Social Programmes) in the full implementation phase, 100 schools were randomly selected to participate in personal and/or telephone interviews regarding the quality of the implementation process of the Tier 1 Program. In the interviews, the participants described the responses of the students to the program, the perceived benefits of the program, the perceived good aspects of the program, and the areas requiring improvement, difficulties encountered in the implementation process, and perceived attributes of the worker-support scheme (“Co-Walker Scheme”). Results showed that most workers perceived that the students had positive responses to the program and the program was beneficial to the students. They also identified several good aspects in the program, although negative comments on the program design and difficulties in the implementation process were also recorded. Roughly half of the respondents had positive comments on the “Co-Walker Scheme”. In sum, the respondents generally regarded the program as beneficial to the students and they were satisfied with the Tier 1 Program (Secondary 1 Curriculum) in the full implementation phase, although some implementation difficulties were also expressed.


2021 ◽  
Vol 6 (2) ◽  
pp. 363-375
Author(s):  
Rui Barreira

This paper reflects on a project run in a first-year class of art and design degree, in the Curricular Unit of Art and Design Theory. The objective of the project was to investigate the potential of a teaching protocol where a set of drawings were generated in class by the teacher to facilitate knowledge transfer in the classroom. The drawings generated by the teacher in class have not been treated or explored as a strategy as such, but they supported the delivery of theoretical content in the classroom. As part of the teaching theory protocol, a series of drawings were built as a sequential visual narrative, in the form of a story; these drawings, acting as visual narratives, sought to enable students to understand the theoretical content. At the end of the sessions, all students involved in the project were evaluated through surveys, to gather evidence of their understanding of theory. The results obtained suggest that the use of drawing as a tool in explaining theory facilitates a better understanding of theoretical concepts for students. It also allows the teacher to clarify and adjust unclear points in the lectures, and as such this protocol could function as a recursive strategy. In conclusion, the simplicity of this strategy could benefit students with cognitive difficulties, offering a complementary approach in the dialogue between teacher and student. This approach is particularly useful in contributing to the transfer of knowledge in the classroom in a digital age.


Author(s):  
Tommi Daniel Hutajulu ◽  
Sriadhi .

Abstract This development research generally aims to (1) develop interactive multimedia-based learning media for Private Vocational School Imelda Medan, (2) to know the assessment of media experts and material experts on learning media, and (3) to know the feasibility of learning media based on the assessment of media experts and material experts. The method used in this research is Research and Development. This research was conducted at Imelda Private Vocational School Medan. Research and Development Results: (1) This development research process is carried out with several stages adapted from the borg and gall version development research model simplified into 4D. There are stages such as: Define, Design, Development, and Disseminate. Define stage includes definition, design stage includes storyboarding, development stage includes development of interactive multimedia-based learning media, validation of media experts and material experts, as well as revision of learning media from media experts and material experts and disseminate stage covering the trial stage. The target of this research is the Expert Lecturer of Medan State University. Testing of interactive multimedia by material validators showed that multimedia learning resulted both in material validation with an average score of 4.52 and for media validation with an average score of 4.59. Then obtained the conclusion that developed media is worth to use. Keywords : Interactive Media, Interactive Multimedia Abstrak Penelitian pengembangan ini secara umum bertujuan untuk (1) mengembangkan media pembelajaran berbasis multimedia interaktif untuk SMK Swasta Imelda Medan, (2) mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran, dan (3) mengetahui kelayakan media pembelajaran berdasarkan penilaian ahli media dan ahli materi . Metode yang digunakan pada penelitian ini adalah penelitian pengembangan (Research and Development ) . Penelitian ini dilakukan di SMK Swasta Imelda Medan. Hasil Penelitian  dan Pengembangan : (1) Proses Penelitian pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan versi borg and gall yang disederhanakan menjadi 4D. Adapaun tahapan tersebut yaitu : Define, Design, Development, dan Disseminate. Tahap define meliputi pendefenisian , tahap design meliputi pembuatan storyboard, tahap development meliputi pengembangan media pembelajaran berbasis multimedia interaktif ,validasi ahli media dan ahli materi, serta revisi media pembelajaran dari ahli media dan ahli materi dan tahap disseminate meliputi tahap uji coba. Sasaran penelitian ini adalah Dosen Ahli Universitas Negeri Medan. Pengujian terhadap multimedia interaktif oleh validator materi menunjukan bahwa multimedia pembelajaran  yang dihasilkan baik pada validasi materi dengan skor rata-rata 4.52 dan untuk validasi media dengan skor rata-rata 4.59. Maka diperoleh kesimpulan media yang dikembangkan layak untuk digunakan. Kata kunci : Media Interaktif, Multimedia Interaktif


2012 ◽  
Vol 58 (2) ◽  
pp. 16-22
Author(s):  
Václav Dombek

Abstract A year ago, in Ostrava, one of the major RDI (Research and Development for Innovation) projects was initiated in the Moravian-Silesian Region, called the Institute of Clean Technologies for Mining and Utilization of Raw Materials for Energy Use. During the first year, many of the top and often unique research laboratories and workplaces were built with a budget of over CZK200m, such as “Workplace of Electron Microprobe”, „Workplace of Tomographic Methods“, “Workplace of Hydrochemistry and Hydrobiology”, “Workplace of Thermal, Hydraulic and Mechanical (THM) Processes in Rocks”, “Workplace of Water Jet”, “Isotope and GCTOF Laboratory” and many others. This laid the basis for various research programmes with truly extraordinary extent and impact not only on the Czech industry but also economy of other EU member states.


2021 ◽  
Vol 2111 (1) ◽  
pp. 012043
Author(s):  
D Hariyanto ◽  
Zamtinah ◽  
T Triasih ◽  
M S Wati ◽  
G K Kassymova

Abstract This study aimed at determining the design stage of the augmented reality-based learning media for sensors and transducers course. This study employed the Research and Development method with the ADDIE model with the stages of analysis, design, development, implementation, and evaluation. This article focuses on the design stage during the process of media development. The developed learning media can be used among vocational students by visualizing the sensor and transducer components like in the real laboratory setting. The design of the developed learning media contained application storyboards and animation storyboards for practicing the six sensors. This augmented reality learning media is designed to support online learning and students’ autonomous learning in the practical course of sensors and transducers.


2017 ◽  
Vol 2 (3) ◽  
pp. 8
Author(s):  
Mingying Luo

With the development of society, for application of the disciplines of art and design, the ability of "art + technology" is to develop the inevitable demand for the development of the times. Then, how to learn within four years of university studies, so that students can master good artistic and technical skills? This article combines with teaching practices from the perspective of setting up of the curriculum system and teaching by engineers outside the school. The aim is to meet the social needs of the subject training so as to explore the visual communication of professional education reform, with its professional education research to provide reference.


2020 ◽  
Vol 19 (4) ◽  
pp. 57-65
Author(s):  
O. V. Balan ◽  
◽  
S. Gh. Brylka ◽  
V. V. Derengovskyi ◽  
V. V. Yehorov ◽  
...  

The parts of the Shelter object structures remained outside the New Safe Confinement (protruding parts) are considered in the article. The analysis of the building structures condition of the turbine hall and the deaerator stack protruding parts on the east and west sides is carried out and the necessity of works on strengthening and/or dismantling of bearing structures is confirmed. Possible variants of reconstruction of the Shelter object protruding parts are stated and the technological sequence of works is provided. The analysis of the possibilities of performing works in the conditions of functioning of the New Safe Confinement — Shelter object system proved that such activity is rather difficult task, which can cause significant physical and financial costs. As there is no guarantee of trouble-free operation of the building structures of the protruding parts during the entire service life of the New Safe Confinement, it is necessary to make every effort to solve this problem in the short term. The results of the analysis allow to choose the most advantageous solution to the goals and objectives for the safest and most cost/effective dismantling and/or strengthening of structures of protruding parts, taking into account a number of different criteria. These criteria may be different in nature, which allowed to build a generalized efficiency indicator for individual criteria with certain weights that determine the importance of each of the criteria for decision making. Based on the results of the analysis, these options can be considered equivalent. The final decision on the choice of the optimal variant for the Shelter object protruding parts reconstruction can be made after detailing the technological decisions at the design stage of protruding parts reconstruction and before the design studies of the radiation condition in the work area. The obtained information can be used as input data during the design of the reconstruction of the deaerator stack and the turbine hall parts of the Shelter object, which protrude beyond the New Safe Confinement.


1981 ◽  
Vol 18 (04) ◽  
pp. 342-343
Author(s):  
James T. Leigh

Current and past Coast Guard research and development interest in oil spill containment and cleanup can generally be categorized as concerned with severe environmental conditions and rather large spill volumes. Problem areas receiving attention at this time include recovery of oil in fast currents, pollution response in ice-infested regions, open-ocean pollution response, disposal, and pollution prevention. Each of these problems is at a different stage of development. The scope of the problem and the nature of USCG efforts vary substantially, and this note briefly outlines its interest and activities.


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