scholarly journals Implementasi Augmanted Reality sebagai Media Pengenalan Sains Sederhana Pada Anak Usia Dini

2018 ◽  
Vol 2 (1) ◽  
pp. 403-409
Author(s):  
Erna Erna

This study aims to determine the increasing knowledge of simple science in Early Childhood in Kindergarten-right Aisyiyah Batusangkar after using Augmanted Reality technology as learning media. The type of research conducted is classroom action research. The research methodology that used in this reasearch was mixed methodology with qualitative and quantitative approach with research subject is  20 children of group B I kindegarten. The technique used in data collection and data analysis in the form of observation and subsequent interview is processed by quantitative descriptive analysis in SPSS. This classroom action research is conducted in two cycles, namely first cycle  and second cycle . The introduction of children's Science in first cycle was generally still low with the average value reaches 65 %%, then second cycle plan is revised again and The increasing  reaches 99% average value, positive with an increase of 34%.  

2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Agni Kusuma Wardani ◽  
Lia Mareza ◽  
Dedy Irawan

Abstract. This research is motivated by the low student storytelling skills. This study aims to describe storytelling skills using discovery learning and pop up book media models. This research technique uses classroom action research (CAR), which was carried out in two cycles and used the research design of Kemmis & McTaggart. Data collection techniques used are observation, tests, and documentation. The collected data was analyzed using qualitative and quantitative descriptive analysis techniques. The results of research conducted at Purbadana 2 Elementary School showed that learning using discovery learning assisted with pop up book media went well. The results of the knowledge skills in the first cycle reached an average of 3.1 with a percentage of completeness of 46%, meaning that students' storytelling skills were still included in the sufficient category. In the second cycle, the average was 3.9 with a percentage of completeness of 84%, meaning that students' storytelling skills were included in the criteria of good. Based on the results of the study, the application of the discovery learning learning model assisted by pop up book media can improve the skills of the fourth grade students in Purbadana 2 Elementary School. 


2019 ◽  
Vol 1 (1) ◽  
pp. 60-66
Author(s):  
Siti Karoma

This research is motivated by the difficulty of children aged 3-4 years in recognizing five vowels that is often children fnd it difficult to mention and distinguish vowels such as the letter “e”, “u” and “o”. While the letters that are always emembered by children are the letters “i” and the letter “a”. This study aims to describe the learning process by using letter ball media in order to improve the ability to recognize five vowels in children aged 3-4 years and to find out the increased ability to recognize five vowel letters the use of lette ball media in children aged 3-4 years. The method used in this research is classroom action research. This research consisted of pre cycle, cycle I, cyle II, cyle III. Data collection techniques in this study used observation, interviews, non-test assessment, and documentation. The analysis technique in this study uses quantitative descriptive analysis, the results of this study are the se of letter ball media developed very well in cycle III by using letter ball media plus media decorating plastic cups.


2020 ◽  
Vol 7 (4) ◽  
pp. 362
Author(s):  
Djumrah Djumrah

This study aims to determine the physical fitness of students who are taught through a learning model with a play approach. This study uses a classroom action research method. The subjects of this study were 26 students of Class IX SMP Negeri I Bungku Timur. The research instrument used tests and the data analysis technique used qualitative and quantitative descriptive analysis. The results of this study indicate that the learning model with a play approach has an impact on changes in motivation and levels of students' physical fitness. This is because they can learn while playing. With this activity, students' cognitive, affective and psychomotor abilities can develop optimally.


2019 ◽  
Vol 4 (2) ◽  
pp. 43
Author(s):  
Suyatmiati Suyatmiati

<p><em>This research is aimed  to improve mathematics students learning achievement inelementary school, especially inmixed count operation on integer materials through the application of colored paper learning media. This research was a classroom action research refferedto Kemmis and Mc Taggart’s design, which includes planning, acting, observing, and reflecting. The research subject were all the student of fourth A grade  in SDN Wadungsari Waru Sidoarjo in  the  the period of 2016/2017. Before the implementation of the action, the classical average value is 58.75. After the action is applied, the results of the test on  cycle I is 75 for classical average value and the results of the test on  cycle II is 84,38 with student learning completeness</em></p><p><strong><em>Keywords</em></strong><em>:</em><em>colored paper media</em><em>, learning achievement</em><em></em></p><p><em><br /></em></p>


Author(s):  
Komalasari Komalasari

This study aims to improve mastery of dexterity gymnastics through playing approaches and assistive media in physical education learning for students. This research method uses a classroom action research method with research subjects namely students of class II SD Negeri 44 Ampenan. The research instrument used observation, interviews, and tests. The data analysis technique used in this research was qualitative and quantitative descriptive analysis. The results of this study indicate that the play approach and assistive media can increase interest, activeness, and dexterity gymnastics for the second grade students of SD Negeri 44 Ampenan.


EDUPEDIA ◽  
2020 ◽  
Vol 4 (1) ◽  
pp. 47
Author(s):  
Devi Nur Utami

The objectives of this classroom action research is to describe and explain the process of learning to begin with through picture stories in BA ‘Aisyiyah Sidoharjo. This type of research is collaborative classroom action research. The research model used is Kemmis and Mc. Taggart. The subjects of this class action research were group B students in BA ‘Aisyiyah sidoharjo, amounting to 17 children consisting of 10 boys and 7 girls. The object of this research is the skill of beginning reading in children through pictorial story media The data analysis technique was carried out with qualitative and quantitative descriptive. The results of research on the beginning of reading activities showed an increase, it can be seen from the results of the initial activity before the action showed 5.89%, an increase of 17.63% in Cycle I to 23.52%, and an increase of 65% so that it reached 88 , 23% in Cycle II. Based on the results of this study, it can be concluded that the activity of learning to begin reading with picture stories can improve the skills of beginning reading in children.  Keywords: Early Ready, Picture story, Early Childhood


2019 ◽  
Vol 11 (1(J)) ◽  
pp. 90-109
Author(s):  
Abdul Aziz

Abstract: This study aims to describe the condition of the welfare gap between residents and regions in Indonesia on a number of welfare indicators namely poverty depth index, poverty severity index, Gini Coefficient Index (GCI), and the Human Development Index (HDI). This study also aims to analyze the importance of fiscal policy, especially in the form of state expenditure allocations to minimize the gap. This study uses a quantitative descriptive analysis method that is by calculating some of the indicator data needed through the approach of average value, termun, standard devasi, and others. The result is a description of the welfare gap between people / regions in Indonesia and an overview of government policies that have been carried out. Whereas one of the recommendations is that the government should allocate state expenditures that are more effective, efficient, quality and pay attention to priority scale so that it can solve the welfare gap problem above.


2021 ◽  
Author(s):  
Erna Juita ◽  
Dedi Hermon ◽  
Eri Barlian ◽  
Indang Dewata ◽  
Iswandi Umar

This research aims to identify various forms of local wisdom in disaster mitigation in the Dempo volcano eruption and determine the level of community understanding of local wisdom in disaster management. This research uses the descriptive explanative method. The analysis used is a combination of qualitative and quantitative descriptive analysis. The results of this study have identified several forms of local wisdom in disaster management in communities in the Dempo volcano. Cultural semiotics in the form of community advice and teachings, and the call to prayer when there is potential for eruption. Faunal semiotics in the form of the behaviour of various types of animals, vegetal semiotics in the condition of natural plants and cultivation, and physical semiotics in the form of natural signs. Public knowledge of local wisdom and disaster management is generally still low.


2018 ◽  
Vol 2 (2) ◽  
pp. 38-52
Author(s):  
Hasnawati - Hasnawati ◽  
Mahkamah - Brantasari

Concentration is how the child focuses on doing things so that the work can be done within a certain time. While weaving is arranged to sort the arranged sheets in the form of bamboo, paper, rattan, animal skin, or patchwork. This research is motivated by children on 5-6 years old who are still low concentration, especially on children's concentration skills and learning activities is limited to the children's work sheet. In this study the authors propose the problem formulation is whether the weaving patchwork activities can improve the concentration of children on 5-6 years old in Tunas Muda Kindergarten, Kersik Village, Marangkayu District - Kutai Kartanegara. This research used Class Action Research (PTK) in a participative collaborative that aims to improve the concentration of children through patchy weaving activities on children 5-6 years old in Tunas Muda Kindergarten, Kersik Village, Marangkayu District - Kutai Kartanegara. The subjects in this study are 8 children, consisting of 4 men and 4 women. The Object in this study is to increase the concentration of children through weaving patchwork activities. The method used in data collection in this study is observation and documentation, while the techniques and data analysis using qualitative and quantitative descriptive analysis techniques. The results can be seen from the observation of the development in each cycle that in the first cycle average of good value only by 79% and in the second cycle average of 87% with an increase of 8% so that the percentage increase in the concentration of children through children weaving patchwork activities exceed indicator of success is good. It can be concluded that with patchwork weaving activities can increase the concentration of children on 5-6 years old in Tunas Muda Kindergarten, Kersik Village, Marangkayu District Kutai Kartanegara, year of academic 2017/2018.


2018 ◽  
Vol 1 (1) ◽  
pp. 1-18
Author(s):  
Masna Masna

To improve students' cognitive, most educational institutions always prioritize IQ intellectual intelligence only when creativity is important. This study aims to determine whether the media card letters can improve the cognitive abilities of children group B play group Anggrek Muara Badak year Teaching 2015/2016 or not. Research subjects in this study were children Anggrek play group A Muara Badak which amounted to sixteen children, consisting of nine boys and seven daughters. This research is a classroom action research. This research was conducted in two cycles, namely cycle one and Cycle two, with each stage, that is planning, implementation, observation, and reflection. Data collection techniques used are observations in the form of teacher and student observation sheets, and documentation, Data analysis methods used descriptive analysis with qualitative approach. Classroom Action Research is conducted collaboratively with peers, researchers here act as teachers and peers acting as observers or observers. From the results of the discussion can be concluded that the cartuhuruf media of cardboard can improve the cognitive abilities of children in group B children in play group Anggrek Muara Badak Year Teaching 2015/2016. Can improve. This can be seen in the percentage increase that occurs the average completeness of the achievement of the letters of children recognition achieving the indicator of Excellent Growth before the action is 0.00% to 40.63% in cycle one and after some improvement in cycle two reached 79.67% or twelve children out of six twelve children have reached the Very Good Growing indicator. (2) The teacher gives positive reinforcement to the child, (3) The teacher or researcher teaches by giving praise orally so that children are motivated and feel appreciated. From this research, it can be concluded that the use of letter card media can improve cognitive ability of group B children playing Anggrek Muara Badak in academic year 2015/2016. For that reason that in improving cognitive abilities of children, teachers are advised to use the letter card media.


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