scholarly journals Learning Al-Qur'an Hadith Subjects Through Problem Solving Strategy

2021 ◽  
Vol 6 (1) ◽  
pp. 15
Author(s):  
Regita Vita Cahyani ◽  
Romelah Romelah ◽  
Hadi Nur Taufiq

This research aims to find out the study of the Qur’an Hadith through problem solving strategy in MTs Surya Buana Malang. The focus of the problem to be reviewed is: learning planning, learning implementation, and evaluation. This research is qualitative research. This type of research is field research with data collection techniques using interview, observations and documentations. From the results of this study, it can be concluded that the learning of the Qur'an Hadith consists of: 1. Learning planning of the Qur'an Hadith through problem solving strategy consists of syllabus and Learning Implementation Plan. 2. The implementation of the learning of the Qur'an Hadith, opening the lesson by giving important points and reviewing the material, presenting the material then closing the lesson by reviewing, for the implementation of problem solving strategy on the material of the Qur'an Hadith from the results of this study is declared successful. 3. Evaluation of the learning of the Qur'an Hadith, the teacher uses several types of evaluations such as multiple choice, essay or stuffing, and quiz, the teacher behaves ma'fu (tolerance) so that his students can improve the evaluation value.

Author(s):  
Gamarina Isti Ratnasari

This study aims to: (1) describe students' problem solving strategies to solve trigonometric problems using a clinometer media and (2) comparison of the strategies used against student analysis in processing the data obtained. This type of research uses qualitative research. The population of this study was all students of class X consisting of 7 classes, with 39 research subjects. Data collection is done by direct observation of the results of student work. The results showed that (1) students' problem solving strategies to solve trigonometric problems using a clinometer media were divided into two strategies: students pay attention to angular size rather than distance and students pay attention to distance than angular size to determine the height of an object and (2) the strategy used students paying attention to angles rather than distance show more accurate results when students use angles than students pay attention to distances rather than angles to determine the height of an object.


2020 ◽  
Vol 8 (1) ◽  
pp. 33
Author(s):  
M. Dewi Manikta Puspitasari ◽  
Anita Sari Wardani ◽  
Lilia Sinta Wahyuniar

The students need a learning strategy that is compatible to develop electrical circuit problems completion. Additionally, problem-solving strategy (epistemic game) will develop a learning process that can stimulate the completion of physics. This case encourages the researcher to determine the epistemic game of moderate physics-capable students in solving electrical circuit problems. Moreover, it is qualitative research, and the participant of the research is the students who learn the electrical circuit. Moderate physics-capable students (4 moderately capable students out of 13 students) based on their physics understanding test results. Test and interview were used by the researcher to collect data. The test consists of a physics understanding test and an electrical circuit test. The physics understanding test is used to determine the level of students’ physics understanding, while the electrical circuit test is used to determine students’ epistemic games to solve the problems. The research finding showed the epistemic game of moderate physics-capable students was obtained from the analysis result of the electrical circuit test and interview. The analysis result of the first test, the second test, the third test, and the seventh test showed that the game used to solve problems was transliteration to mathematics. Meanwhile, the students used mapping mathematics to meaning and transliteration to mathematics to solve the problems in the fourth test. The analysis result of the fifth test and the eight test showed that the students used mapping mathematics to meaning to solve the problems. Furthermore, the sixth test was completed by mapping meaning to mathematics.


Author(s):  
Hayatul Millah ◽  
Moh Nurul Amrullah D

The purpose of this research is to find out the strategies used by BMT in resolving the murabahah financing that is problematic at BMT UGT Sidogiri Capem Kraksaan, knowing the factors that are the supporters in carrying out the problem solving financing strategies at BMT UGT Sidogiri Capem Kraksaan, knowing the factors - factors that become obstacles in carrying out financing strategies that are problematic in BMT UGT Sidogiri Capem Kraksaan. The type of research used in this study is qualitative research with a case study approach. The results of this study indicate that the strategy for resolving murabahah financing that is problematic in BMT UGT is by rescheduling, calling customers, giving warning letters (SP) up to 3 times and discussing the next steps that will be taken by both parties, confiscation of collateral . Factors supporting the murabhaah financing settlement strategy that were troubled by BMT UGT Sidogiri Capem Kraksaan were AOA / AOP officers who always communicated, officers, AOP / AOA always supervised customer financing, always approached customers, routinely collected by AOP officers. The inhibiting factor for the problem solving strategy for murabhaah financing at BMT UGT Sidogiri Capem Kraksaan is the AOA / AOP who are not strict in carrying out their duties so customers are negligent in their responsibilities, AOP officers do not routinely collect from customers, officers do not always report things that are a problem in this murabahah financing to the head of BMT UGT Sidogiri, AOA / AOP officers and Head of Sidogiri BMT UGT are not communicating enough, AOA / AOP is slow in responding to troublesome murabahah financing problems carried out by customers.


Author(s):  
Atma Murni ◽  
Rini Dian Anggraini ◽  
Sakur

Tujuan dari penelitian ini adalah untuk mengetahui pengaruh penerapan Strategi Pemecahan Masalah dalam pembelajaran kooperatif pendekatan struktural Think Pair Share (TPS) terhadap hasil belajar matematika siswa kelas VIII SMP Negeri 14 Pekanbaru. Penelitian ini menggunakan desain penelitian pra eksperimental menggunakan desain penelitian perbandingan kelompok statis. Instrumen pengumpulan data meliputi tes keterampilan mahematika awal dan tes hasil belajar matematika. Data dianalisis menggunakan uji t. Hasil penelitian ini menunjukkan bahwa terdapat pengaruh strategi pemecahan masalah dalam pembelajaran kooperatif pendekatan struktural Think Pair Share (TPS) terhadap hasil belajar matematika siswa kelas VIII SMP Negeri 14 Pekanbaru.   The aim of this study was to know the influence of Problem Solving Strategy implementation in cooperative learning of structural approach Think Pair Share (TPS) to mathematics learning outcome of VIII class students of SMP Negeri 14 Pekanbaru. This study use pre experimental research design using The static group comparison research design. The instruments of  data collection include early mahematics skills test and mathematics learning outcome test. Data were analyzed using t test. The result of this study showed that there is influence of problem solving strategy in cooperative learning of structural approach Think Pair Share (TPS)  to mathematics learning outcome  of  VIII class students of SMP Negeri 14 Pekanbaru


Author(s):  
Liska Yanti Pane ◽  
Kamid Kamid ◽  
Asrial Asrial

This research aims to describe logical thinking process of a logical-mathematical intelligence student. We employ qualitative method to disclose the subject’s learning process. Data are collected by interview and modified think aloud methods. The results show that subject has capability to find and organize problems and data correctly. Subject describes conditions that are needed to do the steps of problem solving strategy. The steps are done systematically until the end of problem solving process.


2017 ◽  
Vol 25 (5) ◽  
pp. 687-689
Author(s):  
Wolfgang Boettcher ◽  
Nicodème Sinzobahamvya ◽  
Frank Dehmel ◽  
Andreas Matschke ◽  
Andre Iben ◽  
...  

2020 ◽  
Vol 20 (3) ◽  
pp. 784
Author(s):  
Hadiawati Hadiawati

This study was an Action Research which was conducted because the student’s achievement on Mathematics  were still lower than The Minimum Achievement Criteria (KKM). The research was conducted to see whether the Systematic Problem Solving Strategy could improve the student’s learning achievement. The aim of the research was to improve the student’s comprehension on Algebra Limit Function subject In Mathematics, so their learning achievement also improved significantly. The research participants were the students of grade XI IPS 2 SMAN 1 Kerinci. The researcher was helped by a collaborator who was a Math Teacher at the same school. The study was done in two cycles with four stages, (a) Planning (b) Action (c) Observation (d) Reflection. The result of data analysis showed that the student’s average score in cycle 1 was 69 (65%). It became higher in cyle 2 to 83 ( 85%). There was significant improvement seen from the result of cycle 1 compared to cycle 2. It could be concluded that the implementation of Systematic Problem Solving Strategy on Algebra Limit Function subject improved the student’s learning achievement significantly. Therefore, it was suggested to Math Teachers to apply the strategy in teaching  as the alternative solution particularly in Algebra Limit Function subject


2018 ◽  
Vol 2 (6) ◽  
pp. 1001
Author(s):  
Edrizal Edrizal

The type of research used is qualitative research using field research types, the subjects in the study were students of SMP N 3Teluk Kuantan. While the method of data collection uses observation and interview techniques to obtain the information needed,then analyzed and described in written form. The results of this study indicate that the effects that arise due to addiction playonline games for students who are addicted including: 1) more time spent at the computer or internet cafe with a longerduration. 2) time to play more so you can forget about their time to study. 3) lack of attention to the health condition of theirbody (staying up late). 4) causing a sense of laziness for school and a decrease in grades in school. That's some of the effectsthat can be caused if someone who is addicted to too much opium with online games. These effects seemed to makethemselves become abnormal people. Because someone who is addicted to online games feels they have failed to give goodservice to their lives.


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