scholarly journals PENGEMBANGAN POCKETBOOK PEMBELAJARAN MUFRADÂT BERBASIS ANTI RADIKALISME BAGI MAHASISWA JURUSAN PENDIDIKAN BAHASA ARAB

2021 ◽  
Vol 10 (2) ◽  
pp. 12-22
Author(s):  
Jauhar Ali

This research aims to find out and describe the development of pocketbooks for Arabic vocabulary learning (mufradât) based on anti-radicalism for students majoring in Arabic Language Education (PBA) FTIK IAIN Pekalongan. This study's results are expected to make a real contribution to the advancement or development of Arabic vocabulary learning media (mufradât) based on anti-radicalism and add scientific insight into the development of Arabic vocabulary learning media (mufradât) based on anti-radicalism. This development research uses analysis, design, development, implementation, and evaluation (ADDIE) models. The results showed: (1) The resulting product form in the form of pocketbook Arabic vocabulary  (mufradât) based on anti-radicalism size 11 cm x 15cm with a total of 61 pages. The first section contains an introduction (foreword and table of contents), the second part of the material's content, the Arabic vocabulary (mufradât) based on anti-radicalism, and the last page a list of libraries. This book is made practically and interestingly to make it easier for users and not dull for students. This pocketbook media can be reproduced easily so that every student can have it personally; (2) Based on the assessment of experts, it can be concluded that this pocketbook medium is worthy of use in Arabic vocabulary (mufradât). The material expert rated the results 71 in the category of "Very Worthy" or very good, while the media expert rated the 67 products in the category "Worthy" or acceptable. The student questionnaire results on the assessment of pocketbooks as a medium of Learning Arabic received a score of 79.95 in the category of "Very Worthy" or Very Good.

2019 ◽  
Vol 10 (2) ◽  
pp. 101-107
Author(s):  
Nurfadilah Nurfadilah ◽  
Ishafit Ishafit ◽  
R Herawati ◽  
E Nurulia

The purpose of this study was to study the validity and response of students towards developing a physics experiment guide using a smartphone with a phyphox application on collision material. This research is a development research (Research and Development) with ADDIE development model consisting of five meetings namely Analysis, Design, Development, Implementation and Evaluation. This study uses descriptive analysis techniques, namely by calculating the percentage value of the results of validation and student responses using a questionnaire instrument. The results of the material expert validation of 85% were very feasible to use and the results of validation by the teacher were 81%, the category was very suitable to use. The results of student questionnaire responses to the experimental technique used phyphox by 90%. Can be used to support physics learning


2019 ◽  
Vol 2 (3) ◽  
pp. 241-247
Author(s):  
Eka Aprilia ◽  
Nanang Supriadi

This study aims to develop learning media in the form of pop-up boxes that are effective and in accordance with the criteria for autistic children. This type of research used in this research is research and development (Research and Development). In this study using ADDIE research methods, namely Analysis, Design, Development, Implementation, Evaluation. Data collection techniques used were test and non-test instruments, data analysis techniques to calculate the validity of the media, students' responses and the effectiveness of instructional media. Validation in this research is based on the validation of media experts and students to determine the response and effectiveness of the resulting media. The results of validation by media experts are 2.67 with the criteria of "quite valid". The response of students 3.27 with very interesting responses. The results of the effectiveness test with a percentage of 66% with effective criteria. Based on the data obtained shows that learning media is feasible to use and effectively applied in learning


2016 ◽  
Vol 2 (2) ◽  
pp. 96
Author(s):  
Frida Unsiah ◽  
Putu Dian Danayanti Degeng ◽  
Irene Nany Kusumawardani

AbstractStudents of English Language Education Program in Faculty of Cultural Studies Universitas Brawijaya ideally master Grammar before taking the degree of Sarjana Pendidikan. However, the fact shows that they are still weak in Grammar especially tenses. Therefore, the researchers initiate to develop a video as a media to teach tenses. Objectively, by using video, students get better understanding on tenses so that they can communicate using English accurately and contextually. To develop the video, the researchers used ADDIE model (Analysis, Design, Development, Implementation, Evaluation). First, the researchers analyzed the students’ learning need to determine the product that would be developed, in this case was a movie about English tenses. Then, the researchers developed a video as the product. The product then was validated by media expert who validated attractiveness, typography, audio, image, and usefulness and content expert and validated by a content expert who validated the language aspects and tenses of English used by the actors in the video dealing with the grammar content, pronunciation, and fluency performed by the actors. The result of validation shows that the video developed was considered good. Theoretically, it is appropriate to be used English Grammar classes. However, the media expert suggests that it still needs some improvement for the next development especially dealing with the synchronization between lips movement and sound on the scenes while the content expert suggests that the Grammar content of the video should focus on one tense only to provide more detailed concept of the tense.


2021 ◽  
Vol 9 (4) ◽  
pp. 482-490
Author(s):  
Ari Septian ◽  
Sarah Inayah ◽  
Ihsanu Nasihin

The purpose of this study was to develop teaching materials assisted by Google Classroom in the form of mathematical material about building cubes and blocks, examples of math problems, and practice math problems. Developed as empirical evidence of the effectiveness of Google Classroom-assisted teaching materials on building materials. The method used in this study is research and development (Research and Development) with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). These teaching materials were developed through a questionnaire and assessed from several expert validations including media experts and material experts. Based on the results of the media expert validation, the average score percentage was 78.3% and was included in the Eligible category. Meanwhile, based on the results of material expert validation, the average score percentage is 82.6% and is included in the Very Eligible category. Thus, overall Google Classroom-assisted teaching materials on this spatial building material have a percentage of 80.4% and fall into the Very Eligible category. so that it is effective as a Google Classroom-assisted teaching material on building materials and can be used anytime.


2018 ◽  
Vol 7 (3) ◽  
Author(s):  
Fatmawati Ningsih ◽  
Suratno Suratno ◽  
Erlia Narulita

The development of science and technology in the 21st century is increasingly leading to make biotechnology as one of the disciplines that must be mastered by learners. Learners need a good understanding of biotechnology so that the knowledge they have gained can be applied in everyday life and provide the life skills to the students. One of his efforts is the use of student’s book based on the STEM with LBL integration. This research is a development research using ADDIE model consisting of five stages namely analysis, design, development, implementation and evaluation. The value of the validity of the student ‘s book is 92% with a category very valid. The practical value of the student’s book based on student questionnaire is 88,8% and the observation value of learning implementation is 89,5% so that student's book can be used in the learning subject of biotechnology class XII high school in Jember.


2020 ◽  
Vol 4 (2) ◽  
pp. 265
Author(s):  
Koderi Koderi ◽  
Muhammad Aridan ◽  
Ahmad Bukhari Muslim

This study aims to develop Arabic language teaching media based on mobile learning and to determine the feasibility and influence of the developed media on student learning outcomes. Hannafin and Peck's development model is the model used in this study. Needs analysis, design, development and implementation are the stages in this research. This study involved material experts and media experts as validators. This study produces Arabic language teaching media products with mufrodat material based on mobile learning for Madrasah Tsanawiyah (MTs) with an offline operational system using a smartphone (Android). The feasibility of this product is classified in the very feasible category with a percentage score of 93% by material experts, 96.25% by media experts, 93% one on one trial, 86% small group trials, 92% by large group trials (field trials). Based on the results of calculations with the T-test, the value obtained t0 = 62.5> t table = 2.093 with a difference in learning outcomes reaching 38.75. Thus the media for teaching Arabic lessons on the basis of mobile learning, the developed mufrodat material is very effective and also very suitable for use in learning Arabic.


2021 ◽  
Vol 15 (1) ◽  
pp. 64-78
Author(s):  
Wahyu Djoko Sulistyo ◽  
Hendika Wicaksana ◽  
Najib Jauhari

Efforts to increase knowledge of local history by using digital-based media are very important, so that the objectives of learning local history can be realized properly. The current industrial era 4.0 is known for its extraordinary technological developments, it is time for the development of information technology to be applied in the world of education, especially in learning media. Learning media has a very important position in the learning process, one which is for learning local history. Development of media is carried out using development research methods with ADDIE stages (analysis, design, development, implementation, and evaluation), but in this research at the design stage of the media. Local history is rarely taught and known in the classroom, this can be seen when distributing questionnaires to 150 students at SMA Negeri 02 Batu resulting in 70,9% of students rarely understanding the potential of local history and 13,2% students not understanding at all. In addition, based on the questionnaire that has been distributed, 72.2% students are interested in the media that is used to facilitate the learning of local history based on 360° photos, especially the material on historic springs in Batu City.


2020 ◽  
Vol 8 (01) ◽  
pp. 55-66
Author(s):  
Feri Tiona Pasaribu ◽  
Yelli Ramalisa

The focus of this research is to design geometry learning mediain junior high schools based on RME and integrated with Science, Technology, Engineering and Mathematics (STEM) using 3D Pageflip Proffesional,and to explain quality of the learning media. In the process of design and development of this media used is the ADDIE development model which begins with the stages analysis, design, development, and  carried out an evaluation in each stages. Implementation stages will be continued in the following years research. This research resulted in a product in the form of geometry learning media in junior high schools especially eight grade according to purpose. Based on the validity test and practicality test the results obtained from the validation by material experts and media design experts were 4.09 namely 81.8% and 4.21 or 84.2%.Based on the criteria for the validity of the instrument, the criteria for "very valid" were obtained. And the practicality results, namely the results of teacher response questionnaire obtained an average of 4.26 or 85.19%, and the results of student questionnaire responses were 4.07 or 81.4%. Then based on the percentage criteria of practicality of the instrument, it is found that the criteria are very practical and the media can be implemented with minor revisions.


2020 ◽  
Vol 4 (1) ◽  
pp. 62
Author(s):  
Nur Atika ◽  
Yenita Roza ◽  
Atma Murni

This research was motivated by the lack of learning tools that can improve students' Mathematical Communication Skills (KKM). Activities that can encourage students to improve KKM have not been designed by the teacher in the learning device properly. This study aims to produce learning tools by applying Problem Based Learning models to improve KKM. This development research used the ADDIE development model with the stages of Analysis, Design, Development, Implementation, and Evaluation. The results of Syllabus, RPP, LKPD and KKM validation results showed highly valid criteria with percentages of 91.67%, 91.30%, 89.09%, and 87.15%, respectively. Practicality results indicate a very practical criterion with the percentage of small group trials at 95.57%, large group trials at 96.07%, and teacher responses at 96.25%. The effectiveness test results state that KKM of students who use learning tools with PBL models is better than KKM of students who use conventional learning.


2021 ◽  
Vol 7 (1) ◽  
pp. 19-31
Author(s):  
Meilia Tika Ayu Ningrum ◽  
Agus Purnomo ◽  
Idris Idris

Android-based learning media for Social Studies (SS) might reduce boredom and accelerate student learning because it conveys attractive, creative, and innovative learning materials that support independent learning. This study aims to develop android-based learning media for SS about the Kingdom and Relics of Hindu-Buddhist. It employed Research and Development (R&D) with Analysis, Design, Development, Implementation, Evaluation (ADDIE) model. Validation by material experts and linguists stated that the learning media was feasible with 61.5% and 70%. Results show that the learning media is suitable to use by 88.2%. The product trials resulted in practical products by 100% from educational practitioners, and 80.2% from students. This finding indicates that the media is effective, as can be seen, that 26 out of 32 students scored above the minimum grade. It is suggested that SS learning media are developed through further research by utilizing virtual reality technology. This may accelerate student understanding as the use of videos and pictures, and virtual reality to images and objects help depict things clearly.


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