scholarly journals Developing Instagram-Based E-Poster for Learning the Concept of Alkaline Group of Periodic Table

2021 ◽  
Vol 7 (3) ◽  
pp. 458-463
Author(s):  
Muhammad Nazar ◽  
Ratu Fazlia Inda Rahmayani ◽  
Diwana Aida ◽  
Kana Puspita

This research aimed at developing e-poster as learning media, analyzing how students respond to the e-posters uploaded to Instagram. This R&D research utilized an ADDIE model of development consisting of five stages: analysis, design, development, implementation, and evaluation. The research took place during even semester at the Department of Chemical Education, Faculty of Education and Teacher Training, Universitas Syiah Kuala. A total of twenty-four students (4 male and 20 female) who enrolled in the course of "elements and compounds of primary groups" voluntarily took part in the research subjects. We collect the data using the following instruments: A validity assessment form, a questionnaire for students, and an active Instagram account necessary for uploading the contents and monitoring students' activity on the platform.  The results show that the validity score of e-posters was 97.5%, and 89 % of students responded positively to the media, and the vast majority of students would prefer to learn using e-posters in the future. The findings indicated that e-posters could contribute as alternative learning media to help students understand the concept of alkali group elements

Author(s):  
Farida Fitriani ◽  
I. Indriaturrahmi

Penelitian ini bertujuan untuk merancang bangun e-modul, mengembangkan serta menguji kelayakan e-modul mata pelajaran bahasa Indonesia. Penelitian ini dilakukan di MAN 1 Lombok Tengah dengan subjek penelitian sebanyak 32 orang kelas 10 semester I. Metode penelitian yang digunakan adalah penelitian dan pengembangan dengan model ADDIE (Analysis, Design, Development, Implementation And Evaluation). Uji kelayakan e-modul dilakukan oleh 2 orang ahli (1 ahli materi dan 1 ahli media) dan siswa. Ahli media menguji kelayakan aplikasi e-modul dan ahli materi menguji kedalaman materi bahasa indonesia, sedangkan siswa memberikan respon setelah menggunakan e-modul. Berdasarkan hasil uji kelayaakan maka diperoleh bahwa ahli media dan ahli materi menyatakan e-modul layak digunakan (ahli media= 87,5% dan ahli materi= 96,31%), sedangkan siswa merespon positif (87,7%). Berdasarkan hasil tersebut dapat disimpulkan bahwa e-modul mata pelajaran Bahasa Indonesia yang dikembangkan sangat layak sebagai sumber belajar untuk diterapkan pada siswa.Development of e-modules as Learning Resources for Indonesian Language Subjects Class X MAN 1 Central LombokAbstractThis research aims to design e-modules, develop and test the feasibility of e-modules for Indonesian subjects. This research was conducted in MAN 1 Central Lombok with 32 class 10 semester I research subjects. The research method used was research and development with the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). The e-module feasibility test was conducted by 2 experts (1 material expert and 1 media expert) and students. Media experts test the appropriateness of e-module applications and material experts test the depth of Indonesian language material, while students respond after using e-modules. Based on the results of the feasibility test, it was found that the media expert and material expert stated that the e-module was appropriate (media expert = 87.5% and material expert = 96.31%), while students responded positively (87.7%). Based on these results it can be concluded that the e-module of Indonesian subjects developed is very feasible as a learning resource to be applied to students.


2021 ◽  
Vol 7 (1) ◽  
pp. 19-31
Author(s):  
Meilia Tika Ayu Ningrum ◽  
Agus Purnomo ◽  
Idris Idris

Android-based learning media for Social Studies (SS) might reduce boredom and accelerate student learning because it conveys attractive, creative, and innovative learning materials that support independent learning. This study aims to develop android-based learning media for SS about the Kingdom and Relics of Hindu-Buddhist. It employed Research and Development (R&D) with Analysis, Design, Development, Implementation, Evaluation (ADDIE) model. Validation by material experts and linguists stated that the learning media was feasible with 61.5% and 70%. Results show that the learning media is suitable to use by 88.2%. The product trials resulted in practical products by 100% from educational practitioners, and 80.2% from students. This finding indicates that the media is effective, as can be seen, that 26 out of 32 students scored above the minimum grade. It is suggested that SS learning media are developed through further research by utilizing virtual reality technology. This may accelerate student understanding as the use of videos and pictures, and virtual reality to images and objects help depict things clearly.


2020 ◽  
Vol 9 (3) ◽  
pp. 475-486
Author(s):  
Yesica Yesi Rachma ◽  
Danang Setyadi ◽  
Helti Lygia Mampouw

AbstrakMatematika merupakan salah satu pelajaran yang penting untuk dikuasai siswa di sekolah khususnya pada materi pemahaman bentuk dan ruang, meskipun demikian masih banyak siswa yang mengalami kesulitan dalam mempelajari materi tersebut. Hal inilah yang mendorong peneliti untuk mengembangkan suatu aplikasi Mobile learning pada materi Bangun Ruang Sisi Lengkung. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model ADDIE. Langkah-langkahnya terdiri dari: Analysis, Design, Development, Implementation, dan Evaluations. Hasil penelitian menunjukkan bahwa media yang dikembangkan valid dan praktis. Hasil uji coba terhadap 10 siswa menunjukkan bahwa media masuk dalam kategori baik. Selain itu Mobile learning mampu meningkatkan hasil belajar siswa, hal ini dapat dilihat dari hasil pretest dan posttest yang menunjukkan nilai signifikan. Mobile learning dapat membantu siswa memahami bentuk dan ruang pada materi Bangun Ruang Sisi Lengkung.  The Expansion of Mobile Learning Barusikung Base Android on Solid GeometryAbstractMathematics is one of the important subjects that students having to do in school especially to know shapes and geometry, although it is important to learn, many students still have difficulties in studying the material. It promotes the researcher to encourage an application of Mobile learning to solid geometry. This research is research and development using the ADDIE model. The step consists of Analysis, Design, Development, and Evaluations. The results show that the developed media is valid and practical. The trial results to ten students show that the media is good. The other than Mobile learning can increase students learning, it can be seen by pretest and posttest results that show significant value. Mobile learning can help students understand the form and space in the material of solid geometry. 


2020 ◽  
Vol 8 (2) ◽  
pp. 70-74
Author(s):  
M. Agphin Ramadhan ◽  
R. Eka Murtinugraha

The purpose of this research is to develop an e-module for the Statistics subject in the Building Engineering Education study program, Jakarta State University. E-module development using Adobe InDesign software. This research is included in development research (R&D) using the ADDIE model (Analysis, Design, Development, Implementation, dan Evaluation). Two experts, who are material experts and media experts, validate the product. The product is an e-module which consists of 6 modules. Based on the validation, the average score of the material expert's assessment of modules 1 - 6 was 84% in the very feasible category. The average score of the media expert's assessment of modules 1 - 6 is 88.67% in the very feasible category. Based on the results of the validation, the Statistics E-Module is very feasible to use.


2021 ◽  
Vol 11 (3) ◽  
pp. 269-278
Author(s):  
Eva Betty Simanjuntak ◽  
◽  
Astria Hospital Tampubolon ◽  

This study aims to produce sparkol videoscribe-based animated video learning media, to determine the feasibility of sparkol videoscribe-based animated video learning media and to determine the effectiveness of using Sparkol videoscribe-based animated video learning media on Theme 7 Sub-theme 2 Grade IV Students of SD Negeri 030355 Parratusan. This research and development was carried out using the ADDIE model (Analysis, Design, Development, Implementation and Evaluation) with the research subjects being fourth grade students of SD Negeri 030355 Parratusan. The results of this development research are appropriate and effective learning media to use. The final result by a material expert is 95% or in the “Very Eligible” category. Furthermore, the final result from the media expert is 100% included in the "Very feasible" category, then the results obtained from the fourth grade teacher are 97% and are included in the "very Eligible" category and at the time of product testing the average score obtained from students is 94 %. Then based on the results of the pretest and posttest obtained an increase in student learning outcomes with the achievement of KKM. Keywords: Development, Learning Media, Video Animation, Sparkol Videoscribe.


2016 ◽  
Vol 2 (2) ◽  
pp. 96
Author(s):  
Frida Unsiah ◽  
Putu Dian Danayanti Degeng ◽  
Irene Nany Kusumawardani

AbstractStudents of English Language Education Program in Faculty of Cultural Studies Universitas Brawijaya ideally master Grammar before taking the degree of Sarjana Pendidikan. However, the fact shows that they are still weak in Grammar especially tenses. Therefore, the researchers initiate to develop a video as a media to teach tenses. Objectively, by using video, students get better understanding on tenses so that they can communicate using English accurately and contextually. To develop the video, the researchers used ADDIE model (Analysis, Design, Development, Implementation, Evaluation). First, the researchers analyzed the students’ learning need to determine the product that would be developed, in this case was a movie about English tenses. Then, the researchers developed a video as the product. The product then was validated by media expert who validated attractiveness, typography, audio, image, and usefulness and content expert and validated by a content expert who validated the language aspects and tenses of English used by the actors in the video dealing with the grammar content, pronunciation, and fluency performed by the actors. The result of validation shows that the video developed was considered good. Theoretically, it is appropriate to be used English Grammar classes. However, the media expert suggests that it still needs some improvement for the next development especially dealing with the synchronization between lips movement and sound on the scenes while the content expert suggests that the Grammar content of the video should focus on one tense only to provide more detailed concept of the tense.


Author(s):  
Mukhamad Murdiono ◽  
Suyato Suyato ◽  
Elly Nur Rahmawati ◽  
Muhammad Abdul Aziz

The study has developed an android-based mobile application that can assist in the teaching-learning process of civic education in senior high schools. As a research-and-development activity, it employed the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Based on validation by material experts, the developed application was very feasible to use (89.04%), and the media experts concurred with this assessment (90.78%). During the large-group trials, the application scored between 3.96 and 4.68, meaning that it provides an excellent media or platform with high feasibility for the teaching-learning process of civic education in senior high schools.


2019 ◽  
Vol 4 (1) ◽  
pp. 72-84
Author(s):  
Laurentius Pradipta Yudhautama ◽  
Novisita Ratu

This study imns to teach the concept of integer addition and subtract operations in elementary schools by using ALPER SILABU. Using the ADDIE model consists of five phase (Analysis, Design, Development, Implementation, and Evaluation) to develop ALPER SILABU. ALPER SILABU has gone through tests of validity, practicality, and effectiveness. The results of ALPER SILABU validity obtained 97.6%, which means the media is valid. In practicality, the results of the study obtained 93.3% toal score which means the media is practical. The results of the field trials obtained an N-Gain score of 0.81 which is in the high category. The N-Gain results show that effective ALPER SILABU increases the understanding of students' concepts of integer addition and subtraction operations. Thus, the results of ALPER SILABU for teaching the concepts of addition operations and reduction in mathematical integers are valid, practical, and effective.


Author(s):  
Ika Irawati

This research aims to develop Computer-Based Test (CBT) by using hot potatoes software, which is believed to be able to improve students’ achievement. Formative and summative questions were previously given using paper only, making the questions presented less interactive, resulting in low achievement of the students. This new procedure was adapted from ADDIE Model (Analysis, Design, Development, Implementation, and Evaluation). The development of the model results in the creation of a package called Computer based Test-English Computer (CBT-EC) that contains 9 sub-packages, divided into two divisions. The first division is composed of 8 packages that contain formative tests, where as the second division consists of 1 package of summative tests. Data of this research were collected using tests and questionnaires. The test instrument used multiple choices with formative form consists of 15 questions from each chapter, while summative form consists of 120 questions. Students’ responses were measured by distributing the questionnaires about the usage of CBT-EC product to 10 students. The questionnaires were given to the media expert and material expert to assess their feasibility. The results showed that the expert of material gave 79 out of 84 maximum point, or almost excellent, meaning that the questionnaires developed as the product of CBT-EC are worth implemented. Meanwhile, the assessment of the media expert gave a score of 63 out of 68 maximum points classified as good, meaning that the CBT-EC product is feasible to be implemented. Based on learning result from the formative and summative test, there was an increase of the students' achievement. In formative test, the students got the average score of 69%, whereas in summative test they recorded average score of 79%. In conclusion, CBT-EC product could increase students’ achievement.


Kappa Journal ◽  
2021 ◽  
Vol 5 (1) ◽  
pp. 68-79
Author(s):  
Kiki Andila ◽  
◽  
Hadma Yuliani ◽  
Nur Inayah Syar ◽  
◽  
...  

This research aims to determine: 1) the procedure for teaching materials in the form of e-modules 2) the feasibility of teaching materials in the form of e-modules 3) the responses of students to the e-modules developed. This study uses the ADDIE Model Research and Development (R&D) method. The stages are needs analysis, design, development, implementation and evaluation. The results of this study are: 1) the procedure for making teaching materials in the form of e-modules, namely analysis, design of teaching materials by determining the format of teaching materials, development, namely the validation of teaching material products through validation of media experts, materials and learning, implementation to students through small group tests. 2) the feasibility of teaching materials in the form of e-module, the results of the media expert's assessment obtained a percentage of 75% with good and feasible criteria. The results of the material expert's assessment obtained a percentage of 76.2% with good and feasible criteria. The results of the learning expert's assessment obtained a percentage of 82% with good criteria and suitable for use. 3) The results of the students' responses obtained a percentage of 85% in the very good category.


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