scholarly journals PENGARUH KEMAMPUAN MEMBACA DAN AKTIVITAS BELAJAR TERHADAP HASIL BELAJAR BAHASA INDONESIA

2018 ◽  
Vol 5 (1) ◽  
pp. 23
Author(s):  
Fathia Rosyida

Abstract: This research was intended to describe: (1) to what extent does reading ability influence students learning outcomes of Bahasa Indonesia in the second graders of SMAN 2 Bojonegoro; (2) the what extent do students' learning activities in the school influence students learning outcomes of Bahasa Indonesia in the second graders of SMAN 2 Bojonegoro; (3) whether or not reading ability and students learning activities at school simultaneously influence the students learning outcomes of Bahasa Indonesia in the second graders of SMAN 2 Bojonegoro. Based on a simple correlation analysis it was found that the correlation between reading ability and learning outcomes was positive. Regression calculation result between reading ability (X1) and learning outcomes (Y) can be expressed in regression equation Y = 52.116 + 0,338 X1. The result of regression calculation between learning activity (X2) and learning outcomes (Y) can be expressed in regression equation Y = 82.310-0.109 X2. The value of Fo is smaller than Ft (0.452 <3.98) with degree of freedom df1 = 1 and df2 = 78 for 0.05 significance level. Thus, there is no significant relationship between learning activities and learning outcomes. The result of multiple regression calculation showing the relationship between reading ability and learning activity towards students learning outcomes (X1 and X2 on Y) can simultaneously be expressed in regression equation Y = 57.018 + 0.336 X1-0.08385 X2. The value of Fo is higher than Ft (7.201> 3.44) with degree of freedom df1 = 2 and df2 = 77 for 0.05 significance level. Thus, there is a significant corelation between reading ability and learning activities simultaneously towards students learning outcomes.Keywords: learning, Bahasa Indonesia, reading ability, learning activities, learning outcomes.Abstrak. Penelitian ini dimaksudkan untuk mendapatkan deskripsi tentang: 1. Sejauhmana kontribusi yang diberikan oleh kemampuan membaca terhadap hasil belajar Bahasa Indonesia Siswa Kelas II SMA Negeri 2 Bojonegoro. 2. Sejauhmana kontribusi yang diberikan oleh aktivitas belajar siswa di sekolah terhadap hasil belajar Bahasa Indonesia Siswa Kelas II SMA Negeri 2 Bojonegoro. 3. Apakah kemampuan membaca dan aktivitas belajar siswa di sekolah memberikan kontribusi secara simultan terhadap hasil belajar Bahasa Indonesia Siswa Kelas II SMA Negeri 2 Bojonegoro. Dari analisis korelasi sederhana ditemukan bahwa korelasi antara kemampuan membaca dengan hasil belajar adalah positif. Hasil perhitungan regresi hubungan antara kemampuan membaca (x1) dengan hasil belajar (Y) dapat dinyatakan dalam persamaan regresi Y= 52,116+ o,338 x1. Adapun hasil perhitungan regresi hubungan antara aktivitas belajar(x2) dengan hasil belajar (Y) dapat dinyatakan dalam persamaan regresi Y=82,310-0,109 x2. Harga Fhitung lebih kecil dari Ftabel (0,452<3,98) dengan derajat kebebasan v1=1 dan v2=78 untuk taraf signifikansi 0,05. Dengan demikian tidak ada hubungan yang signifikan antara aktivitas belajar dengan hasil belajar. Hasil perhitungan regresi ganda yang menunjukkan hubungan antara kemampuan membaca dan aktivitas belajar terhadap hasil belajar (x1 dan v2 atas Y) secara simultan dapat dinyatakan dalam persamaan regresi Y=57,018+0,336 x1-0,08385x2. Harga F hitung lebih besar dari Ftabel (7,201>3,44) dengan derajat kebebasan v1=2 dan v2=77 untuk taraf signifikansi 0,05. Dengan demikian ada hubungan yang signifikan antara kemampuan membaca dan aktivitas belajar secara simultan dengan hasil belajar.Kata kunci: Pembelajaran, Bahasa Indonesia, kemampuan membaca,aktivitas belajar, hasil belajar.

GERAM ◽  
2019 ◽  
Vol 7 (1) ◽  
pp. 23-32
Author(s):  
Idawati Idawati

The purpose of this study was to improve the learning outcomes of Indonesian language by using experiential learning models atsixth grade students of SD Negeri 008 Pulau Lancang, Benai District, Kuantan Singingi Regency. This research was conducted based on student learning activities in the Indonesian learning process is still low so as to produce learning does not meet the KKM which has been set by the school which is 70. Furthermore, this research was conducted in two cycles. Each cycle consists of four sides, namely planning, implementation, observation and reflection. To collect research data used a collection sheet that was filled by observers and learning outcomes tests given at the end of the cycle. Student learning activity data was analyzed by the number and percentage of students involved in each meeting. The improvement of learning outcomes can be seen from the number of students who completed at the end of the cycle. The results showed that learning activities and student learning outcomes improved after being implemented in the first cycle of students who achieved excellent grades from 12 students only 2 (17%), both 3 people (25%), sufficient categories of 2 people (17%) and at there are less categories of 5 students (42%) while in the second cycle increased to 8 students (67%) has found a very good category and 4 students (33%) in the good category that meant 100% of students have finished. Based on the result of the research, it can be concluded that the application of the educative learning model can improve the learning outcomes of Indonesian language of sixth grade students at SD Negeri 008 Pulau Lancang.


2019 ◽  
Vol 8 (1) ◽  
pp. 32-52
Author(s):  
Anggraini .

Abstrak Penelitian ini berawal dari rendahnya kemampuan Berbicara, pembelajaran menceritakan kembali Fabel yang dibaca/didengar peserta didik kelas VII di SMP N 4 Jambi. Tujuan penelitian ini meningkatkan keterampilan, motivasi dan membantu peserta didik mengatasi kesulitan dalam bercerita fabel, dengan menggunakan media boneka.Penelitian ini dilakukan dengan 2 (dua) siklus dengan masing-masing siklus dirancang 4 (empat) kegiatan, yaitu tahap perencanaan, pelaksanaan, pengamatan, serta refleksi. Data diambil dengan menggunakan instrument lembar pengamatan, data tampilan unjuk kerja atau hasil belajar peserta didik, sikap, dan pengetahuan. Analisis data secara deskriptif dengan teknik persentase. Hasil observasi guru menyatakan aktivitas peserta didik mengalami peningkatan  hasil belajar dari Siklus I , siklus I, dan siklus II, yaitu aspek keterampilan 55,60%, aspek sikap 30,49%, aspek pengetahuan 71,34%. Penggunaan media Boneka meningkatkan keterampilan, motivasi, dan aktivitas belajar peserta didik.   Kata kunci: Media Boneka, Keterampilan Bercerita Fabel Bahasa Indonesia   Abstract This research started from the low ability to speak, The lesson recounts the fable that are read/heard by 7th graders at junior high school 4 Jambi, The purpose of this research is increasing skills, motivation, and helping the learners to overcome difficulties in telling fables by using the puppet medium, This research was conducted with 2 (two) cycles with each cycles was designed 4 (four) activities that is planning, implementation, observation and reflection, Data was taken with using instrument observation sheet, data display performance or learning outcomes of learners, attitude, and knowledge. Analysis of data descriptively with  percentage technique. The result of teacher observation claim the activities of learners have increased learning outcomes from precycle, cycle I, cycle II, that is skill aspect 55,60%, attitude ascpect 30,49%, knowledge aspect 71,34%. The use puppet media enchances motivation skill and learning activity of learners.   Keywords: Puppet media, the skill of telling Indonesian fables


2016 ◽  
Vol 7 (2) ◽  
pp. 25
Author(s):  
Nur Rokhimah Hanik

This study aims to improve the activity and results of student learning in the subject of Anatomy Plant through a comparative study  model based lesson study. The method used is classroom action research with 4 cycles. Samples used  in this study is the third semester students of regular education courses Biology FKIP Veteran Bangun Nusantara University Sukoharjo force 2012/2013 as many as 24 people. The study began in November 2013 and April 2014. The learning activities were observed in the form of discussion and presentation activities, while learning outcomes measured were the post-test results after completion of the learning process of each cycle. Data analysis techniques with comparative descriptive, comparing the results of learning and learning activity cycle with the cycle I to IV. From the  results of this study concluded that the average post-test or study results from Cycle I to IV increased starting 3.47, 3.72, 3.73 and 3.85, though in terms of learning activities is still not satisfactory because it only categorized quite active for the first cycle to the active cycle III and cycle IV. Keywords: Model Comparison learning, learning activities, learning outcomes.


Author(s):  
Nurfarida Ilmianah

The learning process at this time tends to decrease. This is caused by learning that is less interesting.   The Media and methods as a way to overcome monotonous learning need to be developed to improve the quality of  the student learning outcomes. This study aims to improve the activeness and learning outcomes through the implementation of the Creative Proplem Solving (CPS) learning model. "This study uses classroom action research (PTK) consisting of 4 stages,  the stages namely of planning, implementation, observation and reflection. With  the research  subjects XDPIB2 class students consisting of 34 students, 24 male students and 10 female students. The instrument used was an observation sheet of student learning activities, and a test of student learning outcomes. The results of this study indicate an increase in the average of student learning activities that continue to increase from cycle I to cycle III, it can be seen from the average learning activity of students who continue to increase starting from cycle I in the category of sufficient activity, amounting to 2.44. Cycle II was 3.38 with good category activity and Cycle III increased by 4.31 with very good category activity. Learning by using this CPS can improve student learning outcomes. based on observations on cycles I, II and III. From the three cycles, there was an increase in the average test of student learning outcomes in a row starting from cycle I, II and III was 60.65, 72.85 and 85.24 and only 1 student had a score below 75 of 34 students so that the application of the model CPS learning can improve the activities and learning outcomes of students of SMK Negeri 1 Sidoarjo


2021 ◽  
Vol 2 (1) ◽  
pp. 09-15
Author(s):  
A. Bunga Intang ◽  
Andi Hamsiah ◽  
Mas'ud Muhammadiah

Tujuan yang ingin dicapai dalam penelitin ini adalah (1) mendeskripsikan penerapan model pembelajaran webbed dapat meningkatkan motivasi dan aktivitas belajar bahasa Indonesia siswa kelas III-C SD Negeri Beroanging Kota Makassar; (2) mendeskripsikan penerapan model pembelajaran webbed dapat meningkatkan hasil belajar bahasa Indonesia siswa kelas III-C SD Negeri Beroanging Kota Makassar, khususnya membaca. Jenis penelitian yang digunakan adalah penelitian tindakan kelas (PTK) dengan menggunakan desain penelitian PTK, yang meliputi: perencanaan tindakan, pelaksanaan tindakan, observasi dan evaluasi, serta refleksi. Hasil penelitian ini menyimpulkan bahwa (1) penerapan model pembelajaran webbed dalam pembelajaran bahasa Indonesia pada siswa kelas   III-C SD Negeri Beroanging Kecamatan Tallo Kota Makassar dapat meningkatkan motivasi dan aktivitas belajar bahasa Indonesia. Hal ini ditunjukkan oleh respon siswa yang pada umumnya menyatakan respon yang positif (setuju dan sangat setuju) terhadap 10 butir pertanyaan/pernyataan angket, serta tidak ada satu pun respon siswa yang menyatakan respon negatif (tidak setuju dan sangat tidak setuju) terhadap pertanyaan/pernyataan angket tersebut yang berkaitan dengan motivasi dan aktivitas belajar siswa; dan (2) penerapan model pembelajaran webbed dalam pembelajaran bahasa Indonesia siswa kelas   III-C SD Negeri Beroanging Kecamatan Tallo Kota Makassar dapat meningkatkan hasil belajar bahasa Indonesia, khususnya membaca. Hal ini ditunjukkan oleh peningkatan hasil belajar siswa pada siklus I yakni perolehan nilai hasil belajar baru mencapai 55 % yang mencapai ketuntasan belajar berdasarkan KKM, kemudian mengalami peningkatan nilai menjadi 100 % pada siklus II. The objectives that will be achieved in this research are: (1) to describe the application of the webbed learning model that can improve the motivation and activities in learning Indonesian language for the grade III-C students at SD Negeri Beroanging Makassar City; (2) to describe the application of the webbed learning model that can improve the  Indonesian language learning outcomes of the grade III-C students at SD Negeri Beroanging Makassar City, especially in reading. The type of this research was classroom action research (CAR). Classroom action research (CAR) includes: planning action, action implementation, observation and evaluation, and reflection. The results of this research concludes that: (1) the application of the webbed learning model in Indonesian language learning at the grade III-C students at SD Negeri Beroanging, Tallo District, Makassar City can improve students’ motivation and Indonesian language learning activities. This can be seen from the students' responses which generally stated positive responses (agree and strongly agree) to the 10 questions/questionnaire statements, and none of the students' responses expressed negative responses (disagree and strongly disagree) to the questions/statements. The questionnaire was related to the students' motivation and learning activities; and (2) the application of the webbed learning model in learning Indonesian language at the grade III-C students at SD Negeri Beroanging, Tallo District, Makassar City can improve Indonesian language learning outcomes, especially reading. This can be seen from the improvement of students' learning outcomes in the first cycle, namely the acquisition of new learning outcomes reaching 55% which achieved learning mastery based on the KKM, then it improved the value to 100% in the second cycle.


Author(s):  
Maria Yosephien Retna Tinon Kawuri ◽  
Ishafit Ishafit ◽  
Suritno Fayanto

The goal of this investigation to implement a problem-based learning model as an effort to improve student learning activities and outcomes. This model of research is a classroom action research divided into two cycles. The study conducted at High School 1 Piyungan class X MIPA 1 totaling 35 students consisting of 15 male and 20 female, the topic used the momentum and impulse of semester 2. The research instrument is observation sheet, achievement test, and questionnaire. The results of the analysis learning model with problem-based learning can increase the activity of studying physics class X MIPA1. Improved physics learning activities of class X MIPA 1 students at High School 1 Piyungan with problem-based learning for the academic year 2018/2019 from the first cycle at the first meeting and the second meeting increased from 84.75% to 91.11% which was 6.36In the second cycle there was an increase from 85.28% to 91.85%, an increase of 6, 57%.


Author(s):  
Moch Sukardjo ◽  
Lipur Sugiyanta

Web usability, if evaluation done correctly, can significantly improve the quality of the website. Website containing multimedia for education shoud apply user interfaces that are both easy to learn and easy to use. Multimedia has big role in changing the mindset of a person in learning. Using multimedia, learners get easy to obtain information, adjust information and empower information. Therefore, multimedia is utilized by teachers in developing learning techniques to improve student learning outcomes. For students with self-directed learning, multimedia provides the ease and completeness of the courses in such a way that students can complete the learning independently both at school and at home without the guidance of teachers. The learning independence takes place in how students choose, absorb information, and follow the evaluation quickly and efficiently. The 2013 Curriculum 2013 for Vocational High School (SMK) requires teachers to create engaging teaching and learning activities that students enjoy in the classroom (also called invitation learning environment). The creation of learning activity environment is still problem for most teachers. Various researches reveal that teaching and learning activities will be more effective and easy when assisted by visual tools. Using multimedia, learning material can be presented more attractively that help students understand the material easily. The opposite is found in the learning activity environment who only rely on ordinary lectures. Usability is a quality level of multimedia with easy to learn, easy to use and encourages users to use it. The website Multimedia Interactive Learning for Mathematics SMK Class X is targeted object. Usability website in Multimedia Interactive Learning for Mathematics SMK Class X is important indicators to measure effectiveness, efficiency, and student satisfaction to access the functionality of website. This usability measurement should be done carefully before the design is implemented thoroughly. The only way to get test with high quality results is to start testing at the beginning of the design process and continuously testing each of the next steps. This research performs usability testing on of website by using WAMMI criterion (Website Analysis and Measurement Inventory) and will be focused on how convenience using the website application. Components of Attractiveness, Controllability, Efficiency, Helpfulness, and Learnability are applied. The website in Multimedia Interactive Learning for Mathematics SMK Class X can be in accordance with the purpose to be accepted by student to improve student learning outcomes. The results show that WAMMI method show the usability value of Multimedia Mathematics SMK Class X is about from 70% to 90%.


2018 ◽  
Vol 6 (1) ◽  
Author(s):  
Nuraini Nuraini ◽  
Fitriani Fitriani ◽  
Raudhatul Fadhilah

Learning activity was a student’s activeness in learning process to achieve outcome and aim of learning which had been determined. This research aimed to describe the degree of student’s learning activity, its outcome and the correlation between them. Collecting data used purposive sampling technique which used 36 students of class XB as a sample. The data of student’s learning activity was analyzed by using observation checklist. The observation result showed that the mean of student’s learning activity was 51,76 % with the category of active enough. The result of second term examination 2016/2017 showed that the mean of student’s score was 40,42 as less good category. The correlation between students’ learning activity and its outcome was analyzed by the correlation of product moment formula. The result of analyzing data showed that there was positive correlation between students’ learning activity and outcome in chemistry X class at SMA Negeri 5 Pontianak with correlation coefficient 0,67 as high category. The contribution of students’ learning activity and outcome was obtained coefficient of determination (r2) equal to 0,451. Thus, it could be concluded that there was a influence and positive relationship with the strong category between student learning activities and learning outcomes in chemistry class X at SMA Negeri 5 Pontianak.Keywords : Students’ learning activity, Students’ learning outcome, Chemistry


2020 ◽  
Vol 8 (2) ◽  
pp. 229
Author(s):  
Asrorul Azizi ◽  
Irwansah Irwansah

The method of role playing in learning is a teaching and learning process in which students themselves are mentally active, building their knowledge, which is based on the cognitive structure they have. The teacher has a more role as a facilitator and mediator of learning. This study aims to determine the effect of role playing methods on cognitive learning outcomes in terms of student learning activities. The research method used is a quasi-experimental method. The research design used a "post-test only control group design" which involved two classes, namely the experimental class and the control class. The population in this study were all students of class X MIA MA Darul Aminin NW Aikmual, Central Lombok Regency. While the research sample was 39 students of class X MIA at the MA. Student learning outcomes were measured using a test in the form of multiple choice questions, and student learning activities were obtained using a questionnaire. Based on the results of the research that has been done, it can be concluded that the role playing method has an effect on student cognitive learning outcomes, because the significance value is 0.046 <0.05. The student learning activity factor for the cognitive domain obtained a significance value of 0.030 <0.05. The data shows that, student learning activities affect student cognitive learning outcomes. The interaction of the role palying method with student learning activities for the cognitive domain obtained a significance value of 0.227 <0.05, so this data shows that there is an interaction between the role playing method and student learning activities on student cognitive learning outcomes.


2018 ◽  
Vol 2 (4) ◽  
pp. 340
Author(s):  
Tohriah Tohriah ◽  
Ni Wayan Rati

The purpose of this research was to know the improvement of students’ learning outcomes of Indonesian subject in class IIB SD Undiksha Laboratory academic year 2017/2018 after applying model picture and picture assisted with audio visual media. The present research was a classroom action research held in 2 cycles. Every cycle consisted of the planning stages, the implementation, observation and evaluation and reflection. Methods used in collecting the data in this research was administering observation and test. In the first cycle, the average percentage of learning outcomes obtained was 82.67% and the average score of learning activities was 73.50 in which categorized as active, and teacher’s activity was categorized good with a score of 73.50. In second cycle data of learning result and activity of student and teacher had increased with 90,11% of average percentage of learning result and categorized very high, and students’ activity average score was 81,00 in which categorized active, teacher’s activity was categorized good with score equal to 81.00. Thus, it could be concluded that the application of picture and picture model assisted with audio-visual media could improve the students’ learning outcomes of Indonesian subject in class IIB SD Undiksha Laboratory academic year 2017/2018.


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