scholarly journals LEGIT BOLTAS (Learning Gadget Bola Tata Surya) Based on Augmented Reality in SDI Raden Patah Surabaya

2021 ◽  
Vol 1 ◽  
pp. 1-16
Author(s):  
Rizqi Putri Nourma Budiarti ◽  
Nur Fauziah ◽  
Zahrotul Jannah ◽  
Tri Nadia Ningsih

The learning process at the elementary school level in Indonesia requires the creativity of educators to improve literacy, learning motivation and effective learning outcomes, especially in natural science (IPA) learning materials, sometimes learning is applied in theory and presented abstractly so that it requires a high level of reasoning. Lack of creativity and application of educators at SDI Raden Patah Surabaya, especially in understanding the material of the Solar System makes learning not conducive, learning outcomes indicators do not experience development so that many students do not understand and are motivated to learn more deeply. This study aims to improve students' motivation and learning outcomes in Natural Sciences (IPA) subjects, especially in the case of the Solar System through the LEGIT BOLTAS media application in fifth-grade students of SDI Raden Patah Surabaya. This type of research is quantitative descriptive with experimental learning methods and using 4-E learning cycle model. The method used is to compare the results of the pretest and posttest data collection techniques to the use of LEGIT BOLTAS media. the application of planetarium media gives an increase in the value of student motivation in learning by 90 %. The result of this study showed that the application of the use of LEGIT BOLTAS (Learning Gadget of Bola Tata Surya) Based on Augmented Reality can increase motivation and learning of fifth-grade students of SDI Raden Patah Surabaya The learning energy used by students is directed to observe, analyze and differentiate the processes of revolution, rotation of the earth and other processes in the Solar System. From the results of this study, it is expected that the level of student understanding will increase in actualizing student creativity in terms of innovation and digitalization.

2020 ◽  
Vol 3 (1) ◽  
pp. 56
Author(s):  
Dyah Saraswati ◽  
Sumarno Sumarno ◽  
Anggun Dwi S.P.

This research aimed to determine the effectiveness of circuit learning model assisted by diorama media for influencing the motivation and learning outcomes of class V on theme 7 at SDN Mangunharjo. This research used Pre-Experimental design, One Group Pretest-Posttest Design. The population of all class V students in SDN Mangunharjo numbered 35 by using nonprobality sampling techniques with saturated sampling types. The average score of pretest motivation was 60.17 and the posttest average was 80.53. The average value of the pretest of the results of learning outcomes is 57.94 and the posttest averages 84.34. This is evidenced by the results of the motivation t-test where tcount (14.31)> ttable (1.69). Calculation of t-test results of learning where tcount (13.28)> ttable (1.69). This is also supported by N-Gain motivation and learning outcomes that show criteria of moderate to high. The concluded that the circuit learning model assisted by diorama media effectively influences the motivation and learning outcomes of the fifth grade students of Mangunharjo Elementary School Semarang.


2019 ◽  
Vol 3 (2) ◽  
pp. 77-86
Author(s):  
Wildana Wildana ◽  
Amran Rede ◽  
Afadil Afadil

The study of the effect of cooperative learning model two stay two stray types on motivation and learning outcomes of the fifth-grade students of SDN15 Palu was carried out from March to June 2018. This study used quasi-experimental methods. The research design used the Pretest-Posttest Control Group Design. Data collection techniques used questionnaires and test results. The data analysis technique used the t-test inferential statistical method. The study population was fifth-grade students of SDN15 Palu. The sample of the research was Va class with as many as 29 people as the experimental group and Vb class with 28 people as the control group, which was determined by purposive sampling technique. The independent variable in this study was the TSTS model, while the dependent variable was a motivation and learning outcomes. Based on hypothesis testing with two-party t-test statistics obtained students learning motivation with t count was higher than t table (7.876 > 2.004). Student learning outcomes obtained tcount higher than t table  (3.654 > 2.004). These results indicated that the application of cooperative learning model two stay two stray type influences the motivation and learning outcomes of the science of the fifth-grade students of SDN 15 Palu.    


2020 ◽  
Vol 1 (1) ◽  
pp. 108-114
Author(s):  
Dian Ratna Sari ◽  
Kamidjan Kamidjan ◽  
Hawwin Fitra Raharja

Discovery learning learning model is an effective model for advancing student motivation and learning outcomes. The aim of this research is to understand the effect of discovery learning model based on 3D scrapbook media on building material on student motivation and learning outcomes of fifth grade students at SDN Munungkerep II Kabuh. This type of research uses a quantitative approach, the research design that is used is the post-test only control design. The population in this study was fifth grade students of SDN Munungkerep Kabuh Jombang with saturated sampling techniques. The data analysis techniques that are used are validity test, normality test, and multivariate variant test (MANOVA). The results showed that (1) The application of discovery learning model based on 3D scrapbook media on space building material influenced the motivation of class students based on a significant value of 0.193 ≥ 0.05, (2) The application of discovery learning model based on 3D scrapbook media on space building material affect the learning outcomes of class students based on a significant value of 0.246 ≥ 0.05, and (3) The application of discovery learning models using 3D scrapbook media on building materials has an effect on motivation and student learning outcomes based on a significant value of 0.433 ≥ 0.05.


Author(s):  
SRI WIJAYANTI

AbstrakKurangnya fasilitas yang mendukung dalam proses belajar mengajar merupakansalah satu faktor rendahnya motivasi siswa untuk belajar bahasa Inggris. Hal iniberimbas pula pada rendahnya hasil belajar siswa. Oleh karena itu salah satuupaya yang dapat dilakukan dalam inovasi proses belajar mengajar yaitu denganmenerapkan pendekatan TALULAR (Teaching And Learning Using Locally AvailableResources) yaitu pembelajaran dengan menggunakan sumber-sumber belajar lokalyang tersedia di lingkungan sekitar. Jenis penelitian ini merupakan PenelitianTindakan Kelas yang meliputi empat tahapan penelitian yakni: (1) perencanaan,(2) pelaksanaan, (3) pengamatan, (4) refleksi. Pendekatan TALULAR telah berhasilmeningkatkan motivasi dan hasil belajar bahasa Inggris siswa kelas V SD Negeri 3Sedayu Grobogan. Hasil penelitian menunjukkan ada peningkatan motivasi danhasil belajar sebelum dan sesudah tindakan. Pada siklus I peningkatan motivasimencapai 27.06%, sedangkan rerata kelas meningkat dari 61 menjadi 68.45dengan 67.74% siswa mencapai KKM. Pada siklus II rerata kelas meningkat dari68.45 menjadi 82.07 dengan disertai 83.87% siswa mencapai KKM. Untuk motivasibelajar telah mencapai 75.61%, sehingga telah mencapai target indikatorkeberhasilan yaitu 75%.Kata kunci: motivasi, hasil belajar, pendekatan TALULARAbstractLack of facilities that support the learning process is one of the causes of low studentmotivation to learn English. This is also affecting the low student learning outcomes.Therefore, one of the efforts to be made in innovation learning process byimplementing the approach TALULAR (Teaching And Learning Using LocallyAvailable Resources) is educations using local learning resources available in theneighborhood. This type of research is a classroom action research which includesfour stages of the study are: (1) planning, (2) implementation, (3) observation, (4)reflection. TALULAR approach has succeeded in increasing the motivation andlearning outcomes English fifth grade students of SD Negeri 3 Sedayu Grobogan.Results showed there was an increase in motivation and learning outcomes beforeand after the action. In the first cycle in creased motivation reached 27.06%, whilethe average grade increase of 61 into 68.45 by 67.74% of students achieving KKM. Inthe second cycle increases the average grade of 68.45 into 82.07 by 83.87% ofstudents achieving accompanied KKM. For motivation to learn has reached 75.61%,so it has reached the target indicator of success is 75%.Keywords: motivation, learning outcomes, TALULAR approach


2019 ◽  
Vol 11 (2) ◽  
pp. 114-135
Author(s):  
Muhammad Munawar

This study aims to improve the motivation and mathematical achievement of a two-dimensional figure about folding symmetry and rotary symmetry for fifth-grade students of SD Negeri Ledok 07 Salatiga in the even semester of 2018/2019. This research was conducted in the fifth grade of SD Negeri Ledok 07 Salatiga for one semester. Subjects in the study were all fifth-grade students as many as 23 students, consisting of 12 women and 11 men. This study used two cycles of action. In each cycle, it was carried out in 4 stages, namely planning, acting, observing, and reflecting. The data collection was through documentation, observation, and test results. Whereas, the research instruments were in the form of a list of values, observation sheets, and written questions. Data were obtained from observers, consisting of teachers as collaborators and the lesson grid. Data analysis used comparative descriptive followed by reflection. In the initial conditions, it turned out that learning outcomes were still low, as evidenced by students who scored 70 or more were still seven students (34.8%). In the first cycle, students who scored 70 or more were 15 students (65.2%). In cycle II, students who scored 70 or more increased to 21 students (91.3). Then, it can be concluded that the Student Team Achievement Division model can improve motivation and learning outcomes for mathematics in the fifth grade at SD Negeri Ledok 07 Salatiga in the second semester of 2018/2019.


2018 ◽  
Vol 57 (3) ◽  
pp. 777-807 ◽  
Author(s):  
Cathy Weng ◽  
Abirami Rathinasabapathi ◽  
Apollo Weng ◽  
Cindy Zagita

This study aimed to explore whether the integration of virtual reality and augmented reality used in a specially designed science book could improve the students' science concept learning outcomes. A true experimental research design was conducted to check the effectiveness of the specially designed book in terms of learners' achievement. The sample for this study consisted of 80 fifth-grade students, divided into a control and an experimental group. The results revealed that using mixed reality (augmented reality and virtual reality) as a learning supplement to the printed book could improve students' learning outcomes, particularly for low spatial ability students. Finally, recommendations for future practices and research are discussed.


2020 ◽  
Vol 10 (2) ◽  
pp. 106
Author(s):  
Eka Juliatin ◽  
Nurul Hikmah ◽  
Eka Selvi Handayani

This study aims to determine the increase in motivation and learning outcomes of mathematics in flat wake material in fifth grade students of SDN 001 Samarinda. The benefits of this study are for students to be more motivated in learning and teachers can improve the quality of education in the classroom. This type of research is PTK, conducted at SDN 001 Samarinda, class V (33 students) and one class teacher. Data collection techniques are observation, written test, documentation. The results of this study indicate that student learning outcomes can improve. This is evidenced by the existence of an increase in the average learning outcomes, in the first cycle the average grade of 55.92 with a classical percentage of 27%, the second cycle of the average grade of 75.75 with a classical percentage of 70%, in the third cycle the average value class 81,15 and the classical percentage is 94%. The conclusion of the study from cycle I to cycle III motivation and learning outcomes of students in grade V SDN 001 Samarinda, there was an increase in each cycle.Keywords : Motivation, Learning Outcomes, Flat Build, MEQIP Props


2018 ◽  
Vol 1 (3) ◽  
pp. 201
Author(s):  
Hendi Dwi Cahyo ◽  
Ika Maryani

The material taught at this time is increasingly difficult, the way to teach teachers is still conventional, the lack of media and learning facilities, especially in science learning which requires concrete understanding. This study aims to improve motivation and learning outcomes in science lessons through Quantum Learning for fifth grade students at SD Muhammadiyah Bausasran. The subjects in this study were fifth grade students of SD Muhammadiyah Bausasran. The object in this study is the motivation and learning outcomes of science using the Quantum Learning model. Data collection techniques used in the form of observation, tests, and interviews. While the analysis technique uses descriptive quantitative. The research carried out belongs to the type of Class Action Research which consists of two cycles. The criteria for success of action in this study are seen from the increase in motivation and learning outcomes of science using Quantum Learning. The results showed that the activities and learning outcomes of science used Quantum Learning models from cycle I and Cycle II experienced an increase. The results of observation of motivation of students in the first cycle of the first meeting the percentage value of 35.33% reached the criteria of "low", the second meeting obtained a percentage of 45.44% which reached the criteria of "sufficient". In the second cycle the first meeting percentage was 68.76% and reached the criteria of "high" while the second meeting received a percentage of 93.95% with the criteria of "very high". Whereas in the learning outcomes of students of science subjects using the Quantum Learning model based on the results of the pretest and posttest conducted the results obtained in the first cycle the percentage completeness of the class from the first cycle of the first meeting was 8.33%, while the second meeting was 33.33%. In the second cycle the first meeting became 79.17% and at the second meeting it became 95.83%. The results of the percentage of completeness have reached the completeness value> 70%.


2017 ◽  
Vol 1 (1) ◽  
pp. 38
Author(s):  
Hasan Basri

The problem in this research is found in Indonesian subjects that of the 30 students with KKM 75, which has already reached KKM as many as 15 people (41.7%), while that has not reached the KKM as many as 21 students (58.3%). The situation was caused by the teacher in explaining the lesson Indonesian still using a model of lectures and familiarize students to memorize, so that students can develop their ideas. The problems of this study as follows: Is the learning model application role playing can improve learning outcomes Indonesian fifth grade students of SDN 032 Kualu Kecamatan Tambang? This study aims to improve learning outcomes Indonesian grade students of SDN 032 Kualu Kecamatan Tambang through the application of learning models role playing. This research was conducted one month from the month of April 2015. The research was conducted 2 cycles, with each cycle consisting of two meetings as well as twice daily tests. Classroom action research in order to succeed, the researchers set the stage that action planning, action, observation and reflection. Based on the research results, it could be concluded that the activity of teachers in learning implementation role playing, in the first cycle average teacher activity amounted to 62.50% in the category of less pretty, and the activities of teachers in the second cycle of 84.72% in both categories once. Thus there is increased activity of teachers by 22.22% from the first cycle to the second cycle. The average activity of students in the first cycle the percentage of student activity in learning tends to increase. At the first meeting with the average student activity that is 61.25% with the category enough. At the second meeting increased by an average of student activity that is 81.25% with the category enough. The average increase in the activity of the students from the first cycle to the second cycle of 20.00%. The class classically considered complete when a class has achieved a score of 85% of the amount due or to KKM 75 then the class is said to be completed (90.00%). From the above shows that the application of learning models can improve outcomes role playing learning Indonesian grade students of SDN 032 Kualu Kecamatan Tambang, it can be concluded that the hypothesis is accepted as true action.


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Sri Apnita Indra

This research is motivated by the low mathematical understanding ability of students who are still low. This research was conducted on fifth grade students of State Primary School 003 Pulau Kopung, Sintajo District, Kuantan Singingi Regency. This study aims to improve the results of understanding of students' mathematics learning outcomes through the Realistic Mathematic Education (RME) approach. From the data analysis of student learning outcomes before and after the Realistic Mathematic Education approach was applied, students who completed only 10 people or 43.47% with incomplete categories. After the first cycle, students who completed increased to 16 or 69.56% with incomplete categories. For the second cycle, the number of students who completed as many as 20 people or equal to 89.95% with complete categories. From the results of this study it can be concluded that the application of the Realistic Mathematic Education approach can improve the understanding of the concept of dividing students into mathematics subjects in class V of Public Primary School 003 Pulau Kopung, Sintajo Raya District, Kuantan Singingi Regency.


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