OPTIMALISASI BIMBINGAN BELAJAR DENGAN STRATEGI KISS ME MY DARLING UNTUK MENINGKATKAN AKTIVITAS BELAJAR DI SMP NEGERI 10 BANDAR LAMPUNG

2014 ◽  
Vol 6 (2) ◽  
pp. 196-206
Author(s):  
Sunanto Sunanto

 This classroom action research is aimed at seeing causes of socio economy factors and cognitive competence as seen on students’ achievement.  Data are collected using process approach which are based upon questionnaire and observatiom guide. The subjects are the 30 of the IX grade students of SMPN 10 Bandar Lampung. The study runs for three cycles conducted from July to September 2008 involving four teachers as collaborators.  The learning method using ”KISS ME MY DARLING”  can improve and motivate learning activities and the achievement. 

2019 ◽  
Vol 6 (2) ◽  
pp. 169
Author(s):  
Rosniar Rosniar ◽  
Salawati Salawati

The aim of this study was to improve the learning achievement and activities of students through the implementation of the Problem Solving learning method in Mol Concept. This study was conducted by using two cycles of classroom action research. The subject of this research was 25 students of class X-2 MAN Rukoh Banda Aceh. The result of the implementation of learning Problem Solving method showed that there is improvement of student learning achievement from Cycle I to Cycle II. It could be seen from the results of research that showing about 64% of students had passed learning in Cycle I and about 88% in Cycle II. While the observation was conducted, the improvement of learning activities of students amounts 50%. Based the result of this study, it is can be concluded that the implementation of learning Problem Solving method can improve the learning achievement and activities of the student in Mol Concept.


Author(s):  
Fiola Kuhon

The aims of this research were to find whether Quantum Learning Method is effective inincreasing students’ understanding in learning poetry and how Quantum Learning Method affects thestudents’ understanding in learning poetry during the teaching and learning process. This researchapplied Classroom Action Research model, thus it used both quantitative and qualitative data. Thequantitative data were taken from the results of final test and the qualitative data were taken fromfield notes and observation sheet. Meanwhile, this study was conducted in one cycle only sincethe results from cycle one was successful. Therefore this study did not continue to the next cycle.The result from the final test showed that 100% of the students passed the test with the averagepoints of 15,05 (75,25). Thus, the use of instrumental music as one of the techniques of QuantumLearning Method helped the students to feel comfortable and relaxed during the activities in theclassroom. The selective instrumental music provided a supportive atmosphere for the students tofeel relaxed and comfortable while doing the learning activities; both reading and analyzing.Basedon the findings, it can be concluded that the use of Quantum Learning Method in learning poetry waseffective. Thus, because of its effectiveness in helping students to learn poetry, it is suggested to beused in the classroom.Keywords: Quantum Learning, Poetry, Classroom Action Research, music, instrumentalmusic.


2020 ◽  
Vol 8 (2) ◽  
pp. 570-580
Author(s):  
Mutia Fariha

[EFFECTIVENESS OF EXPERIENTIAL LEARNING METHOD IN LEARNING ACTIVITIES DATA PROCESSING ANDANALYSIS CLASSROOM ACTION RESEARCH]. This research is qualitative research with a descriptive methodwhich aims to determine the effectiveness of the Experiential Learning Method in the learning process Processing and Data Analysis at the Classroom Action Research (CAR) Training based on the perceptions of the participants. Effectiveness is seen based on the suitability of the results obtained with the learning objectives. The research was conducted at CAR training in Aceh Barat Daya with the subject of research as many as 40 people. Collecting data using a questionnaire with google form and triangulation by interviews and observations of work documents. The results showed that according to participants' perceptions the application of the Experience Learning Method in learning was effectively based on the achievement of learning outcomes. The application of the Experience Learning Method can also increase motivation, provide experience in processing and analyzing data in real situations, and improve skills in processing and analyzing CAR data.


2019 ◽  
Vol 7 (2) ◽  
pp. 187
Author(s):  
Rusnida Erliyanti

Penelitian ini dilakukan karena aktivitas saintifik peserta didik dalam kegiatan pembelajaran belum optimal (70% aktif) dan hasil belajar konsep himpunan belum tuntas klasikal (65% tuntas). Alternatif pemecahan masalah dalam penelitian ini melalui penerapan pendekatan saintifik berbasis Window Shopping dapat memacu aktivitas saintifik peserta didik. Tujuan penelitian tindakan kelas ini adalah menerapkan pendekatan saintifik berbasis Window Shopping untuk meningkatkan hasil belajar konsep himpunan dan aktivitas saintifik peserta didik, serta mendeskripsikan pelaksanaan pembelajaran melalui pendekatan saintifik berbasis Window Shopping. Subjek penelitian ini adalah 24 orang peserta didik kelas VII C SMPN 3 HST Tahun Pelajaran 2019/2020. Penelitian ini merupakan penelitian tindakan kelas dan berlangsung dalam 2 siklus dengan empat tahapan yaitu perencanaan, pelaksanaan, observasi, dan refleksi. Hasil belajar diperoleh melalui evaluasi, aktivitas peserta didik diperoleh dari lembar observasi aktivitas saintifik peserta didik, dan pelaksanaan pembelajaran diperoleh dari lembar observasi pelaksanaan pembelajaran. Hasil penelitian menunjukkan penerapan pendekatan saintifik berbasis Window Shopping dapat meningkatkan hasil belajar konsep himpunan, meningkatkan aktivitas saintifik peserta didik dan pelaksanaan pembelajaran oleh guru. Kata kunci: Pendekatan saintifik, window shopping, hasil belajar, himpunan Abstract: This research was conducted because the scientific activities of students in learning process were not optimal (70% active) and the students’ learning achievement of set concept is incomplete classically (65% complete). Alternative solution for the problems in this research is through the application of a window shopping-based scientific approach that can stimulate students’ scientific activities. The purposes of this classroom action research are to apply a window shopping-based scientific approach to improve the students’ learning achievement of set concept and student’s scientific activities, as well describe the implementation of learning through a window shopping-based scientific approach. The subjects in this study were 24 students of grade VII C  SMPN 3 HST in the academic year 2019/2020. This research is a classroom action research in 2 cycles with four stages, namely planning, implementation, observation, and reflection. Students’ learning achievement data are obtained through evaluation, students’ activities are obtained from students’ scientific activity observation sheet, and learning activities are obtained from learning implementation observation sheets. The results showed that scientific approach based on window shopping can improve the students’ learning achievement of set concepts, increase students’ scientific activity and improve the implementation of learning by the teachers. Keywords: Scientific approach, window shopping, learning achievement, set


TAMAN VOKASI ◽  
2018 ◽  
Vol 6 (1) ◽  
pp. 62
Author(s):  
Muhammad Yudhi Al Firdaus ◽  
Setuju Setuju

Tujuan penelitian ini adalah untuk mengetahui tingkat keaktifan dan hasil belajar siswa dengan menggunakan metode pembelajaran simulasi dengan menggunakan media berbasis multimedia pada mata pelajaran alat ukur. Penelitian ini termasuk penelitian tindakan kelas. Penelitian tindakan kelas ini dilaksanakan dalam dua siklus. Subyek penelitian ini adalah siswa kelas X Teknik Pemesinan A di SMK Nasional Berbah tahun ajaran 2017/2018, yaitu terdiri dari 24 siswa. Obyek penelitian ini adalah penerapan metode pembelajaran simulasi dengan menggunakan media berbasis multimedia. Hasil penelitian menunjukkan bahwa penerapan metode pembelajaran simulasi dengan menggunakan media berbasis multimedia pada mata pelajaran alat ukur dapat meningkatkan keaktifan dan hasil belajar siswa kelas X Teknik Pemesinan A SMK Nasional Berbah. Hal tersebut dapat diketahui dari perkembangan keaktifan belajar siswa pada pratindakan persentase rata-rata 51,19%, sedangkan pada siklus I presentase rata-rata sebesar 68,45% , dan pada siklus II terjadi peningkatan menjadi 74,40%.  Hasil penelitian pada hasil belajar siswa pada siklus I sebesar 62,50% siswa yang mencapai standar minimal 75, sedangkan pada siklus II jumlah siswa yang mencapai standar minimal telah mencapai 75% dari total keseluruhan siswa, telah terjadi peningkatan menjadi 83,33%. Purpose of this study is to determine the level of activities and student learning result applied the method of simulation learning using multimedia based media on measuring instruments lesson. This research is classroom action research. This classroom action research did in two cycles. Subject of this research is the students of X Class of Machining Engineering A in the National Vocational School Berbah 2017/2018, which consists of 24 students. Object of this research is the application of simulation learning method by using multimedia based media. Results of that application of simulation learning method by using multimedia based media on measuring instrument could be improve the activity and students learning of class X Machining Engineering A SMK Nasional Berbah. It could be known from student learning activities, on before applied this method average percentage 51.19%, while in cycle I average percentage become 68.45%, and in cycle II increased become 74.40%. The result of the research on the students learning results on the cycle I got result 62.50% of students who reached the minimum standard of 75, while on cycle II the number of students who reached the minimum standard has reached 75% of the total students, that become 83.33%.


2017 ◽  
Vol 6 (2) ◽  
pp. 441
Author(s):  
Lisnarwati Lisnarwati

This research is based on the low ability to write deductive paragraph, the average result of deductive paregrat writing ability obtained by students is 27,55 or with failure category. To improve the learning outcomes, the researcher performs improvement research by applying the drill merode. This research is a classroom action research conducted in class III C SD Negeri 006 Kubang Jaya, Kecamatan Siak Hulu, Kabupaten Kampar, this research is done in two cycles, using four stages: planning, implementation, observation and reflection. The result of research stated that the ability of writing paragraphs and learning activities has increased, in cycle I the activity of teacher get score 28 (46,6%), in cycle II activity of teacher have increase with score 57 (95,00%), while in activity of sisswa in cycle I get score 1395 (80,20%), in cycle II student activity have increase with score 1478 (84,90%). The ability to write a deductive paragraph of students also experienced an increase, in the first cycle average writing ability of students is 43.89 with the category less, and in the second cycle average writing ability of students is 68.03 with enough category. Based on the results of this study can be concluded that the ability to write a paragraph deductive students class III C SD Negeri 006 Kubang Jaya, Kecamatan Siak Hulu, Kabupaten Kampar, increased after applied drill method.


2015 ◽  
Vol 4 (1) ◽  
pp. 21
Author(s):  
Zerri Rahman Hakim

The objectives of this research were to determine: 1) Students’ learning activities in social studies after using Question Student Have (QSH) in Cooperative Learning Model, 2) Students’ learning outcomes in social studies after using Question Student Have (QSH) in Cooperative Learning Model. The method used in this research is Classroom Action Research (CAR) with Stephen Kemmis and Mc. Taggart Model which consists of four stages, namely planning, implementation, observation and reflection. This study was conducted by the researcher in two cycles. Instruments used in this research are observational sheet, interview, and test in the last cycle. From the analysis of the data, the researcher found that there is an improvement in students’ learning outcomes. On the basic value, there was only 43,33% students who achieve the learning mastery. In the first cycle, the students who achieve the learning mastery were increased, it was about 30% from the basic value, it reached 73,33%. On the second cycle, the student who achieve the learning mastery were increased about 26,70% from the first cycle, become 100%. The same thing also happened to the students' learning activities. In the first cycle, students’ learning activities is 71,42% and on the second cycle, students’ learning activities were incrased about 21,43% from the first cycle, become 92,85%. Based on the analysis of data of this study it can be concluded that the use of Question Student Have (QSH) in Cooperative Learning Model can improve students’ learning outcomes and learning activities fourth grade students of SDN Saga V in social studies.Keywords: social studies learning outcomes, cooperative learning QSH type.


2019 ◽  
Vol 8 (2) ◽  
pp. 435
Author(s):  
Lystia Nurhaliza Hasibuan ◽  
R. Triyanto ◽  
Raden Burhan ◽  
Mangatas Mangatas

AbstrakPenelitian ini dilaksanakan di SMK Negeri 9 Medan, Jenis penelitian yaitu Penelitian Tindakan Kelas. Subjek penelitian ini adalah siswa kelas X DKV 1 yang berjumlah 36 orang siswa terdiri dari 20 laki-laki dan 16 perempuan, Penelitian ini bertujuan untuk meningkatkan hasil belajar sketsa, melalui motode demonstrasi dan latihan. Berdasarkan hasil observasi awal yang di temukan oleh peneliti, masih rendahnya hasil belajar sketsa siswa. Peneliti melakukan pre test untuk mengetahui kondisi awal sebelum dilaksanakannya tindakan persiklus. Hasil pre test menunjukkan masih rendahnya ketuntasan belajar siswa, dari 36 orang siswa hanya 7 orang siswa (19,4%) yang tuntas dalam pembelajaran sketsa. Penelitian ini menggunakan motode pembelajaran demonstrasi dan latihan. Pada siklus I diperoleh 24 orang siswa (66,7%) yang tuntas dan 12 orang siswa (33,3%) yang tidak tuntas. Dengan begitu, peneliti melanjutkan ke siklus II dengan perolehan 35 orang siswa (97,2%) yang tuntas dan 1 orang siswa (2,8%) tidak tuntas dalam pembelajaran sketsa. Terdapat peningkatan dari siklus I ke siklus II sebesar 30,5%, maka peneliti tidak melanjutkan ke siklus berikutnya. Dengan demikian dapat disimpulkan bahwa penggunaan motode pembelajaran demonstrasi dan latihan dapat meningkatkan kemampuan belajar sketsa pada siswa kelas X DKV 1 di SMK Negeri 9 Medan Tahun Pembelajaran 2019/2020.Kata Kunci: hasil belajar, sketsa, demonstrasi, latihan.AbstractThis research was conducted at SMK Negeri 9 Medan. The research employs a classroom action research method. The research subject was the ten grade students of DKV 1 with a total of 36 students consist of 20 men and 16 women. This research aims to improve skectch learning outcomes through demonstration and training method. Based on the results of preliminary observations found by researcher, the researcher found the low student sketch learning outcomes. The researcher used a pre-test to determine the initial conditions before the pre-cycle action was carried out. The result of pre-test showed that students' learning completeness was still low. From 36 students only 7 students (19,4%) who complete in sketching learning. This research was taught by using demonstration and training learning method. In cycle I, there were 24 students (66,7%) was complete and 12 students (33,3%) was incomplete. Therefore, the researcher proceed to cycle II with the acquisition of 35 students (97,2%) was complete and 1 students (2,8%) was incomplete in sketch learning. There was increase from cycle I to cycle II of 30,5%, the researcher does not proceed to the next cycle. Thus, it can be concluded that the use of demonstration and training method can improve the ability in sketch learning of the ten grade students DKV I at SMK Negeri 9 Medan in the academic year 2019/2020. Keywords: learning outcomes, sketch, demonstration, training.


Jurnal Socius ◽  
2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Eva Maya Kesuma Sari

AbstractEducation is an activity that has core interactions between students and educators as well as various educational sources. Interaction between students and educators and educational resources can take place in social situations (education), Classroom Action Research is used to describe the motivation and learning outcomes of students' economic subjects in Class X IIS SMA Negeri 2 Banjarmasin. Classroom Action Research is conducted when learning activities take place, both overall and related to the material. The results of the study show that the application of role playing makes students as the subject of learning activities, and they must actively practice the communication with their friends. Learning motivation of students looks enthusiastic and dynamic. So that it can improve the positive climate to improve maximum learning outcomes.Keywords: Learning, role playing, and learning motivationAbstrakPendidikan merupakan suatu kegiatan yang berintikan interaksi antara peserta didik dengan para pendidik serta berbagai sumber pendidikan. Interaksi antara peserta didik dengan pendidik dan sumber-sumber pendidikan tersebut dapat berlangsung dalam situasi pergaulan (pendidikan), Penelitian Tindakan Kelas digunakan guna mendeskripsikan motivasi dan hasil belajar mata pelajaran ekonomi peserta didik kelas X IIS SMA Negeri 2 Banjarmasin. Penelitian Tindakan Kelas dilakukan ketika kegiatan pembelajaran yang berlangsung, baik secara keseluruhan maupun terkait dengan materi. Adapun hasil penelitian menunjukkan bahwa penerapan role playing menjadikan peserta didik sebagai subyek dari kegiatan pembelajaran, dan mereka secara aktif harus melakukan praktik-praktik berkomunikasi dengan temannya. Motivasi belajar peserta didik terlihat antusias dan dinamis. Sehingga mampu meningkatkan iklim positif untuk meningkatkan hasil belajar yang maksimal.Kata Kunci: Pembelajaran, role playing, dan motivasi belajar


2020 ◽  
Vol 3 (1) ◽  
pp. 1
Author(s):  
Nada Anis Ristyani ◽  
Nurhayati Nurhayati Nurhayati

The purpose of this study is to improve students' interest in English vocabulary through picture media in TK Nur Assalam. This research is a Classroom Action Research (CAR). The participants of this research were 6 students. The results obtained from efforts to the improving students interest in English vocabulary using the picture media involving active learners in the learning process. The role of picture media in learning activities is very important for children, especially in the next education level. Teaching and learning activities in early childhood will quickly develop if parents and teachers intensive to develop it. There are several attempts to create a sense of pleasure in early childhood by using picture media in the learning process. From the result of research indicate that when pre-action take result (15%). In cycle I, it increased to (55%) sufficient criteria. In cycle II, it increased again to (85%) good criteria. So, the increase that occurred from the pre-action to the cycle I that is (40%). The increase from cycle I to cycle II that is (30%). And increase from pre-action to cycle II that is (70%). From the research results obtained, then to the improving students interest in English vocabulary can be improved by using picture media in the learning process.Keywords : Students’ Interest, Vocabulary and Picture Media


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