scholarly journals PENGARUH KONSELING KELOMPOK DENGAN PENDEKATAN BEHAVIORAL TEKNIK MODELING UNTUK MENINGKATKAN EFIKASI DIRI SISWA KELAS X TKJ SMK MUHAMMADIYAH 6 ROGOJAMPI

2018 ◽  
Author(s):  
Maya Novita Sari ◽  
Harwanti Noviandari ◽  
(Prosiding Seminar Nasional FKIP Univeristas PGRI Banyuwangi

Self Efficacy is a belief that a person will be able to carry out the required behavior in completing a task based on his ability can be felt will lead him to think steady and effective. Self efficacy is derived from the desire within a person in a behavior to achieve the desired goal. If not arising from within the individual then what is not desirable is not achieved. Therefore it is important for students to improve their own low self efficacy. The purpose of this research is to test the influence of group counseling with behavioral approach of modeling technique to improve self efficacy of students of SMK Muhammadiyah 6 Rogojampi class X TKJ. Sample number 20 students who have low self efficacy. This research method uses non equivalent design pretest-posttest control group design.

2018 ◽  
Author(s):  
Siti Nurhalimah ◽  
(Prosiding Seminar Nasional FKIP Univeristas PGRI Banyuwangi

Skipping behavior is a deviant behavior of school rules that is very detrimental to itself because can affect the academic. The truancy behavior can come from students themselves or environmental factors. The purpose of this study is to examine the effect of group counseling with behavioral approach of assertive training techniques to minimize the behavior of ditching students of SMK Muhamadiyah 6 Rogojampi class X TKR. The sample size is 20 students. This research method uses non equivalent Pretest-Posttest Control Group Design design.


2018 ◽  
Author(s):  
Khusnul Khotimah ◽  
(Prosiding Seminar Nasional FKIP Univeristas PGRI Banyuwangi

Online game addiction is one form of addiction that is non-physical, indicated by the behavior of unhealthy or compulsive behavior that is done continuously in playing games online to get its own satisfaction so it will be difficult to stop or restrict even though the behavior causes some social problems or emotional. Therefore it is important for students to improve their low self-control. The purpose of this study was to examine the effect of group counseling with behavioral approach of self control techinique to reduce online game addiction on students SMK Muhammadiyah 6 Rogojampi class X TKR. The number of samples used is 20 students who are addicted to online games. This research menthod uses non equivalent design pretest-posttest control group design.


2015 ◽  
Vol 5 (2) ◽  
pp. 90
Author(s):  
Olievia Prabandini Mulyana ◽  
Wayan Sukmawati Puspitadewi

This research is aimed to determine the effectivity of training to increase self-efficacy towards career preference options in psychology. This is a quantitative research, in which experiment method is applied by using pretest-posttest control group design. The dependent variable is self-efficacy towards career preference options in psychology. Self efficacy towards career preference options in psychology is measured using self efficacy towards career preference options scale. The independent variable in this research is career planning training. The research subject are 40 persons groupped into experiment group and control group. Pre-test are given to both experiment and control group. next, the experiment group is given treatment of career planning training. The next step, post test is administered to experiment group and control group. The research is analized using anava repeated measure. Anava repeated measure resulted showing significant result. Thus, hyphothesis stating that there is effect of career planning training to self efficacy towards career preference options for psychology student of UNESA is accepted. Self efficacy towards career preference options for psychology increased after career planning training is given as treatment. Self efficacy towards career preference options for psychology in experiment group between pre-test and post-test is different.Abstrak: Penelitian ini bertujuan untuk mengetahui efektivitas pelatihan dalam meningkatkan efikasi diri terhadap pilihan bidang minat karir psikologi. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian kuantitatif. Penelitian ini menggunakan metode eksperimen dengan desain eksperimen yang digunakan adalah pretest-posttest control group design. Variabel tergantung pada penelitian ini adalah efikasi diri terhadap pilihan bidang minat karir psikologi. Kemampuan efikasi diri terhadap pilihan bidang minat karir psikologi diukur dengan skala efikasi diri terhadap pilihan bidang minat karir. Sedangkan variabel bebas dalam penelitian ini adalah pelatihan perencanaan karir. Subjek penelitian yang berjumlah 40 orang yang kemudian dikelompokkan ke dalam kelompok eksperimen dan kelompok kontrol. Pada kelompok eksperimen dan kelompok kontrol diberikan pre-test. Selanjutnya pada kelompok eksperimen dikenai perlakuan berupa pelatihan perencanaan karir. Tahapan berikutnya adalah pemberian posttest pada kelompok eksprimen dan kelompok kontrol. Analisis yang akan digunakan adalah anava amatan ulangan. Hasil anava amatan ulangan menunjukkan hasil yang signifikan. Dengan demikian, hipotesis yang menyatakan bahwa ada pengaruh pelatihan perencanaan karir terhadap efikasi diri terkait pilihan minat bidang karir psikologi pada mahasiswa psikologi UNESA, diterima. Efikasi diri terhadap pilihan minat bidang karir di Psikologi meningkat setelah diberikan pelatihan perencanaan karir.


2016 ◽  
Vol 2 (2) ◽  
pp. 85
Author(s):  
Arfi Nurul Hidayah ◽  
Asmadi Alsa

The differences of subject load and limited ability of students in learning English give uncertainty to student of class VII in studying it. Uncertainty themselves (self-efficacy) could decrease the willingness of the students to gain expected achievement. This study aims to examine the effect of using Mind mapping Module for English (MMFE) in improving student's English self-efficacy on class VII. This research is a module validation through the method of quasi experimental design with untreated control group design with pretest and posttest dependent samples. The subjects were 31 students of class VII. Collecting data using english self-efficacy scale, comprehension test as manipulation checks, and MMFE module. Aiken's V statistic test was used to test the validity coefficient contents of module, while the mixed anova test was used to test the effect of MMFE module towards english self-efficacy. The result showed MMFE module valid by content and empiric to improving english self-efficacy of class VII students (F=5,433, p<0,05).


2019 ◽  
Vol 1 (2) ◽  
pp. 1-10
Author(s):  
Esti Kurniawati ◽  
Suparni Suparni

Tujuan penelitian ini adalah untuk mengetahui apakah pembelajaran menggunakan pendekatan PMRI dengan metode jigsaw lebih efektif daripada pembelajaran konvensional terhadap kemampuan pemecahan masalah siswa. Penelitian ini juga bertujuan untuk mengetahui apakah pembelajaran menggunakan pendekatan PMRI dengan metode jigsaw lebih efektif daripada pembelajaran konvensional terhadap self-efficacy yang dimiliki siswa. Jenis penelitian ini adalah quasi eksperimental dengan desain nonequivalent control group design. Variabel penelitian ini terdiri dari variabel bebas yaitu pendekatan PMRI dengan metode jigsaw serta variabel terikat yaitu kemampuan pemecahan masalah dan self-efficacy siswa. Subjek populasi dalam penelitian ini adalah seluruh siswa kelas VIII SMP Negeri 15 Yogyakarta tahun ajaran 2018/2019. Subjek sampel dalam penelitian ini adalah kelas VIII F sebagai kelas kontrol dan VIII D sebagai kelas eksperimen. Instrumen penilaian yang digunakan dalam penelitian ini adalah soal pretest-posttest kemampuan pemecahan masalah dan prescale-postscale self-efficacy, serta instrumen pembelajaran yang berupa RPP, dan LKS. Teknik analisis data dalam penelitian ini menggunakan uji t dengan bantuan software SPSS 16.0. Hasil penelitian ini menyimpulkan bahwa pembelajaran menggunakan pendekatan PMRI dengan metode jigsaw lebih efektif daripada pembelajaran konvensional terhadap kemampuan pemecahan masalah siswa. Selain itu, hasil penelitian ini juga menyimpulkan bahwa pembelajaran menggunakan pendekatan PMRI dengan metode jigsaw tidak lebih efektif daripada pembelajaran konvensional terhadap self-efficacy siswa. Hal ini disebabkan oleh presepsi awal siswa terhadap dirinya, lingkungan sekitarnya seperti teman sepermainan, durasi pembelajaran yang singkat, dan siswa yang tidak mengikuti diskusi kelompok yang memilih mengobrol dengan teman lainnya. Jika peneliti selanjutnya akan menggunakan variabel terikat self-efficacy maka sebaiknya memperhatikan persepsi awal siswa serta lingkungan siswa.


2021 ◽  
Vol 9 (4) ◽  
pp. 631-641
Author(s):  
Citra Yolantia ◽  
Wiwit Artika* ◽  
Cut Nurmaliah ◽  
Hafnati Rahmatan ◽  
Muhibbuddin Muhibbuddin

Self-efficacy memiliki kontribusi penting dalam proses pembelajaran karena dapat digunakan sebagai prediktor kinerja belajar siswa. Self-efficacy mampu merangsang motivasi, proses kognitif, aktivitas, prestasi dan ketekunan siswa. Kurangnya kemampuan efikasi diri merupakan salah satu masalah yang sering terjadi dalam pembelajaran. Permasalahan ini dapat diatasi melalui penerapan media pembelajaran seperti penggunaan modul inovatif. Penelitian bertujuan untuk mengetahui pengaruh penerapan modul pembelajaran berbasis masalah terhadap efikasi diri dan hasil belajar siswa. Selain itu juga bertujuan untuk melihat hubungan antara efikasi diri dengan hasil belajar akibat penerapan modul pembelajaran berbasis masalah materi sistem pencernaan. Penelitian ini dilaksanakan pada semester genap tahun ajaran 2020/2021 di sebuah sekolah menengah atas di Kabupaten Aceh Barat, Aceh, Indonesia. Penelitian ini menggunakan metode eksperimen dengan desain pretest posttest non-equivalent control group design. Sampel penelitian adalah 93 siswa (total sampling). Instrumen yang digunakan dalam penelitian ini terdiri dari angket efikasi diri dan tes kognitif materi sistem pencernaan. Data efikasi diri dan hasil belajar dianalisis dengan uji statistik parametrik menggunakan analisis kovarians, sedangkan efikasi diri dianalisis menggunakan persentase. Hasil penelitian menunjukkan bahwa penerapan modul pembelajaran berbasis masalah berpengaruh terhadap efikasi diri dan hasil belajar siswa. Selain itu, analisis korelasi menunjukkan bahwa r hitung r tabel (0,7277 0. 2461) yang mengartikan adanya hubungan yang signifikan antara efikasi diri dengan hasil belajar siswa. Efikasi diri berpengaruh positif terhadap prestasi belajar siswa: semakin tinggi efikasi diri maka hasil belajar akan semakin tinggi


2019 ◽  
Vol 5 (1) ◽  
pp. 39-44
Author(s):  
Akhmad Sobarna ◽  
Aditya Prasetyo ◽  
Dicky Gunawan

The purpose of this study was to find out how much influence the use of snake ladder media in improving students' dribbling skills in basketball games at the IT Tourism Vocational School Nurul Imam. With a sample of XI class of 30 people consisting of 18 female students and 12 students, the research method used experiments with the design of The Randomize Pretest-Posttest Control Group Design. Treatment given is in the form of snake ladder playing media in the learning process. The research process lasted for 5 weeks with the results of the analyst showing the average value obtained by students at the IT Tourism Vocational School Nurul Imam when the pre-test was conducted at 22.33 and the post-test was 26.56. there is an increase even though it is not too large with an average increase of 4.2.


2020 ◽  
Vol 4 (2) ◽  
pp. 93
Author(s):  
Ayunda Sayyidatul Ifadah

This study aims to determine the effect of the use of puppet media on the ability to listen to children in group A TK N Pembina District Gresik. This study used the Quasi Experiment research method with the Nonequivalent Control Group Design type. The population of this study were all TK N Pembina District children in Gresik, with samples class A1 as the experimental class and A2 as the control class. The data collection technique used is observation. The results showed that the effect of the use of puppet media on the ability to listen to children in group A TK N Pembina District of Gresik, this was evidenced from the results of t test calculations obtained p value 0.00 less than 0.05


2020 ◽  
Vol 4 (4) ◽  
pp. 718
Author(s):  
Risme Hutapea ◽  
Jimmi Copriady ◽  
Rasmiwetti Rasmiwetti

Process skills are very important to be trained for students in the learning process because process skills have a role to help students in developing their minds, provide opportunities to make discoveries, improve memory, and help students learn scientific concepts. The purpose of this research was to determine the effect of inquiry-based learning on students' science process skills in the buffer solution material. The research method used a quasy experiment with a research design Posttest Only Control Group Design, which consists of an experimental class and a control class. The results showed that inquiry-based learning with V-diagrams had a higher score of student science process skills than those using inquiry-based learning alone. Generally the inquiry-based learning with V-diagrams is more effective than inquiry-based learning for students' science process skills.


2020 ◽  
Vol 11 (2) ◽  
pp. 351-370
Author(s):  
Mohamad Gilar Jatisunda ◽  
Vici Suciawati ◽  
Dede Salim Nahdi

Mathematical creative thinking ability and self-efficacy are a combination of abilities students need to have when studying mathematics. Mathematical learning is expected to improve both abilities. However, teachers still use conventional learning such as direct teaching, which results in a low increase in students' mathematical creative thinking abilities and self-efficacy. So we need alternative student-centred learning and teachers as facilitators who provide scaffolding. The study was conducted to obtain a description of the discovery learning process with scaffolding which aims to improve the ability to think creatively and self-efficacy. Two quasi-experimental designs with three class groups were used: The Matching-only Pretest-posttest Control Group Design was used to measure mathematical creative thinking skills, and The Matching-only Posttest-only Control Group Design was used to measure the self-efficacy scale. Based on the results of one-way ANOVA, the mathematical creative thinking ability of students discovery learning with scaffolding is better than discovery learning and conventional learning. Likewise, this happens to 'self-efficacy, based on the one-way ANOVA that students' self-efficacy of discovery learning with scaffolding is better than discovery learning and conventional learning. The learning process of discovery learning with scaffolding has a positive impact on the improvement of mathematical creative thinking abilities and self-efficacy


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