scholarly journals PENGARUH KONSELING KELOMPOK BEHAVIORAL TEKNIK LATIHAN ASERTIF DALAM MEMINIMALISASI PERILAKU MEMBOLOS PADA SISWA SMK MUHAMMADIYAH 6 ROGOJAMPI TAHUN AJARAN 2017/2018

2018 ◽  
Author(s):  
Siti Nurhalimah ◽  
(Prosiding Seminar Nasional FKIP Univeristas PGRI Banyuwangi

Skipping behavior is a deviant behavior of school rules that is very detrimental to itself because can affect the academic. The truancy behavior can come from students themselves or environmental factors. The purpose of this study is to examine the effect of group counseling with behavioral approach of assertive training techniques to minimize the behavior of ditching students of SMK Muhamadiyah 6 Rogojampi class X TKR. The sample size is 20 students. This research method uses non equivalent Pretest-Posttest Control Group Design design.

2018 ◽  
Author(s):  
Maya Novita Sari ◽  
Harwanti Noviandari ◽  
(Prosiding Seminar Nasional FKIP Univeristas PGRI Banyuwangi

Self Efficacy is a belief that a person will be able to carry out the required behavior in completing a task based on his ability can be felt will lead him to think steady and effective. Self efficacy is derived from the desire within a person in a behavior to achieve the desired goal. If not arising from within the individual then what is not desirable is not achieved. Therefore it is important for students to improve their own low self efficacy. The purpose of this research is to test the influence of group counseling with behavioral approach of modeling technique to improve self efficacy of students of SMK Muhammadiyah 6 Rogojampi class X TKJ. Sample number 20 students who have low self efficacy. This research method uses non equivalent design pretest-posttest control group design.


2018 ◽  
Author(s):  
Nindia Agustin Fitriani ◽  
(Prosiding Seminar Nasional FKIP Univeristas PGRI Banyuwangi

Free sex behavior is any means of expressing and releasing sexual urges derived from the maturity of sexual organs, such as intimate dating, flirting, to sexual contact that is judged not in accordance with the norm. It is therefore important for students to increase self-awareness. The purpose of this study was to determine the increase of self-awareness of free sex behavior in students of class XI in SMK 17 August 1945 Muncar after being given behavioral counseling with assertive training techniques. This research is a study of guidance and counseling actions. This research was conducted in two cycles, involving students of class XI SMK 17 August 1945 Muncar which amounted to 20 people as research subjects. The 20 students were given treatment through behavioral counseling with assertive training techniques implemented in group counseling. This research method uses non equivalent Pretest-Posttest Control Group Design design.


2018 ◽  
Author(s):  
Khusnul Khotimah ◽  
(Prosiding Seminar Nasional FKIP Univeristas PGRI Banyuwangi

Online game addiction is one form of addiction that is non-physical, indicated by the behavior of unhealthy or compulsive behavior that is done continuously in playing games online to get its own satisfaction so it will be difficult to stop or restrict even though the behavior causes some social problems or emotional. Therefore it is important for students to improve their low self-control. The purpose of this study was to examine the effect of group counseling with behavioral approach of self control techinique to reduce online game addiction on students SMK Muhammadiyah 6 Rogojampi class X TKR. The number of samples used is 20 students who are addicted to online games. This research menthod uses non equivalent design pretest-posttest control group design.


2019 ◽  
Vol 5 (1) ◽  
pp. 39-44
Author(s):  
Akhmad Sobarna ◽  
Aditya Prasetyo ◽  
Dicky Gunawan

The purpose of this study was to find out how much influence the use of snake ladder media in improving students' dribbling skills in basketball games at the IT Tourism Vocational School Nurul Imam. With a sample of XI class of 30 people consisting of 18 female students and 12 students, the research method used experiments with the design of The Randomize Pretest-Posttest Control Group Design. Treatment given is in the form of snake ladder playing media in the learning process. The research process lasted for 5 weeks with the results of the analyst showing the average value obtained by students at the IT Tourism Vocational School Nurul Imam when the pre-test was conducted at 22.33 and the post-test was 26.56. there is an increase even though it is not too large with an average increase of 4.2.


2020 ◽  
Vol 4 (2) ◽  
pp. 93
Author(s):  
Ayunda Sayyidatul Ifadah

This study aims to determine the effect of the use of puppet media on the ability to listen to children in group A TK N Pembina District Gresik. This study used the Quasi Experiment research method with the Nonequivalent Control Group Design type. The population of this study were all TK N Pembina District children in Gresik, with samples class A1 as the experimental class and A2 as the control class. The data collection technique used is observation. The results showed that the effect of the use of puppet media on the ability to listen to children in group A TK N Pembina District of Gresik, this was evidenced from the results of t test calculations obtained p value 0.00 less than 0.05


2020 ◽  
Vol 4 (4) ◽  
pp. 718
Author(s):  
Risme Hutapea ◽  
Jimmi Copriady ◽  
Rasmiwetti Rasmiwetti

Process skills are very important to be trained for students in the learning process because process skills have a role to help students in developing their minds, provide opportunities to make discoveries, improve memory, and help students learn scientific concepts. The purpose of this research was to determine the effect of inquiry-based learning on students' science process skills in the buffer solution material. The research method used a quasy experiment with a research design Posttest Only Control Group Design, which consists of an experimental class and a control class. The results showed that inquiry-based learning with V-diagrams had a higher score of student science process skills than those using inquiry-based learning alone. Generally the inquiry-based learning with V-diagrams is more effective than inquiry-based learning for students' science process skills.


Author(s):  
Silvy Juditya ◽  
Riska Noor Aprila

Penelitian ini bertujuan untuk mengetahui adakah perbedaan hasil belajar peserta didik pada keterampilan gerak shooting dalam permainan sepakbola pada mata pelajaran pendidikan jasmani olahraga dan kesehatan setelah diajar menggunakan penerapan model  Jigsaw berbasis animasi  jika dibandingkan dengan model jigsaw tanpa berbasis animasi di SMA negeri 1 Margaasih Kabupaten Bandung. Metode penelitian yang digunakan adalah metode penelitian eksperimen, dengan desain One Control Group Design. Populasi penelitian adalah seluruh siswa kelas XI IPS dan sampel XI IPS 2 yang berjumlah 40 siswa dibagi dua yaitu kelompok  kontrol (20 siswa) dan siswa kelompok ekperimen (20 siswa). Pembelajaran di kelompok eksperimen menggunakan model jigsaw berbasis animasi, sedangkan dalam kegiatan pembelajaran kelas kontrol menggunakan model jigsaw tanpa berbasis animasi. Pengambilan sampel menggunakan teknik simple random sampling. Data diperoleh dari hasil tes yang diberikan kepada siswa berupa tes keterampilan gerak dasar shooting pretest yang diberikan sebelum proses pembelajaran dan posttest yang diberikan diakhir proses pembelajaran. Terbukti dari hasil pembelajaran pada kelompok kontrol dengan rata – rata skor pre test 26,45, post test 27,2,  Hasil pembelajaran pada kelompok eksperimen yang diperoleh  skor rata-rata pre test  25,85, post test 33,35. Jadi terdapat perbedaan antara penerapan model jigsaw berbasis animasi  terhadap keterampilan gerak dasar shooting dalam permainan sepak bola mata pelajaran pendidikan jasmani kesehatan dan olahraga di SMA Negeri 1 Margaasih. AbstractThis study aims to determine whether there are differences in student learning outcomes on shooting skills in soccer games on physical education subjects sports and health after being taught using the application of animated Jigsaw-based models when compared with the jigsaw model without animated based in SMA Negeri 1 Margaasih Bandung regency. The research method used is experimental research method, with the design of One Control Group Design. The study population was all students of class XI IPS and sample XI IPS 2 which amounted to 40 students divided by two ie control group (20 students) and students of experimental group (20 students). The learning in the experimental group used animated jigsaw model, whereas in the control class learning activity using jigsaw model without animation based. Sampling used simple random sampling technique. Data obtained from test results given to students in the form of basic shooting pretest motion skills test given prior to the learning process and posttest provided at the end of the learning process. Evident from result of learning in control group with mean of pre test score 26,45, post test 27,2, result of study in experiment group obtained pretest average score 25,85, post test 33,35. So there is a difference between the application of animated jigsaw-based models to basic shooting motion skills in soccer education and physical education in SMA Negeri 1 Margaasih. 


2019 ◽  
Vol 4 (1) ◽  
pp. 87-96 ◽  
Author(s):  
Rumadani Sagala ◽  
Putri Mardiana Sari ◽  
Rijal Firdaos ◽  
Ricadesta Amalia

Concepts understanding is the key for students to have quality knowledge. A good concepts understanding will affect the achievement of other abilities such as the ability to think critically and creatively. This study aims to see the application of two strategies, namely RQA (Reading-Questioning-Answering) and TTW (Think-Talk-Write) in improving students' concepts understanding. The research method used is posttest only control group design with a total sample of 60 students divided into two experimental classes. The treatment for the first experimental class was the RQA strategy while the treatment for the second experimental class was the TTW strategy. After the treatments, the students were given 20 questions about concepts understanding motion and force material. Based on the results of testing and data analysis, it is found that there are differences in the achievement of students' conceptual understanding between RQA strategy and TTW strategy. Based on the results of the study, it can be concluded that the three steps in the TTW strategy have a better impact on the seven aspects of conceptual understanding compared to the RQA strategy. This study provides recommendation for teachers to correctly choose learning strategies according to the character of the material to be taught.


2019 ◽  
Vol 2 (2) ◽  
pp. 49-55
Author(s):  
Rikas Saputra ◽  
Yenni Lidyawati

The purpose of this study was to determine the effectiveness of self-instruction technique in group counseling to reduce academic procrastination behavior. Purposive sampling technique was administered followed then by random assignment to determine the participants. The scale which is used 44 items from the Procrastination Assessment Scale for Students (PASS) that had previously been adapted and tested for the validity and reliability with Cronbach alpha 0.91. From the data, the score of academic procrastination behavior was obtained. Then it was categorized into three categories high, moderate, and low academic procrastination. The pre-test posttest control group design was applied to 14 students. Based on the independent t-test result, after being treated with self-instruction technique in group counseling, there were differences in the pretest mean of 84.00 and the posttest mean of 69.28. These results indicate a decrease in academic procrastination approximately 14.71, meaning that academic procrastination through the self-instruction technique decreased by 17.51%. Thus, this research shows that group counseling self-instruction technique effectively reduces academic procrastination behavior.


2020 ◽  
Vol 8 (1) ◽  
pp. 1-12
Author(s):  
Nur Amalia ◽  
Nur Aini Puspita Sari ◽  
Rida Tania Noviani

This study aims to determine the effect of learning outcomes in writing poetry using imagination suggestion learning methods in class X students of SMA 48 Jakarta in the second semester of the academic year 2018-2019. The research method used is a quantitative research method with a research design Pretest-Posttest Control Group Design. The sample used is Simple Random Sampling. In this study using two classes, namely the control class and the experimental class. The instrument used was a test of the ability to write poetry. Test the normality of the test results (posttest) using the liliefors test. In the experimental class obtained Lcount = 0.13 <0.15 = Ltable at a significant level of 0.05 and the control class Lcount = 0.14 <0.15 = Ltable at a significant level of 0.05. In both of these samples it turns out Lcount <LtablE, it can be concluded that the two samples are normally distributed. The homogeneity test of the test results using the fisher test, obtained Fcount = 1.31 <1.76 = Ftable, it turns out Fcount <Ftable then it can be concluded that the sample is homogeneous. Furthermore, hypothesis testing using t-test obtained tcount = 7.14> 1.67 = ttable at a significant level of 0.05 turns out tcount > ttable then H0 is rejected and H1 is accepted. That is, there is a significant influence by using the imagination suggestion learning methods on the ability to write poetry of class X students of SMA 48 Jakarta. Abstrak Penelitian ini bertujuan untuk mengetahui adanya pengaruh hasil belajar menulis puisi dengan menggunakan metode pembelajaran sugesti imajinasi pada siswa kelas X SMA Negeri 48 Jakarta pada semester 2 tahun ajaran 2018-2019. Metode penelitian yang digunakan adalah metode penelitian kuantitatif dengan desain penelitian Pretest-Posttest Control Group Design. Sampel yang digunakan adalah Simple Random Sampling. Pada penelitian ini menggunakan dua kelas, yaitu kelas kontrol dan kelas eksperimen. Instrumen yang digunakan berupa tes kemampuan menulis puisi. Uji normalitas hasil tes (postes) menggunakan uji liliefors. Pada kelas eksperimen diperoleh Lhitung = 0,13 < 0,15 = Ltabel pada taraf signifikan 0,05 dan kelas kontrol Lhitung = 0,14 < 0,15 = Ltabel pada taraf signifikan 0,05. Pada kedua sampel tersebut ternyata Lhitung< Ltabel, maka dapat disimpulkan kedua sampel tersebut berdistribusi normal. Uji homogenitas hasil tes menggunakan uji fisher, diperoleh Fhitung = 1,31 < 1,76 = Ftabel, ternyata Fhitung < Ftabel maka dapat disimpulkan bahwa sampel berhomogen. Selanjutnya, uji hipotesis menggunakan uji-t diperoleh thitung = 7,14 > 1,67 = ttabel pada taraf signifikan 0,05 ternyata thitung > ttabel maka H0 ditolak dan H1 diterima. Artinya, terdapat pengaruh yang signifikan dengan menggunakan metode pembelajaran sugesti imajinasi terhadap kemampuan menulis puisi siswa kelas X SMA Negeri 48 Jakarta. Kata Kunci: Sugesti Imajinasi, Menulis, Puisi  


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