scholarly journals Designing HOTS-based Digital Media to Teach Writing: Exploring Students’ Need Analysis

2020 ◽  
Vol 5 (2) ◽  
pp. 62-71
Author(s):  
Nailul Author Restu Pamungkas ◽  
Lutfina Tarita Wulandari

21st Century skills are one of the educational goals in Indonesia. One of the main goals is enable students to compete at the global level. As a consequence, HOTS-based learning is introduced through 2013 curriculum. In this case, media, materials and teachers should be able to facilitate the students getting used to implement HOTS. To fulfil these challenges, this study investigated the students’ needs which are then used as a basis in the development of digital media. This study is classified into research and development (R & D). A questionnaire was employed to take the data and was distributed to 83 senior high school students. Three students voluntarily took part in the interview to confirm the results of the questionnaire. The results of this study showed that students faced difficulty in learning writing, especially in using the correct grammar and mastering English vocabulary. Consequently, they need and want the material or activity in the media that can train them to improve their understanding of grammar and vocabulary mastery. In addition, they also declared that they need to improve their HOTS, as they are still unable to use analyzing and creating skills. At the same time, the learning-need data indicated that students hoped that the developed media should provide opportunities for fellow students and teachers to mutually review writing and provide constructive comments. The material in the media is expected to provide warm-up activities in forms of videos, quizzes and problems to be discussed. All the topics provided must be relevant to their daily life.

2019 ◽  
Vol 14 (1) ◽  
pp. 77
Author(s):  
Anna Wijayanti

This study aims to describe the design development, the implementation, and the feasibility of learning media of text writing based on prezi negotiation on grade X of senior high school students. It uses research and development method. The development of this learning media is elaborated in accordance with the development stage of the procedural model based on Borg and Gall. This development research model is conducted only until step seven, that are (1) need analysis, (2) product design and development,(3) product validation I, (4) small group test, (5) product validation II, (6) large group test, and (7) evaluation and dissemination. The pre test and post test reveal that the learning outcome is 34.4% higher after using the media. Thus, it can be concluded that the learning media is feasible to be applied in learning process.


Author(s):  
Anggi Yulihar And Nora Ronita Dewi

The study deals with the developing interactive media for senior high school students. The objective of this study is to find out how to develop interactive media for better speaking skill of senior high school students. The research was conducted by using Research and Development (R&D). The subject of this research was 2016/2017 students of the eleventh grade of Class XI IPA4 in SMAN 1 Batang Kuis. The number of the students was 30 students. The data of this study was collected by using need analysis questionnaire and experts’ judgment. Need analysis questionnaire was calculated by using percentage to get the information of students’ need before developing interactive media. Experts’ judgment was calculated by using likert data, mean and criteria interval of expert judgment to know the validity of interactive media which has been developed. After the data analyzed, it was found that the experts’ judgment result was 4.80 which had a very good criteria interval. The result of the research find that interactive media is a very good to be used in teaching speaking skill.


Author(s):  
Reda Ramadhani ◽  
Ali Muhtadi

This development research aims to: 1) produce interactive multimedia learning products for senior high school students in Islamic Religious Education subjects; 2) find out the feasibility level of the products developed. The research method refers to the Allesi & Trollip development model which is grouped into three development steps, namely: a) planning; b) design, and c) development consisting of components that cover standards, ongoing evaluation, and project management. This research produces interactive learning multimedia products in the form of Compact Disk (CD). The results of the product feasibility assessment score through the alpha test on material experts were 4.0 (feasible) and the media expert was 4.1 (feasible). In the beta test, the assessment results obtained were 4.0 (feasible).


2020 ◽  
Vol 9 (3) ◽  
Author(s):  
Cici Nurfadillah ◽  
Fitri Andri Yani ◽  
Ine Nova Ayu ◽  
Miftahul Habib Fachrurozi

This article aims to design a learning media based on the events of Karang Resik as an effort to strengthen the values of nationalism in senior high school students in Tasikmalaya. The method used in this research is descriptive qualitative method, will be obtained from literature studies. Vidgram learning media is a learning media in the form of video that is integrated into Instagram media. The media of this event-based Karang Resik event illustrates the values of unity, freedom and a sense of unity among the Tasikmalaya people, Ciamis, TRI, Hizbullah, Sabilillah in the Karang Resik event. With the strengthen of nationalism values in senior high school students, this media can be a supporting medium for solving the problem of intolerance and conservatism in Tasikmalaya City, as well as being an example for the current condition of Tasikmalaya to create and build unity among all Tasikmalaya communities.


2019 ◽  
Vol 4 (2) ◽  
pp. 119
Author(s):  
Gaung Perwira Yustika

The goal of giving Biology lesson at non formal course for senior high school students is for making them prepare on the school exams, enter university and as a important knowledge for the application functional of their daily life. Although biology is one of science subjects that everyday around us and in our daily environments, the students uninterested toward this subject, and having difficulties understanding biology lesson. Meanwhile, the writer found that a few of students take biology as an unimportant lesson at many reasons, one of them is more like another science subjects.The animation playing of videos was done at study course institute of Suhaymie Institute that located at seruni street number 51, Ketapang, Genteng, Surabaya, east Java. This activity ran at 2017/2018 academic calendar started from september 2017 to march 2018. The result showed all of students gave positive feedback 100% between 4 classes (alpha, beta, gamma, and delta) at the end of the lesson. The students became more understand about the lesson because video animation showed them audio-visually and the biological process can be seen directly.


Author(s):  
Lorena da Graça P. Macena ◽  
Nathália Regina P. Vieira ◽  
Roberta Pires Corrêa ◽  
Izabel Paixão ◽  
Helena Carla Castro

Biotechnology is known as the set of processes and techniques that involves the manipulation of living beings, resulting in the production of a series of products useful to humanity. Virology is a science that studies viruses, sub-viral particles and prions and has enjoyed the benefits of biotechnology. However, although there is an increase and improvement in the productivity of goods and services including this area, the harmful potential of the virus is still highlighted, which favors the construction of negative conceptions that may make it difficult to learn subjects related to these beings or about Content in science, such as biotechnology. The theme Biotechnology and virology in high school is addressed, throughout the different series / years, in disciplinary contents that have a direct influence with the students' daily life and that, if well understood, can contribute to the improvement of their quality of life. Considering that students have knowledge prior to formal education and that such conceptions may become obstacles to the acquisition of new knowledge, this work sought to elucidate, through the application of a semi-structured questionnaire, the knowledge that high school students of a school State of São Gonçalo (RJ) have on topics related to biotechnology and virology. The results showed that students use a lot of information acquired in formal education, in the media and in social relations on the subject evaluated. It was evidenced a predominance of previous conceptions and little knowledge about the viruses and the biotechnological context present in our daily life through the use of products and services


2021 ◽  
Vol 9 (1) ◽  
pp. 69
Author(s):  
Andika Widiyana ◽  
Risya Pramana Situmorang ◽  
Marisa Christina Tapilouw

This study aims to: 1) develop animation media-based Discovery Learning on the circulatory system material, 2) determine the feasibility of the media-based Discovery Learning on the circulatory system material, and 3) examine the effectiveness of the media in increasing the dimensions of scientific literacy on content dimension in class XI IPA SMA. This type of research is research and development using the ADDIE model as steps for product development. The test instrument is used to measure the content dimension of scientific literacy content. The subjects of this study were high school students of class XI Science with a total of 30 students at Yasiha Gubug by taking purposive sampling. The media is validated by the validator of media experts, material experts, and  Biology teachers as a user. The results of media expert' validation concluded that media was valid with a score of 83.19% and material expert judgment obtained a score of 82.77% included a valid category. Test the effectiveness of the product using paired sample t-test with the acquisition of 0,000 <0.05 means that the animation media-based Discovery Learning is significant to the content dimension of scientific literacy. Based on the N-gain test, animation media-based Discovery Learning can also increase the content dimension of scientific literacy of score 52% with enough categories.


2020 ◽  
Vol 5 (1) ◽  
pp. 131-140
Author(s):  
Mutimmatul Faidah ◽  
Hery Rusmanto ◽  
Lilik Rahmawati

Teenagers’ behavior problems such as free sex, abortion, pornography, and drug abuse have increased in developing countries. The purposes of this research were to formulate the views of experts, education practitioners, and teenagers about the importance of teaching sex education (SE) in schools and to formulate the prototype of sex education, material, media, and learning strategies. This research was a descriptive research. The data was obtained through interviews to reveal experts’ views. The sources of data in this research were teachers, principals, psychologists, scholars, reproductive experts, and sociologists. The data were analyzed using content analysis. A questionnaire was used to find out the students' opinions. The population of this study was the senior high school students in Surabaya, Indonesia. The samples taken were 171 students. The data taken from the questionnaire were analyzed descriptively. The percentage was obtained from the number of respondents who chose ”Agree” and then divided by the number of ”Disagree” of each statement. The results of this research reveal that sex education is expected to provide an understanding of sexuality, the formation of responsible self-attitudes, society, and religion in overcoming sexual turmoil, as well as the skills to avoid promiscuity. Sex education should be given within an ethical and religious framework. Sex education materials include social ethics, the effects of promiscuity, abortion and its effects, and marriage. The media used were films, multimedia, and other media within the framework of Islamic ethics. This research concludes that sex education is important to students, especially high school students.


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