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2021 ◽  
Vol 14 (3) ◽  
pp. 12-22
Author(s):  
Reyhane Rajabi ◽  
Parvin Abedi ◽  
Marzieh Araban ◽  
Elham Maraghi ◽  
◽  
...  

2021 ◽  
Vol 5 (1) ◽  
pp. 134-144
Author(s):  
Eges Triwahyuni ◽  
I Kadek Suartama

This research aims to design and make learning that is packed with Intractif CD to facilitate applying teachers to learning activities with the theme III caring for living creatures of animal and plant subtema in my home environment for grade IV elementary school odd semester. research place in Seskolah Dasar Negara 1 Kandang Kapongan Situbondo Regency with a total of 15 learners. With this research using the ADDIE development model (Analysis, Desagn, Develop, Implement,and  Evaluate)bysourced on the results of research, it can be concluded that educational media packaged by Intractif CD with the theme of caring for living things meet the eligibility criteria with the field of media experts obtaining a value of 89.91% listed among the qualifications is very feasible and validation of the field of media experts obtained a value of 86.95%  listed qualifications are very feasible, and the renponden in the feasibility and effectiveness of obtaining a value of 86.69% and vice versa effectiveness while effectiveness obtained a value of 85.90%.


2021 ◽  
Vol 2 (2) ◽  
pp. 97
Author(s):  
Annis Muthi'ah Mardiyah

This risearch discusses the development of Articulate Storyline-based learning media in class IV at Madrasah Ibtidaiyah Al-Firdaus Gubug. The objectives of this study were (1) To determine the technique of developing Articulate Storyline teaching media into a Compact Disk (CD) in Natural Sciences subjects in grade IV. (2) To determine whether or not the use of Articulate Storyline interactive media is appropriate in Natural Sciences subjects in grade IV. (3) To find out which Articulate Storyline-based media is very effective in increasing student motivation in Natural Sciences subjects in Class IV. The development model used in this study uses the 4D model development model (Define, Design, Develov, and Disseminate). The choice of this model is based on systematic consideration and is based on the theoretical foundation of learning. This 4D model is more appropriate to be used to develop learning tools, not to develop learning systems Abstrak Penelitian ini membahas tentang Pengembangan Media pembelajaran berbasis Articulate Storyline pada kelas IV Di Madrasah Ibtidaiyah Al-Firdaus Gubug. Tujuan penelitian ini adalah (1) Untuk mengetahui teknik mengembangkan media ajar Articulate Storyline kedalam Compact Disk (CD) pada mata pelajaran Ilmu Pengetahuan Alam di kelas IV. (2) Untuk mengetahui layak ataupun tidaknya penggunaan media interaktif Articulate Storyline dalam mata pelajaran Ilmu Pengetahuan Alam di kelas IV. (3) Untuk mengetahui media berbasis Articulate Storyline ini sangat efektif untuk meningkatkan motivasi belajar siswa pada mata pelajaran Ilmu Pengetahuan Alam di Kelas IV. Model pengembangan yang digunakan dalam penelitian ini menggunakan model pengembangan model 4D (Define, Design, Develov, dan Disseminate). Pemilihan model ini didasari atas pertimbangan secara sistematis dan berpijak pada landasan teoritis suatu pembelajaran. Model 4D ini lebih tepat digunakan untuk mengembangkan perangkat pembelajaran bukan untuk mengembangkan sistem pembelajaran.


2021 ◽  
Vol 14 (2) ◽  
pp. 121
Author(s):  
Yerry Mijianti

Sound Change in Javanese Song Lyrics ABSTRAKArtikel ini ditulis dengan tujuan mendeskripsikan pengubahan bunyi dalam lirik lagu bahasa Jawa. Data dalam penelitian bahasa ini adalah kata atau frasa yang mengandung pengubahan bunyi bahasa Jawa. Sumber data adalah lirik lagu dari 41 judul lagu dalam enam album Video Compact Disk Dangdut Koplo. Penelitian bahasa ini dilakukan dengan mengandalkan metode introspeksi dan metode simak untuk mengumpulkan data. Data dianalisis dengan metode padan intralingual dan teknik hubung banding menyamakan atau disebut HBS. Teknik pengecekan keabsahan hasil penelitian menggunakna teknik introspeksi. Hasil penelitian yaitu pengubahan bunyi dalam lirik lagu bahasa Jawa meliputi empat hal yaitu : (1) pengubahan bunyi {-ipun} menjadi {-nyo} karena tuntutan guru lagu; (2)  pengubahan secara sinkope, kontraksi, epentesis, dan paragoge karena tuntutan guru wilangan; (3) penambahan bunyi untuk mengindahkan dalam wujud puitisasi ragam; dan (4) informalisasi ragam dengan cara penanggalan suku pertama, penanggalan bunyi awal, penanggalan vokal /a/ pada {-ake}, penanggalan vokal /e/, penghilangan bunyi di tengah, dan pemendekan dalam frase.Kata kunci: pengubahan bunyi, lirik lagu, bahasa Jawa ABSTRACTThe aim of this article is describing sound changes in Javanese song lyrics. The data in this language research are words or phrases that contain sound changes in Javanese. The data source is the song lyrics from 41 song titles in the six albums of the Dangdut Koplo Video Compact Disk. This linguistics research was conducted by relying on the introspection method and scrutinize method to collect data. The data were analyzed by using intralingual matching method and equalizing comparison technique or called HBS. The technique of checking the the research results validity uses introspection techniques. The results of the study were sound change in Javanese song lyrics covering four things, namely: (1) changing the sound {-ipun} to {-nyo} because of the demands of the song teacher; (2) changes in syncope, contraction, epenthesis, and paragoge due to the demands of the sylablle; (3) sound addition to heed in the form of variety poetry; and (4) variety informalization use first syllable dismantlement, dismantlement the initial sound, dismantlement the vowel /a/ in {-ake}, dismantlement the vowel /e/, removing the middle sound, and shortening the phrase.Keyword: sound change, song lyric, Javanese language 


2021 ◽  
Vol 2 (1) ◽  
pp. 60-69
Author(s):  
Nurhayatun Iis Hasana ◽  
Tono Sugihartono ◽  
Septian Raibowo
Keyword(s):  

Penelitian ini bertujuan untuk menghasilkan sebuah produk media pembelajaran AudioVisual berbasis ICT pada Guru PJOK SD Negeri Se-Kecamatan Seluma pada materi gerak guling ke depan. Metode penelitian yang digunakan dalam penelitain ini Research and Developement (R&D) langkah ini telah dimodifikasi sehingga langkah-langkah penggunaan metode (R&D) yang dilakukan hanya sampai langkah kelima, yaitu Revisi Desain. Penelitian ini di lakukan pada guru PJOK SD Negeri Se-Kecamatan Seluma dengan 7 Sekolah dan 7 orang guru PJOK. Teknik analisis data yang digunakan adalah pendekatan kualitatif. Media Pembelajaran Audio Visual Berbasis ICT dalam penelitian ini berupa hasil validitas produk dari ahli materi memiliki jumlah presentase 96% yang masuk dalam kategori “Sangat Layak” dan ahli media memiliki jumlah presentase 94% yang masuk dalam kategori “Sangat Layak” sedangkan hasil validasi yang dilakukan oleh guru PJOK SD Negeri Sekecamatan Seluma, menunjukan Rata-rata presentase 96% yang di kategorikan“Sangat Layak” Penelitian ini menghasilkan produk berupa media pembelajaran audio visual materi gerak guling ke depan yang dikemas dalam bentuk compact disk (CD).


Author(s):  
Wardina Humayrah ◽  
Megah Stefani ◽  
Laila Febrina
Keyword(s):  

Tujuan umum kegiatan Program Kemitraan Masyarakat ini adalah terbentuknya Kebun Gizi Masyarakat Percontohan di Komunitas Kerajaan BGBJ, Bantar Gebang, Bekasi, Jawa Barat sebagai motivator dan penggerak masyarakat sekitar untuk ikut serta dalam POKIMAS di masing-masing rumah tangga. Metode yang dilakukan dalam kegiatan ini menyesuaikan situasi dan kondisi pandemi Covid 19, pelatihan dilakukan secara daring dan modul edukasi diberikan secara lengkap yang akan diberikan kepada semua sasaran sehingga mudah dipelajari mandiri di rumah. Tim PKM akan memberikan TOT (Training of Trainer) secara daring kepada tim inti Komunitas Kerajaan BGBJ dan selanjutnya tim Inti tersebut bertanggung jawab memberikan pelatihan ke 10 peserta sasaran POKIMAS. Hasil dan manfaat yang telah dicapai antara lain: data-data baseline awal tentang kondisi sosio-ekonomi dan pemahaman awal masyarakat sasaran sekitar mitra tentang kebiasaan makan sayur- buah dan kebun; 3 modul terdiri dari rangkaian video-video singkat dan sederhana dalam bentuk Compact Disk (CD) dan link YouTube antara lain: edukasi POKIMAS perwujudan gizi seimbang, pembuatan pupuk takakura, dan pembuatan vertical garden rumahan; serta tindak lanjut pelaksanaan kegiatan POKIMAS di 10 rumah tangga sasaran.


IEEE Access ◽  
2021 ◽  
pp. 1-1
Author(s):  
Fangchao Dang ◽  
Fuxiang Yang ◽  
Xingjun Ge ◽  
Xinhe Wu ◽  
Xiaoping Zhang

2020 ◽  
Vol 11 (1) ◽  
pp. 147-161 ◽  
Author(s):  
Gowhar Farooq

Hardline militants forced the cinema halls in Kashmir into closure in 1989. As heavy militarization ensued, several spaces, including cinema halls, were transformed into structures where people, especially young men, were detained and tortured by soldiers and militia. The generations born after the 1980s, therefore, grew up in a cinema-less, militarized world. In the absence of functional cinema halls, they, for years, relied on the state broadcaster for movies and media. Later – although under tremendous threat from extremists – a network of local cable TV operators, who functioned without licences, provided some succour. They were followed by pirate video-cassette and compact-disk parlours that provided people with a means to stay connected to movie culture. And, while the scene changed with the arrival of satellite TV, computers and later the internet, which connected the youth of the region to the larger global media culture, the absence of cinema persists. This article aims to explore how youth, born after the 1980s, associate with cinema halls of Kashmir and what the loss of the cinema viewing culture means to them. To this end, I intend to look into cinema culture before the 1990s and the politics around the closure of cinema halls. The article will also put into perspective the arrival of satellite TV and the circulation of pirated video cassettes, compact disks and videos of the funerals of rebels that were filmed and circulated by rental shops. These practices and processes, which shaped the childhood and youth of several generations in Kashmir, offer insights into the media consumption and the role the state and its apparatuses have in shaping the youth in a conflict-ridden and militarized region of the Global South.


2020 ◽  
Vol 1 (3) ◽  
pp. 162-173
Author(s):  
Ida Afriliana ◽  
M.Bahar ◽  
Abdul Basit

Higher education institutions are the main institutions in creating young people who can be ready to enter the world of work and industry, and one of the educational programs that take part in vocational education. Vocational education is higher education that is directed at focusing certain applied skills. Harapan Bersama of Polytechnic is one of the vocational education institutions that provides Human Resources (HR) to become the younger generation as practitioners in industry, companies, or other stoke holders. In the D3 Computer Engineering Study Program, each batch can graduate approximately 300 graduates, where each graduate will produce one scientific work from the final project research conducted. Likewise, with students who do practical work (KP), every student who does KP will produce scientific papers. But all the results of this scientific work, namely the research report of the Final Project and the Job Training Report are still being submitted to the Study Program in one compact disk (CD). This turned out to be a problem for the Study Program because from each batch, around 300 compact disks (CDs) were collected from the results of scientific work from the practical work and 300 compact disks (CDs) from the final project research outputs. Physical data in the form of a compact disk (CD) requires a large space for its placement. Meanwhile, the condition of the D3 Computer Engineering study program room makes it impossible to place the physical form. And along with technological developments, this physical form can be replaced by soft files in the form of e-journals or e-reports. This needs to be done in line with the paradigm shift from conventional libraries to e-libraries. With the existence of SIPESTA or the information system for the completion of this Final Project, the results of writing scientific papers are uploaded and become a digital trace of all scientific papers that have been carried out by all D3 Computer Engineering students. And so if this data is needed it will be easy to find because the database has been well managed.


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