scholarly journals Pengaruh Negatif Game Online Terhadap Motivasi Belajar Siswa di SMKN 1 Narmada

Author(s):  
Komang Sundara ◽  
Hafsah Hafsah ◽  
Muhammad Ahlun Nasar

Game Online adalah salah satu jenis permainan yang memanfaatkan perangkat yang terkoneksi jaringan internet sebagai  medianya. Adanya Game Online saat ini, menjadi suatu tantangan baru bagi para pelajar, hal ini dikarenakan pada masa ini adalah masa perkembangan. Persoalan Motivasi bagi remaja maupun anak-anak adalah persoalan yang paling umum, pembangunan motivasi belajar menjadi suatu tantangan baru bagi remaja dan anak-anak selaku siswa-siswi sebagai peserta didik, salah satunya siwa-siswi SMKN 1 Narmada. Penelitian ini bertujuan untuk mengetahui pengaruh negatif game online terhadap motivasi belajar siswa di SMKN 1 Narmada Tahun Pelajaran 2019/2020. Metode yang digunakan dalam penelitian ini yaitu menggunakan jenis penelitian kuantitatif dengan pendekatan korelasional kausal. Dengan populasi sebanyak 47 siswa kelas X dan teknik samping adalah Proportionate Random Sampling (pengambilan sampel secara seimbang) yaitu sebanyak 40 siswa dari kelas X. Metode pengumpulang data yaitu kuesioner (angket) dan dokumentasi. Berdasarkan hasil uji hipotesis dengan Uji T didapatkan hasil t hitung yaitu sebesar -5,485 Jika dibandingkan t tabel dengan jumlah N 40 pada pada α 0,05 uji satu pihak, dk = n-1 = 40 – 1 = 39 yaitu sebesar -1,685 yang berarti -5,485 < -1,685 (t hitung lebih kecil dari t tabel). Dapat disimpulkan bahwa Ho yang berbunyi tidak terdapat pengaruh negatif game online terhadap motivasi belajar siswa di SMKN 1 Narmada tahun pelajaran 2019/2020 ditolak dan Ha yang berbunyi terdapat pengaruh negatif game online terhadap motivasi belajar siswa di SMKN 1 Narmada tahun pelajaran 2019/2020 diterima. An online game is a type of game that uses a device connected to the internet as the medium. The existence of Online Games nowadays becomes a new challenge for students because they are in a period of development. Motivation issues for adolescents and teenagers are the most common problems. The development of learning motivation is a new challenge for adolescents and teenagers as students, one of which is the students of SMKN 1 Narmada. This study aimed to determine the negative effect of online games on student learning motivation at SMKN 1 Narmada in the 2019/2020 academic year. This research used a quantitative approach with a causal correlational method. The population consists of 47 students in class X. The sampling technique used was Proportionate Random Sampling (taking a balanced sample) by taking 40 students from class X. The data collection methods used were questionnaires and documentation. Based on the results of the t-test, it is found that t-test result is -5.485 When compared to the t table with N 40 at α 0.05, the one-party test, dk = n-1 = 40 - 1 = 39, which is equal to -1.685 which means -5,485 <-1,685 (t-test is smaller than t table). It can be concluded that Ho, which says there is no negative effect of online games on student learning motivation at SMKN 1 Narmada in the 2019/2020 academic year, is rejected. Ha, which says there is a negative effect of online games on student learning motivation at SMKN 1 Narmada in the 2019/2020 academic year, is accepted.

2017 ◽  
Vol 5 (3) ◽  
Author(s):  
Muhammad Hamam Abdurrohman ◽  
Ahmad Dahlan Rais ◽  
Dewi Sri Wahyuni

<em>This research purposes are to know whether the vocabulary mastery and grammatical competence affect translating and shows how much vocabulary mastery and grammatical competence affect translating skill. The research population was the eleventh grade of SMA N 1 Wonosari in 2013/2014 academic year which consisted of eight classes with 320 students in total. The research sample was 36 students in a single class. The sample was chosen with cluster random sampling technique. The method used to acquire the data is by using test to the one class selected as sample in the school.</em> <em>The data analyzed by correlational method. The result shows that grammatical competence and vocabulary mastery affect translating skill and significantly influence the translating skill </em>(Fo = 10.82 &gt; Ft 3.32)<em>. </em>The result of this research also shows that grammatical competence and vocabulary mastery are important factors that give contribution to translating skill with 45.59% contribution value.


2018 ◽  
Vol 4 (1) ◽  
pp. 1-7
Author(s):  
Anita Anita ◽  
Mohammad Fatchurahman

The purpose of this study was to improve students' learning discipline at MTs Miftahul Jannah Palangka Raya by using group guidance services. The population in this study amounted to 32 students. The number of research samples consisted of 8 students. Sampling is determined by Random Sampling technique. Data collection techniques use observation, interviews, and the scale of learning discipline. The method used is pre-experiment, the technique of collecting data using the Paired-Sample T Test formula or better known as Pre-Post Design is an analysis involving two measurements on the same subject against a particular influence or treatment. The results of the study show that: based on analysis with Paired-Sample T-Test, it shows that students' learning discipline has an initial average increase of 130.13 to 234.13. This means "Group Guidance Services Can Improve Learning Discipline of Students at MTs Miftahul Jannah Palangka Raya 2016/2017 Academic Year". The results of the analysis show that the eight students in the research subject experienced an increase in learning discipline after the intervention.


2021 ◽  
Vol 2 (2) ◽  
pp. 138-150
Author(s):  
Fathimah Fithriyaani ◽  
Deddy Yusuf Yudhyarta ◽  
Syarifudin Syarifudin

The purpose of this study was to determine the effect of character education on students' learning motivation at State Elementary School 019 Sungai Beringin, Tembilahan Indragiri Hilir Riau Indonesia. This research used a quantitative approach. A total of 74 students were selected to participate in this study using the proportional random sampling technique. Data collection techniques were questionnaires and documentation. The data analysis technique used was a simple regression test. Based on the results of data analysis on variable X, namely Character Education, it was found that 73.69% was categorized as strong. Then, based on the results of data analysis of variable Y, namely Student Learning Motivation, it was found that 77.39% was also categorized as strong. While the effect of character education on student learning motivation obtained Fcount ≥ Ftable = 20.92 ≥ 3.97, so Ho is rejected, which means that there was a positive and significant influence between character education on student learning motivation


2018 ◽  
Vol 6 (2) ◽  
pp. 305-310
Author(s):  
Antik Estika Hader

AbstrakPendidikan matematika anak usia dini merupakan salah satu mata kuliah wajib bagi mahasiswa S1 PGPAUD Universitas Dharmas Indonesia. Peneliti sekaligus sebagai dosen pengampu mata kuliah ini, menggunakan metode ceramah dan tanya jawab pada pertemuan ke satu sampai dengan ke empat. Namun menurut pengamatan peneliti, mahasiswa kurang begitu aktif untuk bertanya dan mengemukakan pendapat. Disatu sisi penulis menyadari potensi yang dimiliki mahasiswa sangat besar karena mahasiswa yang mengambil mata kuliah ini pada tahun ajaran 2016/2017, sebagian besar merupakan guru-guru PAUD yang tersebar di beberapa kecamatan di Kabupaten Bungo, Dharmasraya, Kerinci dan Sijunjung yang telah memiliki pengalaman minimal dua tahun mengajar. Penulis mencoba menerapkan model pembelajaran student facilitator dan explaining untuk pertemuan ke lima sampai dengan ketujuh, dan melakukan pengamatan untuk melihat pengaruhnya terhadap keaktifan mahasiswa. Desain penelitian menggunakan bentuk one group pretest-posttest design. Hipotesis diuji dengan menggunakan paired sampel t test dengan software SPSS 20. Penulis menggunakan taraf kepercayaan 95%. Dari hasil analisis data diperoleh nilai signifikansi sebesar 0.01. Sehingga dapat disimpulkan terdapat pengaruh penerapan model pembelajaran student facilitator and explaining pada mata kuliah pendidikan matematika anak usia dini terhadap keaktifan mahasiswa program studi PGPAUD Universitas Dharmas Indonesia.Kata Kunci: Explaining, Model Pembelajaran, PGPAUD, Student Facilitator.AbstractEarly childhood mathematics education is one of compulsory subjects for undergraduate students of PGPAUD Universitas Dharmas Indonesia. Researcher as well as lecturer pengampu this subject, using the method of lecturing and question and answer at the meeting to one to the fourth. However, according to researcher observations, students are less active to ask and express opinions. On the one hand the author realizes the potential of the students is very large because students who take this course in the academic year 2016/2017, most of the teachers PAUD spread across several districts in Bungo, Dharmasraya, Kerinci and Sijunjung who have minimal experience Two years of teaching. The author tries to apply student learning model facilitator and explaining for the fifth to seventh meeting, and make observations to see the effect on student activeness. The research design used a one-pretest-posttest design. The hypothesis was tested using paired sample t test with SPSS 20 software. The author used 95% confidence level. From the results of data analysis obtained value of significance of 0.01. So it can be concluded that there is influence of applying student learning model facilitator and explaining on early childhood mathematics education subject to the liveliness of PGPAUD students of Universitas Dharmas Indonesia.Keyword: Explaining, Learning Model, PGPAUD, Student Facilitator.


Author(s):  
Hendrik Pratama ◽  
Tri Wahyuni Maduretno ◽  
Andista Candra Yusro

The purpose of this study was to find out the effectiveness of ice breaking as an effort to increase the students’ learning motivation. This research was conducted in the Science Education Study Program of STKIP PGRI Nganjuk, East Java, Indonesia. The sample in this study was 25 students in the third semester who took the mechanics course.The sample used in this study was taken using purposive sampling technique. This type of comparative research is used in this study. Data collection techniques used, questionnaires, observation sheets, and documentation. This type of research is comparative which is used to examine differences in student learning motivation before and after being treated. The results of the study were based on the Paired T Test shows value probability/ p Paired T test value of 0.000. This means that there are differences in student learning motivation after being given the ice breaking learning model. This ice breaking was implemented as an effort to reduce saturation and boredom of the students during the learning process. The new thing that is obtained is that the application of games can increase learning motivation


2021 ◽  
Vol 9 (3) ◽  
Author(s):  
Arief Muhamad Fachrur Rozi ◽  
Kartika Chrysti Suryandari ◽  
Muhamad Chamdani

<p><strong><em>Abstract</em></strong></p><p><em>The study aimed to determine positive and significant effects between: (1) family harmony and natural science learning outcomes, (2) high learning motivation and natural science learning outcomes, and (3) family harmony and high learning motivation on natural science learning outcomes to fourth grade students of public elementary schools in Kebumen Sub-district in academic year of 2020/2021.</em><strong><em> </em></strong><em>It was correlational quantitative method with multiple regression analysis. Sampling method was random sampling technique.</em><em> </em><em>The results showed: (1) there was a positive and significant effect between family harmony and natural science learning outcomes </em><em>(t<sub>count </sub>= </em><em>25,479</em><em> </em><em>&gt;</em><em> t<sub>table </sub>= 1,9</em><em>67</em><em>, r<sub>count</sub> = 0</em><em>,948</em><em> &gt; r<sub> table</sub> = 0,</em><em>108</em><em>) </em><em> with contribution of 66.5%; (2) there was a positive and significant effect between high learning motivation and natural science learning outcomes </em><em>(t<sub>count </sub>= </em><em>10,649</em><em> &gt; t<sub> table </sub>= 1,</em><em>967</em><em>, r<sub>count</sub>  = 0,</em><em>879</em><em> &gt; r<sub> table </sub>= 0,1</em><em>08</em><em>)</em><em> with contribution of 25.9%; (3) there was a positive, simultaneous, and significant effect between family harmony and high learning motivation on science learning outcomes </em><em>(F<sub>count = </sub></em><em>1986,354</em><em> &gt; F<sub> table</sub> = 3,0</em><em>23</em><em>,</em><em> </em><em>r<sub>count </sub>= 0,</em><em>961</em><em> &gt; r<sub> table</sub></em><em></em><em>= 0,1</em><em>08</em><em>) </em><em> with contribution of 92.4%.</em><strong><em></em></strong></p><p><strong><em>Abstrak </em></strong></p><p>Penelitian ini bertujuan untuk membuktikan ada tidaknya: (1) pengaruh positif dan signifikan antara keluarga harmonis dengan hasil belajar IPA; (2) pengaruh positif dan signifikan antara motivasi belajar tinggi dengan hasil belajar IPA; (3) pengaruh positif dan signifikan antara keluarga harmonis dan motivasi belajar tinggi dengan hasil belajar IPA kelas IV SDN se-Kecamatan Kebumen tahun ajaran 2020/2021. Penelitian ini merupakan penelitian kuantitatif dengan korelasi menggunakan analisis regresi berganda. Pengambilan sampel dilakukan dengan teknik <em>random sampling</em>. Hasil penelitian menunjukkan<em>: </em>(1) terdapat pengaruh positif dan signifikan antara keluarga harmonis dengan hasil belajar IPA (t<sub>hitung </sub>= 25,479 &gt; t<sub>tabel </sub>= 1,967, r<sub>hitung</sub> = 0,948 &gt; r<sub>tabel</sub> = 0,108) dengan sumbangan sebesar 66,5%; (2) terdapat pengaruh positif dan signifikan antara motivasi belajar tinggi dengan hasil belajar IPA (t<sub>hitung </sub>= 10,649 &gt; t<sub>tabel </sub>= 1,967, r<sub>hitung</sub>  = 0,879 &gt; r<sub>tabel</sub>= 0,108) dengan sumbangan sebesar 25,9%; (3) terdapat pengaruh positif dan signifikan antara keluarga harmonis dan motivasi belajar tinggi secara simultan dengan hasil belajar IPA (F<sub>hitung = </sub>1986,354 &gt; F<sub>tabel</sub> = 3,023, r<sub>hitung </sub>= 0,961 &gt; r<sub>tabel</sub>= 0,108) dengan sumbangan sebesar 92,4%. Hasil sumbangan yang besar menurut peneliti karena merupakan penelitian parsial yang terfokus pada tiga variabel. Berdasarkan analisis dan hasil penelitian dapat disimpulkan bahwa terdapat pengaruh positif antara keluarga harmonis dan motivasi belajar tinggi terhadap hasil belajar IPA kelas IV SDN se-Kecamatan Kebumen tahun ajaran 2020/2021 secara bersama-sama maupun terpisah.</p>


2020 ◽  
Vol 10 (4) ◽  
pp. 314-322
Author(s):  
Saurma Sihombing ◽  
◽  
Regina Sipayung ◽  
Darinda Sofia Tanjung ◽  
◽  
...  

This study aims to determine the effect of parental attention on student learning outcomes in mathematics class IV at SD Negeri 097350 Parbutaran Simalungun in the learning year 2020/2021. In the research, researchers used quantitative methods. The population of this study were all fourth grade students of SD Negeri 097350 Parbutaran Simalungun, totaling 32 people. The research sample of 32 people was determined using the Non Probability Sampling technique, namely total sampling so that all members of the population as the research sample used the t-test on SPSS ver 22.0. The results of this study indicate that the results of correlation testing can be seen in the correlation coefficient value of 0.732 which means rcount (0.732) ≥ rtable (0.349), then Ha is accepted. So there is a strong influence between parental attention on student learning outcomes in grade IV SD Negeri 097350 Parbutaran Simalungun. It can also be seen from the results of the t-test hypothesis testing where tcount ≥ ttable, namely 5.891 ≥ 1.697, so it states that the hypothesis Ha is accepted. This shows the effect of parental attention on student learning outcomes in grade IV SD Negeri 097350 Parbutaran Simalungun for the 2020/2021 academic year. Keywords: Influence, Parental Attention, Learning Outcomes


2016 ◽  
Vol 1 (2) ◽  
pp. 89 ◽  
Author(s):  
Ridho Dedy Arief Budiman

<span lang="EN-AU">This research aims to reveal the development of Augmented Reality-based learning media to increase motivation to learn computer assembly materials. This research is an research and development type. The population was ninth students of SMP Harapan Ananda Kubu Raya totaling 112 students. The sample was 68 students with proportional random sampling technique. Data Collection using a questionnaire. To test the hypothesis, one-tailed t-test was used. Data analysis was performed descriptively. The results showed that one-tailed t-test data is posttest questionnaire motivation experimental class and control sig 0.000 &lt;α 0.05, so it can be concluded that the motivation to learn the experimental group was higher than the control group.</span>


Author(s):  
Diana Vivanti Sigit ◽  
Erna Heryanti ◽  
Dyah Ayu Widya Pangestika ◽  
Ilmi Zajuli Ichsan

<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><p><strong>Abstract:</strong> The ability to think creatively and problem solving is the ability that students must have in 21st century. The purpose of this research was to determine the relationship between creative thinking skills and students' problem solving abilities in environmental change material. The research method used is descriptive correlational method. The research was conducted at High School 4 Bekasi in semester of the 2018/2019 academic year. The sample was taken through simple random sampling technique as many as 138 students. The results showed a correlation coefficient between the ability to think creatively with students' problem solving abilities of 0.825. The conclusion of this study is that there is a positive relationship between the ability to think creatively with students' problem solving skills.</p><p class="Abstract"><strong>Abstrak:</strong><em> </em>Kemampuan berpikir kreatif dan pemecahan masalah adalah kemampuan yang harus dimiliki siswa untuk menghadapi tantangan abad ke-21. Tujuan penelitian ini untuk mengetahui hubungan antara kemampuan berpikir kreatif dan kemampuan pemecahan masalah siswa pada materi perubahan lingkungan. Metode penelitian yang digunakan adalah metode deskriptif korelasional. Penelitian dilaksanakan di SMA Negeri 4 Bekasi pada semester ganjil tahun ajaran 2018/2019. Sampel diambil melalui teknik simple random sampling sebanyak 138 siswa. Hasil penelitian menunjukkan koefisien korelasi antara kemampuan berpikir kreatif dengan kemampuan pemecahan masalah siswa sebesar 0,825. Kemampuan berpikir kreatif memberikan kontribusi sebesar 68% terhadap kemampuan pemecahan masalah siswa. Kesimpulan dari penelitian ini adalah terdapat hubungan positif antara kemampuan berpikir kreatif dengan kemampuan pemecahan masalah siswa.</p></td></tr></tbody></table></div>


2021 ◽  
Vol 7 (1) ◽  
pp. 117
Author(s):  
Hendrik Pratama ◽  
Tri Wahyuni Maduretno ◽  
Andista Candra Yusro

The purpose of this study was to find out the effectiveness of ice breaking as an effort to increase the students’ learning motivation. This research was conducted in the Science Education Study Program of STKIP PGRI Nganjuk, East Java, Indonesia. The sample in this study was 25 students in the third semester who took the mechanics course.The sample used in this study was taken using purposive sampling technique. This type of comparative research is used in this study. Data collection techniques used, questionnaires, observation sheets, and documentation. This type of research is comparative which is used to examine differences in student learning motivation before and after being treated. The results of the study were based on the Paired T Test shows value probability/ p Paired T test value of 0.000. This means that there are differences in student learning motivation after being given the ice breaking learning model. This ice breaking was implemented as an effort to reduce saturation and boredom of the students during the learning process. The new thing that is obtained is that the application of games can increase learning motivation


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