scholarly journals Pengembangan Media Puzzle untuk Meningkatkan Hasil Belajar Siswa Kelas 1 SDN 38 Mataram

Author(s):  
Lisa Indriyanti ◽  
Arsyad Abd. Gani ◽  
Sintayana Muhardini

Pengembangan media pembelajaran merupakan suatu sarana yang mempunyai fungsi untuk membantu memahamkan siswa dalam pembelajaran, khususnya pada siswa kelas I SD. Penelitian ini bertunjuan (1) untuk mengetahui desain media pembelajaran puzzle dalam meningkatkan hasil belajar siswa kelas 1 SDN 38 Mataram pada Tema 7 Sub tema 1 materi  benda hidup dan benda tak hidup disekitar kita (2) Untuk mengetahui kevalidan media puzzle dalam meningkatkan hasil belajar siswa kelas 1 SDN 38 Mataram pada Tema 7 sub tema 1 materi benda hidup dan benda tak hidup disekitar kita. (3) Untuk mengetahui perbedaan tingkat hasil belajar siswa pada materi benda hidup dan benda tak hidup sebelum menggunakan media puzzle dan setelah menggunakan media puzzle. Metode  penelitian yang digunakan peneliti adalah model ADDIE (anlisis, desain, development, implementation, & evaluation). Pengembangan media pembelajaran ini telah menghasilkan produk media pembelajaran yang telah dinyatakan valid oleh ahli desain media, ahli materi dan praktisi pembelajaran. Hasil test pada uji coba terbatas mendapatkan rata-rata nilai pre-test  65,83 dan rata-rata nilai post test sebesar 87,58. Hasil tes pada uji lapangan mendapatkan rata-rata nilai pre-tes sebesar 64,58 dan post-test sebesar 87,58. Hasil selisih pre-test dan post-test berdasarkan perhitumg rumus gain standar diperoleh nilai sebesar 0,63 baik yang didapat pada uji coba terbatas  maupun pada uji coba lapangan  sehingga peningkatan hasl belajar siswa berada pada posisi sedang (berdasarkan tabel gain standar).The development of instructional media is a means that has a function to help students understand learning, especially in grade I SD students. This research aims (1) to determine the design of puzzle learning media in improving student learning outcomes in grade 1 SDN 38 Mataram on Theme 7 Sub theme 1 material on living objects and non-living objects around us (2) To determine the validity of puzzle media in improving student learning outcomes. grade 1 SDN 38 Mataram on Theme 7 sub theme 1 material on living things and non-living things around us. (3) This is to determine the difference in the level of student learning outcomes on living and inanimate objects before using puzzle media and after using puzzle media. The research method used by researchers is the ADDIE model (analysis, design, development, implementation, & evaluation). The development of learning media has produced learning media products that have been declared valid by media design experts, material experts and learning practitioners. The test results in the limited trial obtained an average pre-test score of 65.83 and an average post-test score of 87.58. The test results on the field test get an average pre-test score of 64.58 and post-test of 87.58. The result of the difference between pre-test and post-test based on the standard gain formula, the value of 0.63 was obtained both in limited trials and in field trials so that the increase in student learning outcomes was in a moderate position (based on the standard gain table). 

2019 ◽  
Vol 1 (2) ◽  
pp. 107
Author(s):  
Frindly Makarawung ◽  
I Dewe Ketut Anom ◽  
John Lombok

This research aims to determine the effect of mind mapping learning methods on the basic laws of chemistry toward learning outcomes of students of class X MIPA in SMA Negeri 2 Langowan. The sample used in this study were all students of class X MIPA of SMA Negeri 2 Langowan. This research uses an experimental method, with the research method used is Quasi Experiment  with Nonequivalent Control Group Design design. The research data were obtained from post-test results. Obtained the average value of student learning outcomes Experiment class is 85. The results showed the value of tcount = 15.7> ttable = 2.21, so H0 was rejected and H1 was accepted. Based on the results of the research it can be concluded that there is an influence on student learning outcomes on the basic laws of chemistry using mind mapping learning methods.


Author(s):  
Christin Tulaseket ◽  
F Leiwakabessy ◽  
Dominggus Rumahlatu

Background: This study aims to determine the effect of the application of the learning model of the horay course review to improve student learning outcomes of teaching material on the classification system of living things in class X of SMA Negeri 14 Ambon. Method: Samples from this study were students of class X1 with 23 students. This type of research is descriptive research to see student learning outcomes which consists of 3 factors, namely physical, cognitive and psychomotor. The instruments used in this study were test instruments in the form of initial tests and final tests. Results: The results of this study show that there is a significant effect by using the learning review horay learning model on improving student learning outcomes during the implementation of the learning model of the course review horay. Conclusion: Based on the results of the study it can be concluded that the use of the Course Review Horay learning model can improve the learning outcomes of class X1 students at SMA Negeri 14 Ambon. This can be seen from the results of the final test which is very satisfying from the results of the initial test. Presentation of student grades during the initial test is 13% and the final test score reaches 100%.


2021 ◽  
Vol 7 (1) ◽  
pp. 39-60
Author(s):  
Idzi' Layyinati

Education is a necessity for everyone. Educational activities are activities that are very important in human life and cannot be separated from their lives. With education, human needs regarding change and development can be fulfilled. The mean score of the pre-test results was 71.73, while the mean value of the post-test results was 79.61. From these data it can be seen that the pre-test result value is lower than the post-test score, so it can be interpreted that there are differences in student learning outcomes before and after using image media in the learning process. the completeness of the pre-test result value is 46.15%, while the post-test result value is 80.76%. From this data, it can be seen that using image media can affect student learning outcomes. Then from the hypothesis testing using the Product Moment Correlation test and the Paired Sample T-test with the help of SPSS 20 software in the sig (2-tailed) section, it isknown that 0.000 <0.05 The condition is if r count is smaller than r table, then H0 is accepted. and Ha is rejected and vice versa if r count is greater than r table (r count> r table) then H0 is rejected and Ha is accepted. In fact, r count (0.977) is greater than r table (0.404). Thus H0 is rejected and Ha is accepted. As the basis for decision making in the Product Moment Correlation test and decision guidelines based on the probability value, it can be concluded that H0 is rejected and Ha is accepted. This means that image media can affect the improvement of learning outcomes in Arabic language material for class VII at MTs. Muhammadiyah 12Palirangan


2018 ◽  
Author(s):  
Dahniar Harahap

Rekognisi: Jurnal Pendidikan dan Kependidikan Volume 1, No.1, Tahun 2016 PGSD Universitas Nahdlatul Ulama Sumatera Utara The purpose of this study are: (a) to know how to use the media image in improving student learning outcomes in social studies learning the material diversity of tribes and cultures in Indonesia (b) to determine student learning outcomes in social studies material diversity of tribes and cultures Indonesia using media images. Media used in this study is the media image, ie an image of the diversity of tribes and cultures in Indonesia, such as image custom homes, traditional clothing, traditional weapons and traditional dances from all regions in Indonesia. The test is performed three times the initial test (pretest), test results of studying the first cycle and the second cycle. Based on data analysis, which showed that: (1) difficulties faced by students in social studies learning are: students who have not been able to explain the contents of the image due to lack of confidence developed in the classroom and explain the contents of the image to a friend, (2) how to use media images in learning social studies in the first cycle that, the teacher explains the material diversity of tribes and cultures in Indonesia by using an image, then the teacher asked students to comment on the pictures, and the second cycle the teacher asks the students to form groups and work the assignment of teachers in groups and provide individual training. (3) At the beginning of the test (pre-test) the ability of the student in completing the material diversity of tribes and cultures in Indonesia is low. I learned on the test results of 37 students who take the test, there are 18 students or 48.64% were thoroughly studied and are not thoroughly studied as many as 19 students or 51.36%. In the second cycle of learning outcomes, from 37 students who take the test are 35 students or 94.60% were thoroughly studied, and there are 2 students or 5.40% were not thoroughly studied. It can be concluded that the use of media images can improve student learning outcomes.


2018 ◽  
Vol 12 (2) ◽  
pp. 1
Author(s):  
Abdul Kadir

This study aims to produce the valid SETS-based science teaching materials for the practical and effective use in improving student learning outcomes on environmental pollution materials. This research is Research and Development with pretest-posstest one group design implemented at VII class’ students of MTsN 1 Kendari in the second semester of academic year 2015/2016. The instruments of the study are valid and reliable observations, questionnaires and cognitive tests to obtain the required data. Meanwhile, the data analysis technique is using descriptive and inferential analysis after meeting the normality and homogeneity requirements test. The results indicate; 1) the results of the validity of the SETS-based science test materials by the material and media experts which are valid and highly feasible materials to use, 2) the product practicality test results in small and large group samples which include all aspects considered to be generally implemented as a whole, and 3) the product effectiveness test results obtained through the average test of student learning outcomes before and after treatment which is significantly different, meaning that students' learning outcomes after treatment is increase. While the response of students and teachers on teaching materials used both in small and large group samples are both very good and suitable to use as a learning material on environmental contamination material in MTsN 1 Kendari.


2018 ◽  
Vol 6 (1) ◽  
pp. 41
Author(s):  
Desi Fauziah ◽  
Kurjono Kurjono ◽  
Badria Muntasofi

Abstract. The problem examined in this study is the still low student learning outcomes in accounting subjects. The purpose of this study was to differentiate student learning outcomes in the class applying the Team Games Tournament learning model with classes that did not apply the Team Games Tournament learning model. The research method used is the quasi-experimental method with the Post Test Control Group Design Pre Test design. The population in this researcher is all students of class XI IPS SMAN 1 Kawali 2016/2016 academic year which consists of 5 classes with a total of 154 students. While the sample used was students of class XI IPS 4 as an experimental class and students of class XI IPS 5 as a control class with a purposive sampling technique. The data collection tool for student learning outcomes is obtained by giving tests in the form of description questions. The data analysis technique uses the normality test, homogeneity test and for hypothesis testing using the t test. Hypothesis test results obtained that the value of t_count> t_table is t_count = 2.3484> t_table = 2.002 then Ho is rejected and H1 is accepted. This means that there are differences in learning outcomes between students using the Team Games Tournament learning model, and students who do not use the Team Games Tournament learning model. The average post test results of students in the experimental class were 87.12 while the average post-test results of students in the control class was 80.7. This is the basis for researchers to argue that the application of the Team Games Tournament learning model influences student learning outcomes Keywords. learning outcomes; cooperative learning model; team games tournament type Abstrak.Masalah yang dikaji dalam penelitian ini adalah masih rendahnya hasil belajar siswa pada mata pelajaran akuntansi. Tujuan penelitian ini adalah untuk  perbedaan  hasil belajar siswa pada kelas yang menerapkan model pembelajaran Team Games Tournament dengan kelas yang tidak menerapkan model pembelajaran Team Games Tournament. Metode penelitian yang digunakan adalah metode kuasi eksperimen dengan bentuk desain  Pre Test Post Test Control Group Design. Populasi dalam peneliti ini adalah seluruh siswa kelas XI IPS SMAN 1 Kawali tahun ajaran 2016/2017 yang terdiri dari 5 kelas dengan jumlah 154 siswa. Sedangkan sampel  yang digunakan adalah siswa kelas XI IPS 4 sebagai kelas eksperimen dan siswa kelas XI IPS 5 sebagai kelas kontrol dengan teknik pengambilan sampel purposive sample. Alat pengumpulan data untuk hasil belajar siswa diperoleh dengan memberikan tes dalam bentuk soal uraian. Teknik analisis data menggunakan uji normalitas, uji homogenitas dan untuk pengujian hipotesis menggunakan uji t.  Hasil uji hipotesis diperoleh bahwa nilai  > yaitu  = 2,3484 >  2,002 maka Ho ditolak dan H1 diterima. Artinya, bahwa terdapat perbedaan hasil belajar antara siswa yang mengguanakan model pembelajaran Team Games Tournament ,dengan siswa yang tidak menggunakan model pembelajaran Team Games Tournament. Rata-rata hasil post test siswa pada kelas eksperimen adalah 87,12 sedangkan rata-rata hasil post test siswa pada kelas kontrol adalah 80,7. Hal tersebut menjadi dasar bagi peneliti untuk berpendapat bahwa penerapan model pembelajaran Team Games Tournament berpengaruh terhadap hasil belajar siswa Kata Kunci. hasil belajar; model pembelajaran kooperatif; tipe team games tournament


EduKimia ◽  
2021 ◽  
Vol 3 (1) ◽  
pp. 014-019
Author(s):  
Hardeli Hardeli ◽  
Annisa Citra

Electrolyte and nonelectrolyte solution module oriented to chemistry triangle have been experimented using a randomized pretest-posttest control group design. This study goals to reveal the level of effectiveness of electrolyte and nonelectrolyte solution module oriented to chemistry triangle on learning outcomes of class X MIA at SMAN 15 Padang. Research instruments is multiple choice tests that have been valid, reliable, differentiating power, and indexing difficulties that could measure student learning outcomes. The level of effectiveness of electrolyte and nonelectrolyte solution module oriented to chemistry triangle is known through the N-gain test. N-gain test results with a value of g=0.46 states that electrolyte and nonelectrolyte solution module oriented to chemistry triangle is effective in improving student learning outcomes on medium criteria.


2020 ◽  
Vol 5 (3) ◽  
pp. 25-30
Author(s):  
Siti Laylatul Izzah

The Effectiveness of Group Investigation Learning Models on Student Learning Outcomes in Subjects of Fiqh. The purpose of this research is to find out whether the group investigation learning model class XI MIPA is more effective than the conventional learning model class XI IIS 1 on the learning outcomes of students of class XI Aliah Al-Ihsan Kalikejambon on Fiqh subjects. The research is in the form of experiments with the type of experiment conducted is quasi-experimental research (Quasy Experiment Research). Based on the results of statistical calculations from the average post-test results of the control class 68.35 and the average post-test results of the experimental class 72.75 obtained calculations using the SPSS program with a significance of significance (Sig 2-tailed) is 0.034, a significance value of 0.034 <0.05. Then Ho is rejected and Ha is accepted. Thus it can be concluded that there is a significant difference between the results of the post-test of the control class and the experimental class. Thus, it can be said that the teaching and learning process carried out with the group investigation learning model in class XI MIPA is more effective than conventional learning models in class XI IIS 1 on student learning outcomes in the subject of Fiqh.   Keywords: Fiqh lessons, Group Investigation, Learning Outcomes   Abstrak Efektivitas Model Pembelajaran Group Investigation Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Fiqih. Tujuan dilakukannya penelitian ini adalah untuk mengetahui apakah model pembelajaran group investigation kelas XI MIPA lebih efektif dibandingkan dengan model pembelajaran konvensional kelas XI IIS 1 terhadap hasil belajar siswa kelas XI Madrasah Aliah Al – Ihsan Kalikejambon pada mata pelajaran Fiqih. Adapun penelitian ini berbentuk eksperimen dengan jenis eksperimen yang dilakukan adalah penelitian eksperimen semu (Quasy Experiment Reasearch). Berdasarkan hasil perhitungan statistik dari rata-rata hasil post-test kelas kontrol 68,35 dan rata-rata hasil post-test kelas eksperimen 72,75 diperoleh perhitungan menggunakan program SPSS dengan signifikansi signifikansi (Sig 2-tailed) adalah 0,034, nilai signifikansi 0,034 < 0,05. Maka Ho ditolak dan Ha diterima. Dengan demikian dapat disimpulkan bahwa terdapat perbedaan yang signifikan antara hasil post-test kelas kontrol dan kelas eksperimen. Dengan demikian, dapat dikatakan bahwa proses belajar mengajar yang dilakukan dengan model pembelajaran group investigation di kelas XI MIPA lebih efektif daripada model pembelajaran konvensional di kelas XI IIS 1 terhadap hasil belajar siswa pada mata pelajaran Fiqih.   Kata kunci: Pelajaran Fiqih, Group Investigation, Hasil Belajar


Author(s):  
Vera Septi Andrini

This study aims to determine the effectiveness of the Team Quiz learning model on student learning outcomes. In this study, the research design used a quantitative approach. The population of this study was all eighth grade students of SMP Negeri 3 Nganjuk in the 2019/2020 academic year. The subjects used were mathematics with the Pythagorean Theorem material for class VIII students at SMPN 3 Nganjuk in the 2019/2020 academic year. While the samples used were students in class VIII-E and VIII-H. Data collection techniques using tests, observations, and documentation. The results showed that the experimental class using the Team Quiz model obtained better results than the control class using the conventional method. From the data analysis of the post-test results of the experimental class, the average value = 76.23 of 35 students. While the data of the post-test results for the control class obtained an average value of 58.97 from 35 students. The achievement of student learning outcomes using conventional learning methods is Good Enough. Team Quiz is a learning model that emphasizes teamwork in groups. So that it can make students more motivated and active in learning.


2019 ◽  
Vol 7 (3) ◽  
pp. 106-112
Author(s):  
SRI LESTARI ◽  
TIURLINA SIREGAR ◽  
JONNER NAINGGOLAN

Papua's local wisdom module is really needed to improve learning outcomes with contextual and tangible control where so far there has been lack of teaching materials based on local wisdom. This research is a research and development (Research & Development) that aims to find out how to develop integrated science modules based on local Papuan wisdom materials on the interaction of living things with the environment in class VII students of Nurul Huda Yapis Jayapura in knowing improvement in learning outcomes after using the module. The development model used is the ADDIE model (Analyze, Design, Development, Implementation, Evaluation) with an experimental design using a pre test post test one group design, which uses one research class with a sample of 37 students. The results showed. (1) The results of the feasibility test for the prepared learning modules, based on material validation, obtained an average of 90.6%, media validation with an average of 92%, educator responses 96.25% and mean responses of students by 90.7%. In general the average for the module feasibility test is 92.10% which means the module is very suitable for use in learning. (2) There is an increase in students' learning outcomes after using a module based on local Papuan wisdom, based on the n-Gain results in RPP 1 is 0.57, RPP 2 is 0.71 and RPP 3 is 0.75. The n-Gain average for the three RPPs is 0.68 with a moderate category which means the use of science modules based on local Papuan wisdom is quite effective in improving student learning outcomes.


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