scholarly journals Matematika dengan Menerapkan Metode Pemberian Balikan Pada Siswa Kelas VI SD

2018 ◽  
Vol 2 (1) ◽  
pp. 51
Author(s):  
Suratman Suratman

Abstrak Tujuan penelitian ini adalah untuk mengungkap keffektifan pembelajaran dengan pemberian balikan terhadap hasil belajar Matematika tehadap siswa  kelas IV SDN 2 Penjangka tahun 2013/2014 menggunakan penelitian tindakan (action research) tiga siklus. Metode Pengumpulan Data tes formatif, observasi kegiatan belajar mengajar, dan dokumentasi. Didapatkan bahwa prestasi belajar siswa mengalami peningkatan dari siklus I sampai siklus III yaitu, siklus I (69,44%), siklus II (80,56%), siklus III (88,89%). Disimpulkan bahwa pembelajaran dengan pemberian balikan efektif meningkatkan prestasi belajar Siswa SDN 2 Penjangka tahun 2013/2014, sehingga model pembelajaran ini dapat digunakan sebagai salah satu alternatif pembelajaran matematika.Abstract:  The purpose of this study is to reveal the effectiveness of learning by giving feedback to learning outcomes Mathematics to fourth grade students SDN 2 Penjangka year 2013/2014 using action research (action research) three cycles. Methods Data Collection formative tests, observation of teaching and learning activities, and documentation. It was found that students' learning achievement improved from cycle I to cycle III that is, cycle I (69,44%), cycle II (80,56%), cycle III (88,89%). It was concluded that learning with effective reversal improves student achievement of SDN 2 Penjangka year 2013/2014, so this learning model can be used as an alternative to mathematics learning.

2020 ◽  
Vol 2 (2) ◽  
pp. 17-23
Author(s):  
Osman ◽  
Rodiah

This research aims to increase the learning outcomes of students and the activity of students and teacher by applying Discovery Learning Model. The classroom action research conducted using two cycles. Each cycle consists of 2 meetings.        This study also equipped with teacher activities and student activities, which are assessed using observation sheets while teaching and learning activities take place in class. Activities of students and teacher assessed by the observer. The results obtained, in test I, in the first cycle, 72% of students have achieved completeness, and fall into enough category. While in test 2, in the second cycle, 92% of students have achieved completeness, and fall into the very good predicate. The average learning activieties of students from the first cycle is 74% with enough category and the second cycle with an average of 96% is in the very good category. The average activities of teacher from the first cycle was 77,6% with a good category and the second cycle with an average of 97,5% is in the very good category. Based on the results of the research, it could be concluded that the implementation of the Discovery Learning Model can improve the activity and learning result of students of class VII A MTs Negeri 2 Bengkalis.


Edukasi ◽  
2020 ◽  
Vol 14 (2) ◽  
pp. 159-165
Author(s):  
Suci Paramisuari ◽  
Novita Sariani

Penggunaan metode, pendekatan belajar mengajar dan orientasi belajar menyebabkan aktivitas belajar setiap siswa berbeda-beda. Ketidaksamaan aktivitas belajar siswa melahirkan kadar aktivitas belajar yang bergerak dari aktivitas belajar yang rendah sampai aktivitas belajar yang tinggi. Upaya untuk mengatasi masalah tersebut, guru perlu menciptakan suasana pembelajaran yang lebih bervariasi. Jika guru biasa menggunakan metode ceramah, maka selanjutnya guru dapat menggunakan metode inquiry. Metode inquiry dapat meningkatkan aktivitas belajar siswa lebih baik lagi. Guru dapat menerapkan metode pembelajaran yang dapat membuat siswa antusias dalam belajar dan juga membuat pembelajaran tidak membosankan. Metode yang digunakan penelitian ini adalah action research (penelitian tindakan). Rancangan dalam penelitian tindakan ini terbagi atas empat tahapan, yaitu perencanaan, pelaksanaa, pengamatan, dan refleksi. Subjek dalam penelitian tindakan kelas ini adalah siswa kelas XI IIS 2 29 siswa dan seorang guru geografi. Penelitian memerlukan teknik pengumpul data adalah observasi langsung, komunikasi langsung dan dokumenter. Alat pengumpul datanya adalah lembar observasi, wanwancara dan dokumenter. Indikator keberhasilan aktivitas belajar siswa minimal 70% siswa aktif dalam belajar. Hasil aktivitas belajar mengalami peningkatan sebesar 15% dari siklus I ke siklus II yakni pada siklus I aktivitas siswa muncul 62% dan aktivitas tidak muncul  sebesar 38% pada siklus II terdapat peningkatan aktivitas belajar siswa muncul sebesar 78% dan aktivitas tidak muncul sebesar 22%The use of methods, teaching and learning approaches and learning orientation causes the learning activities of each student to be different. The inequality of student learning activities gives rise to levels of learning activities that move from low learning activities to high learning activities. In order to overcome this problem, teachers need to create a more varied learning atmosphere. If the regular teacher uses the lecture method, then the teacher can then use the inquiry method. The inquiry method can improve student learning activities even better. Teachers can apply learning methods that can make students enthusiastic about learning and also make learning less boring. The method used in this research is action research (action research). The design in this action research is divided into four stages, namely planning, implementing, observing, and reflecting. The subjects in this classroom action research were 29 students of class XI IIS 2 and a geography teacher. Research requires data collection techniques are direct observation, direct communication and documentary. The data collection tools are observation sheets, interviews and documentaries. Indicators of the success of student learning activities at least 70% of students are active in learning. The results of learning activities increased by 15% from cycle I to cycle II, namely in cycle I student activity appeared 62% and activity did not appear by 38% in cycle II there was an increase in student learning activities appeared by 78% and activity did not appear for 22%.


2019 ◽  
Vol 2 (1) ◽  
pp. 69-77
Author(s):  
PINDO HUTAURUK

The purpose of this study was to improve the mathematics learning outcomes of class V students of SD Negeri 023905 Kebun Lada by applying the inquiry method. This research is Classroom Action Research (CAR) which consists of 2 cycles and each cycle consists of: 1) planning, 2) implementation, 3) observation, and 4) reflection. Data collection techniques are carried out by observing activities and learning outcomes tests. The results showed an increase in learning outcomes of Class V students of SD Negeri 023905 Kebun Lada. It can be seen from the results of the implementation of teacher activity learning that it increased from 70% with a fairly good category in the first cycle to 85% with a good category in the second cycle, while from the observation the implementation of student learning activities increased from 65% to the poor category in the first cycle 85% in the good category in cycle II. Furthermore, classical learning completeness of students has increased from 63.64% in the first cycle to 90.91% in the second cycle.


2015 ◽  
Vol 4 (1) ◽  
pp. 21
Author(s):  
Zerri Rahman Hakim

The objectives of this research were to determine: 1) Students’ learning activities in social studies after using Question Student Have (QSH) in Cooperative Learning Model, 2) Students’ learning outcomes in social studies after using Question Student Have (QSH) in Cooperative Learning Model. The method used in this research is Classroom Action Research (CAR) with Stephen Kemmis and Mc. Taggart Model which consists of four stages, namely planning, implementation, observation and reflection. This study was conducted by the researcher in two cycles. Instruments used in this research are observational sheet, interview, and test in the last cycle. From the analysis of the data, the researcher found that there is an improvement in students’ learning outcomes. On the basic value, there was only 43,33% students who achieve the learning mastery. In the first cycle, the students who achieve the learning mastery were increased, it was about 30% from the basic value, it reached 73,33%. On the second cycle, the student who achieve the learning mastery were increased about 26,70% from the first cycle, become 100%. The same thing also happened to the students' learning activities. In the first cycle, students’ learning activities is 71,42% and on the second cycle, students’ learning activities were incrased about 21,43% from the first cycle, become 92,85%. Based on the analysis of data of this study it can be concluded that the use of Question Student Have (QSH) in Cooperative Learning Model can improve students’ learning outcomes and learning activities fourth grade students of SDN Saga V in social studies.Keywords: social studies learning outcomes, cooperative learning QSH type.


Al Adzka ◽  
2018 ◽  
Vol 8 (1) ◽  
pp. 1
Author(s):  
Susilowati Susilowati

The purpose of this research is to describe the application of Cooperative Time Token Arends learning model to increase learning outcomes of fourth grade students of SDN Tunjungtirto 02, Singosari. This research uses Classroom Action Research (PTK) with 2 (two) cycles. The subjects of this study were 16 students of grade IV SDN Tunjungtirto 02 Singosari. Data collection techniques in this study are observation, interviews, documentation, and tests. The technique to analyze the data used in this research is descriptive qualitative analysis technique. The results show that learning by applying the Time Token Arends Cooperative model on the subject of globalization can increase learning outcomes. Student learning outcomes also experienced an average increase from cycle I (72.12) to cycle II (76.9). Classical mastery increased by 12.5% from cycle I to cycle II.


2020 ◽  
Vol 3 (1) ◽  
pp. 8
Author(s):  
Usmadi Usmadi ◽  
Hayatul Hasanah ◽  
Ergusni Ergusni

This study is motivated by the issues found in observations at school, where the daily teaching activities carried out by teachers show that; teaching and learning activities are classical, the teacher only stands or sits in front of the class, the direct relationship between the teacher and students is rare, and students tend to behave passively, such as coming, listening, reading and writing. To overcome this issues, the researchers conducted a research by applying a three-step type of cooperative learning model interview in learning mathematics in the class. The purpose of this study is to reveal the activities and learning outcomes of students after applying the three-step interview type cooperative learning model. From the results of the study it was found that the learning activities of students during the application of the three step interview cooperative learning model increased at each meeting. Thus it can be concluded that the mathematics learning outcomes of students with learning by applying a three-step interview type cooperative learning model is better than those who do not apply the techniques.


2018 ◽  
Vol 2 (2) ◽  
pp. 186
Author(s):  
Shafira Dwintha Aulia ◽  
Wahyudi Wahyudi ◽  
Indri Purwanti

This research aims to improve the thematic learning outcomes of grade 1 students of SDN Salatiga 05 by implementing the Make a Match model based on scientific. Type of this research is class action research with Stringer model includes look, think and act. Data collection instruments used formative tests, observation, and field notes. Analysis techniques using comparative descriptive. The subjects of research were students of grade 1 SDN Salatiga 05. The results of the study found an increase in the percentage of the students learning activities in the first cycle of 79,35% and the second cycle increased to 84,71%. Students activities increased have an impact on thematic learning outcomes completeness shown in the first cycle of 71%, and increased to 86% in the second cycle. Based on these results, the Make a Match model based on scientific can improve students thematic learning outcomes.


Author(s):  
Yusuf Udayana

<p><em>Class action research was motivated by the discovery of cases of third grade students at SD Negeri Pabelan 2, it was identified that in learning mathematics, multiplication arithmetic operations were still low. This fact is shown through the value of the Minimum Completeness Criteria (KKM) for Mathematics, which is 75, only 36% of students achieve the KKM score. The purpose of the research is to improve the achievement of mathematics learning outcomes with the number card game</em><em> method. This study used a classroom action research design consisting of two cycles. Data collection techniques in this study through written tests and observations. From the results of the study showed that the mastery of learning increased in the first cycle by 68% and in the second cycle by 72%. From these results it can be concluded that by applying the number card game method, multiplication and division counting operations material can improve mathematics learning outcomes and provide a fun learning atmosphere and can motivate students to be active in learning.</em></p>


2018 ◽  
Vol 3 (2) ◽  
pp. 24-30
Author(s):  
Repitae Repitae ◽  
Rita Rahmaniati

This study aims to: (1) describe the learning activities of students in Mathematics learning using problem-based learning models with real media; (2) improving learning outcomes of Mathematics using problem-based learning with the actual press on fourth-grade students of SDN-3 Telangkah. The method and type of research used in this study are Classroom Action Research (CAR). The subjects in this study were 32 students of grade IVA SDN-3 SDN. The data collection techniques in this study were observations and tests. While the data analysis techniques used qualitative analysis and quantitative analysis. The results of the study showed that: (1) Learning activities of students during Mathematics learning used a problem-based learning model with real media to be good. This is by observation data, namely, in the first cycle obtained an average score of 3.4 with suitable criteria. (2) There is an increase in student learning outcomes in learning activities using problem-based learning models with real media on Mathematics which shows pre-action with an average of 58 with a percentage of 47%. And there is an increase in the first cycle with an average of 92 with a rate of 100% with the classification reached.


2013 ◽  
Vol 2 (1) ◽  
Author(s):  
SRI HARYATI

Classroom Action Research (CAR) is done in the teaching and learning activities for elementary school students 02 Caringin, sub Caringin Bogor Regency to the targets or subjects were 35 students consisted of 16 male students and 19 female students. The fact that investigators found in the teaching and learning activities, most learners do not actively participate in the activities and looks of confusion in starting to make the task given by the teacher so that the impact on the acquisition of learning outcomes, of 35 learners only 8 people or only 22.86% who achieve mastery learning, while 27 percent of students with 77.14% not reached mastery learning or achieving minimum completeness criteria, while the KKM set is 70. To improve the ability, activity, and learning outcomes of students, researchers strive to implement the improvement of learning by using a model of learning by using learning models Throwing Snowball. In the model of snowball throwing (snowballs being thrown), in addition to using instructional media, teachers also apply various methods in learning activities in order to raise the motivation of learners. Motivation is needed for the effective implementation of activities so that students can be active in it and can achieve the expected learning outcomes. Indicators of success in this research is that if students are able to write a summary of the narrative in the sense of a coherent sentence structure and use the rules of writing according to the rules EYD (Spelling Enhanced). This is evidenced by the ability and activities of students during the learning model and throwing snowball at the end of each cycle the average grade achieved was 70 in other words 70% of all learners achieve minimum completeness criteria limit the number by 70. Classroom Action Research is carried out through two cycles, using pre-cycle as a reference which was held on October 22, 2012 followed by a reflection on the results of pre-cycle only 22.86% of participants achieve mastery, then performed the first act in cycle 1 were held on 5 November 2012 continued with reflections on student learning outcomes Cycle 1 began to increase that is 25 people or 71.43% of the 35 learners achieve mastery and 10 people or 28.47% have not reached mastery criteria, but to maximize the action is done both , reflections on the cycle 2, the results obtained by students has increased significantly by 29 people or 82.86% of the 35 learners achieve mastery and only 6 people or 17.14% of the 35 students who have not reached the limit of completeness and need given more intensive guidance, the average value in cycle 2 is 74, the other student activity from one cycle to the next cycle has increased as well. Thus, the ability to write a summary of the story the Indonesian learning can be enhanced by using learning models snowball throwing and hopefully this model can be applied by educators


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