scholarly journals Pengembangan bahan ajar Pendidikan Agama Islam tema menyebutkan sifat ja’iz bagi Allah SWT., menggunakan model snowball throwing siswa kelas IV di SDN Miji 2 Kota Mojokerto

2017 ◽  
Vol 7 (1) ◽  
pp. 53
Author(s):  
Achmad Padi

The purpose of this research development is: 1) To find out the teaching materials of Islamic Religious Education theme mentions the nature of ja'iz for Allah SWT, using the model of snowball throwing fourth grade students in SDN Miji 2 Mojokerto according to expert 2) To know the teaching materials of Religious Education Islam theme mentions the nature of ja'iz for Allah SWT, using the model of snowball throwing fourth graders in SDN Miji 2 Kota Mojokerto according to teacher 3) To know the teaching materials of Islamic Religious Education theme mentions the nature of ja'iz for Allah SWT, using the model of snowball Throwing can improve the learning of fourth grade students in SDN Miji 2 Kota Mojokerto. Product teaching materials Islamic Religious Education theme mentions the nature of ja'iz for Allah SWT., Using this snowball throwing model has been perfected based on analysis of trial data. Based on the steps that have been implemented can be concluded as follows. 1). Product teaching materials Islamic Religious Education theme mentions the nature of ja'iz for Allah SWT., Using the model of snowball throwing fourth graders in SDN Miji 2 Mojokerto City according to experts scored 3.95 with enough category. 2) The teaching materials of Islamic Religious Education theme mentioned the nature of ja'iz for Allah SWT, using the model of snowball throwing of fourth grade students in SDN Miji 2 Kota Mojokerto according to the teacher obtained score of 3.90 with enough category 3) The teaching material product of Islamic Religious Education The theme mentions the nature of ja'iz for Allah SWT., Using the model of snowball throwing can improve the learning of fourth grade students in SDN Miji 2 Kota Mojokerto with the average choice of students is 3.61, it is categorized Enough with standard 0.30 intersection.

2017 ◽  
Vol 7 (1) ◽  
pp. 53
Author(s):  
Achmad Padi

The purpose of this research development is: 1) To find out the teaching materials of Islamic Religious Education theme mentions the nature of ja'iz for Allah SWT, using the model of snowball throwing fourth grade students in SDN Miji 2 Mojokerto according to expert 2) To know the teaching materials of Religious Education Islam theme mentions the nature of ja'iz for Allah SWT, using the model of snowball throwing fourth graders in SDN Miji 2 Kota Mojokerto according to teacher 3) To know the teaching materials of Islamic Religious Education theme mentions the nature of ja'iz for Allah SWT, using the model of snowball Throwing can improve the learning of fourth grade students in SDN Miji 2 Kota Mojokerto. Product teaching materials Islamic Religious Education theme mentions the nature of ja'iz for Allah SWT., Using this snowball throwing model has been perfected based on analysis of trial data. Based on the steps that have been implemented can be concluded as follows. 1). Product teaching materials Islamic Religious Education theme mentions the nature of ja'iz for Allah SWT., Using the model of snowball throwing fourth graders in SDN Miji 2 Mojokerto City according to experts scored 3.95 with enough category. 2) The teaching materials of Islamic Religious Education theme mentioned the nature of ja'iz for Allah SWT, using the model of snowball throwing of fourth grade students in SDN Miji 2 Kota Mojokerto according to the teacher obtained score of 3.90 with enough category 3) The teaching material product of Islamic Religious Education The theme mentions the nature of ja'iz for Allah SWT., Using the model of snowball throwing can improve the learning of fourth grade students in SDN Miji 2 Kota Mojokerto with the average choice of students is 3.61, it is categorized Enough with standard 0.30 intersection.


2021 ◽  
Vol 5 (1) ◽  
pp. 13
Author(s):  
Vivi Astuti Nurlaily ◽  
Husna Imro’athush Sholihah

One of the 2013 curriculum transformation elements in elementary schools is strengthening the learning process and familiarizing the development of higher-order thinking skills (HOTS) for students.  This needs to be supported by teaching materials to support HOTS-based learning.This research aims to analyze the need for HOTS-based mathematics teaching materials in elementary schools. This research uses a descriptive approach. The subjects of this research were fourth-grade students of public elentary school in Tunjungan Blora area. The data collected in this research uses observation sheets, interviews, and document studies. Observations and interviews were carried out to teachers and fourth-grade students. Otherwise, the document studies were carried out on learning resources used in mathematics learning. The validity test data was conducted by using triangulation techniques. The results showed that:  first, the characteristics of mathematics teaching materials used in elementary schools of Blora Regency have not described the HOTS material. Second, the need for teachers shows that the problems faced by teachers in learning mathematics have limited learning resources. Third, the student's need toward teaching material products is shown by the low interest of students in learning mathematics. Fourth, students have not been invited to think critically in learning mathematics.


2019 ◽  
Vol 3 (3) ◽  
pp. 185
Author(s):  
Susnawati. K ◽  
Marhaeni A.A.I.N ◽  
Ramendra D.P

Study aimed to determine the effect of language games with audio visual aids on students' speaking competence at fourth grade students of Tunas Daud elementary school and to describe the implementation of language games with audio visual aids on students’ speaking competence. The design used in this research was a mixed method design. It was explanatory design since this research was started with quantitative design (experimental design with post test only control design) followed by qualitative design. The samples were 62 students; 31 students of the experimental group and 31 students of the control group of fourth grade Tunas Daud elementary students. The data were collected by using speaking competence test and analyzed by IBM SPSS 22 with independent t-test. The data were also collected through an observation sheet for observing the implementation of the language games with audio visual aids. The results showed there was a significant effect of the language games with audio visual aids on students' speaking competence in which the mean score of the students who were taught by using language games with audio visual aids is better than the students who were taught without language games with audio visual aids. For the implementation of the language games with audio visual aids, it can be seen that the implementation of the language games with audio visual aids were done in a very good way. The games was suitable for the students since it could give good impacts for the students. The students are active and confident to speak.


2020 ◽  
Vol 3 (2) ◽  
pp. 146
Author(s):  
Fajriah Hasanah Tri Komara ◽  
Zetra Hainul Putra ◽  
Neni Hermita

This research is motivated by the low mathematics learning outcomes of fourth grade students of SD Negeri 136 Pekanbaru, with an average score of 68.25 and only 17 of 40 reach the minimum completeness criteria (KKM). This research is a classroom action research (CAR) conducted aimed at improving the mathematics learning outcomes of fourth graders by implementing a cooperative model of picture and picture type. The subjects of this study were 40 fourth grade students of class IVB in 2019/2020 school year. Data collection instruments in this study were teacher activity sheets and student activities and learning outcomes. The results of this study indicate that student learning outcomes increased by 13.26% from an average of 68.25 to 77.3 in cycle I. In the second cycle it increased to 24.54% with an average of 85. Teacher activity also increased from 75 .00% with enough category in the first cycle of the first meeting to be 96.43% very good category in the second meeting of the second cycle. The results showed that the application of the Cooperative model type Picture and picture could improve the mathematics learning outcomes of class IVB students of SD Negeri 136 Pekanbaru.


2020 ◽  
Vol 4 (1) ◽  
pp. 73
Author(s):  
Kadek Susnawati ◽  
Marhaeni A.A.I.N.

This study aimed to determine the effect of language games with audio visual aids on students' speaking competence at fourth grade students of Tunas Daud elementary school and to describe the implementation of language games with audio visual aids on students’ speaking competence. The design used in this research was a mixed method design. It was explanatory design since this research was started with quantitative design (experimental design with post test only control design) followed by qualitative design. The samples were 62 students; 31 students of the experimental group and 31 students of the control group of fourth grade Tunas Daud elementary students. The data were collected by using speaking competence test and analyzed by IBM SPSS 22 with independent t-test. The data were also collected through an observation sheet for observing the implementation of the language games with audio visual aids. The results showed there was a significant effect of the language games with audio visual aids on students' speaking competence in which the mean score of the students who were taught by using language games with audio visual aids is better than the students who were taught without language games with audio visual aids. For the implementation of the language games with audio visual aids, it can be seen that the implementation of the language games with audio visual aids were done in a very good way. The games was suitable for the students since it could give good impacts for the students. The students are active and confident to speak.


Author(s):  
Nur Wahyuni ◽  
Lala Jelita Ananda

The purpose of this research is to develop teaching materials using the discovery learning model to improve thematic learning outcomes in elementary schools. This research aims to develop thematic teaching materials based on the discovery learning model for fourth grade students of elementary school and to describe the feasibility of thematic teaching materials products based on the discovery learning model. This type of research is research and development (R&D). The development model used is the ADDIE (Analysis, Design, Develop, Implementation and Evaluate) model. The results of research on thematic teaching materials based on discovery learning are from the results of assessments carried out by media experts, material experts and students' responses during field trials. The results of the validation show that the overall score is 3.7 so that it is included in the "very good" category and the overall eligibility percentage is 93% so that it is included in the "very appropriate" category. Based on the above explanation, it can be concluded that the thematic teaching materials are based on discovery learning are suitable for learning for fourth grade students of elementary school.


Author(s):  
Roberto Araya ◽  
Raúl Gormaz

When in doubt, asking a peer can be very helpful. Students learn a lot of social strategies from peers. However, stated preference studies [Newman, 1993] have found that for elementary school students with math questions they prefer to ask the teacher. In this paper, we study revealed preferences instead of stated preferences. We analyze the behavior of fourth-grade students seeking face-to-face assistance while working on an online math platform. Students start by working independently on the platform before the teacher selects two or three tutors from among those who have answered 10 questions correctly. Each student is then able to choose between the teacher or one of these tutors when requesting assistance. We study the students’ preferences over 3 years, involving 88 fourth-grade classes, 2,700 students, 1,209 sessions with classmate tutors, and a total of 16,485 requests for help when there was an option to choose between a teacher or a classmate. We found that students prefer asking classmates for help 3 times more than asking their teachers when given the choice. Furthermore, this gap increases from the first to the second semester. We also found that students prefer to request help from classmates of the same sex and of higher academic performance. In this sense, students from the two highest tertiles sought help from classmates in the same two tertiles, and students from the medium tertile prefer to seek help from students of the highest tertile. However, students in the two lowest tertiles do not prefer asking for help from students from the top tertile more than from their own tertiles.


Author(s):  
Avikasari Avikasari ◽  
Rukayah Rukayah ◽  
Mintasih Indriayu

Based on PISA assessment result in 2015 on science; Indonesia ranks 69 out of 79 countries. Meanwhile, in science literacy, Indonesia ranks 62 out of 69 countries that are evaluated. That assessment result shows that science achievement and science literacy ability of Indonesian students are low. One of some factors that influences it is the selection of learning resource that does not explain science concept for students. This research is conducted to know the influence of the use of science literacy-based teaching material based on the improvement of fourth grade students’ science achievement. This research is a quantitative research that uses an experimental method. This research is conducted at two elementary schools in Gunungpati, Semarang. The subjects of this research are 46 fourth grade students. The data were collected by using pre-test and post-test to know the students’ score. This research shows that pre-test mean score is 39.935 and the post-test 1 mean score is 66.891. Meanwhile, t-tests show significance 0.000 (<0.05) meaning that there is the difference between pre-test and post-test. Therefore, there is influence on the use of science literacy-based teaching material based on fourth grade students’ science achievement.


2018 ◽  
Vol 37 (2) ◽  
Author(s):  
Muhammad Nur Wangid ◽  
Ali Mustadi ◽  
Agnestasia Ramadhani Putri

Abstract: The National Indonesian Ministry of Education expresses the importance of educating friendliness by stating it in a Master Plan of National Character Development for 2010-2015. However the success of character education needs a meaningful classroom situation. Unfortunately, teaching materials to create meaningful classroom situation that enhances friendliness character is still  rare. Sainsmatika fairytale books are science and mathematic’s teaching material which was developed with the wisdom of fairytale, which is attractive to integrate friendliness value. The study aimed to investigate the effectiveness of sainsmatika fairytale books as a means of integrating friendliness  into teaching materials for fourth-grade students in Indonesia. A pretest-posttest control-group experimental design was used in this study to investigate the product effectiveness. This study involved 80 fourth-grade students at one of the districts in Indonesia. The experimental group was taught using sainsmatika fairytale books containing one of the character values in character education, i.e., friendliness. The quantitative data were collected through observation on student activity. The data were then analyzed using statistical methods to calculate the values and determine the frequency as well as the mean of pretest and posttest scores in both control and experimental groups. Through one way ANOVA statistical analysis, it was found that the use of sainsmatika fairytale books is significantly effective to enhance the student friendliness. Kata Kunci: fairy stories, sainsmatika, friendliness character INTEGRASI CERITA DONGENG UNTUK PEMBELAJARAN BERMAKNA Abstrak: Kementerian Pendidikan Nasional Indonesia mengekspresikan pentingnya mengajarkan karakter bersahabat dengan memasukkannya ke dalam Master Plan Pengembangan Karakter Nasional 2010-2015. Keberhasilan pendidikan karakter mebutuhkan situasi pembelajaran yang bermakna. Bahan ajar untuk menciptakan situasi pembelajaran bermakna yang dapat meningkatkan karakter bersahabat masih kurang. Buku dongeng sainsmatika adalah bahan ajar sains dan matematika yang dikembangkan dengan pendekatan kearifan dongeng yang menarik untuk diintegrasikan dengan nilai karakter bersahabat. Penelitian ini bertujuan untuk untuk mengetahui keefektifan buku dongeng sainsmatika sebagai bahan ajar terhadap karakter bersahabat siswa.  Penelitian menggunakan pendekatan experimental pretest-posttest control-group design. Sebanyak 80 siswa kelas 4 sekolah dasar di salah satu provinsi di Indonesia dilibatkan dalam penelitian ini. Setiap kelas eksperimen belajar menggunakan buku dongeng sainsmatika. Data dikumpulkan dengan menggunakan teknik observasi dan dianalisis dengan teknik statistik anova untuk menghitung frekuensi dan rata-rata hitung pretes dan postes baik kelas eksperimen maupun kelas kontrol. Hasil penelitian menunjukkan bahwa penggunaan buku dongeng sainsmatika mampu meningkatkan karakter bersahabat siswa secara signifikan. Keywords: dongeng, sainsmatika, karakter bersahabat 


2020 ◽  
Vol 2 (2) ◽  
pp. 187-201
Author(s):  
Gilang Maulana Jamaludin ◽  
Lili Yulianti ◽  
Mas’ud Mas’ud

This study discusses the effect of punishments on student learning discipline in Islamic religious education subjects. With the existence of Islamic religious education in which there are religious values ​​which are used as an effort to guide and practice Islamic teachings. Because punishment is an educational tool to support the smoothness of the educational process. One of the educational tools that can be used to improve discipline in learning is by giving punishment. This type of research method used is a type of experimental research. The research design used was Pre Experimental Design. The instruments used in this study were questionnaires, observation and tests. The sample in this study were fourth grade students of SDN Cisetu III Rajagaluh. Analysis of the data used is the prerequisite test (normality and homogeneity ) and hypothesis testing. The results of this study indicate that the punishment for the discipline of student learning in the fourth grade Islamic religious education subject at SDN Cisetu III has an effect with t count 41.04 greater than t table 2.063 with a level significant 5%. Abstrak Kajian ini membahas tentang Pengaruh Pemberian Punishment terhadap Kedisiplinan Belajar Siswa pada Mata Pelajaran Pendidikan Agama Islam. Dengan adanya pendidikan agama Islam yang didalamnya terdapat nilai-nilai keagamaan yang dijadikan sebagai upaya untuk membimbing dan mengamalkan ajaran Islam. Karena punishment merupakan alat pendidikan guna mendukung kelancaran proses pendidikan. Salah satu alat pendidikan yang dapat digunakan untuk meningkatkan kedisiplinan belajar yaitu dengan pemberian punishment. Jenis metode penelitian yang digunakan ini adalah jenis penelitian eksperimen.  Desain penelitian yang digunakan Pre Exsperimental Design. Instrumen yang digunakan dalam penelitian ini yaitu angket, observasi dan tes. Sampel dalam penelitian ini yaitu siswa kelas IV SDN Cisetu III Rajagaluh. Analisis data yang digunakan yaitu uji prasyarat (normalitas dan homogenitas) dan uji hipotesis. hasil penelitian ini menunjukan bahwa punishment terhadap kedisiplinan belajar siswa pada mata pelajaran pendidikan agama Islam kelas IV di SDN Cisetu III terdapat pengaruh dengan t hitung 41,04 lebih besar dari t tabel 2,063 dengan taraf sigmifikan 5%.


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