Vibrations of the Body: Sounding Out a Way

Author(s):  
Angela G Joosse

Vibrations of the body: sounding out a way carves out a way to write in close proximity to creative work and embodied experience. The primary research examined in this paper is the group of four films and videos constructed by Angela Joosse during her Master's study. This body of work includes, Ear after ear (5 min. 16mm, 2D and 3D computer animation), City window (10 min. digital stills, digital video, computer annimation), 4C (7.5 min. digital video), and Shapes eat shapes (3 min. digital stills, computer animation). By working through an acoustic epistemology, this thesis proposes a means of including dynamic processes in writing and analysis. How might thinking, speaking and creating through metaphors of sound engender a more dynamic and embodied relation with being? Thinking through metaphors of sound necessarily includes elements of duration and modulation in time, as well as simultaneity and layering of disparate tones and textures.

2021 ◽  
Author(s):  
Angela G Joosse

Vibrations of the body: sounding out a way carves out a way to write in close proximity to creative work and embodied experience. The primary research examined in this paper is the group of four films and videos constructed by Angela Joosse during her Master's study. This body of work includes, Ear after ear (5 min. 16mm, 2D and 3D computer animation), City window (10 min. digital stills, digital video, computer annimation), 4C (7.5 min. digital video), and Shapes eat shapes (3 min. digital stills, computer animation). By working through an acoustic epistemology, this thesis proposes a means of including dynamic processes in writing and analysis. How might thinking, speaking and creating through metaphors of sound engender a more dynamic and embodied relation with being? Thinking through metaphors of sound necessarily includes elements of duration and modulation in time, as well as simultaneity and layering of disparate tones and textures.


2021 ◽  
Vol 12 (1) ◽  
pp. 95-111 ◽  
Author(s):  
Kerreen Ely-Harper

Performing memories is a way of working through and reconstructing the self. Films that draw on autobiographical experiences are a way of working through and constructing narratives of the self. How can memory work be applied to the writing and filmmaking process? Can memory work, with its focus on personal and embodied experience, lead us to a more truthful account of our individual histories and ourselves? In addressing these questions, I draw on sociological and memory studies into autobiographical memory in my examination of the screenwriting work of Australian actor/writer Daniel Monks. Monks’ films Marrow (2015) and Pulse (2017) are adapted and developed from the author’s personal memories and experiences. Identifying as disabled and queer, Monks’ work straddles the fact-fiction divide, enabling the social and personal to dynamically interact, producing drama narratives where the body is the primary site for retelling and sharing with an audience his need to be seen. My study includes original drafts of screenplays, produced films and interviews with Monks on his writing and development processes. Demonstrating how Monks uses and refigures his body within a cinematic landscape, I aim to promote discussion on how individual memories function as dynamic and interconnected sources for the screenwriter/filmmaker.


Author(s):  
Katherine Nolan

Play and performance with materials and objects can be observed as a trope across digital video cultures. Forms such as slime making tutorials, prank stunts, ASMR and unboxing videos employ different forms of interaction that serve to emphasise material form and sensory qualities. Activities can include pouring viscous glue, crushing tin cans, exploding watermelons, nails tapping on plastic or sinking into sand. Sound, visual and material are employed to create a ‘haptic visuality’ (Marks, 2000) as an affective embodied experience. I will analyse these video cultures as presented in the algorithmic context of YouTube and its claim to user-generated content. Through a DIY culture aesthetic and frame, materials are represented as everyday: the 'stuff’ of life. I will unpack the mimetic representation of ‘reality’ through which these videos function, employing Cowie’s concept of ‘desire for the real’ and Auslander’s discussion of ‘liveness’ in a mediated society (Cowie, 2011; Auslander 1999). I will contextualise this discussion in wider visual culture, drawing parallels with historical and contemporary performance art works. In particular the online practices of David Henry Nobody Jr. and Jan Hakon Erikson, which use play with domestic materials, objects and food to provoke abject, sadistic and absurd voyeuristic pleasures. I will discuss how these works reveal, mobilise, parody and subvert such digital video cultures. In this way, I aim to trace and analyse how this sensory play with material works to ‘hook’ the body of the viewer as a means of harnessing affective labour within the digital economies.


2021 ◽  
pp. 136787792110035
Author(s):  
Mari Lehto ◽  
Susanna Paasonen

This article investigates the affective power of social media by analysing everyday encounters with parenting content among mothers. Drawing on data composed of diaries of social media use and follow-up interviews with six women, we ask how our study participants make sense of their experiences of parenting content and the affective intensities connected to it. Despite the negativity involved in reading and participating in parenting discussions, the participants find themselves wanting to maintain the very connections that irritate them, or even evoke a sense of failure, as these also yield pleasure, joy and recognition. We suggest that the ambiguities addressed in our research data speak of something broader than the specific experiences of the women in question. We argue that they point to the necessity of focusing on, and working through affective ambiguity in social media research in order to gain fuller understanding the complex appeal of platforms and exchanges.


2021 ◽  
Vol 7 (2) ◽  
pp. 138-170
Author(s):  
Chengpu Yu ◽  
Wanlin Li ◽  
Mingfen Deng

Assisted reproductive technology (ART) is hailed as “the holy grail” for infertile patients in the mainstream narrative. The existing studies have clearly demonstrated how external social factors shape how ART is to be used, but they ignore the recipients of the technologies, and especially the experiences of women. Based on an investigation conducted in Z hospital’s reproductive center, this article regards embodiment as the methodological orientation for integrating socio-cultural context with female embodied experience in order to show their bio-social entanglement. As fieldwork evidence indicates, ART in practice is far from simple “hope technology”; instead, it throws women into a paradoxical world in which hope and anxiety coexist. Embodied experience, hope, and anxiety are transmitted through the bodies of women, which reveals the inscription of social-cultural context and technical uncertainty on the female body and, meanwhile, women actively learn strategies by which to cope with the technical uncertainty and moral pressures from local culture (including healing the body, folk religion, etc.), so as to hold onto infertility treatment with hope.


2021 ◽  
Vol 153 (A2) ◽  
Author(s):  
Q Yang ◽  
W Qiu

Slamming forces on 2D and 3D bodies have been computed based on a CIP method. The highly nonlinear water entry problem governed by the Navier-Stokes equations was solved by a CIP based finite difference method on a fixed Cartesian grid. In the computation, a compact upwind scheme was employed for the advection calculations and a pressure-based algorithm was applied to treat the multiple phases. The free surface and the body boundaries were captured using density functions. For the pressure calculation, a Poisson-type equation was solved at each time step by the conjugate gradient iterative method. Validation studies were carried out for 2D wedges with various deadrise angles ranging from 0 to 60 degrees at constant vertical velocity. In the cases of wedges with small deadrise angles, the compressibility of air between the bottom of the wedge and the free surface was modelled. Studies were also extended to 3D bodies, such as a sphere, a cylinder and a catamaran, entering calm water. Computed pressures, free surface elevations and hydrodynamic forces were compared with experimental data and the numerical solutions by other methods.


2021 ◽  
Author(s):  
Dharakorn Chandnasaro ◽  

The Series of Archaeological Dances is a creative work of Thai dance inspired by information and evidence of ancient antiquities and sites discovered in Thailand to make the archaeological evidence found to be alive again in the form of Thai theatre and dance. The name of the historical period of art identified by the scholars are used to define the names of five performance of the Archaeological Dances, namely, Dvāravatī Dance, Srīvijaya Dance, Lopburi Dance, Chiang Saen Dance, and Sukhothai Dance. Each performance has its own unique style with no related content to each other. This series of dances were premiered on 25 May 1967, in front of King Rama IX and Queen Sirikit. Regarding to the movement of the body, there is unique identity that reflects the ethnicity of the area and the civilization from the land where the archaeological evidence of each era was discovered. They were created according to the imagination of the choreographers of the dance posture. In addition, The Series of Archaeological Dances are popularly performed on various occasions continuously until present day. ระบ􀄬ำชุดโบรำณคดี เป็นผลงำนสร้ำงสรรค์ด้ำนนำฏศิลป์ของประเทศไทยที่ได้รับแรงบันดำลใจจำกข้อมูลและหลัก ฐำนด้ำนศิลปะโบรำณวัตถุสถำนที่ถูกค้นพบได้ในพื้นที่ประเทศไทย เพื่อต้องกำรให้หลักฐำนโบรำณคดีที่ค้นพบได้ กลับมำมีชีวิตชีวำอีกครั้งในรูปแบบของนำฏศิลป์ โดยใช้ชื่อยุคสมัยทำงศิลปะที่นักวิชำกำรประวัติศำสตร์ระบุไว้ มำ ก􀄬ำหนดเป็นชื่อของกำรแสดงจ􀄬ำนวน 5 ชุด คือ ระบ􀄬ำทวำรวดี ระบ􀄬ำศรีวิชัย ระบ􀄬ำลพบุรี ระบ􀄬ำเชียงแสน และระบ􀄬ำ สุโขทัย กำรแสดงแต่ละชุดเป็นลักษณะแบบเอกเทศ ไม่มีเนื้อหำเกี่ยวข้องกัน จัดแสดงรอบปฐมทัศน์เมื่อวันที่ 25 พฤษภำคม พ.ศ. 2510 ต่อหน้ำพระที่นั่งของในหลวงรัชกำลที่ 9 และพระรำชินีในรัชกำลที่ 9 ในด้ำนกำรเคลื่อนไหว ร่ำงกำยมีเอกลักษณ์ที่สะท้อนควำมเป็นชำติพันธุ์ของพื้นที่และอำรยธรรมดินแดนที่ค้นพบหลักฐำนโบรำณคดีแต่ละ ยุคสมัย ซึ่งใช้รูปแบบกำรสร้ำงสรรค์ของนำฏศิลป์ไทยตำมจินตนำกำรของผู้ประดิษฐ์ท่ำร􀄬ำ นอกจำกนี้ระบ􀄬ำชุด โบรำณคดีได้รับควำมนิยมในกำรจัดแสดงอย่ำงต่อเนื่องในวำระต่ำง ๆ มำจนถึงปัจจุบัน


2020 ◽  
Vol 4 (1) ◽  
pp. 1-7
Author(s):  
Ogheneochuko Ubrurhe ◽  
Nigel Houlden ◽  
Peter S. Excell

The increasing use of wireless communication and the continuous miniaturisation of electronics devices have brought about the concept of Wireless Body Area Network (WBANs). In these types of networks, the sensor node operates in close proximity to the body and also the wireless nature of the system presents various novel, real-time and new methods to improve health care delivery. The sensor is capable of measuring any parameter which it has been designed to read, for example the heartrate and the body temperature. This paper presents a review of the concept of WBANs with a focus on the mechanism of data communication over the wireless medium. Further, it examines ways to power such devices, in particular focusing on minimisation of energy requirements, thereby reducing maintenance demands and contributing to making the environment ‘greener’.


2001 ◽  
Vol 5 (1) ◽  
pp. 92-103
Author(s):  
Hua Li ◽  
Wenyu Liu ◽  
Guangxi Zhu ◽  
Yaoting Zhu

A metamorphosis or a morphing is the process of continuously transforming one object into another, and are popular in computer animation, industrial design, and growth simulation. In this paper, a novel approach is presented for computing continuous shape transformation between polyhedral objects in this paper. Metamorphosis can be achieved by decomposing two objects into sets of individual convex sub-objects respectively and constructing the mapping between two sets, this method can solve the metamorphosis problem of two non-homotopic objects (including concave objects and holey objects). The results of object metamorphosis are discussed in this paper. The experiments show that this method can generate natural, high quality metamorphosis results with simple computation. This method can also be used in font composition and interpolation between two keyframes in 2D and 3D computer animation automatically.


2021 ◽  
Vol 22 (1) ◽  
Author(s):  
Jason C. Ray ◽  
Penelope Allen ◽  
Ann Bacsi ◽  
Julian J. Bosco ◽  
Luke Chen ◽  
...  

Abstract Background Calcitonin gene-related peptide (CGRP) is expressed throughout the body and is a known mediator of migraine, exerting this biological effect through activation of trigeminovascular, meningeal and associated neuronal pathways located in close proximity to the central nervous system. Monoclonal antibodies (mAb) targeting the CGRP pathway are an effective new preventive treatment for migraine, with a generally favourable adverse event profile. Pre-clinical evidence supports an anti-inflammatory/immunoregulatory role for CGRP in other organ systems, and therefore inhibition of the normal action of this peptide may promote a pro-inflammatory response. Cases We present a case series of eight patients with new or significantly worsened inflammatory pathology in close temporal association with the commencement of CGRP mAb therapy. Conclusion This case series provides novel insights on the potential molecular mechanisms and side-effects of CGRP antagonism in migraine and supports clinical vigilance in patient care going forward.


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