scholarly journals EFFORTS TO INCREASE ABILITY TO MAKE SOLUTIONS OF MATHEMATICAL STORIES THROUGH DISCOVERY LEARNING MODEL ON ELEMENTARY SCHOOL STUDENTS

2017 ◽  
Vol 1 (2) ◽  
pp. 180
Author(s):  
Sita Ratnaningsih ◽  
Ressa Carera ◽  
Maifalinda Fatra

This study to improve the ability to solve word math  through discovery learning model in the elementary school students. This research method using Classroom Action Research method. The result showed that students’ ability to solve word problems through a model of discovery learning has increased. Increase students ability to solve word problems can be seen in the first cycle obtained 68,6 and an average increase incycle II to 83,5. Incerased ability to sove word problem are also characterized by increased activity of the students, the average of the first cycle of 70,8% of the student activity increased by 15,7% in the second cycle becomes 86,5%. The positive response of student towards learning discovery learning model in the first 71,2%, also an increase of 13,5% from 84,7% in the first cycle to second cycle.

PALAPA ◽  
2021 ◽  
Vol 9 (2) ◽  
pp. 199-209
Author(s):  
Nurhayati Mardhatilla ◽  
Ramdhan Witarsa ◽  
Nurhaswinda Nurhaswinda

This study aims to determine and described the learning creativity of elementary school students using the number head together learning model. This research method is a literature review research method. The stages of this literature review are data collection, data reduction, data display, discussion, and conclusions. The results showed that from 17 articles published from 2010-2020 about the number head together learning model and learning creativity of elementary school students, there were 2 articles that matched these variables. The number head together learning model can increase the learning creativity of elementary school students. The novelty of this research is the connection between one article and another that discusses the same topic. The impact of the results of this study is the increasing number of literature review studies to reinforce existing theories.


2021 ◽  
Vol 6 (2) ◽  
pp. 109
Author(s):  
Hayatul Khairul Rahmat ◽  
Syahti Pernanda ◽  
Mutiara Hasanah ◽  
Akhmad Muzaki ◽  
Ela Nurmalasari ◽  
...  

<p align="justify"><strong>Abstrak:</strong></p><p align="justify">Sikap peduli lingkungan merupakan suatu sikap dan tindakan yang selalu berupaya mencegah kerusakan pada lingkungan di sekitar dan mengembangkan upaya-upaya untuk memperbaiki kerusakan yang terjadi. Melalui sikap peduli lingkungan siswa sekolah dasar tidak sekedar mengetahui pentingnya menjaga lingkungan tetapi juga menguatkan rasa keingintahuan bagaimana cara menjaga lingkungan. Karenanya perlu sebuah model pembelajaran guna mewujudkan terbentuknya sikap peduli lingkungan pada siswa sekolah dasar yaitu menggunakan model pembelajaran <em>discovery learning</em>. Adapun tulisan ini bertujuan untuk mendeskripsikan konsep model pembelajaran <em>discovery learning</em> guna membentuk sikap peduli lingkungan pada siswa di sekolah dasar. Tulisan ini menggunakan metode studi literatur. Melalui model pembelajaran <em>discovery learning</em> membuat siswa mampu menggunakan kemampuan intelektualnya guna memecahkan cara menjaga lingkungan sekitarnya.</p><p align="justify"><strong>Kata Kunci: </strong><em>Discovery Learning</em>; Model Pembelajaran; Sikap Peduli Lingkungan.</p><p align="justify"><strong><em><br /></em></strong></p><p align="justify"><strong><em>Abstract:</em></strong></p><p align="justify"><strong><em></em></strong><em>Environmental care is an attitude and action that always seeks to prevent damage to the surrounding environment and develop efforts to repair the damage. Through a caring attitude for the environment, elementary school students do not only know the importance of protecting the environment but also strengthen their curiosity about how to protect the environment. Therefore we need a learning model in order to realize the formation of environmental care attitudes in elementary school students, namely using discovery learning learning model. The purpose of this paper is to describe the concept of discovery learning learning model in order to form a caring attitude towards students in elementary schools. This paper uses a literature study method. Through the discovery learning model, students are able to use their intellectual abilities to solve ways of protecting their surroundings.</em><em>.</em></p><p align="justify"><em></em><strong><em>Keywords: </em></strong><em>Discovery Learning; Learning Model; Environmental Care Attitude.</em></p>


Author(s):  
Mohamad Zakia Mathori

<em>The problem in this research is how the application of the Guided Discovery Learning Model can improve the understanding of science concepts in elementary school students? Purpose To determine the application of the Guided Discovery Learning Model can improve understanding of science concepts in elementary school students. The object of this research is the fifth grade students of SDN Sidaurip 04 Gandrungmangu. The data collection technique was carried out systematically with standard procedures, namely, learning outcome data was taken through tests at the end of each cycle and observation of student participation. The data were analyzed using quantitative and qualitative analyzes of the formative test results. Then, the results of the calculations were consulted with the success criteria, to determine whether they were complete or not. Based on the results of the evaluation test from the first and second cycles, an increase in learning completeness was obtained. In the first cycle achieved learning outcomes with 66.67% completeness. In the second cycle the completeness of learning outcomes was 88.89%. Based on the findings and results obtained in the study, it can be concluded that, through the Guided Discovery Learning Model, it can improve understanding of the science concept of elementary school students</em>


2018 ◽  
Vol 7 (2) ◽  
Author(s):  
Sam Isnardiantini ◽  
Budi Usodo ◽  
Soegiyanto Soegiyanto

Mathematics has not been a finished product given to students, but it is the process constructed by students. Selecting the mathematic teaching material effectively by means of combining traditional game, will help students understand the mathematic content their teachers teach. The objectives of research were: (1) to package traditional game in mathematiclearning content significantly, (2) to include Javanese cultural traditional game into mathematic teaching discovery learning model. This study was a qualitative descriptive research based on interview, observation and document analysis. The result of research shows that discoveryof learning model and traditional game that can be considered as the innovation source in mathematic teaching material development for elementary school students. The topic of mathematics with unique traditional game for the development of discovery learning model for mathematic teaching material is important to develop as an effective learning source for elementary school students.


Author(s):  
Nofiyanto Nofiyanto

<pre><em>The problem in this research is how the application of discovery learning model assisted by audio-visual media can improve understanding of social studies concepts in elementary school students? Purpose To determine the application of discovery learning model assisted by audio-visual media can improve understanding of social studies concepts in elementary school students. The object of this research is the fourth grade students of SD UMP. The data collection technique is carried out systematically with standard procedures, namely, learning outcome data is taken through tests at the end of each cycle and observation of student participation. The data were analyzed using quantitative and qualitative analysis of the formative test results. Then, the results of the calculations were consulted with the success criteria, to determine whether they were complete or not. Based on the results of the evaluation test from the first and second cycles, an increase in learning completeness was obtained. In the first cycle achieving learning outcomes with completeness 68%. In the second cycle the completeness of learning outcomes was 82%. Based on the findings and the results obtained in the study, it can be concluded that, through the discovery learning model assisted by audio-visual media, it can improve understanding of the social studies concept in elementary school students, but it still needs to be improved in cycle III.</em><em></em></pre>


2020 ◽  
Vol 3 (2) ◽  
pp. 202
Author(s):  
Sary Rahmadhani ◽  
Yunisrul Yunisrul ◽  
Yullys Helsa

Discovery learning model is a learning model that develops the students’ activities in learning by discovering and investigating their own knowledge, so that it is consistent with student-centered integrated thematic learning. The purpose of this study is to describe the Discovery Learning model in integrated thematic learning for elementary school students. This research uses comparative research by comparing some CAR existing literature studies using successful and appropriate Discovery Learning model, so it can be used in elementary school. Based on the descripton and result of the studies, it can be seen that Discovery Learning model can affect integrated yhematic learning in elementary school.


Author(s):  
Titi Ariyanti

<p><em>The purposes this research was to determine that the aplication of the discovery learning model can improve the science learning achievement of grade VI elementary school students. </em><em>The research conducted was Classroom Action Research (CAR) for three cycles, with each cycle consisting of one meetin</em><em>g. </em><em>The stages of each cycle are planning, observation, observation and reflection</em><em>. </em><em>In the first cycle, the students who completed the test reached 60%</em><em>, in second cycle 80%</em><em>, </em><em>and the third cycle 87%. </em><em>These results indicate that the discovery learning model can improve the learning achievement of students in </em><em>grade</em><em> VI science subject</em><em> </em><em>matter at SDN Tepakyang.</em><em></em></p>


2021 ◽  
Vol 10 (1) ◽  
pp. 51-60
Author(s):  
Ari Metalin Ika Puspita ◽  
Udin Syaefudin Saud ◽  
Vismaia S Damaianti ◽  
Yeti Mulyati

The purpose of this study is to determine the effectiveness of the ider-ider learning model based on Javanese local wisdom on humanistic literacy. The research method in this research is quantitative method, while the research design uses Quasi Experimental Design. The data collection technique in this study is to use a questionnaire sheet. Data analysis in this study used a comparative test. the results of the comparison test with the Wilcoxon formula obtained a significance value of 0.001 (<0.05). These results indicate that there is a difference between humanistic literacy before and after the application of the Ider-Ider Learning Model Based on Local Wisdom. This model will be able to provide understanding to students about the value of togetherness or humanism. Based on the results of the study showed that the ider-ider learning model based on Javanese local wisdom was effective in improving the humanistic literacy of elementary school students.


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Kasmarni Kasmarni

This research is motivated by the results of learning science in fourth grade elementary school students who are still low. The purpose of this study was to improve the learning outcomes of science by applying the Cooperative Think Pair Share (TPS) type learning model. The results showed, seen from the basic score, students who completed as many as 11 people with a percentage of 47.82% while students who did not complete amounted to 12 people with a percentage of 52.17%. cycle I, students who completed at 17 people with a percentage of 73.91% while students who did not complete as many as 6 people with a percentage of 26.08%. cycle II, students who completed as many as 20 people with a percentage of 86.95% while the incomplete amounted to 3 people with a percentage of 13.04%. from the results of this study it can be concluded that by applying the cooperative learning model the Think Pair Share (TPS) type can improve the science learning outcomes of class IV elementary school 004 Seberang Teluk Hilir Kuantan Tengah District Kuantan Singingi Regency.


2021 ◽  
Vol 9 (1) ◽  
pp. 31
Author(s):  
Lilis Diah Kusumawati ◽  
NFn Sugito ◽  
Ali Mustadi

Interactive multimedia is a technology that mediates the development of learning activities to make it more interesting and enjoyable so that it can motivate students to learn. This study aims to determine feasibility of interactive learning multimedia product in motivating student for fourth grade of elementary school to learn mathematics. The research method uses the concept of ADDIE models to develop products with five stages, 1) analyze; 2) design; 3) develop; 4) implement; and 5) evaluate. The result showed that the development of interactive learning multimedia is feasible used for motivating students in grade 4 to learn mathematics. The result of validation by material experts showed that the products developed reached a score of 43 so that it was included in the "very good" category, while the results of the validation by the media experts showed that the products developed reached a score of 59 so that it was included in the "very good" category. Teacher responses related to the practicality of product use reached a score of 113 so that it was included in the "very good" category, while student responses related to the practicality of using the product reached a score of 83 so that it was included in the "very good" category. In motivating students to learn mathematics, interactive learning multimedia can be applied to elementary school students in grade 4.AbstrakMultimedia interaktif adalah teknologi yang memediasi pengembangan kegiatan pembelajaran agar lebih menarik dan menyenangkan sehingga mampu memotivasi siswa dalam belajar. Penelitian ini bertujuan untuk mengetahui kelayakan produk multimedia pembelajaran interaktif dalam memotivasi siswa kelas IV sekolah dasar untuk belajar matematika. Metode penelitian menggunakan konsep model ADDIE untuk mengembangkan produk dengan lima tahap, 1) menganalisis; 2) desain; 3) berkembang; 4) mengimplementasikan; dan 5) mengevaluasi. Hasil penelitian menunjukkan bahwa pengembangan multimedia pembelajaran interaktif layak digunakan untuk memotivasi siswa kelas 4 dalam belajar matematika. Hasil validasi oleh ahli materi menunjukkan bahwa produk yang dikembangkan mencapai skor 43 sehingga masuk dalam kategori “sangat baik”, sedangkan hasil validasi oleh ahli media menunjukkan bahwa produk yang dikembangkan mencapai skor 59 sehingga masuk dalam kategori "sangat baik". Tanggapan guru terkait dengan kepraktisan penggunaan produk mencapai skor 113 sehingga masuk dalam kategori “sangat baik”, sedangkan respons siswa terkait dengan kepraktisan penggunaan produk mencapai skor 83 sehingga masuk dalam kategori “sangat baik”. Dalam memotivasi siswa untuk belajar matematika, multimedia pembelajaran interaktif dapat diterapkan untuk siswa sekolah dasar di kelas 4.


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