scholarly journals Pengembangan Modul KOBA dengan Model 4-D untuk Meningkatkan Kemampuan Berpikir Kreatif Mahasiswa

2019 ◽  
Vol 3 (2) ◽  
pp. 95-99
Author(s):  
Suryadi Suryadi ◽  
Agus Sundaryono ◽  
Nurhamidah Nurhamidah

Abstract[Module Development of KOBA with 4-D Model to Improve Students' Creative Thinking Skills]. The purpose of this study was to determine the level of quality of the modules developed and the ability of creative thinking of students in KOBA courses. Module development is done by 4D model, namely define, design, develop, and disseminate. The quality of the module can be identified through validation tests with education expert lecturers and chemists. The ability to think creatively is measured using description questions based on indicators of creative thinking, namely fluency, flexibility, and elaboration. Measurement is done by comparing the results of the pretest and posttest. Next the results were tested for normality and homogeneity. Then hypothesis testing is carried out. Based on validation tests by expert lecturers, the modules that have been compiled are known to have good module quality levels. The average pretest and posttest scores were 56.046 and 72.549 respectively. After testing for normality, homogeneity and hypothesis testing, it was concluded that there was an increase in students' creative thinking skills in KOBA courses using modules.Keywords: Modules; Creative Thinking; 4D Model; Pretest; Posttest.(Received November 19, 2018; Accepted April 15, 2019; Published June 18, 2019)AbstrakTujuan dalam penelitian ini adalah untuk mengetahui tingkat kualitas modul yang dikembangkan dan kemampuan berfikir kreatif mahasiswa pada mata kuliah KOBA. Pengembangan modul dilakukan dengan model 4D yaitu define, design, develop, dan disseminate. Kualitas modul dapat diketahui melalui uji validasi dengan dosen ahli pendidikan dan ahli kimia. Kemampuan berpikir kreatif diukur menggunakan soal uraian berdasarkan indikator berpikir kreatif yaitu fluency, flexibility, dan elaboration. Pengukuran dilakukan dengan membandingan hasil pretest dan posttest. Berikutnya hasil tersebut diuji normalitas dan homogenitasnya. Selanjutnya dilakukan uji hipotesis. Berdasarkan uji validasi oleh dosen ahli, modul yang telah disusun diketahui memiliki tingkat kualitas modul yang baik. Rata-rata nilai pretest dan posttest masing-masing adalah 56,046 dan 72,549. Setelah uji normalitas, homogenitas dan uji hipotesis, maka diambil kesimpulan bahwa terdapat peningkatan kemampuan berpikir kreatif mahasiswa pada mata kuliah KOBA dengan menggunakan modul. Kata kunci: Modul; Berpikir Kreatif; Model 4D; Pretest; Posttest.

2019 ◽  
Vol 3 (2) ◽  
pp. 95-99
Author(s):  
Suryadi Suryadi ◽  
Agus Sundaryono ◽  
Nurhamidah Nurhamidah

Abstract[Module Development of KOBA with 4-D Model to Improve Students' Creative Thinking Skills]. The purpose of this study was to determine the level of quality of the modules developed and the ability of creative thinking of students in KOBA courses. Module development is done by 4D model, namely define, design, develop, and disseminate. The quality of the module can be identified through validation tests with education expert lecturers and chemists. The ability to think creatively is measured using description questions based on indicators of creative thinking, namely fluency, flexibility, and elaboration. Measurement is done by comparing the results of the pretest and posttest. Next the results were tested for normality and homogeneity. Then hypothesis testing is carried out. Based on validation tests by expert lecturers, the modules that have been compiled are known to have good module quality levels. The average pretest and posttest scores were 56.046 and 72.549 respectively. After testing for normality, homogeneity and hypothesis testing, it was concluded that there was an increase in students' creative thinking skills in KOBA courses using modules.Keywords: Modules; Creative Thinking; 4D Model; Pretest; Posttest.(Received November 19, 2018; Accepted April 15, 2019; Published June 18, 2019)AbstrakTujuan dalam penelitian ini adalah untuk mengetahui tingkat kualitas modul yang dikembangkan dan kemampuan berfikir kreatif mahasiswa pada mata kuliah KOBA. Pengembangan modul dilakukan dengan model 4D yaitu define, design, develop, dan disseminate. Kualitas modul dapat diketahui melalui uji validasi dengan dosen ahli pendidikan dan ahli kimia. Kemampuan berpikir kreatif diukur menggunakan soal uraian berdasarkan indikator berpikir kreatif yaitu fluency, flexibility, dan elaboration. Pengukuran dilakukan dengan membandingan hasil pretest dan posttest. Berikutnya hasil tersebut diuji normalitas dan homogenitasnya. Selanjutnya dilakukan uji hipotesis. Berdasarkan uji validasi oleh dosen ahli, modul yang telah disusun diketahui memiliki tingkat kualitas modul yang baik. Rata-rata nilai pretest dan posttest masing-masing adalah 56,046 dan 72,549. Setelah uji normalitas, homogenitas dan uji hipotesis, maka diambil kesimpulan bahwa terdapat peningkatan kemampuan berpikir kreatif mahasiswa pada mata kuliah KOBA dengan menggunakan modul. Kata kunci: Modul; Berpikir Kreatif; Model 4D; Pretest; Posttest.


2019 ◽  
Vol 2 (2) ◽  
pp. 73
Author(s):  
Agnestasia Ramadhani Putri ◽  
Ali Mustadi

This research aims to develop an instructional material to improve students' creative thinking and friendliness. This study was developmental research applying the R&D model of Borg & Gall. The subjects were 124 fourth grade students in Yogyakarta Special Region, Gunungkidul. The data collected through interviews, tests, observations, and questionnaires. The appropriateness of the sainsmatika-based fairy tale book was ana- lyzed qualitatively and the effectiveness of it analyzed using a one-way MANOVA test at the significance level of 5%. The findings were as follows: (1) the appropriateness of the sainsmatika-based story tale book gets good category scores for the mathematical content aspect and very good category scores for the science content, media and lan- guage aspect also get very good category score from student-teacher responses. (2) The score of the effectiveness test using one-way MANOVA is 0,000<0.05. Therefore, sainsmatika-based story tale book is able to improve students' creative thinking skills and friendliness.


2021 ◽  
Vol 6 (1) ◽  
pp. 1-25
Author(s):  
Dewi Wahyuni ◽  
Mekar Meilisa Amalia

The purpose of this study was to determine the effectiveness of the accounting creative thinking test on the learning outcomes of SMA Darussalam, to determine the sensitivity of the accounting creative thinking test to the learning outcomes of SMA Darussalam and to determine the students' responses to the accounting creative thinking test on the learning outcomes of SMA Darussalam. This research is a research on the development of Sugiono's modification through four stages, namely, test design, validation, limited trials and extensive trials. The instruments used in this study were creative thinking tests, validation sheets and student response questionnaires. The instrument was declared to have met the quality of the test. Testing the quality of the test for creative thinking in accounting by looking at the results of the validity, the distinguishing power of the questions, the difficulty level of the questions and the reliability of the questions. Based on the results of the calculation, it was found that the developed creative thinking test was less effective, because the average value of students' creative thinking skills had not yet reached a value of 60. The sensitivity of the creative thinking test was sensitive to student accounting learning outcomes with an average of 0.434. Student response to the creative thinking test developed was negative which was below 80%, which was 71.85%. So it can be concluded that the sensitivity of the accounting creative thinking test and the time it takes to complete the creative thinking test is effective and usable. However, in the creative thinking test category this is not effective because to answer the test requires a sufficiently deep skill, and this has not been mastered by the students.


Author(s):  
Desak Ketut Rani Astiti Asih ◽  
Sunyono Sunyono ◽  
Dwi Yulianti ◽  
Doni Andra

Technology and education are now required for the development of 21st century skills. The purpose of this study was to determine 1) the practicality of STEAM-based e-Modules in online learning, 2) the importance of STEAM-based e-Modules in online learning, and 3) the improvement of students' creative thinking skills in fifth grade on the content "My Blood Circulation is Healthy." A total of 16 students were employed in the study. Questionnaires and tests were utilized as data gathering instruments. Problem and need analysis, literature review, product design, validation, and practitioner testing were the stages of development. The findings revealed that pupils' low creative thinking abilities were attributed to teachers' failure to adequately embrace technology and their continued usage of traditional instructional materials. The STEAM-based e-Module development improved creative thinking skills of Grade 5 students.


2021 ◽  
Vol 7 (1) ◽  
pp. 87
Author(s):  
Syahriani Yulianci ◽  
Nurjumiati Nurjumiati ◽  
Asriyadin Asriyadin ◽  
Adi Apriadi Adiansha

One of the innovations in physics learning needs to be done by using creative learning media, namely interactive multimedia. This is done so that physics learning becomes more effective and not monotonous towards the delivery of material by the teacher. In addition to media factors, factors from within students need to be studied to improve the quality of learning physics. This study aims to test the effectiveness of interactive multimedia on students' creative thinking skills in physics. In addition, this study aims to influence learning styles on creative thinking skills and to see the interaction between interactive multimedia and learning styles in influencing creative thinking skills. This research is included in the quasi-experimental research. The total sample consisted of 74 tenth grade students, who were divided into two groups, namely the experimental class and the control class. The sample was determined by purposive sampling. Data on creative thinking skills were tested using N-Gain, and learning styles were analyzed quantitatively. To see the effectiveness of the research variables, an Anava test was performed. The results showed that interactive multimedia had an effect on students 'creative thinking skills, while the learning styles and interactions of the two independent variables did not affect students' creative thinking skills


2019 ◽  
Vol 4 (2) ◽  
pp. 89-97
Author(s):  
Nurul Yuliadinda ◽  
Muslim Muslim ◽  
Ridwan Efendi

Creative thinking skills is one of the high-level thinking skills that must be possessed by students in learning. However, to determine the students' creative thinking skills necessary measurement tools in the form of tests. Therefore, studies were conducted in order to determine the content validation and construct validation tests of creative thinking skills with Rasch analysis models. This research uses descriptive quantitative method using the design construction and validation. The construction process generates six test items that measure creative thinking skills aspects of fluency, flexibility and originality in the form of an essay. The validation process is based on the judgment of five experts and tests on 190 samples. The results of the validity of the content item has a high and very high categories.


2018 ◽  
Vol 2 (1) ◽  
pp. 9
Author(s):  
Desrianti Sahida

Based on the low value of learners' learning outcomes, one of the reasons is the teachers have not been able to compose learning materials in accordance with the demands of the curriculum. Learning model by teachers have not been able to guide the students in learning. Therefore, it is necessary to develop learning materials by PBL. This study was aimed to develop learning materials the from Student Worksheet by PBL assisted comics to linear motion subjects with valid, practical, and effective. Methodology of this study was research and development. The development model used was 4-D model consist of define, design, development, and disseminate. In the define phase, it was done curriculum, student, and material analysis.The result of the study in the define phase about curriculum analysis was obtained Core Competence and Basic Competence 3.3 and 4.3. The analysis of students was obtained that level of creative thinking skill of students of class X IPA 2 MAN Sebukar are in the low category. The analysis of material was obtained linear motion. In the design phase, it was obtained initial draft of Student Worksheet by PBL assisted comics that consist of Lesson Plan, Student Worksheet, and assessment. In the development phase, it was obtained Student Worksheet by PBL assisted comicswhich has valid criteria (0,86), practically criteria (94%), and effective for cognitive aspects (76%), effective in improving creative thinking skills (79%) are in the category of very creative, the category character becomes a habit (86%), and skill was (87%). In the disseminate phase, it was obtained effective for kognitive aspects (76,9%), effective in improving creative thinking skills (78,4%) are in the category of very creative, the category character becomes a habit (84%), and skill was (81,9%).


Author(s):  
Rahmat Setyawan ◽  
Tatag Yuli Eko Siswono ◽  
Wiryanto .

This study aims to describe the process of developing and assessing the quality of mathematical creative thinking instruments for elementary school students assisted by Google Form. The method used is a 4-D model development research carried out through four stages, namely defining, designing, developing, and distributing. The subjects in this research were students of 6th grade Ketintang I /409 elementary school Surabaya, consisting of four classes (VI A, B, C, and D) of 115 students. Data collection is done through expert validation, teacher questionnaires, student response questionnaires, and assessment of students' creative thinking. The results of the research are the process of developing an instrument for evaluating the mathematical creative thinking of elementary school students assisted by Google Form carried out with a 4-D model consisting of 4 stages: the defining stage (initialfinal analysis, students, assignments, concepts, and formulation of learning objectives), the design stage (preparation of the evaluation grid and assessment criteria as well as the initial design of the assessment instruments), the development stage (expert validation and development trials), and the deployment stage. The quality of the product development of the development of an assessment instrument for mathematical creative thinking of elementary school students assisted by Google Form is valid with an average result of instrument format validation 85, content validation 100 and language validation 95. Very efficient (very practical) with an average efficiency result of 3.6 of maximal 4. Effective because the product produced can measure students' creative thinking abilities. Based on the analysis of creative thinking, the results of the assessment of creative thinking carried out can be used to measure the level of students' creative thinking abilities.


2020 ◽  
Vol 12 (1) ◽  
pp. 166
Author(s):  
Yesika Widayanti

The low critical thinking skills of students at SMAN 1 Driyorejo have an impact on the low learning outcomes and the quality of education at the school. To overcome this need a development of teaching materials that require students to think critically and improve learning outcomes. This study was designed to meet the needs of learning media with the aim of describing the module development process according to Thiagarajan, analyzing the feasibility of the modules developed, describing student learning outcomes, and describing differences in student learning outcomes. Research type of research and development are assessed by material experts, linguists, evaluation experts, and graphic experts. Using the 4D model from Thiagarajan. The research procedure includes 3 phases, define, design, and develop. Instruments of product validity were obtained from material experts, linguists, evaluation experts and graphic experts. The results of this study show that the development of PBL-based modules is considered "Decent" based on the average validation of experts, the existence of PBL-based modules can improve student learning outcomes and is strengthened by the difference between learning outcomes of students who use PBL modules with the learning outcomes of students who do not use PBL modules.


Sign in / Sign up

Export Citation Format

Share Document