scholarly journals Pengembangan Buku Dongeng Berbasis Sainsmatika untuk Meningkatkan Kemampuan Berpikir Kreatif dan Karakter Bersahabat (Development of Science-Based Fairy Tales Book to Improve Creative Thinking Ability and Friendly Characters)

2019 ◽  
Vol 2 (2) ◽  
pp. 73
Author(s):  
Agnestasia Ramadhani Putri ◽  
Ali Mustadi

This research aims to develop an instructional material to improve students' creative thinking and friendliness. This study was developmental research applying the R&D model of Borg & Gall. The subjects were 124 fourth grade students in Yogyakarta Special Region, Gunungkidul. The data collected through interviews, tests, observations, and questionnaires. The appropriateness of the sainsmatika-based fairy tale book was ana- lyzed qualitatively and the effectiveness of it analyzed using a one-way MANOVA test at the significance level of 5%. The findings were as follows: (1) the appropriateness of the sainsmatika-based story tale book gets good category scores for the mathematical content aspect and very good category scores for the science content, media and lan- guage aspect also get very good category score from student-teacher responses. (2) The score of the effectiveness test using one-way MANOVA is 0,000<0.05. Therefore, sainsmatika-based story tale book is able to improve students' creative thinking skills and friendliness.

2019 ◽  
Vol 7 (1) ◽  
pp. 28
Author(s):  
Ismail Marzuki

The purpose of this study is to improve students' creative thinking skills in solving social problems proposed to them. The research design takes the form of a cycle starting from initial reflection → planning → action and observation → evaluation and reflection. If the indicator of success has not been achieved in cycle one, the researcher will conduct the second cycle with the same stage. After the data is collected the researcher will analyze the data, the technique used is descriptive quantitative data analysis techniques, namely analysis techniques by presenting data in the form of numbers or percentages to then be described. The first step of the analysis is to make a "suitable list of conformities" between the problems proposed and the answers to the research subjects. This step is to simplify the recapitulation of the answers of the research subjects between the wrong answers and the correct answers. In the list of matches, it has also been shown the category of types of creative thinking that might be given by the research subject.The second step is to calculate the answers of respondents then classified and entered into categories so that the information is more concise and detailed. In this activity, the researcher conducted a tabulation, namely the use of tables so that the data presented were more practical and easily understood besides being more systematic and directed. Third analyzing data means that the answers of respondents are related, aligned, and compared between one another and then described.The results showed that there was an increase in students' creative thinking skills because of the fairy tale activities carried out by researchers and there were positive responses from students to fairy-tale activities/activities carried out by researchers. The results will be disseminated at the research seminar and publish it to an accredited journal. The results seminar is expected to be a place for discussion for researchers, education practitioners, parents of students, especially teachers at the Muhammadiyah Manyar (SDMM) Gresik Elementary School. While publication of research results is expected to be able to enrich the literature of research results, especially those relating to fairy tales and students' creative thinking skills in solving social problems.


2020 ◽  
Vol 6 (2) ◽  
pp. 151
Author(s):  
Muhammad Asriadi ◽  
Edi Istiyono

This study aims to determine the ability of creative thinking high school students in physics learning, know the form of assessment of creative thinking abilities. The study was conducted at SMAN 6 Yogyakrata. This type of research is a survey with a cross-sectional method that is a survey conducted once and at a time. The subjects were the principals, teachers of physics from SMAN 6 Yogyakrata and 30 grade XI students. observations, interviews, and questionnaires were used as data collection techniques. The data analysis method used was the quantitative-qualitative descriptive analysis. The results showed that the creative thinking ability of class XI MIA 1 students at SMAN 6 Yogyakarta can be said to be in the average and quite good category, although there are some students whose level of creative thinking ability is low. In addition, the form of assessment used by physics teachers has not been effective and accurate enough in assessing students 'creative thinking abilities. So it is recommended to use The Torrance Tests of Creative Thinking (TTCT) in physics learning because it has been proven to be accurate in assessing students' creative thinking abilities.


2017 ◽  
Vol 7 (1) ◽  
pp. 22-29
Author(s):  
Desy Kumalasari ◽  
Burhanudin Milama ◽  
Evi Sapinatul Bahriah

The aim of this study was to determine the influence of Project Based Learning on creative thinking skills of student on colloid concept. The method used in this study was quasi experiment with non-equivalent control group design. The population in this study was second semester students of SMAN 5 in Bekasi of Academic Years 2014/2015. Samples are class XI MIA-4 as the experimental class (given treatment by project-based learning model), and class MIA XI-2 as the control class (given treatment by lecture method). Data collection techniques were gained through an essay test instrument. Data value of the average pretest-posttest control group and experimental group were analyzed using t-test. The average of pretest score for control class is 19.89 and experiment class is 18.11, while the average of postest score of control class is 24.5 and experimental class is 29.35. The t-test result showed that tcount (7.35) was greater than ttable (2.0049) with significance level 5%, so the research hypothesis which states that there are significant influence of project-based learning to the creative thinking skills of students on colloid concept are accepted. In order to obtain the greatest number of information about creative thinking skills, when implemented project based learning must consider several things, that are: time management, formulation of the problem, step of project work, and assessment systems should be informed to the students in a clear and focused so that students can understand and have a passion in running the project.  Keywords: Project Based Learning, Creative Thinking, Colloid.


2020 ◽  
Vol 5 (3) ◽  
pp. 331-337
Author(s):  
Aldi Prasetyo

ABSTRACT One of the important skills in language learning is writing. Writing skills, need to be familiarized with children, such as fairy tale writing skills. One way to teach it is a fun activity, which is by linking writing with children’s habit’s, which is to teach imagine. This study aims to analyze the results of the implementation of the design of learning to write fairy tales through imagination activities. The method used is descriptive qualitative. The subject is the fourth grade students of MI Muhamadiyah Beji with a total of 14 students. The result showed that 92.85% of the 14 student were able to create fairy tales through the imaginations, and 7.15% of students were unable to write them in writing because they did not follow the learning well. This activity is also able to explore children who have the potential to write. Keywords: Indonesian Language, Writing Fairy Tales, Imagination.   ABSTRAK Salah satu ketrampilan penting dalam pembelajaran bahasa ialah menulis. Ketrampilan Menulis, perlu dibiasakan pada anak, seperti ketrampilan menulis dongeng. Salah satu cara mengajarkannya ialah dengan kegiatan yang menyenangkan, yaitu dengan menghubungkan antara menulis dengan kebiasaan anak, yaitu berimajinasi. Penelitian ini bertujuan menganalisis hasil implementasi desain pembelajaran menulis dongeng melalui kegiatan berimajinasi. Metode yang digunakan ialah kualitatif deskriptif. Adapun subjeknya ialah siswa kelas IV MI Muhamadiayah Beji yang berjumlah 14  siswa. Hasil penelitian menunjukan bahwa 92.85% dari 14 siswa mampu membuat dongeng dengan melalui pancingan-pancingan imajinasi dan 7.15% siswa tidak mampu menuangkannya dalam bentuk tulis dikarenakan tidak mengikuti pembelajaran dengan baik. Kegiatan ini pula mampu menggali anak-anak yang mempunyai potensi menulis. Kata kunci: Bahasa Indonesia, Menulis Dongeng, Imajinasi.


2019 ◽  
Vol 2 (2) ◽  
pp. 73-78
Author(s):  
Heko Akbar Ahmad ◽  
Desy Hanisa Putri ◽  
Connie Connie

Penelitian ini bertujuan untuk menjelaskan bagaimana efektivitas penggunaan model open-ended problem terhadap  kemampuan berpikir kreatif dan kemampuan pemecahan masalah. Jenis penelitian ini adalah Pre Experimental Design dengan tipe one group pretest postest design. Hasil penelitian menunjukkan bahwa terdapat pengaruh yang signifikan terhadap kemampuan berpikir kreatif  (thitung = 31,47 lebih besar dari ttabel = 1,69) dan kemampuan pemecahan masalah siswa (thitung = 4, 95 lebih besar dari ttabel = 1,69) yang diajarkan menggunakan model open-ended problem   untuk variabel kemampuan berpikir kreatif dan  variabel kemampuan pemecahan masalah. Dengan hasil uji N-gain sebesar 0,74 untuk kemampuan berpikir kreatif dan 0,63 untuk uji N-gain pada kemampuan pemecahan masalah sehingga dapat disimpulkan bahwa model open-ended problem  efektif diterapkan pada kemampuan berpikir kreatif dan kemampaun pemecahan maalah siswa. Kata kunci : Open-Ended Problem, Kemampuan Berpikir Kreatif, Kemampuan Pemecahan Masalah This research was aimed to explain how the effectiveness of using the open-ended problem model  on creative thinking skills and problem solving abilities. The type of this research was Pre Experimental Design with one group pretest posttest design. The results showed that there was a significant effect on creative thinking skills (tcount = 31.47 which is greater than ttable = 1.69) and students' problem solving abilities (tcount = 4, 95 which is greater than ttable = 1.69), who were taught to use the open-ended problem model for creative thinking ability variables and problem solving ability variables. With the results of the N-gain test of 0.74 for the creative thinking skills and 0.63 for the N-gain test on problem solving abilities, it can be concluded that the open-ended problem model is effectively applied to creative thinking skills and students' problem solving abilities. Keywords: Open-Ended Problem, Creative Thinking Skills, Problem Solving Ability 


2020 ◽  
Vol 3 (2) ◽  
pp. 55-60
Author(s):  
Roby Firdian Ruswanda ◽  
Achi Rinaldi ◽  
Siska Andriani ◽  
Gusti Ayu Farah Nabilla

This research's background is the students' mathematical creative thinking abilities that are rarely of concern so that they are generally classified as low. This study aims to determine the Zone of Proximal Development Experiential Learning model's effect based on improving mathematical creative thinking skills. The design of this study uses the Quasi-Experimental Design form. This study's population were students of class VII SMP Negeri 19 Bandar Lampung with a sample of two experimental classes and one control class. Data analysis used the One Way Anova test, and the significance level was 5%. Based on the average increase, the Experiential Learning Model, based on the Zone of Proximal Development, is as good as the Experiential Learning Model. The Experimental Learning Model is based on Zone Of Proximal Development is better with conventional learning, Experiential Learning Model is better with conventional learning.   Latar belakang penelitian ini adalah kemampuan berpikir kreatif matematis peserta didik yang jarang menjadi perhatian sehingga secara umum masih tergolong rendah. Tujuan dari penelitian ini mengetahui pengaruh model pembelajaran Experiential Learning berbasis Zone Of Proximal Development untuk meningkatkan kemampuan berpikir kreatif matematis. Desain penelitian ini menggunakan bentuk Quasi Experimental Disign. Populasi pada penelitian ini yaitu siswa kelas VII SMP Negeri 19 Bandar Lampung dengan sampel dua kelas eksperimen dan satu kelas kontrol. Analisis data menggunakan uji One Way Anova dan taraf signifikan 5%. Berdasarkan rata – rata peningkatan disimpulkan bahwa Model pembelajaran Experiential Learning berbasis Zone Of Proximal Development  sama baiknya dengan Model pembelajaran Experiential Learning,  Model pembelajaran Experiential Learning berbasis Zone Of Proximal Development  lebih baik dengan pembelajaran konvensional, Model pembelajaran Experiential Learning  lebih baik dengan pembelajaran konvensional.


Author(s):  
Risda Destari ◽  
Parsaoran Siahaan ◽  
Ridwan Efendi

ABSTRAKTujuan pendidikan pada saat ini adalah untuk mendidik individu yang dapat memecahkan suatu permasalahan yang mereka temui dalam kehidupan sehari-hari. Salah satu keterampilan yang dibutuhkan untuk memecahkan permasalahan yaitu keterampilan berpikir kreatif. Keterampilan berpikir kreatif merupakan salah satu cara berpikir yang dibutuhkan dalam kehidupan kerja dan masyarakat di abad 21, yang harus dilatihkan kepad apeserta didik Ketika proses pembelajaran. Namun kenyataannya, keterampilan berpikir kreatif ini jarang sekali dilatihkan kepada peserta didik dalam proses pembelajaran. Maka penelitian ini bertujuan untuk menerapkan model pembelajaran ICARE untuk meningkatkan keterampilan berpikir kreatif peserta didik pada materi alat optik. Digunakan metode penelitian semu (quasi experiment) dengan desain one group pretest posttest. Instrumen penelitian berupa soal uraian sebanyak 12 soal yang sudah diuji validitas dan reliabilitasnya. Partisipan dalam penelitian ini adalah 24 peserta didik, dengan mengunakan teknik analisis data gain ternormalisasi untuk melihat peningkatan keterampilan berpikir kreatif dan uji effect size untuk mengetahui efek dari model pembelajaran ICARE. Hasil penelitian berupa nilai gain ternormalisasi sebesar 0,44 yang termasuk kategori sedang dengan taraf signifikansi 0,05. Selanjutnya diperoleh hasil uji effect size untuk keterampilan berpikir kreatif sebesar 3,47 yang termasuk pada kategori tinggi. Hasil ini menunjukan bahwa model pembelajaran ICARE efektif dalam meningkatkan keterampilan berpikir kreatif peserta didik pada materi alat optik. Kata kunci: model pembelajaran ICARE; keterampilan berpikir kreatif; alat optik ABSTRACTThe purpose of education is to guide students to solve problems in real life. One of the skills needed to solve problems is creative thinking skills. Creative thinking skills are one of the ways of thinking that a person needs in work life and society in the 21st century. However, in reality, these creative thinking skills are not trained to students in the learning process. So, this study aims to apply the ICARE learning model to improve the creative thinking skills of class XI SMA students on optical instrument material. A quasi-experimental research method was used with a one-group pretest-posttest research design. The instrument in this study was 12 questions that were reliable and valid in terms of descriptions of creative thinking skills and were given a score of 1-4 in accordance with the assessment rubric. Participants in this study were 24 students, with data analysis techniques using N-Gain and the effect size to determine the effect of the ICARE learning model. The result of this research is a normalized gain value of 0.44 which is included in the medium category with a significance level of 0.05. Furthermore, the effect size test results obtained for creative thinking skills of 3.47 which are included in the high category. These results that the ICARE learning model is effective in improving students' creative thinking skills in optical instrument material. Keywords: ICARE learning model; creative thinking skills; optical material


2018 ◽  
Vol 6 (2) ◽  
Author(s):  
Widia Rahmawati ◽  
Jujun Ratnasari ◽  
Suhendar Suhendar

The purpose of this study is to examine the effect of Socioscientific Issues learning approach to improving students' creative thinking ability. Learning with the Socioscintific Issues approach needs to be trained because it not only develops creative thinking skills, but also other abilities can be developed such as critical thinking skills, decision-making and arguing ability. The research method that will be used is quasi experiment with Design Nonequivalent Control Group. This research was conducted at State Junior High School 6 Sukabumi with research population that is class VII (Seven). The sampling technique used is Purposing Sampling. Indicators of creative thinking that is sensitivity, thinking smoothly, thinking flexible, original thinking and thinking detailing. The results showed that the average value of N-gain of the experimental class was 0.56 higher than the control class of 0.44. The results of the z test show that the data produced in accordance with the criteria is zhitung = 3.177> ztabel = 1.998 with a trust level of 0.05 (5%), meaning H0 is rejected and H1 accepted, it means that the Socioscientific Issues learning approach influences the creative thinking ability of learners water pollution material. The response of learners to the learning approach Socioscientific Issue gave a positive response on the approach of learning approaches Socioscientific Issues.Keywords: Creative Thinking, Socioscientific Issues.


2020 ◽  
Vol 11 (2) ◽  
pp. 261-272
Author(s):  
Ari Septian ◽  
Rani Sugiarni ◽  
Erma Monariska

Students' low creative thinking skills and difficulty in drawing graphs from the given algebraic equations are the background of this study. The purpose of this study was to determine the mathematical creative thinking abilities between Android-based GeoGebra and ordinary learning. This study also investigated students’ responses to the application of Android-based GeoGebra. The research method used was quasi-experimental with a nonequivalent group pretest-posttest design. The instruments were a creative thinking test and a questionnaire. The subjects of this study were students of one of the junior high school in Cianjur selected by purposive sampling technique. The studied material was the quadratic equations as a part of algebra. The gain index data analysis technique used was the normality test and the Mann Whitney test while the questionnaire data responses were analyzed through the average percentage of students’ answers. As a result, the students' mathematical creative thinking ability with Android-based GeoGebra was better than ordinary learning. Also, the students provided positive responses to the application of Android-based GeoGebra.


2021 ◽  
Vol 7 (1) ◽  
pp. 39-52
Author(s):  
Erni Munastiwi

This study aims to determine differences in 21st century abilities, including critical thinking, creative thinking, communication skills, and collaboration skills, in 4 schools in the Yogyakarta region. This research is a comparative survey with a research sample of 60 students. The data collecting techniques used in interviews with questionnaires consist of 4 21st century abilities: critical thinking skills, creative thinking, communication skills, and collaboration skills. The results showed differences in 21st-century abilities between schools AR with RA, AR with TY, RA with TY, RA with RB, and TY with RB. This is proved by the t-test, where the sig.t value <0.05 is obtained in a row on the creative thinking ability of 0.001; 0.049; 0.00; 0.001; 0.024. Ability to think creatively in succession 0.003; 0.009; 0.000; 0.009; 0.005. 0.000 successive communication skills; 0.011; 0.000; 0.000; 0.003. Collaboration ability 0.002 consecutively; 0.001; 0.000; 0.003; 0.000. Then there is no difference between AR and RB schools. The value of sig evidence this. t > 0.05 in a row on critical thinking skills, creative thinking, communication skills, and collaboration skills 0.781; 0.702; 0.540; 0.624. The difference in ability is influenced by the learning method used.


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