PENERAPAN STRATEGI THINK TALK WRITE (TTW) DALAM PEMBELAJARAN KOOPERATIF UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS III SD NEGERI 009 TEMBILAHAN

2017 ◽  
Vol 6 (1) ◽  
pp. 213
Author(s):  
Meri Azrah

This research was motivated by the low results of third-grade students learn math SD Negeri 009 Tembilahan, as seen from the mastery learning students, from 31 students only 11 students (35.48%), which reached the specified KKM is 70. To be improved learning through research by applying a talk think write strategy (TTW). The purpose of this research is to improve mathematics learning outcomes by implementing the strategy talk think write strategy (TTW). This research is a class act who performed at SD Negeri 009 Tembilahan with third grade students study subjects with the number of students 31 students. This study was conducted in two cycles, each consisting of two meetings and one daily tests. Research carried out through four stages: stats phase, the implementation phase, the stage of observation and reflection stages. The data used in this study focuses on improving learning outcomes. Data collection techniques used in this research is the engineering test, and analysis techniques used are descriptive analysis. The study states that the results of students' mathematics learning has increased after applied talk think write strategy (TTW). This is evidenced by the thoroughness and the acquisition of mathematics learning outcomes of students has increased. On the preliminary data the number of students reaching the KKM is 13 students (41.94%) with an average of 61.55 learning outcomes. In the first cycle increased with the number of students who completed or reached KKM total of 20 students (64.52%) with average learning results obtained at 68.71. And the second cycle mastery increased by 28 students (90.32%) with the average achieved learning outcomes at 79.68.

2020 ◽  
Vol 6 (1) ◽  
Author(s):  
Dewi Ratnawati

This research was motivated by the lack of understanding of students during online learning. The purpose of this study was to improve the understanding of students in grade 5 SD Negeri Tlogorejo 2 Guntur Demak through zoom assisted by powerpoint media. This research was conducted in November 2020, at SD Negeri Tlogorejo 2 Guntur Demak. This type of research is a Classroom Action Research with three cycles consisting of one meeting in one cycle. Each cycle consists of planning, implementing, observing and reflecting. Data collection techniques and tools in this study used descriptive analysis techniques for data in the form of documents of students' work, lists of values and observation sheets. The results showed that assisted by powerpoint media through zooming the learning outcomes of students increased, namely in the first cycle there were 3 students who achieved mastery learning or 30%. In the second cycle there was an increase to 7 students who completed or 70%. Whereas in cycle III there were 8 students completing or 80% an increase of 50%. From the learning results of these students, it can be concluded that through zoom assisted by powerpoint can improve students' understanding.Keywords: understanding, powerpoint, PTK


2018 ◽  
Vol 2 (1) ◽  
pp. 83-91
Author(s):  
Hindun Hindun

Elementary school level, basic skills, reading, writing and arithmetic are given on the subjects of mathematics and Indonesian language.Math and Indonesian lessons are very useful and fundamental lessons.But the condition of learning in class III SDN 07 Pinang Sebatang Barat these two subjects have not achieved maximum results.This is evident from the results of mathematics and Indonesian replication given only 10 students (42%) of 32 students the total number of students in class III SDN 07 pinang a western trunk that get the value in accordance with KKM.Berarti than 50% of students' mathematics learning results are still below minimum completeness criteria (KKM), which has been determined by the school.The KKM has been determined by the school for mathematics ≥ 60, while the Indonesian language is ≥ 65 Based on the identification and analysis of the above problems found many problems: 1) is giving task method can improve learning outcomes of mathematics to the subject of simple fractions in Class III SD Negeri 07 Pinang Sebatang Barat Kecamatan Tualang in Academic Year 2015/2016? 2) Does the process skills approach can improve learning outcomes Indonesian Listen to the story on the subject of the third grade students of SDN 07 Pinang Sebatang Barat Kecamatan Tualang in academic year 2015/2016? As subject in this Classroom Action research is a third grade students of SD Negeri 0 7Pinang SebatangKecamatan Tualang Siak in the academic year 201 5/201 6 with the total number of students 32 people consisting of 18 male students - male and 18 female students with ability to understand the different subjects.This study uses learning tools consisting of: syllabus, learning implementation plan (RPP), Student Worksheet (LKS), and further training. The conclusion that: 1) Application of the method of assignment in the learning process can improve the results of teaching and learning mathematics at third grade students of SD Negeri 07 Pinang Sebatang Barat Kecamatan Tualang in academic Year 201 5/201 6, with the average results of students in cycle 1 reaches 63, 78 and in cycle 2 reaches 70.78. 2) Implementation other Method in the learning process can improve student Indonesian learning outcomes at third grade students in SD Negeri 07 Pinang Sebatang Barat Kecamatan Tualang in academic year 2015/2016, with the average student learning outcomes in cycle 1 reached 64.06 and in cycle 2 reaches 71.71.


Academia Open ◽  
2021 ◽  
Vol 5 ◽  
Author(s):  
Claudia Cikita Ade Chintya ◽  
Nur Efendi

Mathematics is a scientific discipline that is abstract and full of problems that must be solved. One of the goals of learning mathematics is to encourage students to become problem solvers by thinking critically, logically, and rationally. To achieve this goal, we need the right learning method, namely the expository learning method. The expository method is a learning method that emphasizes the process of delivering material verbally from a teacher to a group of students with the intention that students can master the subject matter optimally. To test whether the expository learning method really has an effect on mathematics learning outcomes, this study aims to: (1) describe whether the expository learning method has an effect on student learning outcomes, (2) describe how much influence the expository learning method has on student learning outcomes.This research uses quantitative research. The method used is the method of documentation and tests. The subjects in this study were all third grade students of SDN Tambakrejo I Krembung, totaling 32 students. The subjects studied were mathematics with multiplication and division material.The results showed that (1) there was a positive and significant effect of the expository learning method on mathematics learning outcomes as indicated by the value of tcount > ttable or 10.29 > 0.05, and (2) the large influence of the expository learning method on learning outcomes.Thus the results of this study indicate that there is a significant and large influence between the expository learning method on the mathematics learning outcomes of third grade students at SDN Tambakrejo I Krembung. So, students, it is easier to absorb mathematics lessons using the expository method.


Author(s):  
Yusuf Udayana

<p><em>Class action research was motivated by the discovery of cases of third grade students at SD Negeri Pabelan 2, it was identified that in learning mathematics, multiplication arithmetic operations were still low. This fact is shown through the value of the Minimum Completeness Criteria (KKM) for Mathematics, which is 75, only 36% of students achieve the KKM score. The purpose of the research is to improve the achievement of mathematics learning outcomes with the number card game</em><em> method. This study used a classroom action research design consisting of two cycles. Data collection techniques in this study through written tests and observations. From the results of the study showed that the mastery of learning increased in the first cycle by 68% and in the second cycle by 72%. From these results it can be concluded that by applying the number card game method, multiplication and division counting operations material can improve mathematics learning outcomes and provide a fun learning atmosphere and can motivate students to be active in learning.</em></p>


2020 ◽  
Vol 3 (1) ◽  
pp. 49
Author(s):  
Ismearti Ismearti

This study aims to increase mathematics learning outcomes by using reality media for grade 1 students of SDN 005 Sunhai Alah, Kecamatan Hulu Kuantan in 2018/2019. Research is a class action research with three cycles, each cycle consisting of planning, implementation, evolution and reflection. Data collection techniques and tools in this study used descriptive analysis techniques for data that contained student work documents, a list of grades and an observation sheet. The results show what is meant by learning outcomes using reality media. Before the action, only 38% of students met the minimum completeness criteria. In cycle I Is an increase in student learning outcomes that is 53% of students reach the minimum completeness criteria. Furthermore, the second cycle of student learning outcomes increased to reach 74% of students achieving the minimum completeness criteria. Then cycle III 100% of students reach the minimum completeness criteria. Can be used to prove the use of reality media to improve student learning outcomes in mathematics learning at grade 1 SDN 005 Sunhai Alah, Kecamatan Hulu Kuantan.


2019 ◽  
Vol 2 (1) ◽  
pp. 81-92
Author(s):  
Sri Sulviani

This research is a Classroom Action Research (CAR) which is the main problem of the low level of mathematics learning outcomes of class III students of MI Datok Sulaiman Palopo City. The research subjects were MI Datok Sulaiman third grade students in the odd semester of 2018/2019 school year with 28 students. This study was carried out in two cycles with number line material. Data collection techniques used consist of tests, observations, and documentation. Data processing and analysis techniques used are quantitative data analysis and qualitative analysis. The results showed that the learning outcomes with the number line material obtained by the average learning outcomes of students in cycle I was 64.85 including the category of not achieving the KKM score (Minimum Completeness Criteria) with the number of students completing learning were 11 people with a percentage of 39%, and learning outcomes in the second cycle on average obtained 82.89 including very good category with the number of students completing 26 with a percentage of 93%. This research was declared successful with the use of concrete media to improve mathematics learning outcomes.


2020 ◽  
Vol 3 (2) ◽  
pp. 250
Author(s):  
Wulan Winanda ◽  
Zetra Hainul Putra ◽  
Zufriady Zufriady

The background of this research is less active students in the learning process. This study aims to determine the effect of cooperative learning models with the help of Napier bone media on mathematics learning outcomes in multiplication operations of third grade students at SD IT Diniyah Pekanbaru. The subjects of this study were 21 third grade students. The method in this study was pre-experimental using one group pretest posttest design. In this study data were collected using tests that were the initial test (pretest) and the final test (posttest). Based on the results of the hypothesis test obtained t_count = 15.9609 ≥ t_table = 1.7247. It can be concluded that there is an effect of applying cooperative learning models with the help of Napier bone media on mathematics learning outcomes in multiplication operations of third grade students of SD IT Diniyah Pekanbaru.


2018 ◽  
Vol 18 (2) ◽  
pp. 266
Author(s):  
Erzos Maidar

This study aims to improve learning outcomes of third grade students in science subjects, especially on the material characteristics and needs of living things in the SDN. No. 031/XI Kampung Dalam year 2016/2017 image media. The type of research conducted is classroom action research conducted in two cycles (Cycle I and Cycle II) and each cycle consists of two meetings with four activities, namely planning, implementation, observation, and reflection. This research involved 27 students of third grade at SDN. No. 031/XI Kampung Dalam, Hamparan Rawang Subdistrict, Sungai Penuh City, Jambi Province. The study was conducted from July to November of 2016. Data were collected through objective test and observation. Data was processed by descriptive analysis and simple statistical test. The results showed that the use of image media can improve student learning outcomes. This increase can be seen from the increase of the average score and the percentage of students' learning mastery. The average score of students before action was 50,74 increased to 64,07 in Cycle I, and increased again to 74,81 in Cycle II. Similarly, the percentage of learning mastery. Percentage mastery of students before action is given 48,15% increased to 62,96% in Cycle I and increased again to 85,19% in Cycle II. Thus, the use of image media can improve the learning outcomes of third grade students in science subjects, especially on the material characteristics and needs of living things in the SDN. No. 031/XI Kampung Dalam year 2016/2017.


2021 ◽  
Vol 3 (1) ◽  
pp. 97
Author(s):  
Nurul Muchlisa ◽  
Santih Anggereni ◽  
Ali Umar Dani ◽  
Suhardiman Suhardiman

AbstrakMedia pembelajaran sebagai alat bantu dalam proses pembelajaran perlu dikembangkan sesuai dengan karakteristik peserta didik. Tujuan dilaksanakannya penelitian ini yaitu untuk mengetahui gambaran media pembelajaran yang memiliki kriteria valid, efektif, dan praktis. Pengembangan media pembelajaran ini menggunakan prosedur model 4D, yang terdiri dari Define, Design, Develop, Disseminate. Penelitian ini menggunakan subjek sejumlah 24 peserta didik yang berasal dari kelas VII 3 MTsN Barru, Kab. Barru pada semester ganjil. Pengumpulan data dilakukan dengan menggunakan lembar validasi media, lembar observasi, angket respon peserta didik, dan tes hasil belajar. Hasil penelitian dengan teknik analisis deskriptif diperoleh tingkat kevalidan V= 0,89 dapat dikatakan telah valid dan layak digunakan. Tingkat kepraktisan diperoleh >50% dari respon peserta didik. sedangkan tingkat keefektifan diperoleh 80% peserta didik mendapatkan tes hasil belajar yang memuaskan sehingga dapat meningkatkan dan memecahkan masalah peserta didik. Berdasarkan penelitian yang telah dilakukan, media pembelajaran Pop Up Box berbasis problem solving yang dikembangkan dapat memenuhi kriteria kevalidan, kepraktisan, dan keefektifan. AbstractLearning media as a tool in the learning process needs to be developed according to students' characteristics. The purpose of carrying out this research is to determine the description of learning media that has valid, effective, and practical criteria. The development of this learning media uses the 4D model procedure, which consists of Define, Design, Develop, Disseminate. This study used the subject of a total of 24 students from class VII 3 MTsN Barru, Kab. Barru in odd semester. Data collection was carried out using media validation sheets, observation sheets, student response questionnaires, and learning outcomes tests. The results of research with descriptive analysis techniques obtained the validity level V = 0.89 can be said to have been valid and fit for use. The level of practicality is obtained> 50% of the responses of students. while the level of effectiveness obtained 80% of students get a satisfactory learning outcome test so that it can improve and solve students' problems. Based on the research that has been done, the Pop Up Box learning media based on problem solving developed can meet the criteria of validity, practicality, and effectiveness.


2015 ◽  
Vol 4 (2) ◽  
pp. 194
Author(s):  
Syafrudin '

This study aimed to describe the learning outcomes through the use of maps. The subjects were students of class V SD 007 Bagan Besar, Dumai with held consisting of two cycles. Improved learning outcomes in terms of four categories, namely absorption, the effectiveness of learning, mastery learning completeness students both individually and classical completeness and thoroughness of learning outcomes. The instrument used for data collection is an oral test and a written test in the form of worksheets that is done after the process of learning. The results showed absorption learning outcomes on average 80% considered very good, very effective learning effectiveness categorized by an average of 8.5. While the completeness of student learning outcomes expressed complete 100%.Keywords: maps, learning outcomes


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