On standardization of intelligent production safety systems. Part 1

2021 ◽  
pp. 48-59

Draft of the national standard " Information and communication technologies in education. Intelligent production safety systems. General provisions "developed by NIIPF "TECHINTELL". The standard establishes requirements for intelligent production safety systems, including the structure, technology for building, maintaining and developing systems using information and expert technologies used in real production conditions and ensuring the effective functioning of production safety services and the organization of high-quality training and retraining of personnel.

2020 ◽  
pp. 25-37
Author(s):  
E. V. Khalin

The project of the national standard "Information and communication technologies in education. Intelligent systems for ensuring production safety. General provisions" is developed by SRIAP TECHINTELL. The standard establishes requirements for intelligent systems for ensuring production safety, including the structure, technology for construction, maintenance and development of systems with the use of means of the information and expert technologies applied in real production conditions and ensuring the effective functioning of production safety services and the organization of highquality training and retraining of personnel.


2021 ◽  
pp. 47-60
Author(s):  
E.V. Khalin

The project of the national standard "Information and communication technologies in education. Intelligent systems for ensuring production safety. General regulations" NIIPF TEKHINTELL is developed. The standard establishes requirements to the Intelligent systems for ensuring production safety, including structure, technology of construction, maintenance and development of systems with use of means of the information and expert technologies applied in the conditions of real production and providing effective functioning of services of safety of production and the organization of high-quality preparation and retraining of personnel.


2021 ◽  
Vol 30 (1) ◽  
pp. 90-99
Author(s):  
Mykhailo I. Lepkyi ◽  
Liudmyla Y. Matviichuk ◽  
Tetiana V. Lysiuk ◽  
Oksana S. Tereshchuk ◽  
Volodymyr M. Podolak

The article is focused on the problem of training future tourism specialists using informational and communication technologies. The educational process of preparation requires changing the educational and methodological support in order to give the students the opportunities to master modern professional tools, technologies, methods of creating high quality tourist products. To solve this problem, the authors propose a model for the development of high quality training of tourism professionals through the use of computer 3D-tours. The development of this model took into account the theoretical and methodological basis regarding the professional training of future specialists in the field of tourism, the results of the analysis of educational programs, curricula for training students of the speciality “Tourism” and the data of the pilot experiment. It consists of the following main blocks. The conceptual-oriented block includes concepts, approaches, principles of participation, information and communication technologies. The content-technological block includes the content of the educational project of developing 3D-tours, levels of professional knowledge and skills, as well as types of familiriazation with ICT tools. The educational content of the model takes into account the practical mastery of the student’s professional skills in the development of various 3D-tours. During this process, the ICT tools are introduced gradually in a certain order. The organization-activity block of the model includes forms of organizing the study and technologies for studying. This model entails the involvement of classroom-based and remote, individual, and group forms of organization of the educational process, organization of project development for a detailed analysis of educational topics. The assessment-resultative block includes criteria, metrics and levels. During the development of the model, the results of the activity of thesubjects of the educational process were analyzed in accordance with two groups of criteria: the criterion of formation of professional theoretical knowledge, practical skills of 3D-tour development and the criterion of the level of using modern software and technical means in creative educational development. The developed model allows for increasing the quality of training of future tourism specialists. During the practical application of the proposed model, virtual 3D-tours were developed. Their development has shown the possibility of implementing the model of development of training of specialists in tourism by using computer 3D-tours with the use of modern ICT tools in the study of special disciplines and the attaining professional skills.


Author(s):  
Cláudio R. Frischtak

This chapter provides a basic understanding of emerging key information and communication technologies which are increasingly critical for economic growth and development. It establishes the distance to high-quality access to the internet for the least developed and other countries. Broad-based access is key in order to make use of ICT-related innovations. The chapter underlines the importance of governments creating a more open and competitive environment in order to attract infrastructure investment in terms, among others, of fibre-optic rings and cable links, foster rivalry among suppliers of services, thereby benefiting users and consumers with lower prices and better-quality services. Ultimately, the challenge is, through sound public policy, to steer societies from being marginalized by the major technological changes in information and communication.


Author(s):  
M.Yu. Aybazova ◽  
◽  
A.K. Aybazova ◽  
A. A. Karasova ◽  
◽  
...  

The transition of Russia to a digital society actualizes the issues of the formation of universal competencies that are in demand in the professions of the future. The article presents the content of supra-professional competencies that allow performing professional tasks at a high level in the context of the digital transformation of the economy. For the formation of meta-competencies, it is necessary to use the resources of the digital educational environment, online tools that provide not only high-quality access to modern knowledge, but change the ways of thinking, which form the ability to interact with a society through the use of information and communication technologies.


2016 ◽  
Vol 106 (11-12) ◽  
pp. 804-808
Author(s):  
R. Wagner ◽  
B. Häfner ◽  
G. Prof. Lanza

Steigende Anforderungen an die Produktqualität stellen Unternehmen vor die Herausforderung, günstige Produkte nahe der technologischen Fertigungsgrenzen zu produzieren. Die Paarung von Montagekomponenten mit angepassten Produktionsstrategien bietet in diesem Umfeld mögliche Lösungsansätze. Neue Informations- und Kommunikationstechnologien im Kontext von Industrie 4.0 eröffnen hierfür neuartige Möglichkeiten.   Companies are faced with increasing product quality requirements to manufacture high quality products close to technological limits in a cost-effective way. The pairing of assembly components provides an approach to cope with this challenge by adapted production strategies. New information and communication technologies offer novel opportunities within „Industrie 4.0“.


Author(s):  
Tetiana Artimonova

Today’s challenges require the rethinking of role and importance of the phenomenon of the multicultural educational environment, which acquires conceptual forms, and the continuous development of digital information and communication technologies and their active use in education accordingly affect the forms, methods, means, importance of distance education and its prospects. The article considers educational theories of distance learning as a tool for the effective functioning of a multicultural educational environment.


2021 ◽  
Author(s):  
Даниил Борисович Селюкин

Современному обществу необходимо качественное образовательное пространство, в котором реализуются цели образования, удовлетворяются интересы и потребности государства, социума и личности. Для решения данной задачи в образовательной системе необходимо осуществить интеграцию информационных и коммуникационных технологий с учётом теоретических концепций образовательного процесса. Modern society needs a high-quality educational space in which the goals of education are realized, the interests and needs of the state, society and the individual are satisfied. To solve this problem in the educational system, it is necessary to integrate information and communication technologies taking into account the theoretical concepts of the educational process.


Author(s):  
G. Graschew ◽  
T.A. Roelofs ◽  
S. Rakowsky ◽  
P.M. Schlag

Telemedicine aims at equal access to medical expertise irrespective of the geographical location of the person in need. New developments in Information and Communication Technologies (ICT) have enabled the transmission of medical images in sufficiently high quality that allows for a reliable diagnosis to be determined by the expert at the receiving site (Pande, 2003; Lacroix, 2002). At the same time, however, these innovative developments in ICT over the last decade bear the risk of creating and amplifying a digital divide in the world, creating a disparity between the northern and the southern Euro-Mediterranean area (Graschew, 2003a; Dario, 2005; Graschew, 2004).


2018 ◽  
Vol 10 (4) ◽  
Author(s):  
Tiina Arpola

Digitalisation and Information and Communication Technologies (ICT) for health and wellbeing are crucial today for providing high - quality care. Gamified solutions can be used in health care to promote health of the customers or to train health care professionals. Games for Health Finland network activates co-creation workshops, Game Jams, for creating prototypes for more efficient health care. These events bring together people with different backgrounds with a spark of innovation and to get a break from their normal routines and working environment. During the eHealth2018 conference a short Game Jam that lasted only 18 hours was organized, with 20 jammers from across the Finland. As a result we got 5 prototypes that was introduced at the end of the conference to the conference audience.


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