scholarly journals Sistem Informasi Laporan Kegiatan Harian Siswa Berbasis Android Di Sekolah Dasar Purba Adhi Suta Purbalingga

Author(s):  
Anugrah Nur Ari Wibowo ◽  
Endang Setyawati ◽  
Sukata Sukata

Student daily activity records are kept as documentation tools to monitor the development of students' academic and non-academic abilities in capturing the learning process. The student's daily activity record is carried out by Purba Adhi Suta Elementary School. Purba Adhi Suta Elementary School is located in Purbalingga Regency which is located at Jalan Letnan Jenderal S.Parman Number 19 B Purbalingga. The obstacles faced by Purba Adhi Suta Elementary School in the form of the process of recording student activities are still done manually so that there is often a delay in managing the data of students' daily activity records and delays in the collection of student activity record recap books. The software development method used is a prototype. In this method the steps taken are the identification of user needs, making prototypes, adjusting prototypes, creating new systems, testing the system and using the system. From the results of the benefit test it can be concluded that functionally the system has produced the output as expected. Thus it can be concluded that the Android-Based Student Daily Activity Report Information System at Adhi Suta Elementary School purbalingga regency can help improve time efficiency in the creation of recap of student activity reports.

2019 ◽  
Vol 2 (1) ◽  
pp. 55
Author(s):  
Sagita Desriani ◽  
Mahmud Alpusari ◽  
Zariul Antosa

The problem in this study is the lack of student activity because of the lack of conformity to the learning model with the science learning process, causing a lack of student activity in science learning. This research is to increase the activity of class IIIB students in Pekanbaru. Elementary School in science learning by applying the Contextual Teaching and Learning (CTL) model. This study uses classroom action research. The data in this study are quantitative. This can be seen from the percentage of student activity in the initial visual observations on student activities paying attention to the teacher with a 42.8% increase. In the activity of observing the experiment with an increase of 86.1%. In oral activities on the activity of issuing opinions with a 66.6% increase. In students, activities ask with an increase of 19.4%. On listening activities, when listening to teachers with an increase of 42.88%. On the activity of hearing the results of group discussions with an increase of 80.5%. In writing activities, the activity of writing experimental results with an increase of 50%. In the activity of evaluating with an increase of 49.91%. Drawing activity with 41.6% increase. In the metric activity, the activity of choosing tools and materials with a 75% increase. The activity carried out experiments with an increase of 72.2%. From the explanation above that by applying the Contextual Teaching and learning model can increase the activity of students in science learning students of class IIIB SD Negeri 191 Pekanbaru.


KINESTETIK ◽  
2019 ◽  
Vol 3 (1) ◽  
pp. 99-107
Author(s):  
Ramonsah Putra ◽  
Yarmani Yarmani ◽  
Arwin Arwin

AbstrakPenelitian ini bertujuan untuk mengetahui peningkatan proses belajar mengajar Permainan Bola Voli Melalui Metode Pembelajaran Games and competition Pada Siswa Kelas V SD Negeri 14 Lebong Selatan. Penelitian ini dilakukan pada jam belajar Penjasorkes kelas V SD Negeri 14 Lebong Selatan. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK), penelitian ini secara obyektif atau apa adanya dengan subyek siswa kelas V SD Negeri 14 Lebong Selatan berjumlah 15 orang. Penelitian ini dilakukan dalam 2 siklus, setiap siklus terdiri dari empat tahapan yaitu : (1) perencanaan,  (2) pelaksanaan tindakan, (3) observasi, dan (4) refleksi. Jenis data yang dikumpulkan adalah data kualitatif berupa hasil observasi aktivitas guru dan siswa pada saat proses belajar-mengajar berlangsung. Adapun hasil pengamatan terhadap siswa dalam proses belajar mengajar Permainan Bola Voli Melalui Metode Pembelajaran Games and competition pada siklus I adalah sebesar 55% dari keseluruhan pengamatan terhadap proses belajar mengajar. Pada siklus II meningkat menjadi 85%. Sedangkan hasil pengamatan terhadap guru pada siklus I sebesar 65% dan meningkat pada siklus II menjadi 90%. Sehingga dapat disimpulkan bahwa adanya peningkatan yang sangat berarti dalam penerapan metode pembelajaran games and competition pada siswa kelas V SD Negeri 14 Lebong Selatan.Kata Kunci : Proses Belajar Mengajar, Bola Voli, Games and competition.AbstackThis study aims to determine the improvement of teaching and learning process of Ball Games through Learning Methods of Games and competition In Grade V Students of Elementary school 14 Lebong Selatan. This research was conducted at the learning hour of class V of SD Negeri 14 Lebong Selatan. The research method used is Classroom Action Research (PTK), this research is objective or what it is with the subject of grade V students of SD Negeri 14 Lebong Selatan totaling 15 people. This study was conducted in 2 cycles, each cycle consisting of four stages: (1) planning, (2) implementation of action, (3) observation, and (4) reflection. The type of data collected is qualitative data in the form of observation of teacher and student activity during the teaching-learning process. The results of observation of the students in the learning process Teaching Ball Volleyball Through Learning Methods Games and competition in the first cycle is 55% of the overall observation of the teaching and learning process. In the second cycle increased to 85%. While the results of observations of teachers in the first cycle of 65% and increased in cycle II to 90%. So it can be concluded that there is a very significant improvement in the application of learning methods of games and competition on students of grade V Elementary school 14 Lebong Selatan.Keywords: Volleyball, Games and competition, Teaching and Learning Proces


Author(s):  
Viktor Handrianus Pranatawijaya

One of the features in the Feeder PDDIKTI application is the student activity feature. The feature is used to record student activities with participants' activities, supervisors and examiners. The problem with the Feeder PDDIKTI application when recording student activities is that the operator must input data one by one to the application. Therefore DIKTI also provides web services that can be used so that the recording process can be better.Implementation of recording student activities using web services on the Feeder PDDIKTI with extreme programming methods is carried out in accordance with the stages. In the planning part, an analysis is carried out on the business needs and user stories, in the design, use case diagrams and activity diagrams are made, coding is done by implementing the design using the PHP programming language, and testing is done using black box testing.In running the application, upload excel files are used for student activity data, activity participants, supervisors and examiners. After the student activity is successfully uploaded an excel file is generated from the system which contains student activities that already have the id_akt_mhs attribute. These attributes will be used to link student activity data with activity participants, supervisors, and examiners when filling in data in an excel file. Applications made are not yet connected to the Academic Information System Application so that for future development it is expected to be able to connect and retrieve data directly from the Academic Information System Application.


Author(s):  
Anggi Citra Apriliana ◽  
Wina Hermawati

This research is motivated by the results of observations which show that the activities and writing skills of narrative essays by Grade IV students of Santaka Elementary School Cimanggung District, Sumedang Regency are still low. This is indicated by the low understanding of students in learning narrative essay writing skills and student activities that are classified as passive during learning. The purpose of this research is to improve the activities and writing skills of students' narrative essays by applying the Concept Sentence learning model. The research method used is PTK with Kemmis and Mc. Taggart. This research consisted of two cycles with 23 students. Based on the results of data analysis, it is known that the increase in student activity is seen from the average pre-cycle learning outcomes reaching 39%, then increasing in the first cycle after using the Concept Sentence model with an average of 70% and the second cycle reaching 83%. This shows an increase in student activity in learning to write narrative essays. The narrative essay writing skills in the initial conditions reached 26%, then increased in the first cycle with an average of 65% and in the second cycle reached 87%. This shows that the students' narrative essay writing skills have increased in each cycle with the application of the Concept Sentence model.


EXPLORE ◽  
2020 ◽  
Vol 10 (1) ◽  
Author(s):  
Zaeniah Zaeniah ◽  
Surni Erniwati

Abstrak – Sistem penggajian yang selama ini dikelola oleh bendahara di PT. Akbar Sinar Abadi menggunakan sistem yang konvensional yaitu dengan cara mencatat seluruh data yang berhubungan dnegan gaji karyawan dan menginputnya ke microsoft excel. Kesulitan yang dihadapi oleh bendahara menggunakan sistem ini adalah dalam pembuatan slip gaji dan  laporan penggajian yang buat setiap bulan membutuhkan waktu yang cukup lama dan kurang efisien. Oleh karena itu pada penelitian ini dibuat sebuah sistem informasi penggajian yang dapat membantu bendahara untuk mengelola data gaji dengan output yang di cetak lansung dari sistem berupa slip gaji dan laporan data gaji. Metode Pengembangan sistem yang digunakan pada penelitian ini adalah metode waterfall. Tujuan dari penelitian ini adalah mengahasilkan sistem informasi penggajian yang sesuai dengan kebutuhan pengguna. Program yang dihasilkan berupa sistem informasi yang berbasis desktop. Kata kunci:  Sistem; Sistem Informasi; Sistem Informasi Penggajian;  Abstract - Payroll system that has been managed by the treasurer at PT. Akbar Sinar Abadi uses a conventional system that is by recording all data related to employee salaries and input it into Microsoft Excel. The difficulty faced by the treasurer using this system is in making salary slips and payroll reports that make each month requires quite a long time and less efficient. Therefore in this study a payroll information system was created that could help the treasurer to manage salary data with printed output directly from the system in the form of pay slips and salary data reports. The system development method used in this study is the waterfall method. The purpose of this study is to produce a payroll information system that suits user needs. The resulting program is a desktop-based information system..                                       Keyword : System; Information Systems; Payroll Information System;


2021 ◽  
Vol 3 (6) ◽  
pp. 369-380
Author(s):  
Amelia Nada Agustin ◽  
Ari Wibowo Kurniawan

Abstract: So far, the learning process of floor gymnastics is done through games. However, it has never been done using learning media for eating, there needs to be development and research related to learning media that package material variations of floor exercise in an interesting manner and the data is carried out during the online learning process. The development method refers to the method proposed by Lee and Owens. The results of the development trial involved 25 teachers of KKG PJOK Elementary School, Wagir District, Malang Regency. The results showed that the product can be categorized as valid with the percentage in small group trials of 74.76 percent and 79.17 percent of the results of large group trials. Abstrak: Proses pembelajaran senam lantai selama ini dilakukan melalui permainan. Namun belum pernah dilakukan menggunakan media pembelajaran makan perlu adanya pengembangan dan penelitian terkait media pembelajaran yang mengemas materi variasi permainan senam lantai secara menarik dan data dilakukan saat proses pembelajaran daring. Metode pengembangan mengacu metode yang dikemukakan oleh Lee dan Owens. Hasil uji coba pengembangan melibatkan sebanyak 25 guru KKG PJOK Sekolah Dasar Kecamatan Wagir Kabupaten Malang. Hasil penelitian menunjukan bahwa produk dapat dikategorikan valid dengan persentase pada uji coba kelompok kecil sebesar 74,76 persen dan 79,17 persen hasil uji coba kelompok besar.


JURNAL SMART ◽  
2020 ◽  
Vol 6 (2) ◽  
pp. 127-135
Author(s):  
Widya Saraswati ◽  
Rahmatika Kayyis ◽  
Kurniati Kurniati

The Research and Development aimed to find out the target needs and the learning needs and develop appropriate English learning materials especially for using media in learning process for Grade 5 students at Elementary School of Muhammadiyah Gisting. The purpose of this study is to increase and develop the students’ vocabulary in daily activity. The product of this study is using two different types of rubiks, 2x2 and 3x3 rubik. In each rubik has a worksheet. Based on the material evaluation and implementation, the students can increase their vocabulary using these rubik and the rubik is so useful for learning process.


2020 ◽  
Vol 2 (2) ◽  
pp. 72-78
Author(s):  
Zevi Ismiatul Ulfa ◽  
Erik Aditia Ismaya ◽  
Much Arsyad Fardhani

Student’ activities play an important role in classroom learning activities. Student activities also affect student learning achievement, if the child is active then the possibility of achievement is also good. Unfortunately,  not all students are active in learning activities. The problem of low student activity occurs at State Elementary School 2 of Medini. The lack of students who ask questions or express opinions showed the activities of students were classified as low. This problem may disturb learning process and can affect student achievement. The purpose of this study is to describe the improvement in student activity through the Student Teams Achievement Division model assisted by Utaku media. The research method used is classroom action research (CAR). The subjects of the study were the fourth grade students of State Elementary School 2 of Medini. The instrument used was a student activity observation sheet. The data analysis technique used is qualitative data analysis technique. The results showed an increase on students’ learning activities in the first cycle obtained an average value of 74 and in the second cycle increased to 85. Based on the results of CAR conducted in forth grade of State Elementary School 2 of Medini it can be concluded that the use of the STAD model assisted by Utaku media can increase student activity.


2019 ◽  
Vol 4 (2) ◽  
pp. 445-454
Author(s):  
DEKA ISMI MORI SAPUTRA ◽  
M Subhan

The background of this research is the classical teaching-learning process that will face heterogeneous problems with students' abilities. Where the lack of creativity of a physical education teacher in packaging physical education learning materials is considered to be the cause, so many students do not complete KKM grades. The research objective to be achieved is to find out the application of the modification of wall media tools to improve learning outcomes of table tennis basic movements in class V of SDN 115 / II Bedaro. The study used a Class Action Research design which was carried out in two cycles, each cycle consisting of planning, implementing actions, observing and reflecting. The subjects of this study were Class V students of Bedaro 115 / II Elementary School, totaling 22 students. Table tennis learning outcome data obtained through performance tests, observation sheets are used to collect data on student activities in following the table tennis learning process with wall media modification methods. The results of this study were obtained based on an assessment of three aspects, namely psychomotor, affective, and cognitive. Table tennis learning through wall media can improve the learning outcomes of students in class V of Bedaro 115 / II Elementary School. This can be seen from the increase in learning outcomes from pre cycle, cycle I to cycle II. In the pre cycle which is 68.2%, cycle I is 71.8%, and cycle II is 83.3%. From the number of complete categories the number of students who completed was increased from 7 to 20 students in the second cycle, meaning that there was an increase in students in the complete category by 20.7% of the total number of students 22 of which 20 were declared complete. For physical education teachers in Elementary Schools can apply table tennis learning to the material using the modification tools of the wall media in Physical Education lessons.


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