scholarly journals The regulation of learning and co-creation of new knowledge in mobile learning

Mobile devices as learning tools enrich mobile computer supported collaborative learning (mCSCL). Engaging in metacognitive interaction promotes students’ regulatory learning and this can provide a positive influence to learning outcomes. However, despite insightful empirical studies, there is no research into the actual processes of new knowledge creation in this context. This leads to the question of how mobile learning experiences can support the co-creation of new knowledge. Two classroom action research studies were carried out using a qualitative research approach. The analysis of the mobile messages using conversation analysis indicates that self-regulated learning in mCSCL is non-linear, defying existing theory. The findings also show that learners find ways to self-regulate learning activities in socially stimulated learning environments. Through knowledge sharing, students seek new insights into the learning instead of mere transfer of existing content. The Strategic Co-creation of New Knowledge in mCSCL Model has been developed providing innovative ways to approach mobile learning. The findings also comprise improved descriptive models in cross-boundary learning. This research is significant as emerging elements encourage instructors to rethink and design better mobile learning activities to optimize learning. Three recommendations are made and if implemented, will enable learning facilitators to achieve enhanced learning outcomes, engage learners better and improve learning experiences.

2018 ◽  
Vol 1 (3) ◽  
Author(s):  
Sylva Alkornia

This study aims to know the perceptions of parents against the implementation of reproductive education early childhood influenced him in OLD and Integrated Construction of LCS Bondowoso. The subject of the research is done to the 6 early childhood parents who have children ages 2-4 years and 2 informants, namely early childhood educators and community leaders. This research using qualitative research approach. The data collection method used is the method of interviewing, observation, and documentation. Research results on the implementation of the education of KesPro AUD influenced by 10 benchmark penmas i.e. citizens studying yeast, learning, learning resources, learning activities, teachers ' associations, places of learning, learning tools, learning, learning programs, and learning outcomes . So concluded the implementation of activities on early childhood education KesPro in OLD and Integrated Construction of LCS Bondowoso has not been fully implemented by either. Factors impeding the course of the implementation of the activities of the tutorials, namely (a) the old leaders of the citizens learn difficult split time to keep her son's learning activities with work, and (b) the limitations of the information and knowledge Organizer and mother on the implementation of the learning activities of KesPro early childhood so that required the presence of training or direction from the parties concerned.


AL-TA LIM ◽  
2017 ◽  
Vol 24 (2) ◽  
pp. 165-173
Author(s):  
Darul Ilmi

Learning without students’ center tends to create less passionate students in following the lecture. They tend to ignore their lecturer. They have less attention, and try to create ineffective conditions, therefore, the learning atmosphere will become less effective to achieve the intended goals.  The purpose of the research is to determine the process of learning, the implementation of High Touch approach, and factors that influence its implementation. Classroom action research approach was used at  department of mathematics which involve students who enroll at academic year 2016/2017 IAIN Bukittinggi. The research was done in two cycles in which one cycle conducted three meetings. The instruments used were observation, essay questions, and tasks given to students. The results show that there is an improvement in students’ participation and activeness in learning when their lecturer builds learning experience through reinforcement, affection, guide, directive action, and good modeling by student–center andself-learning activities, and independent learning skill orientations showed in cycle I and II. It implies that implementing high touch may lead students to be more active, creative, and fun in learning.


Author(s):  
Sharon L. Burton ◽  
Hamil R. Harris ◽  
Darrell Norman Burrell ◽  
Kim L. Brown-Jackson ◽  
Dustin Bessette ◽  
...  

Research in mobile learning (m-learning) about technology and software and mobile learning's application to educationally related undertakings and a long-term sustainability remain unclear. This chapter untwines the tangled information surrounding m-learning strategy through examining the drivers and perceptions for m-learning in the 21st century. The data will unearth the value of employing diverse modalities of m-learning. Administrators will gain knowledge to develop and implement mobile strategy. Faculty will enhance their familiarity on the diverse types of m-learning tools and the value of employing m-learning in the classroom. Administrators and faculty members will gather knowledge that guides efforts to diminish barriers in support of a successful m-learning implementation. In addition, administrators will garner developed knowledge to analyze, gather requirements, develop, and then implement a strategic m-learning plan for long-term sustainability. Academics and practitioners will gain insight into understanding the balance of a mobile strategy amid economic value and the required controls.


2022 ◽  
Vol 6 (1) ◽  
Author(s):  
Dewi Rayani ◽  
Baiq Sarlita Kartiani ◽  
Lalu Jaswandi

The Covid 19 outbreak very significant impact on various sectors of individual life, one of which is the education sector. Where students and teachers alike do not have the readiness to do learning at this time. The government has issued a policy regarding not being allowed to hold crowds to stop the spread of covid 19. One of the programs in the education unit that is implemented to continue learning activities is to study from home. This study uses a descriptive qualitative method with the research subjects are teachers, parents and guardians of PAUD Permata Bangsa Mataram. collectiondata techniques using interviews, observation and various documentation. The results of the study show that there are several teacher strategies in fostering student learning enthusiasm during the Covid 19 pandemic, including, firstly, the teacher opens the communication tap with parents and the school by giving appreciation to parents in order to encourage parents and students who are getting bored with learning in the network, secondly conducting home visits and assessing the readiness to learn from home in terms of infrastructure, environmental situation and others. Provide fun learning tools for students when studying and make videos of student learning outcomes to foster student enthusiasm for learning.


2022 ◽  
Vol 9 (12) ◽  
pp. 173-180
Author(s):  
Dedi Mulyadi ◽  
Tanti Kirana Utami ◽  
Hilman Nur ◽  
Kuswandi ◽  
Cucu Solihah ◽  
...  

The MBKM policy provides opportunities for students to gain more comprehensive learning experiences and new competencies through several learning activities. Service activities are carried out by holding two types of activities, namely the socialization of MBKM policies and workshops on preparing the MBKM curriculum. The target of this activity is the leadership of the study program, lecturers, and education staff; with this activity, the participants become more familiar with preparing the curriculum, starting from making learning outcomes to assessment techniques. Furthermore, the impact of this training realizes the fulfillment of higher education performance indicators.


2018 ◽  
Vol 3 (2) ◽  
pp. 54-59
Author(s):  
Witri Lestari ◽  
Yhohan Adi Chandra

The purpose of this study is to develop comic strip media as a learning media for mathematics so that it can create mathematical learning media by utilizing technology or called mobile learning, knowing the steps for developing learning media and designing m-learning learning media designs that are easy for students to understand. as well as knowing the quality of the Mathematical Strip Comic learning media that was developed through three test stages, namely expert validation testing, testing on teacher and student respondents, and evaluation for product revisions. In addition, a research and development development research approach is used in compiling work steps so that conclusions can be drawn that mathematical strips are learning media by utilizing image illustrations in loading the content of teaching materials that can attract students' interest and motivation in learning activities that are easier and more enjoyable. Assessment carried out by media experts, material experts, linguists, teacher respondents, and student respondents found that Comic Strip learning media is in a good category to be used as a support for mathematics learning.


This study was designed to evaluate the effectiveness of learning tools based on Problem-Based Learning for the ElectricalMotorcycle Maintenance course in SMKs. This research applieda quantitative research approach and a quasi-experimental research design. The method consists of four stages namely: define, development, design and disseminate. The results of this research wereas follow: (1) An Instructional Design had been developed for motorcycle electrical System at Vocational High School. (2) The effectiveness was 86.26%. Based on the finding, it can be concluded that the tested program is effective to be used. On the other hand, results obtained from this research also proved that PBL-based Learning Devices is giving positive effectson improving student learning outcomes.


2019 ◽  
Vol 10 (1) ◽  
pp. 33-42
Author(s):  
Budi Hartati

The learning outcomes of physics subjects of twelfth grade students in SMA Negeri 2 Pekalongan are still relatively low. It is because the students’ learning motivation is still not maximized; there have not been sufficient teaching aids and also the students are less active in the learning process. A classroom action research was conducted by using Cooperative Learning Problem Based Instruction (CLPBI) approach assisted by Melde learning tools. This research was done toward twelfth grade students in learning material of waves to improve their critical thinking skills, learning activities and outcomes. This classroom action research was carried out with several steps: problem identification, theoretical review of the learning tools, theoretical review of the learning outcomes, theoretical review of CLPBI approach, and analysis of the learning outcomes. The subjects researched were twelfth grade students in SMA Negeri 2 Pekalongan which were 32 respondents in total. The research data were obtained from the results of tests and observations using activity observation sheets. Then, the data were analysed by comparing the results of cycle I and II. The results showed that the critical thinking skills, learning outcomes and learning activities of the students in the first cycle was improved after being given the action of CLPBI approach assisted by Melde learning tools in learning material of waves. Keywords: CLPBI, learning outcomes, critical thinking


2019 ◽  
Vol 2 (6) ◽  
pp. 370
Author(s):  
Sobariah Sobariah ◽  
Fifiet Dwi Tresna Santana

The research aims to: 1). Knowing the objective conditions of children's kinesthetic intelligence intelligence before participating in the dance learning process. 2). Knowing the process of applying dance learning to improve children's kinesthetic intelligence 3). Knowing children's intelligence after dance learning is applied. This research carried out in this study is a qualitative research approach. The population of this research data is the students' children. The results of this study indicate that: 1). Early kinesthetic anxiety of children by teachers is relatively still using conventional methods in learning. Dance is only limited to sports and games that have to do with kinesthetic intelligence. 2). The process of learning steps for Mapag Layung Dance media is carried out through simple, not complicated implementation stages 3). Learning outcomes of Mapag Layung dance media in certain forms have contributed, such as in increasing kinesthetic anxiety in children in general, especially when starting to move the body and coordinating the arms of the feet and head with bending, it requires practice, concentration, creative thinking. Based on the results of the discussion that has been described, learning activities with the application of Mapag Layung Dance greatly impact the improvement of children's kinesthetic intelligence. The results of observations of children's motor improvement from before and after the Mapung Layung Dance showed optimal development.Penelitian bertujuan untuk: 1). Mengetahui kondisi objektif kecerdasan kecerdasan kinestetik anak-anak sebelum mengikuti proses pembelajaran tari. 2). Mengetahui proses penerapan pembelajaran tari untuk meningkatkan kecerdasan kinestetik anak 3). Mengetahui kecerdasan anak setelah diterapkan pembelajaran tari. Penelitian ini dilaksanakan dalam penelitian ini adalah pendekatan penelitian kualitatif. Populasi data penelitian ini adalah anak Siswa. Hasil penelitian ini menunjukan bahwa : 1). kecedasan kinestetik awal anak oleh guru relatif masih menggunakan metode konvensional dalam pembelajaran. Tarian hanya terbatas pada olah raga dan permainan yang ada kaitannya dengan dengan kecerdasan kinestetik. 2). Proses langkah-langkah pembelajaran media Tari Mapag Layung ditempuh melalui tahap-tahap pelaksanaan yang sederhana tidak rumit 3). Hasil Pembelajaran media Tari Mapag Layung dalam bentuk-bentuk tertentu telah memberikan kontribusi yang seperti dalam meningkatkan kecedasan kinestetik anak pada umumnya terutama bila mulai menggerakkan badan dan koordinasi tangan kaki dan kepala dengan lentur diperlukan latihan, konsentrasi, berpikir kreatif. Berdasarkan hasil pembahasan  yang telah diuraikan, kegiatan pembelajaran dengan penerapan Tari Mapag Layung sangat berdampak terhadap peningkatkan  kecerdasan kinestetik anak. Hasil  observasi  peningkatan motorik anak dari sebelum dan sesudah Tari Mapag Layung menunjukkan perkembangan yang optimal.


Author(s):  
Janewar Janewar ◽  
Ahmad Fauzan ◽  
Alwen Bentri

Mathematical learning that is done does not achieve maximum learning outcomes. This is caused by their lack of learning activities, and the monotonous way of learning. The objectives of this study are to 1) produce inquiry-based mathematics lesson plans and worksheets for grade IV elementary schools with valid criteria, 2) produce inquiry-based mathematics worksheets and worksheets for class IV elementary schools with practical criteria, 3) produce inquiry-based mathematics worksheets and worksheets for inquiry Class IV Elementary School with effective criteria. This study is an educational research model design research that develops a product. This research procedure 1) preliminary analysis stage, 2) design phase, 3) assessment stage. Data collection instruments for interview guidelines, observation sheets. The data analysis stage uses practicality results and effectiveness test data. The results showed that 1) the results obtained illustrated that the developed Mathematics Worksheets were valid and could be used in learning Mathematics, 2) the practicality of inquiry-based Mathematics Worksheets provided that the Inquiry-based Mathematics Worksheets were very very practical to use and could increase student interest in Mathematics learning, 3) the effectiveness of using Inquiry-based Math LKS, student learning activities while learning to use LKS are very high and student learning outcomes in the cognitive, affective, and psychomotor domains also show good results. These observations provide an illustration that the use of Inquiry based Mathematics Worksheet has been effective.


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