scholarly journals Game Edukasi Museum Adityawarman Berbasis Android

2020 ◽  
pp. 84-89
Author(s):  
Robby Usman

Museum is a vehicle that has a strategic role in strengthening people's identity. One of the museums that exhibits historical relics is the State Museum of West Sumatra Province, known as the Adityarwan Museum. The Adityawarman Museum is the most important cultural museum in West Sumatra. The museum functions as a place to store and preserve historical objects, such as: Minangkabau cultural heritage, Mentawai cultural heritage and other archipelago cultural heritage. The use of smartphones, iPads, playbooks, tablet PCs and the like is more widely used today for various reasons and choices than PCs (Personal Computers) at home. In addition, there are many game features that are not only for entertainment, but there are already many games to hone thinking and logic that can educate children. Android is an operating system for Linux-based mobile devices which includes an operating system, middleware, and applications. Android provides an open platform for developers to create their applications. Android is the operating system that powers more than a billion smartphones and tablets

Android is one of the famous mobile operating system created by Google company. Advantages of the android operating system itself is to provide an open platform (open source) for developers to create their own millions of applications that will be used for a wide range of mobile devices (mobile devices). Needs of information technology is developing rapidly. Mobile even more Smartphone is one of the means used to obtain information more quickly and accurately, as well as being tools needed in various fields. Especially when you're enjoying a holiday somewhere and need information right away, of course it was very helpful in finding such information. While on vacation in a place we definitely want to taste the culinary place and it has become a lifestyle in today. That's what we call the culinary tour. Culinary tourism itself is an action done a lot of people in the field of dietary needs, for entertainment. Based on application compatibility testing Nyapek culinary tourism in the city of Bogor based on Android can run optimally and display interface on the phone with Minimal OS v5.0 (Lollipop) with a 5-inch screen


2020 ◽  
pp. 63-69 ◽  
Author(s):  
Alexander V. Spiridonov ◽  
Nina P. Umnyakova ◽  
Boris L. Valkin

The article describes the results of the second part of examination related to transparent structures of the Pushkin State Museum of Fine Arts: the lantern lights. The structures are cultural heritage of federal importance and are subject to state preservation. Based on the results of comprehensive examination, the conclusions were made that these structures are in unsatisfactory condition and materials were prepared for development of recommendations concerning their restoration.


Panggung ◽  
2013 ◽  
Vol 23 (3) ◽  
Author(s):  
Indrayuda

ABSTRACT This article aims to explain the existence of Tari Piring dance as a culture identity of Minang- kabau people, both the people who live in the origin area and outside the area. Tari Piring dance is a traditional cultural heritage of Minangkabau people which is used and preserved by Minangkabau people in their life so that it becomes culture identity of Minangkabau people. As the identity of Minangkabau people, Piring dance is able to express attitudes and behaviors as well as the charac- teristics of Minangkabau people. The dance can serve as a reflection of social and cultural life style of Minangkabau society. Through Tari Piring performance, the outsider can understand Minangkabau people and their culture. Tari Piring, therefore, is getting more adhere to the social life of Minang- kabau people in West Sumatra and in the regions overseas. In the spirit of togetherness, Minang- kabau society preserves the existence of Piring dance as the identity and cultural heritage up to the present time. Keywords: Piring Dance, Minangkabau culture  ABSTRAK Artikel ini bertujuan untuk menjelaskan keberadaan Tari Piring sebagai identitas bu- daya masyarakat Minangkabau, baik yang berada di daerah asal maupun di daerah peran- tauan. Tari Piring merupakan warisan budaya tradisional masyarakat Minangkabau yang digunakan dan dilestarikan oleh masyarakat Minangkabau dalam kehidupannya sehingga menjadi identitas budaya Minangkabau. Sebagai jati diri masyarakat Minangkabau, Tari Piring mampu mengungkapkan sikap dan prilaku serta karakteristik orang Minangkabau. Tari Piring dapat berperan sebagai cerminan dari corak kehidupan sosial budaya masyara- kat Minangkabau. Melalui pertunjukan Tari Piring, masyarakat luar dapat memahami orang Minangkabau dan budayanya. Oleh karena itu, sampai saat ini Tari Piring semakin melekat dengan kehidupan sosial masyarakat Minangkabau di Sumatera Barat maupun di daerah perantauan. Dengan semangat kebersamaan, masyarakat Minangkabau mampu mempertahankan keberadaan Tari Piring sebagai identitas dan warisan budayanya hingga masa kini. Kata kunci : Tari Piring, budaya Minangkabau


Author(s):  
Ratchel Chikurunhe ◽  
Armstrong Kadyamatimba

The University of Venda(Univen) distributed tablets to students for facilitating and enhancing their studies. However, the provision of tablet PCs to students may not be a panacea for quality learning, especially to technological disadvantaged rural student  population. The aim of study was to investigate the use of digital mobile devices for enhancing teaching and learning at the Univen. The research questions focused on determining the current level of use of mobile devices, how they can be used effectively for teaching and learning. Mixed methods approach was applied with data being solicited from a convenient sample of students, lecturers and an IT technician. The results of the study indicated that many students and lecturers are active and have higher perceptions of mobile devices usage. The results of the study are to be used to explicate and advance the integration of the mobile devices for promoting learning and teaching accomplishments. The findings clearly showed that mobile devices have a positive impact on the academic experience. The results also indicate that there is a gradual acceptance of the Learners Management Systems (Blackboard) by both academics and students. The digital mobile devices are eventually enhancing teaching and learning at Univen.


2021 ◽  
Vol 2 (3) ◽  
pp. 382-389
Author(s):  
Rian Yussandi

Android is a mobile device on the operating system for mobile phones based on Linux, android provides an open platform for developers to create applications. Android-based application developers make applications so that they can be useful for the community ranging from game genre applications, education, entertainment and simulation applications that are very likely to be created and run on this android operating system. Simulation is the process of designing a matemastis or logical model of a real system, conducting experiments on models using computers to describe, explain and predict system behavior. For a simulation application company can be used as a medium of product promotion, while for smartphone users can help to channel the existing imagination into a real picture. The application of simulation applications many functions, one example of its application to two-wheeled motor vehicles. By utilizing android application and the growth of vehicle users that lead to the hobby of modification, it can be utilized by creating an android-based coloring simulation application to help modifiers and modification lovers in order to channel their imagination and make it easier to design colors as desired. Without having to bother using design software that requires special skills


2019 ◽  
Author(s):  
Akiko Tashiro ◽  
Yasushi Takeuchi ◽  
Yoshihisa Wakita ◽  
Jonny Wongso

Padang is the provincial capital of West Sumatra, Indonesia, and was affected by the earthquake that occurred in September 2009. UNESCO and the Indonesian government conducted an emergency survey of the damage. While the municipality of Padang is trying to promote and conserve the area as Kawasan Cagar Budaya, there are various difficulties, especially after the natural disaster. Architectural monitoring of damaged houses and landscapes and semi-structural interviews with residents of thirty-five buildings in the area have been conducted since 2010. The research shows how residents changed a way of living in their houses after an earthquake, and show, and religious ties and land ownership are more important than geographical ties at the street level.


2022 ◽  
Vol 18 (2) ◽  
pp. 1-28
Author(s):  
Xiaoyu Ji ◽  
Yushi Cheng ◽  
Juchuan Zhang ◽  
Yuehan Chi ◽  
Wenyuan Xu ◽  
...  

With the widespread use of smart devices, device authentication has received much attention. One popular method for device authentication is to utilize internally measured device fingerprints, such as device ID, software or hardware-based characteristics. In this article, we propose DeMiCPU , a stimulation-response-based device fingerprinting technique that relies on externally measured information, i.e., magnetic induction (MI) signals emitted from the CPU module that consists of the CPU chip and its affiliated power-supply circuits. The key insight of DeMiCPU is that hardware discrepancies essentially exist among CPU modules and thus the corresponding MI signals make promising device fingerprints, which are difficult to be modified or mimicked. We design a stimulation and a discrepancy extraction scheme and evaluate them with 90 mobile devices, including 70 laptops (among which 30 are of totally identical CPU and operating system) and 20 smartphones. The results show that DeMiCPU can achieve 99.7% precision and recall on average, and 99.8% precision and recall for the 30 identical devices, with a fingerprinting time of 0.6~s. The performance can be further improved to 99.9% with multi-round fingerprinting. In addition, we implement a prototype of DeMiCPU docker, which can effectively reduce the requirement of test points and enlarge the fingerprinting area.


Author(s):  
Ewa Janczukowicz ◽  
Ahmed Bouabdallah ◽  
Arnaud Braud ◽  
Stéphane Tuffin ◽  
Jean-Marie Bonnin

Firefox OS is an operating system for mobile devices. It is developed by Mozilla and is based on web technologies. Developed applications are therefore not tied to a given type of hardware. Mozilla works on standardisation of Web APIs, so that the device hardware could be accessed more easily. It also introduced its sign-in system for the Web and furthermore, it wants to redefine the way payments work for mobile applications. Firefox OS is not directly competing with Android and iOS, although it has some common target markets with Android. It could be an opportunity to weaken the iOS and Android duopoly. For now it targets users that don't have smartphones yet and is mostly used on low-end devices. The biggest challenge of Firefox OS is to assure a stable position in the mobile OS ecosystem and to get a large volume of users. Mozilla has an ambition to improve the web and make the web the platform. However developing the Firefox OS and ensuring its important place on the market is difficult because of technological and business limits that will be discussed in this chapter.


Author(s):  
Venus W. Samawi

These days, peoples expected to move around carrying their mobile devices, talking to friends, completing their work, accessing emails etc. His/her pictures, work, study, even relationship (friends, and family) all is in the mobile device. Therefore, mobile devices (especially smart phones) become an ideal target for different attacks. Mobile computing also becomes important in enterprises and organizations. Therefore, it is important to illustrate the state of art on vulnerabilities and threats on mobile device. This chapter is addressed to explain mobile computing concept, features, architecture, operating systems, and risks to mobile devices. Mobile operating system structureand characteristicsare demonstrated. The author also illustrates mobile security issues, and type of threats to mobile devices. Finally, features and security models of two popular smartphone operating systems, Android and iOS, are illustrated. It was found that the security models of these two smartphones is immature and do not meet the enterprises security policies.


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