scholarly journals PENGEMBANGAN LEMBAR KERJA SISWA (LKS) BERBASIS CONTEXTUAL TEACHING AND LEARNING (CTL) MATERI SISTEM PERSAMAAN LINEAR TIGA VARIABEL SISWA KELAS X MIA SMAN 9 KOTA JAMBI

2018 ◽  
Vol 2 (1) ◽  
pp. 7
Author(s):  
Endah Fitria ◽  
Buyung Buyung ◽  
Aisyah Aisyah

Abstract: This research is motivated by the existence of problems in the preparation of LKS being used in SMA Negeri 9 Kota Jambi. LKS is a teaching material that also plays an important role in improving the quality of learning. Preparation of the appropriate LKS and in accordance with the curriculum used is expected to achieve the learning objectives, so it needs continuous LKS development activities. The purpose of this research is to develop LKS based on Contextual Teaching and Learning (CTL) on linear equation system material three valid, practical and effective variables.This type of research development is Research and Development (R & D) with the ADDIE development model. Stages of the ADDIE development model consist of analysis, Design, Development, Implementation, Evaluation. The research instrument consists of Questionnaire and question instrument. Questionnaires consist of validation sheet by the material expert, validation assessment sheet by design expert, validation assessment sheet by media expert, individualized trial evaluation sheet, small group trial evaluation sheet, and evaluation field test sheet. while the question instrument consists of a pre-test and post-test questions. LKS developed, then validated by the validator. Validation results obtained LKS with revisions based on suggestions and comments validator. Validity is illustrated by the percentage of material expert, designer and media experts in 82,61% in "highly valid" category, 76,16% in "valid" category, 90% in "very valid" category. LKS was then piloted into three stages: individual trials with 3 medium and low-skilled students, small group trials with 6 students, and field trials conducted in the real classroom of class X MIA 2 with 34 students. Judging from the comparison of pre-test and post-test values obtained tcount of 15.37 and ttable of 2.03 then tcount > ttable stated there are significant differences. Based on the results of validation, test and test results of learning then obtained the results of research that shows the feasibility of LKS with CTL approach pertained in categories valid, practical and effective.Keywords: Student Worksheet, Contextual Teaching and Learning, the development model of ADDIE

Author(s):  
Muhammad Yulfiakar Akmal ◽  
R Mursid ◽  
Abdul Munir

Abstrak: Studi ini bertujuan untuk: (1) membantu siswa dalam belajar dengan menggunakan media pembelajaran interaktif berbasis CTL (2) mengetahui media pembelajaran interaktif berbasis CTL layak digunakan pada mata pelajaran PKn. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model pengembangan pembelajaran Dick dan Carey. Model pengembangan produk pembelajaran ini merupakan model yang disusun secara terprogram dengan urutan yang sistematis dan memenuhi karakteristik siswa dalam belajar. Model ini meliputi enam tahapan, yakni: studi literatur, perencanaan atau desain pengembangan, pengembangan produk, validasi ahli, uji coba, revisi, produk akhir.Subyek uji coba terdiri dari dua ahli materi mata pelajaran Pendidikan Kewarganegaraan, dua ahli desain pembelajaran, dua ahli rekayasa perangkat lunak dan desain grafis, tiga siswa untuk uji perorangan, sembilan siswa untuk uji kelompok kecil, dan tiga puluh empat siswa untuk uji lapangan. Data tentang kualitas produk pengembangan ini dikumpulkan dengan angket. Data-data yang dikumpulkan dianalisis dengan teknik analisis deskriptif kualitatif. Hasil pengembangan media interaktif menunjukan validasi ahli menunujukkan bahwa keseluruhan rata-rata dikategorikan “Sangat Baik” dan uji kelayakan menunujukkan bahwa keseluruhan rata-rata dikategorikan “Sangat Baik”. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif Macromedia Flash dengan hasil belajar siswa yang dibelajarkan dengan pembelajaran konvensional.  Kata Kunci: Media Contextual Teaching and Learning, Hasil Belajar Abstract: This study aims to: (1) help students learn by using Interactive Learning Media Based CTL. (2) know that Interactive Learning Media Based CTL feasible to use on civics lesson. This type of research is the development of research that uses models Borg and Gall product development combined with learning development model of Dick and Carey. This learning product development model is a model that is prepared in a programmed sequence of systematic and meet the characteristics of the students in learning. This model includes six stages, namely: literature studies, planning or design development, product development, validation expert, testing, revision, the final product. The subject of the trial consists of two subject matter experts Subjects Engineering Energy Conversion, two expert instructional design, two expert software engineering and graphic design, three students for the test individuals, nine students for small group test, and fifty-eight students for field testing. Data about the quality of the products of this development are collected by questionnaire. The data collected were analyzed using qualitative descriptive analysis techniques. The results of development of Interactive Learning Media by Experts’ validation indicate that the overall average categorized "Very Good" And the Feasibility test indicate that the overall average categorized "Very Good". Hypothesis testing results show that there are significant differences between the students learning outcome that to be learned by using Macromedia Flash Interactive Learning Media and Students learn outcome to be learned by conventional learning.  Keywords: Media, Contextual Teaching and Learning, Learning Outcomes


2019 ◽  
Vol 1 (2) ◽  
pp. 121
Author(s):  
Brahmantara Ihsan P ◽  
Panji Hidayat

The research background is caused by students tend to feel bored when learning science. This study aims to develop LKS teaching materials based on Contextual Teaching and Learning in the school environment for science subjects for grade III elementary school, and to determine the feasibility of LKS teaching materials based on Contextual Teaching and Learning developed. This study uses the Research and Develpoment (R & D) method which was adapted from Sugiyono's research. The teaching materials developed through media expert validation, material expert validation, and learning expert validation. Then it was tested at Pakel Muhammadiyah Elementary School Yogyakarta Plus Program by using small group and large group trials. The research was carried out in accordance with the planned steps, in accordance with the development model adapted from Sugiyono's research, resulting in Contextual Teaching and Learning-based LKS teaching materials in the school environment on science subjects material for maintaining environmental health around class III SD Muhammadiyah Pakel Plus Program Yogyakarta, learning can be more effective. The evaluation data for teaching materials developed are as follows: media experts get a percentage of 93.3% in very decent criteria, material experts get a percentage of 81.67% in very feasible criteria, learning experts get a percentage of 80% in eligible criteria, small group trials the percentage of 91.1% is very feasible, the large group trial gets a percentage of 97.82% which is very feasible, the assessment of the small group trial teacher gets a percentage of 98.3% and is very feasible, and the assessment of large group testing teachers get a percentage of 100% which is very feasible. Based on these data, LKS teaching materials based on Contextual Teaching and Learning developed are appropriate for use in the learning process.


Author(s):  
Edy Wibowo ◽  
Moh Fadly Dg Matona

Abstrak. Tujuan dari penelitian ini untuk mengembangkan media pembelajaran berupa video pembelajaran berbasis whiteboard animation yang valid, praktis  dan efektif untuk digunakan oleh mahasiswa maupun masyarakat pada umumnya sebagai sumber belajar Trigonometri sedangkan target khususnya adalah menghasilkan produk video pembelajaran animasi yang digunakan dalam pembelajaran matakuliah Trigonometri. Masalah yang terdapat dalam penelitian ini adalah kuranganya sumber belajar yang praktis diakses oleh mahasiswa dalam bentuk video pembelajaran yang sesuai dengan kurikulum. Untuk merealisasikan tujuan dari penelitian ini , metode yang ditetapkan adalah penelitian pengembangan dengan menggunakan Model Pengembangan ADDIE sebagai tahapan penelitian yakni Analysis, Design, Development, Implementation dan Evaluation. Instumen yang digunakan dalam penelitian pengembangan ini adalah lembar evaluasi video pembelajaran Ahli materi dan media dengan memberikan tanda centang (√ ) pada setiap aspek untuk mengukur kevaliditas, lembar evaluasi video pembelajaran Mahasiswa dengan memberikan tanda centang (√ ) untuk mengukur kepraktisan dan Tes uraian yang diberikan kepada mahasiswa untuk mengukur kefektivan. Data hasil evaluasi validasi dan kepraktisan video pembelajaran yang telah dinilai kemudian dianalisis secera kuantitatif dan memberikan skor berdasarkan rentang kriteria yang ditetapakan Dari seluruh rangkaian tahapan pengembangan yang telah dilaksanakan memberikan hasil bahwa video pembelajaran yang kembangkan berdasarkan validasi ahli sebesar 88,19 pada kriteria sangat baik , hasil penilaian mahasiswa sebesar 83,24  baik dan hasil tes dengan rata-rata 71,95 baik. Hasilnya video pembelajaran yang kembangkan Valid, Praktis dan Efektif.Kata kunci: Trigonometri,Model ADDIE, whiteboard animation Abstract. The purpose of this research is to develop a learning media in the form of a whiteboard animation-based learning video that is valid, practical and effective for use by students and the community in general as a source of Trigonometry learning while the target, in particular, is to produce an animated learning video product used in learning Trigonometry courses. The problem in this research is the lack of practical learning resources accessed by students in the form of learning videos that are under the curriculum. To realize the objectives of this study, the method determined is development research using the ADDIE Development Model as a stage of research namely Analysis, Design, Development, Implementation and Evaluation. The instrument used in this research development was the evaluation video of the expert learning media material and media by giving a checkmark (√) on each aspect to measure validity, the Student learning video evaluation sheet by giving a checkmark (√) to measure the practicality and description test given to students to measure effectiveness. The results of the evaluation of the validation and practicality of the instructional video that have been assessed are then analyzed quantitatively and give a score based on a range of criteria determined. From the entire set of stages of development that have been carried out it gives the result that the learning video developed based on expert validation is 88.19 on excellent criteria, student assessment results of 83.24 good and test results with an average of 71.95 good. The result is a learning video that is developed Valid, Practical and Effective. Keywords: Trigonometry, ADDIE models, whiteboard animation


Author(s):  
Jules Nurhatmi ◽  
Muhammad Rusdi ◽  
Kamid Kamid

Digital Encyclopedia of Electrical Technology Development has 5 goals, namely the development of the recommended procedure, determine the development requirements, the recommended procedure to use, knowing the terms of use that can improve the success of the use of, and determine the impact of the use of Digital Encyclopedia of Electrical Technology-Based Contextual Teaching and Learning (CTL ) that can provide contextual knowledge to the students about electricity as a source of learning physics junior level. Development model adopted in this study ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation) and 5 apply the constructivism learning component CTL, find, ask, modeling, and reflection. Product trials carried out in two phases, namely a small test group and large group trials. Small group trial to assess the practicalities, applicability, and ease. Large group trial to assess the practicalities and impact of the use.


2019 ◽  
Vol 2 (2) ◽  
pp. 128
Author(s):  
Pitria Arpani ◽  
Buyung Buyung ◽  
Relawati Relawati

This research is a Research and Development (R & D) research that aims to produce a product in the form of mathematics LKS based on Contextual Teaching and Learning in the sequence and series material seen from the criteria, practicality, validity and effectiveness. This research was conducted to provide one of the learning resources in the form of learning tools that support the 2013 curriculum implementation in SMA Negeri 08 Jambi City.This study refers to the ADDIE development model which includes five stages: analysis, design, development, implementation and evaluation, and the subjects used in this study are (a) validation sheets for experts material, design experts and media experts who function to determine the validity of worksheets, (b) student response questionnaires which function to determine the practicality of LKS and (c) post-test questions that function to determine the effectiveness of LKS.The results showed that worksheets based on contextual teaching and learning in the class and sequence material of class XI students were categorized as good and suitable to be used as a learning tool seen from the results of expert validation which obtained an average score of 4.3 with a percentage of 86%, classified in the category practically seen from the results of the questionnaire responses of students who received an average score of 4.37 with a percentage of 80%, and classified as effective as seen from the calculation of students' completeness of the post-test questions that obtained an average score of 0.925 with a percentage of 92.5%.Keyword:Development, Student Worksheet (LKS), Contextual Teaching andLearning (CTL), ADDIE


2020 ◽  
Vol 7 (2) ◽  
pp. 13
Author(s):  
Fadila Meina Luppy ◽  
Rahmad Bustanul Anwar ◽  
Nego Linuhung ◽  
Rina Agustina ◽  
Dwi Rahmawati

Tujuan penelitian pengembangan ini adalah menghasilkan produk berupa media pembelajarn berbasis animasi menggunakan construct 2 yang “layak” digunakan sebagai media pembelajaran untuk peserta didik di SMA Negeri 1 Purbolinggo dan menghasilkan produk yang “praktis” digunakan sebagai media pembelajaran untuk peserta didik di SMA Negeri 1 Purbolinggo. Model pengembangan yang digunakan sebagai dasar penelitian ini adalah model 4D yang terdiri dari 4 tahap yaitu Define, Design, Development, Disseminate. Instrument pengumpulan data pada pengembangan ini berupa angket validasi ahli dan angket kepraktisan produk. Hasil pengembangan produk berupa media pembelajaran animasi diperoleh analisis materi 89% yang masuk dalam kategori “sangat layak” dan analisis ahli media 90% yang masuk dalam kategori “sangat layak” untuk digunakan pada saat uji coba. Selanjutnya uji coba kelompok kecil dilakukan oleh 10 peserta didik diperoleh 90% yang masuk dalam kategori “sangat praktis” digunakan pada proses pembelajaran. Berdasarkan kriteria yang telah ditetapkan media pembelajaran berbasis animasi pada materi logika yang dikembangkan memenuhi kriteria layak dan praktis. Kata kunci: Pengembangan, media pembelajaran, berbasis animasi, Construct 2, logika. Abstract The purpose of this development research is to produce a product in the form of an animation-based learning media using construct 2 that is “feasible” to bw used as learning medium for students in SMA Negesi 1 Purbolinggo and to produce pruducts that are “practical” used as a learning medium for students at SMA Negeri 1 Purbolinggo. The development model used as the basid of this research is the 4D model which consists of 4 stages, namely Define, Design, Development, Disseminate. Data collection instruments in this development were expert validation questionnaire and product practicality questionnaire. The results of product development in the form of instructional media animation obtained 89% of material analysis included in the “very feasible” category and 90% of media expert analysis included in the “very feasible” category for use at the time of the trial. Furthermore, small group trials conducted by ten students obtained 90% which fall into the “very practical” ctegory used in the learning process. Based learning media on logic material that is developed it meets the feasible and practical criteria.


Penamas ◽  
2017 ◽  
Vol 30 (2) ◽  
pp. 133
Author(s):  
Arnianti Arnianti ◽  
Dr.Wardani Rahayu, M,si

Artikel ini menggambarkan hasil pengembangan produk modul IPA berbasis Contextual Teachig and Learning (CTL) untuk siswa kelas V di SD Negeri Lenek Lauk Desa Lenek Baru. SD ini sudah teruji kelayakan dan keunggulannya untuk meningkatkan hasil belajar dalam pembelajaran IPA. Penelitian ini dilatarbelakangi dari hasil analisis kebutuhan pembelajaran IPA di Sekolah Dasar yang kegiatan pembelajarannya berpusat pada guru. Metode penelitian menggunakan uji kelayakan oleh validator dan peserta didik. Hasil uji kelayakan validator oleh ahli media dan ahli materi menunjukkan, bahwa modul IPA berbasis CTL dinilai sangat baik dan layak diujicobakan. Hasil angket uji kelayakan peserta didik pada uji coba perorangan memperoleh skor rata-rata 90,4% (sangat baik) dan pada uji coba kelompok kecil dengan skor rata-rata78,8% (baik). Pada uji coba lapangan, sebanyak 24 orang siswa kelas V Sekolah Dasar Negeri 2 Lenek Lauk dijadikan sampel penelitian. Hasil perhitungan pada uji coba lapangan, bahwa nilai rata-rata post test lebih tinggi (76,17%) dibandingkan nilai rata-rata pre test (59,91%). Artikel ini menunjukkan, bahwa modul IPA berbasis CTL yang sedang dikembangkan memberikan efek potensial terhadap hasil belajar siswa.Kata Kunci: Pengembangan, Modul, IPA, Contextual Teaching and Learning (CTL)


2019 ◽  
Vol 15 (1) ◽  
pp. 46-51
Author(s):  
F. Fadhilah ◽  
Z. M. Effendi ◽  
R. Ridwan ◽  
M. Alias

There is the fact that the students' learning outcome in Applied Physics course related to the application of the mining industry is unsatisfactory. Based on the results of the final score, the rate of successful students was only around 40%. Moreover, students' understanding application is also not by the desired competencies. In this research, a learning model was developed from the Contextual Teaching and Learning Model (CTL), i.e., DILA model which consists of four syntaxes (Display, Inquiry, Learning Community, and Authentic Assessment). The effectiveness of the DILA learning model was investigated to improve students’ learning outcomes in the Applied Physics course. This research employed the quasi-experimental design where the experimental class was treated by DILA model based on Contextual Teaching and Learning; whereas control class was not treated by the model. Data were obtained from the results of the pre-test and post-test scores; then it was analyzed by a parametric with an independent t-test, related t-test, and the effect size. The results indicate that there was a significant increase in students’ learning outcomes in the experimental class compared to the control class. In conclusion, DILA model can improve students’ learning outcomes in the Applied Physics course effectively.Hasil belajar Fisika Terapan yang diperoleh mahasiswa yang terlihat dari nilai akhir semester dan penerapan pada industri pertambangan pada umumnya tidak memuaskan. Tingkat kelulusan mahasiswa hanya sekitar 40%. Sehingga pemahaman mahasiswa dalam penerapannya juga tidak sesuai dengan kompetensi yang diinginkan. Model DILA merupakan salah satu model pembelajaran yang dikembangkan dari Model Contextual Teaching and Learning (CTL). Model DILA terdiri atas empat sintaks yaitu: Display, Inquiry, Learning Community, dan Authenthic Assessment. Penelitian ini ditujukan untuk mengukur efektifitas Model Pembelajaran DILA guna meningkatkan hasil belajar mahasiswa pada matakuliah Fisika Terapan. Penelitian ini merupakan quasi eksperiment dimana kelas eksperimen diberikan pembelajaran dengan Model DILA berbasis Contextual Teaching and Learning. Data diperoleh dari hasil pre-test dan post-test dan diolah secara parametric dengan t test sample independent dan t test related serta effect sizenya. Hasil penelitian ini menunjukkan bahwa model pembelajaran DILA yang diterapkan pada matakuliah Fisika Terapan di Jurusan Teknik Pertambangan adalah efektif. Ini berarti model Pembelajaran DILA dapat meningkatkan hasil belajar mahasiswa pada matakuliah Fisika Terapan.


2020 ◽  
Vol 1 (2) ◽  
pp. 85-96
Author(s):  
Winmery Lasma Habeahan

The purpose of this study was to determine the differences in the improvement of students' mathematical problem-solving abilities with the Contextual Teaching and Learning approach in the material of the two-variable linear equation system in class X SMA Negeri 2 Pematangsiantar. This study used an experimental method with the aim of being in accordance with the previous statement to determine the difference in students' mathematical problem-solving abilities with a contextual approach and an expository approach, with a randomized pretest-posttest control group design. The average increase in problem-solving abilities in the control class was 0.1688 while the increase in problem-solving abilities in the experimental class was 0.0085. By using the t-test (SPSS), with a value of Fcount = 10.907 and a significant level of 0.05, a significant probability is obtained 0.002 <0.05, it can be concluded that there is a difference in normalized gain or an increase in problem-solving ability with conventional and contextual approaches. Based on the average gain of the control and experimental classes, the increase in the control class using the conventional approach is higher than the experimental class with the contextual approach. The difference in increasing problem-solving abilities in conventional classrooms is possible due to differences in students' entry-level abilities, which can be seen in the average pretest of each class.


2019 ◽  
Vol 5 (2) ◽  
pp. 36-42
Author(s):  
Warni Warni ◽  
Nurlina Ariani Hrp

Penelitian ini bertujuan untuk mengetahui pengaruh model Pembelajaran  Student Teams Achievement Division (STAD) terhadap kemampuan pemecahan masalah matematika kelas VIII SMP Muhammadiyah 25 Rantauprapat tahun pembelajaran 2017/2018 dan untuk mengetahui pola jawaban siswa dalam pemecahan masalah matematika. Teknik pengumpulan data diperoleh dengan cara tes berupa soal uraian. Instrument penelitian yang digunakan adalah soal pre-test dan post-test sebanyak 3 soal uraian. Teknik analisis data yang digunakan adalah uji normalitas, uji homogenitas, uji t dengan teknik paired samples t-test. Berdasarkan hasil penelitian, diperoleh nilai rata-rata kelas sebelum perlakuan sebesar 11,79 dan setelah perlakuan menjadi 18,73, juga terlihat pada pola jawaban siswa sebelum diberikan perlakuan memiliki nilai kategori sedang 24 orang dan kategori rendah 9 orang namun setelah diberi perlakuan memiliki nilai kategori tinggi 12 orang dan sedang 21 orang. Pada hasil uji t diperoleh nilai thitung sebesar 11,601, dan ttabel sebesar 2,037, maka 11,601 > 2,037 dengan tingkat signifikan 0,000 < 0,05 maka Ho ditolak dan Ha diterima. Artinya, ada pengaruh model Pembelajaran  Student Teams Achievement Division (STAD) terhadap kemampuan pemecahan masalah matematika. Pola jawaban siswa dalam memecahkan masalah matematika pada penyelesaian soal post-test lebih baik daripada penyelesaian soal pre-test. Dimana siswa mampu memahami merencanakan, melaksanakan rencana dan memeriksa kembali jawaban dengan tuntas dan benar.


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