scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS CONTEXTUAL TEACHING AND LEARNING BIDANG STUDI PKn

Author(s):  
Muhammad Yulfiakar Akmal ◽  
R Mursid ◽  
Abdul Munir

Abstrak: Studi ini bertujuan untuk: (1) membantu siswa dalam belajar dengan menggunakan media pembelajaran interaktif berbasis CTL (2) mengetahui media pembelajaran interaktif berbasis CTL layak digunakan pada mata pelajaran PKn. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model pengembangan pembelajaran Dick dan Carey. Model pengembangan produk pembelajaran ini merupakan model yang disusun secara terprogram dengan urutan yang sistematis dan memenuhi karakteristik siswa dalam belajar. Model ini meliputi enam tahapan, yakni: studi literatur, perencanaan atau desain pengembangan, pengembangan produk, validasi ahli, uji coba, revisi, produk akhir.Subyek uji coba terdiri dari dua ahli materi mata pelajaran Pendidikan Kewarganegaraan, dua ahli desain pembelajaran, dua ahli rekayasa perangkat lunak dan desain grafis, tiga siswa untuk uji perorangan, sembilan siswa untuk uji kelompok kecil, dan tiga puluh empat siswa untuk uji lapangan. Data tentang kualitas produk pengembangan ini dikumpulkan dengan angket. Data-data yang dikumpulkan dianalisis dengan teknik analisis deskriptif kualitatif. Hasil pengembangan media interaktif menunjukan validasi ahli menunujukkan bahwa keseluruhan rata-rata dikategorikan “Sangat Baik” dan uji kelayakan menunujukkan bahwa keseluruhan rata-rata dikategorikan “Sangat Baik”. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif Macromedia Flash dengan hasil belajar siswa yang dibelajarkan dengan pembelajaran konvensional.  Kata Kunci: Media Contextual Teaching and Learning, Hasil Belajar Abstract: This study aims to: (1) help students learn by using Interactive Learning Media Based CTL. (2) know that Interactive Learning Media Based CTL feasible to use on civics lesson. This type of research is the development of research that uses models Borg and Gall product development combined with learning development model of Dick and Carey. This learning product development model is a model that is prepared in a programmed sequence of systematic and meet the characteristics of the students in learning. This model includes six stages, namely: literature studies, planning or design development, product development, validation expert, testing, revision, the final product. The subject of the trial consists of two subject matter experts Subjects Engineering Energy Conversion, two expert instructional design, two expert software engineering and graphic design, three students for the test individuals, nine students for small group test, and fifty-eight students for field testing. Data about the quality of the products of this development are collected by questionnaire. The data collected were analyzed using qualitative descriptive analysis techniques. The results of development of Interactive Learning Media by Experts’ validation indicate that the overall average categorized "Very Good" And the Feasibility test indicate that the overall average categorized "Very Good". Hypothesis testing results show that there are significant differences between the students learning outcome that to be learned by using Macromedia Flash Interactive Learning Media and Students learn outcome to be learned by conventional learning.  Keywords: Media, Contextual Teaching and Learning, Learning Outcomes

2021 ◽  
Vol 8 (2) ◽  
pp. 175
Author(s):  
Susilo . ◽  
Abdul Hasan Saragih ◽  
Sahat Siagian

Abstrak: Studi ini bertujuan untuk : (1) menghasilkan produk media pembelajaran interaktif berbasis Macromedia Flash Profesional 8 yang berkualitas pada mata pelajaran matematika materi geometri untuk siswa kelas VI MIN Padang Bulan Rantauprapat yang layak digunakan dalam pembelajaran (2) mengetahui efektifitas penggunaan media pembelajaran interaktif  berbasis Macromedia Flash Profesional 8 pada mata pelajaran matematika materi geometri untuk siswa kelas VI MIN Padang Bulan Rantauprapat. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model pengembangan pembelajaran Dick dan Carey. Model ini meliputi enam tahapan, yakni: studi literatur, perencanaan atau desain pengembangan, pengembangan produk, validasi ahli, uji coba, revisi, produk akhir. Data tentang kualitas produk pengembangan ini dikumpulkan dengan angket. Data-data yang dikumpulkan dianalisis dengan teknik analisis deskriptif kualitatif. Hasil pengembangan media interaktif menunjukan validasi ahli menunujukkan bahwa keseluruhan rata-rata dikategorikan “Sangat Baik” dan uji kelayakan menunujukkan bahwa keseluruhan rata-rata dikategorikan “Sangat Baik”. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif Macromedia Flash dengan hasil belajar siswa yang dibelajarkan dengan pembelajaran konvensional.  Kata kunci: Media Pembelajaran Interaktif, Matematika Abstrack: This study aims to: (1) produce a qualified interactive learning media based  Macromedia Flash profesional 8 in mathematics material geometry for students of class VI MIN Padang Bulan Rantauprapat are eligible for use in learning (2) determine the effectiveness of the use of interactive learning media-based Macromedia flash profesional 8 in mathematics materials for students of class VI geometry MIN Padang Bulan Rantauprapat. This type of research is the development of research that uses models Borg and Gall product development combined with learning development model of Dick and Carey. This model includes six stages, namely: literature studies, planning or design development, product development, validation expert, testing, revision, the final product. Data about the quality of the products of this development are collected by questionnaire. The data collected were analyzed using qualitative descriptive analysis techniques. The results of development of Interactive LearningMedia by Experts’ validation indicate that the overall average categorized "Very Good" And the Feasibility test indicate that the overall average categorized "Very Good". Hypothesis testing results show that there are significant differences between the students learning outcomethat to be learned by using Macromedia Flash Interactive Learning Media and Students learn outcometo be learned by conventional learning. Keywords: Interactive Learning Media, Mathematic


Edupedia ◽  
2020 ◽  
Vol 4 (2) ◽  
pp. 81-92
Author(s):  
St. Shofiyah

The background of this research is processing of Islam religion Lesson’s learning with done by using the model training contextual teaching and learning that during this time had not been maximal. The purposes of this research are: first, to describe the application of model of training CTL with component multimedia at Islam Religion lesson’s educating in SMP Negeri 1 Banyuputih. Second, to describe the design of development model of training CTL with component multimedia at Islam Religion lesson’s educating in SMP Negeri 1 Banyuputih. Third, to describe the level of design applying in development model of training CTL with component multimedia at Islam Religion lesson’s educating in SMP Negeri 1 Banyuputih. Fouth, to describe the effect of applying development model of training CTL with component multimedia at Islam Religion lesson’s educating in SMP Negeri 1 Banyuputih. Generally the time of this research are research and development which are done by four step. Study preface, planning, first product development, evaluation.


2018 ◽  
Vol 2 (1) ◽  
pp. 7
Author(s):  
Endah Fitria ◽  
Buyung Buyung ◽  
Aisyah Aisyah

Abstract: This research is motivated by the existence of problems in the preparation of LKS being used in SMA Negeri 9 Kota Jambi. LKS is a teaching material that also plays an important role in improving the quality of learning. Preparation of the appropriate LKS and in accordance with the curriculum used is expected to achieve the learning objectives, so it needs continuous LKS development activities. The purpose of this research is to develop LKS based on Contextual Teaching and Learning (CTL) on linear equation system material three valid, practical and effective variables.This type of research development is Research and Development (R & D) with the ADDIE development model. Stages of the ADDIE development model consist of analysis, Design, Development, Implementation, Evaluation. The research instrument consists of Questionnaire and question instrument. Questionnaires consist of validation sheet by the material expert, validation assessment sheet by design expert, validation assessment sheet by media expert, individualized trial evaluation sheet, small group trial evaluation sheet, and evaluation field test sheet. while the question instrument consists of a pre-test and post-test questions. LKS developed, then validated by the validator. Validation results obtained LKS with revisions based on suggestions and comments validator. Validity is illustrated by the percentage of material expert, designer and media experts in 82,61% in "highly valid" category, 76,16% in "valid" category, 90% in "very valid" category. LKS was then piloted into three stages: individual trials with 3 medium and low-skilled students, small group trials with 6 students, and field trials conducted in the real classroom of class X MIA 2 with 34 students. Judging from the comparison of pre-test and post-test values obtained tcount of 15.37 and ttable of 2.03 then tcount > ttable stated there are significant differences. Based on the results of validation, test and test results of learning then obtained the results of research that shows the feasibility of LKS with CTL approach pertained in categories valid, practical and effective.Keywords: Student Worksheet, Contextual Teaching and Learning, the development model of ADDIE


Author(s):  
Armen .

Abstrak: Studi ini bertujuan untuk: menghasilkan Video Pembelajaran Seni Rupa berbasis e-learning edmodo yang layak digunakan, mudah dipelajari siswa dan dapat dipakai untuk pembelajaran individual. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model pengembangan pembelajaran Dick dan Carey. Model pengembangan produk pembelajaran ini merupakan model yang disusun secara terprogram dengan urutan yang sistematis dan memenuhi karakteristik siswa dalam belajar. Model ini meliputi enam tahapan, yakni: studi literatur, perencanaan atau desain pengembangan, pengembangan produk, validasi ahli, uji coba, revisi, produk akhir. Subyek uji coba terdiri dari dua ahli materi Seni Rupa, dua ahli desain pembelajaran, dua ahli rekayasa perangkat lunak dan desain grafis, tiga siswa untuk uji perorangan, sembilan siswa untuk uji kelompok kecil, dan tigapuluh dua siswa untuk uji lapangan. Data tentang kualitas produk pengembangan ini dikumpulkan dengan angket. Data-data yang dikumpulkan dianalisis dengan teknik analisis deskriptif kualitatif. Hasil penelitian menunjukkan; (1) uji ahli materi Seni Rupa berada pada kualifikasi sangat baik, (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik, (3) uji ahli rekayasa perangkat lunak dan desain grafis berada pada kualifikasi sangat baik, (4) uji coba perorangan berada pada kualifikasi sangat baik, uji coba kelompok kecil berada pada kualifikasi sangat baik, uji coba lapangan berada pada kualifikasi sangat  baik. Disimpulkan Video Pembelajaran seni rupa berbasis edmodo layak digunakan siswa dan guru karena rata-rata uji coba produk mencapai 90,41% dalam kriteria sangat baik. Kata Kunci: video pembelajaran, seni rupa, e-learning edmodo. Abstract: This study to: produce a Video-based Learning Arts Edmodo e-learning proper use, easy to learn and can be used for the students' individual learning. This type of research is the development of research that uses models Borg and Gall product development combined with learning development model of Dick and Carey.This learning product development model is a model that is prepared in a programmed sequence of systematic and meet the characteristics of the students in learning. This model includes six stages, namely: literature studies, planning or design development, product development, validation expert, testing, revision, the final product. The subject of the trial consists of two subject matter experts Fine Arts, two instructional design experts, two expert software engineering and graphic design, three students for individual trials, nine students for small group test, and 32 students for field testing. Data about the quality of the products of this development are collected by questionnaire. The data collected were analyzed using qualitative descriptive analysis techniques. The results showed; (1) Arts test materials experts are in excellent qualifications, (2) test instructional design experts are in excellent qualifications, (3) test software engineers and graphic design are at excellent qualifications, (4) individual testing are in excellent qualifications, small group trial are in excellent qualifications, field trials are in excellent qualifications. Concluded Video pembelajran art worthy Edmodo based digunkan students and teachers as the average of 90.41% in the criteria very well. Keywords: video learning, arts, e-learning edmodo.


Author(s):  
Jules Nurhatmi ◽  
Muhammad Rusdi ◽  
Kamid Kamid

Digital Encyclopedia of Electrical Technology Development has 5 goals, namely the development of the recommended procedure, determine the development requirements, the recommended procedure to use, knowing the terms of use that can improve the success of the use of, and determine the impact of the use of Digital Encyclopedia of Electrical Technology-Based Contextual Teaching and Learning (CTL ) that can provide contextual knowledge to the students about electricity as a source of learning physics junior level. Development model adopted in this study ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation) and 5 apply the constructivism learning component CTL, find, ask, modeling, and reflection. Product trials carried out in two phases, namely a small test group and large group trials. Small group trial to assess the practicalities, applicability, and ease. Large group trial to assess the practicalities and impact of the use.


2016 ◽  
Vol 5 (2) ◽  
pp. 320
Author(s):  
Siwi Enggar Makarti

The background of this study is the low learning outcomes IPS. It is characterized by the acquisition of the average value of social studies students at 59.10 with the percentage of students learning completeness amounted to 50.00% from 20 students. This research is a classroom action research (PTK) which aims to improve student learning outcomes through the implementation of strategies IPS Contextual Teaching and Learning (CTL). This study was conducted in 010 primary schools Silikuan Ukui Hulu subdistrict, with research subjects fifth grade students with a number of 20 students. This study was conducted by two cycles. The data used in this study are the activities of teachers, student activities, and learning outcomes are collected using the observation technique teacher and student activities and written tests, while the analytical techniques used in this research is descriptive analysis. The study states that the acquisition of the activities of teachers and students and learning outcomes in each cycle has increased. This is supported by: (1) the percentage of activity the teachers in the first cycle of the first meeting by 45%, in the first cycle of meetings II percentage teacher activity by 52%, the percentage of teacher activity in the second cycle of the first meeting by 65%, the percentage of teacher activity in the second cycle meeting II by 75%; (2) the percentage of student activity in the first cycle of the first meeting by 49%, in the first cycle of meetings II percentage of student activity by 60%, the percentage of the activity of students in the second cycle the first meeting by 63%, the percentage of student activity on the second cycle of meeting II by 79% ; (3) learning outcomes in basic score of 59,10.Dan which reached KKM 65 only 10 students or (50%). The first cycle of the average value obtained by the students reached 63.6. Students who achieve KKM there are 13 students or 65 (65%). Cycle II average value obtained students achieve value above 67 means the KKM. Students who reached the last 16 students or (80%).


2019 ◽  
Vol 25 (2) ◽  
pp. 187-193
Author(s):  
Arif Priambodo ◽  
Zainal Arifin

This study aimed at (1) developing interactive animated learning media on starter system materials for the subject of light electrical vehicle maintenance, (2) examining the effectiveness of developed media assessed from the aspects of display, program, and interactive based on students’ responses. The research model used was the development model of Analysis, Design, Development, Implementation, and Evaluation (ADDIE) developed by Branch. This study was conducted at SMK PGRI 4 Ngawi. Instruments used to obtain data were interviews and questionnaires. Product development was validated by material experts and media experts, then was tested in small (limited) and large trials (field). The results of this development study were as follows: (1) The analysis result of developed media showed that the media is feasible to be used in learning or in a good category. (2) The results of the assessment showed that the aspects of display, program and interactivity were all in the good category.


2018 ◽  
Vol 10 (3-4) ◽  
Author(s):  
Ahmad Zulfiqar Shah Abdul Hadi ◽  
Mohd Abdul Nasir Abd Latif ◽  
Muhammad Hasbi Abdul Rahman

 The development of computerized technology has transformed teaching and learning scenarios in the classroom. It has become essential learning tool to improve and enhance the quality of teaching and learning process. Thus, the quality of teaching and learning for religious classes Fardhu Ain (KAFA) should be upgraded too through computerised information visualization technology. This research aims to design a computerized information visualization for KAFA class especially for UPKK exams. Then, this courseware will be assessed through perceptions of students and teachers based on four aspects namely the design, ease of use, compatibility of information and satisfaction. This study was combines three methodologies, qualitative, quantitative and product development designs.While the study product development will use ADDIE (Analyze, Design, Development, Implement, Evaluation) approach which is for instructional technology in the production of educational products. The results indicated that students and teachers accept this courseware in the form of its design, ease of use, compatibility of information and satisfaction of use. Hence, advanced studies in context of the development of teaching and learning in KAFA class can still be explored in the future to ensure a better quality of KAFA education.


2020 ◽  
Vol 12 (1) ◽  
pp. 86-101
Author(s):  
Fariq Isy Ely Rusly ◽  
Rifqi Aulia Erlangga

This study aims to develop and know the implementation of the Contextual Teaching and Learning (CTL) video about Electrical Energy Materials for Class VI Students of Islamic Elementary School.  The method used in this study was Research and Development with ADDIE steps.  The ADDIE is a model consisting of five steps that are Analyze, Design, Development, Implementation, and Evaluation.  The study concludes that: 1) Analyze everything needed in development, 2) Design of CTL video framework in both layout and appearance, 3) Development of CTL video teaching materials from the collection of materials, preparation, validation, revision, and production of CTL videos, 4) Implementation CTL videos in learning, 5) Evaluation of the CTL video used concerning its effectiveness, practicality, and attractiveness in learning.  Subjects in this research were 30 student Islamic Elementary School of Siti Sulaechah Semarang, Central Java.  The data collection techniques used are interviews and questionnaires. The data analysis method in this research is qualitative and quantitative data analysis. SPSS 16 is used for quantitative analysis.  The results showed as follows, 1) teachers need learning videos that are innovative, interesting, and can improve students environmental care attitudes; 2) the form of development in the form of CTL videos through the steps of analysis, design, development, application, and evaluation; and 3) Contextual Teaching and Learning-based Learning Videos can in increasing environmental attitudes (paired-sample t-test, α = 0.00 0.05).


2019 ◽  
Vol 9 (2) ◽  
pp. 144-152
Author(s):  
A.A Gede Bagus SUpartapa

This classroom action research conducted in Class XI Science 7 3rd semester of academic year 2016/2017, which amounted to 34 people, consisting of 11 men and 23 women. This study aims to improve student learning outcomes. Learning mathematics with the lecture method the results are far from KKM (80), and then tested by the method of discussion with friends bench results have not yet been achieved overall. The purposes of this researsh were to analyze how learning model Contextual Teaching and Learning (CTL) can improve students' learning achievement. Research data was collected by means of the provision of learning achievement test. In analyzing the data obtained is used descriptive analysis model. The data generated from this study consists of the data: the beginning, the first cycle and cycle II. From the preliminary data obtained an average value of 78.38 and reached 61.76% mastery learning. This data is far below expectations considering learning success indicators in the first cycle is 80 to 80% mastery learning. While indicators of success on the second cycle also according KKM is 80, with 85% or completeness learn more. In the first cycle there is an average increase class achieve mastery learning 79.18 and reached 73.53%. In the second cycle class average acquisition has reached 84.0 and the percentage of mastery learning has reached 97.06%. Data on the second cycle has been no increase in line with expectations due to the nature of the use of constructivist learning model. The conclusion from this research is learning model Contextual Teaching and Learning (CTL) can improve learning achievement.


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