scholarly journals Peningkatan Kemampuan Matematika Siswa Sekolah Dasar Melalui Media Pembelajaran Ular Tangga Aljabar

2018 ◽  
Vol 3 (1) ◽  
pp. 25
Author(s):  
Mustika Fitri Larasati Sibuea ◽  
Hommy Dorthy Ellyany Sinaga

AbstractThe purpose of this research is to find out whether by using algebra ladder snake learning media can improve students' math ability and can improve student learning activity. This research is a Classroom Action Research. The subject of this research is the third grade students of SD Tamansiswa Sukadamai of Asahan Regency, amounting to 30 students. And the object in this study is the use of learning media ladder algebra snake in improving students' math skills and student learning activeness. The instrument used in this research is the students' math test in the form of test essay and observation sheet. The average value of student activity observation observation cycle I and II is 2.6 and 3.9. Exhaustiveness of preliminary test was obtained at 23.33%. After learning by using algebra ladder learning medium, there was an increase in the students' mathematics ability test of cycles I and II of 62.33% and 93.33%. It can be concluded that learning using algebra stepping snake learning media can improve the mathematics ability of elementary school students. Keywords: mathematical ability, learning activity, learning media of algebra ladder snake  AbstrakTujuan penelitian ini adalah untuk mengetahui apakah dengan menggunakan media pembelajaran ular tangga aljabar dapat meningkatkan kemampuan matematika siswa dan dapat meningkatkan keaktifan belajar siswa. Penelitian ini merupakan Penelitian Tindakan Kelas. Yang menjadi subjek dalam penelitian ini adalah siswa kelas III SD Tamansiswa Sukadamai Kabupaten Asahan yang berjumlah 30 siswa. Dan yang menjadi objek dalam penelitian ini adalah penggunaan media pembelajaran ular tangga aljabar dalam meningkatkan kemampuan matematika siswa dan keaktifan belajar siswa.  Instrumen yang digunakan dalam penelitian ini adalah tes kemampuan matematika siswa dalam bentuk essay tes dan lembar observasi. Nilai rata-rata hasil observasi keaktifan siswa siklus I dan II sebesar 2,6 dan 3,9. Ketuntasan belajar tes awal diperoleh sebesar 23,33%. Setelah dilakukan pembelajaran dengan menggunakan media pembelajaran ular tangga aljabar, terjadi peningkatan pada tes kemampuan matematika siswa siklus I dan II sebesar 62,33% dan 93,33%. Dapat disimpulkan bahwa pembelajaran menggunakan media pembelajaran ular tangga aljabar dapat meningkatkan kemampuan matematika siswa sekolah dasar. Kata kunci:  kemampuan matematika, keaktifan belajar, media pembelajaran ular tangga aljabar 

2020 ◽  
Vol 1 (1) ◽  
pp. 1
Author(s):  
Elya Yuliana

The purposes of this research are to increase the students asking activity and student learning outcomes in class V of MI Yusuf Abdussatar Kediri, totaling 23 people. Learning to apply the process skills approach, teaches students to discover and develop the facts by themselves. the concept of learning presenting, students' courage in ideas, opinions and questions, effort, activity and creativity in the learning process and the level of student attitudes that dominate in the learning process. This learning activity helps students to be more active in asking.This research is a classroom action research conducted in two cycles, consisting of the action planning stage, the stage of implementation of the action, observation, and the stage of evaluation and reflection. Students and teacher activity data derived from observations and interviews for the assessment process, while data on student learning outcomes obtained through tests given at the end of each cycle. Indicators of success of this study extend from the average value grade students can reach the KKM 65 and with a percentage of 85%. The results showed that the average value of students in cycle I and II increased from 72.70 into 82.43 with the difference in value of 9.73. While the percentage of students who earn a minimum value standard upward cycle I and II also increased from 73.91% to 86.95% by a margin of 13:04%. This means that action research is in compliance indicators to be achieved. The results showed that the application process can increase the skill of asking activity and science learning outcomes in science teaching class V.


2020 ◽  
Vol 8 (3) ◽  
pp. 358-366
Author(s):  
Armi Nuridah ◽  
Partaya Partaya

The problem that occurs in the education world right now is the low learning outcomes and student creativity. Based on references, the roles playing method is an effective learning method for increasing student creativity and learning outcomes. The purpose of this study is to determine the effectiveness of the roles playing method on creativity and student learning outcomes and to find out the effectiveness of the roles playing method on learning the immune system. This research is a quasi-experimental research with nonequivalent control group design. The population are all students of grade 11 in MIA MAN 2 Semarang 2018/2019 school year. The sample is determined by purposive sampling and 2 classes have selected as the experimental class and the control class. In this study the experimental class carried out immune system learning using the roles playing method while the control class used the lecture method. The results showed that 85.56% of the experimental class students has creativity with creative to very creative categories while the control class is only 41.67% of students included in the creative and very creative categories. Student learning outcomes data show that the classical learning completeness of the experimental class is higher than the control class with a difference of 36.12%. The average value of learning outcomes and the average N-Gain score of the experimental class students also have a higher average value of the control class. The implementation of learning the roles playing method gained a score of 95.56%. Based on the description it can be concluded that the role playing method is effective on the creativity and learning outcomes of high school students and it can be concluded that the role playing method is effectively applied to learning the immune system because the results of the study already meet all the indicators that have been set.


2021 ◽  
Vol 4 (1) ◽  
pp. 1
Author(s):  
Desi Aryanti Hidayat ◽  
Artika Artika ◽  
Asep Ikin Sugandi

This research is a classroom action research. The problem formulated in this study is whether through a mathematical realistic approach can improve the results of junior high school students' results on set material? The aim is to examine increasing mastery of set concepts. This research was conducted on students of class VII-C SMP PGRI Arjasari 2019/2020 school year with a total of 36 students. The instrument used was a test of learning outcomes as a test of students' mastery of mathematical concepts, for initial tests (before action), cycle I tests and II (after giving the action), and observation sheet at the time of giving and implementing the action. The results of the analysis obtained based on written tests carried out there was an increase in the average learning outcomes In the second cycle, the first meeting average value of 70.1 with the highest value of 90 and the lowest value of 45. After carrying out the actions in the second cycle of the second meeting there was an increase in the results student learning. This is seen in the average value of 80.92 with the highest value of 100 and the lowest value of 50. The percentage of classical completeness increased from the first cycle of meeting 1 by 25% and meeting 2 by 38%. Furthermore, in the second cycle also increased, at the first meeting 69% to 86%. Means that had reached more than or equal to the specified KKM 70. At the end of the first cycle student learning outcomes seen that at the end of the first cycle the percentage of learning completeness was 38% and does not meet the classical learning completeness criteria that have been determined, then the research is continued to the second cycle. After the implementation of the second cycle, shows that at the end of the second cycle learning achievement reached 86% with the number of students who completed as many as 31 students, meaning completeness based on the number of students when that is 36 people, because there are 5 people who haven't finished.


2018 ◽  
Vol 1 (2) ◽  
pp. 145
Author(s):  
Yulfianti Yulfianti

This study aimed to increase the student learning activity in Citizenship Education at classroom VIII.5 SMP Negeri 1 of Pariaman City in the 1st half semester of 2015/2016. This study was conducted through Classroom Action Research with the application of the Jigsaw model in cooperative learning. This study was conducted in two cycles. The finding of this study showed that the use of Jigsaw model in Citizenship Education classroom could increase the activity of the learners, the average value of their learning outcomes, and learning completeness of the learners. The conclusion of this study was that there were increased activities in the student learning in Citizenship Education by using the Cooperative Learning of Jigsaw model so as to improve learning outcomes of the students in grade VIII.5 SMP Negeri 1 of Pariaman City.


2020 ◽  
Vol 5 (2) ◽  
pp. 101-108
Author(s):  
Inawati

Abstract: Reading ability of explanation text of grade VIII SMP students did not fulfill the MMC. The students were less enthusiastic in reading comprehension. Moreover, the learning method was still fetched up all standing  in lecturing method. The students were passive, they just listened to what the teacher delivered. This fact encouraged teachers to develop the learning methods which stimulated students’ interest in reading explanation text. The researcher made serious  effort to apply the Inside Outside Circle learning model. The aim was to improve learning activities and reading ability of explanation text. The object of this research was the eighth grade students of SMP Negeri 1 Mojoanyar Mojokerto. The method in this study used two cycles, each cycle consisting of four stages, namely planning, implementing, observing, and reflecting. The research instrument used tests and non-tests. The results of the study in the Inside Outside Cicle model were: (1) the average level of learning activity was 60.00% (quite active category), to 86.88% (active category), an increase of 26.88%, (2) the average value -The class average of 72.53 becomes 77.69, an increase of 7.57%, (3) students whose grades are low, there is an increase in the value of 30.43%, (4) the number of students who achieve very good reading skills increases by 3.13%, ( 5) completeness of student learning increased  21.88%. From this, it can be seen that there is an increase in student learning activities from being less active in reading to being more active. Meanwhile, the increase in reading skills can be seen from the increase of test scores. Thus the application of the Inside Outside Circle learning model can improve learning activities and reading ability of Explanation text. Keywords : Learning activities,Reading ability of Explanation Text, Inside Outside Circle Learning Model   Abstrak: Kemampuan membaca  teks Eksplanasi siswa  SMP kelas VIII  belum memenuhi KKM. Siswa kurang bergairah dalam membaca   pemahaman . Apalagi metode pembelajaran   masih terpaku metode ceramah. Siswa bersikap pasif , hanya mendengarkan  yang disampaikan guru. Kenyataan ini mendorong guru mengembangkan metode  pembelajaran   yang dapat  merangsang siswa tertarik membaca Teks Eksplanasi. Penulis berupaya menerapkan model pembelajaran Inside Outside Circle. Tujuannya adalah untuk meningkatkan aktivitas belajar dan kemampuan membaca teks Eksplanasi. Objek penelitian ini adalah siswa kelas VIII SMP Negeri 1 Mojoanyar Mojokerto. Metode dalam penelitian ini  menggunakan dua siklus, masing-masing siklus  terdiri empat tahap yaitu  perencanaan, pelaksanaan, pengamatan, dan refleksi. Instrumen penelitian menggunakan tes dan nontes. Hasil penelitian pembelajaran  model Inside Outside Cicle  :  (1) rata-rata tingkat aktivitas belajar  sebesar 60,00% (kategori cukup aktif),  menjadi 86,88% (kategori aktif),  terjadi kenaikan 26,88%, (2) nilai rata-rata kelas  72,53 menjadi 77,69 naik 7,57% ,(3) siswa yang nilainya rendah , ada peningkatan nilai 30,43%,(4) jumlah siswa yang meraih kemampuan membaca amat baik  meningkat 3,13%  ,(5) ketuntasan belajar siswa meningkat  sebesar 21,88%. Dari sini terlihat  adanya peningkatan aktivitas belajar siswa dari yang kurang aktif  membaca menjadi lebih aktif. Sedangkan dalam peningkatan kemampuan membaca terlihat dari meningkatnya nilai ulangan. Dengan demikian  penerapan model pembelajaran Inside Outside Circle dapat meningkatkan aktivitas belajar dan kemampuan membaca teks Eksplanasi. Kata kunci : Aktivitas belajar, Kemampuan Membaca Teks Eksplanasi,  Model Pembelajaran Inside Outside Circle.  


2017 ◽  
Vol 3 (1) ◽  
Author(s):  
Afrinel Okwita ◽  
Desy Kristinawati

AbstrakKurangnya keaktifan  siswa dalam pembelajaran mengakibatkan pembelajaran menjadi pasif dan tidak terjadi proses pembelajaran yang diharapkan. Hal tersebut terlihat dari siswa kelas X IPA 4 di SMA N 14 Batam.Penelitian ini bertujuan untuk mengetahui bagaimana penerapan strategi card sort terhadap keaktifan belajar siswa pada mata pelajaran sejarah kelas X IPA 4 di SMA Negeri 14 Batam Tahun Pelajaran 2015/2016.Jenis penelitian ini adalah penelitian kuantitatif dengan pendekatan quasi eksperimental.Populasi dalam penelitian ini yaitu seluruh siswa kelas X SMA N 14 Batam.Teknik pengambilan sampel menggunakan teknik Probability Sampling.Sampel dalam penelitian ini yaitu kelas X SMA NEGERI 14 Batam.Penelitian ini dilaksanakan dengan menggunakan rancangan penelitian dua kelompok sampel yang terdiri dari kelas eksperimen dan kelas kontrol.Kelas eksperimen diberikan perlakuan menggunakan strategi card sort, sedangkan kelas kontrol diberi perlakuan menggunakan strategi konvensional. Hasil penelitian ini menunjukkan bahwa terdapat perbedaan yang signifikan terhadap rata-rata nilai dali kelas eksperimen adalah 84, sedangkan kelas kontrol mempunyai rata-rata nilai 75. Dengan analisis uji t diperoleh thitung sebesar 3,81 pada signifikasi 0,05 dan ttabel sebesar 1,67 karena nilai thitung> ttabel sehingga dapat disimpulkan bahwa strategi pembelajaran card sort memiliki perbedaan yang signifikasi dalam meningkatkan keaktifan belajar siswa kelas eksperimen dan kelas kontrol, pada mata pelajaran sejarah di SMA NEGERI 14 Batam.Kata kunci: Strategi Pembelajaran, Card Sort, Keaktifan BelajarAbstract               Lack of student activeness in learning leads to passive learning and no expected learning process occurs. This is seen from the students of class X IPA 4 in SMA N 14 Batam.Penelitian aims to find out how the implementation of card sort strategy on student learning activities on the subjects of history class X IPA 4 in SMA Negeri 14 Batam Lesson 2015 / 2016. Type of research This is a quantitative research with quasi experimental approach. The population in this research is all students of class X SMA N 14 Batam. Sampling technique using Probability Sampling technique. Samples in this research is class X SMA NEGERI 14 Batam. This research was conducted by using research design Two sample groups consisting of experimental class and control class. The experimental class is given treatment using a card sorting strategy, while the control class is treated using a conventional strategy. The results of this study indicate that there is a significant difference to the average value of experimental class dali is 84, while the control class has an average value of 75. With t test analysis obtained t count of 3.81 at 0.05 significance and ttable of 1, 67 because tcount value> ttable so that it can be concluded that card sort learning strategy has a significant difference in improving student learning activity of experiment and control class, on history subjects at SMA NEGERI 14 Batam. Key words:Learning Strategy, Card Sort, Activity Learning 


2019 ◽  
Vol 1 (2) ◽  
Author(s):  
Suharyanti Amir ◽  
Alimuddin Ali ◽  
Andi Asmawati Azis

Abstract.  This research is a classroom action research. The purpose of this study improves the activity and student learning outcomes through application of learning strategy Everyone is a Teacher Here. Research subjects are students of class X.I SMA Negeri 3 Sengkang. This research carried out during two cycles. Data collection implemented in the second semester of academic year 2016/2017. This research measure learning activity and learning outcomes. Learning activity measure with observation sheet and learning outcomes measure with written test consist of multiple-choice question as much as 20 items. Student learning activities collected during the learning process observed by 3 observers using observation sheet, then learning outcomes data obtained through evaluation when teaching’s time first and second meeting was done and on third meeting was evaluation.  This matter occurs on each cycle. All the data obtained were analyzed through three ways: qualitative analysis for student learning activities, quantitative for student learning outcomes. Results of research on student learning activity that has been analyzed shows the average in the first cycle of 55.6%, while in the second cycle of 67.2%, so the difference in the increase of 11.6%. Student learning outcomes also increased where the average value on observation data of 69.6, 64.4 the first cycle, and the second cycle 74.8. It can be concluded that the application of learning strategy Everyone is a Teacher Here can increase the activity and student learning outcomes. Keywords: everyone is a teacher here learning strategy, learning activities, learning outcomes.


2020 ◽  
Vol 1 (2) ◽  
pp. 194
Author(s):  
Sevi S Addine

This research is a Classroom Action Research (CAR) which aims to increase the learning activeness of students through the Google Classroom application. The subjects in this study were 33 students of class XI TBG 1 SMK Negeri 3 Jember. Data collection techniques in this research include observation, tests. Active learning through the Google Classroom application is carried out in 2 cycles consisting of the planning stage, the implementation stage, the observation stage and the reflection stage. The results of the study in cycle 1 showed that the class average value obtained was 66.3%, after being given action in cycle II using an innovative learning model, the learning outcomes increased with a class average score of 75% with 31 students who completed. . These results indicate that there is an increase in student learning outcomes using the google classroom application, so it can be concluded that student learning activity also increases.


2019 ◽  
Vol 4 (4) ◽  
pp. 1
Author(s):  
HM SOSIAWAN

This study aims to determine the extent to which the activities and results of mathematics learning in junior high school students of Class VII.6. The type of research is classroom action research. This research was conducted at Praya 1 Public Middle School with 32 students consisting of 16 male students and 16 female students. This study uses a quantitative approach. Analysis of the data used in this study in the form of student activity observation sheets, and student learning outcomes test data. From the results of the study showed an increase in the average activity and student learning outcomes, namely in the first cycle the average value of student activities 11.35 was active, while the average value of student learning outcomes was 67.5 and the percentage of completeness was 81%. In the second cycle the average value of student learning activities 18.2 is categorized as very active, while the average value of student learning outcomes is 70 and the percentage of completeness is 87.5%


MATHEdunesa ◽  
2020 ◽  
Vol 9 (1) ◽  
pp. 155-161
Author(s):  
Anam Brammanto Satriyo Pamuji ◽  
Pradnyo Wijayanti

The purpose of this study is to describe the intuition characteristics of junior high school students in solving mathematical problems viewed from mathematical abilities. This research based on qualitative descriptive study. The subjects of this study were taken from Lab School UNESA  Junior High School, which consisted of three students from class VIII A, namely one student with high, moderate,  and low mathematical ability. The method that used to collect data consists of the mathematical ability test,  problem solving test and so of the interview method. Data analysis uses the intuitive characteristic indicators at each stage of the problem solving. The conclusion of this study indicate that student with high mathematical ability at the stage of understanding the problem using affirmatory intuition with the characteristics of extrapolativeness, intrinsic certainty and perseverance, at the stage of making plans using anticipatory intuition with the characteristics of global ideas, and at the stage of carrying out plans and checking again not using intuition. Student with moderate mathematical ability at the stage of understanding the problem using affirmatory intuition with the characteristics of extrapolativeness, intrinsic certainty and perseverance, at the stage of making plans using anticipatory intuition with the characteristics of global ideas, and at the stage of carrying out plans and checking again not using intuition. Student with low mathematical ability at the stage of understanding the problem using affirmatory intuition with the characteristics of perseverance and coerciveness, at the stage of making plans using anticipatory intuition with the characteristics of global ideas, and at the stage of carrying out plans and checking again not using intuition. Keywords: Intuition, Problem solving , Mathematics ability


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