scholarly journals Phet Simulation as Means to Trigger the Creative Thinking Skills of Physics Concepts

Author(s):  
Habibi Habibi ◽  
Jumadi Jumadi ◽  
Mundilarto Mundilarto

Creative thinking skills are very important in solving difficult physics concepts, therefore the right strategies are needed as a trigger. This study has analyzed the implications of learning technology assisted by Physics educational technology (Phet) on creative thinking skills. The type of research is pre-experiment with one group pretest-posttest design. The sample involved 32 early semester students from one private university, west Nusa Tenggara, Indonesia. Data has been collected using creative thinking essay tests that are adjusted to creative thinking skills-Kim indicators. Descriptive-parametric statistics are used to analyze research data. The results have shown that there are differences in the improvement scores at each indicator of fluency, flexibility, originality, and elaboration. The findings mean that Phet has positive implications for CrTS. In detail, it was presented in the discussion

2020 ◽  
Vol 11 (20) ◽  
pp. 75-94
Author(s):  
أ.د. داود عبدالملك يحي الحدابي ◽  
د. عيسى صالح

The research aimed to identify the extent of practicing creative thinking skills among students of educational technology at the University of Ibb, Yemen in applying innovative educational technologies. To achieve the objectives of the study and answer its questions, the researchers used the descriptive method. The study population was educational technology students at the University of Ibb. The research sample involved (50) students of the second level in the Department of Educational Technology in the academic year 2018/ 2019. A scale of creative thinking and an open-ended questionnaire were used to assess creative thinking skills and identify the obstacles of creative thinking among students. The results showed a clear decline in the students' ability to practice creative thinking skills with a general average of (34.90) for group A students, and an average of (35.15) for group B students. The study revealed a number of obstacles of developing students' creative thinking. The study concluded with a set of recommendations and suggestions. Keywords: creative thinking skills, educational technology innovations, students of educational technology.


2021 ◽  
Vol 1 (3) ◽  
pp. 206-213
Author(s):  
Fitrani Dinda Fadilah ◽  
Natashah Mohd Ridwan ◽  
Nurma Dianti Putri ◽  
Suhendri Prayoga ◽  
Muhammad Taufik Ihsan

Metacognitive strategy is a learning strategy based on the metacognitive concept put forward by John Flavell that defines Metacognitive as the ability of individuals to manage their cognitive processes independently. By applying metacognitive strategies in the learning process, students are trained to get used to planning, controlling, and evaluating their thought processes in learning so that they are increasingly honed critical thinking skills as well as creative thinking skills. This ability is important to master so that students can have a sense of responsibility towards their own learning. This metacognitive reading framework should be familiar to teachers who integrate the process before reading, at the time of reading, and after reading on the process when teaching learners effective understanding strategies. Teachers are also encouraged to use metacognitive strategy models, as students can learn how to use them independently. In this article, the data were obtained from literature of study review and from other document analysis. Based on the study, metacognitive strategies help learners to use the right strategies in solving problems in reading and help students to stop their dependency using a dictionary. Metacognitive strategies train a person in learning by putting forward Higher Order Thinking Skills in reflective learning schemes


2019 ◽  
Vol 8 (1) ◽  
pp. 13-24 ◽  
Author(s):  
Tina Sri Sumartini

AbstrakKemampuan berpikir kreatif merupakan aspek kognitif yang penting dalam pembelajaran matematika. Peningkatan kemampuan tersebut perlu didukung oleh model pembelajaran yang tepat yang salah satunya adalah model pembelajaran Mood, Understanding, Recall, Detect, Elaborate, and Review (MURDER). Tujuan penelitian ini yaitu untuk menganalisis pencapaian dan peningkatan kemampuan berpikir kreatif mahasiswa yang mendapatkan pembelajaran MURDER dengan konvensional, serta mengetahui interpretasi peningkatan kemampuan berpikir kreatif mahasiswa dari kedua kelas. Metode penelitian yang digunakan yaitu kuasi eksperimen. Teknik pengambilan sampel dilakukan dengan teknik Purposive Sampling dengan mengambil sampel sebanyak dua kelas di Institut Pendidikan Indonesia. Analisis data dilakukan secara kuantitatif dengan menggunakan uji gain ternormalisasi dan Mann Whitney. Adapun hasil penelitian yaitu Pencapaian dan peningkatan kemampuan berpikir kreatif mahasiswa yang mendapatkan model pembelajaran MURDER lebih baik dibandingkan dengan konvensional dengan interpretasi peningkatan pada kategori sedang. Students’ Creative Thinking Skill through Mood, Understanding, Recall, Detect, Elaborate, and Review LearningAbstractThe ability to think creatively is an important cognitive aspect in learning mathematics. This increase in ability needs to be supported by the right learning model, one of which is a learning model of Mood, Understanding, Recall, Detect, Elaborate, and Review (MURDER). The purpose of this study is to analyze the achievement and improvement of creative thinking skills of students who get MURDER learning conventionally, as well as knowing the interpretation of improving the creative thinking skills of students from both classes. The research method used is quasi-experimental. The sampling technique was carried out by purposive sampling technique by taking a sample of two classes at the Institut Pendidikan Indonesia. Data analysis was carried out quantitatively using normalized gain test and Mann Whitney test. The results of the study are the achievement and improvement of the creative thinking ability of students who get the MURDER learning model better than the conventional one with the interpretation of the increase in the medium category.


2021 ◽  
Vol 2 (1) ◽  
pp. 62-69
Author(s):  
Abednego

Creative thinking develops from students' potential; however, the level of ability to think creatively is different for every human being. Many scientists argue that the higher person's education level will be followed by the ability to think creatively. This statement's emergence stems from the idea that the higher a person's education is because the person receives more education and learning in quantity. From a different perspective, educators worry that the more knowledge a person gets from education and learning is mostly forgotten. It can be believed that not all learning can be understood by students. The conceptual approach applied in learning can help students understand various concepts. The quality of one's understanding can contribute to the ability to think creatively. The purpose of this study was to describe the causal relationship between conceptual understanding and creative thinking skills. The research data were obtained from 38 students through the pre-test and post-test of learning social change. The research data were analyzed using linear regression analysis. The results showed that the contribution of conceptual understanding to thinking creatively was 87%, and other factors influenced the rest. This study concluded that their causal relationship is significant between conceptual understanding and creative thinking skills.


INVENTA ◽  
2021 ◽  
Vol 5 (1) ◽  
pp. 30-46
Author(s):  
Rohayu ◽  
Deni Adi Putra ◽  
Kunti Dian Ayu Afiani

This research aims to analyze the use of instructional media in improving students' creative thinking skills. The methodology used in this research is the meta-analysis research method. The object of this research is 10 relevant journals whose variables are in accordance with the research topic. Based on the analysis and discussion that has been carried out through a review of 10 journals. It can be concluded that the use of media can improve students' creative thinking skills with a total percentage reaching 80.74%. There are differences in the results of increasing students' creative thinking skills in each research data. This is due to the different objects of research, approaches, principles, and concepts used to analyze problems in each different research. The use of media in the learning process can improve students' creative thinking skills. Therefore, it is hoped that the teacher can understand the importance of using media in the learning process so the teacher can find out students' creative thinking skills in learning and teachers will be more creative and varied in using media during the learning process.


2019 ◽  
Vol 8 (1) ◽  
pp. 1
Author(s):  
John Rafafy Batlolona ◽  
Natcha Mahapoonyanont

PBL is one of the constructive learning models. Therefore, the purpose of this study was to find out whether PBL was more effective in enhancing academic learning outcomes and creative thinking skills with different classes. This research was began by compiling instruments, carrying out the learning process, analyzing data, and presenting it in the form of reports. The results showed that the average value of student learning achievement was 73.29 in the experimental class and 74.40 in the control class. This average value was then tested by the hypothesis using the right tailed T-test. The right tailed T-test was used to find out whether the learning achievements of students taught with PBL were higher than those taught conventionally were. Through the T-test with the help of SPSS, the results of tcount 0.514 obtained < ttable 1,670. Conclusions from the results of the analysis show that the learning achievement of the experimental class students is smaller or equal to the control class. Data on creative skills were tested by precise nonparametric analysis, the Mann-Whitney test because data was not normally distributed. Through the Mann-Whitney analysis with the assistance of SPSS, it was obtained z values for creative thinking skills 5,608> 1,65 for creative thinking skills data. This means that the creative skills of students taught by PBL were higher than those taught conventionally were.


2020 ◽  
Vol 3 (2) ◽  
pp. 172
Author(s):  
Ivonny Melati Prihandini ◽  
Kunti Dian Ayu Afiani ◽  
Badruli Martati

The purpose of this study was to analyze the problem posed in mathematics learning which can improve the creative thinking skills of elementary school students. This research is a type of qualitative research using the literature study method. Where the data sources used in this study are journals related to problem posing to improve students' creative thinking skills. Based on the results of the analysis that has been carried out, it can be concluded that learning based on submission of this problem can be increased significantly because the abilities possessed by students have been well honed with an average value of 31,35%. This can be seen from the results of students before and after treatment in the classroom. Problem posing-based learning can not only improve the results of creative thinking skills, but students can also understand how the concepts in problem-based learning properly and correctly, because the concepts used must have the right techniques and strategies.


2021 ◽  
Vol 2098 (1) ◽  
pp. 012014
Author(s):  
L H Sa’diyah ◽  
P Siahaan ◽  
E Suhendi ◽  
A Samsudin ◽  
H Novia ◽  
...  

Abstract Creative thinking skills are vital in physics knowledge as in physics knowledge equal through investigation arrangements on attentions accomplishment subsequently sensing, articulating difficulties, gathering information, dispensation and seeing information, and concluding. This study drives to enhance Sundanese students’ creative thinking skills on physics by the ICARE model through Rasch Analysis. The investigate technique used a pre-experimental technique with one group pretest-posttest design for ten grade pupils (10 boys and 12 girls) and exploitation Rasch analysis to portion the person consistency with bubble chart and variable wright map. The instrument was based on indicators by Torrance. Informations were composed through pretest and posttest to amount creative thinking skills and person consistency on students. The outcomes displayed that ICARE model influenced creative thinking skills through the middling score of 0.61 characterized as intermediate. It can be decided that ICARE model is one of the erudition models that can stimulus and enhance students’ creative thinking skills on physics ideas.


Author(s):  
Yessi Kartika ◽  
Rahmi Wahyuni ◽  
Bornok Sinaga ◽  
Juniastel Rajagukguk

The very rapid development of technology is slowly appearing in the world of education. Educational games are a form of multimedia that packages learning programs in the form of games, so besides being games, they are also educational. The use of game education technology as an interactive learning medium is one of the right ways to improve students' mathematical creative thinking skills. This educational game is expected to eliminate the feeling of boredom and fear of learning mathematics and can facilitate the learning process on geometry material for Senior High School (SMA)/Islamic Senior High School (MA). This study aims to develop an Android-based educational game that can be operated on various smartphones with the Android operating system and to test the feasibility of using adventure games as a medium for learning geometry. This game can be used as an alternative medium for learning geometry in changing conventional learning methods to learning game simulations, so as to improve students' mathematical creative thinking abilities, because in educational games it has elements of challenge, accuracy, reasoning and ethics. The methodology used in this research is the research development method or Research and Development (R & D) using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model with the following activity stages: (1) Analysis, gathering information; (2) Design, designing multimedia-based animation media and validating media designs; (3) Development, improvement of media design; (4) Implementation, media testing; (5) Evaluation, product revision.


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