scholarly journals Development Of Guided Discovery Based Electronic Module For Chemical Lessons In Redox Reaction Materials

Author(s):  
Dewi Handayani ◽  
Elvinawati Elvinawati ◽  
Isnaeni Isnaeni ◽  
Muzanip Alperi

This research is the development of guided discovery based electronic module that aims to know the eligibility level of e-modules and student responses to guided discovery-based electronic modules in redox reaction material. This electronic module uses the ADDIE development model. The research was conducted at one of the high schools in Bengkulu with the subject 9 students of X MIPA A Students for small scale trials and 30 students of X MIPA D Students for large scale trials. From the results of the research obtained (1) the percentage of the feasibility of e-modules on the material aspect is 86,315% while from the media aspect is 91.425% so that based on the results of validation by the E-module validator is declared very valid, (2) based on the test results of the small-scale student response percentage of 75.97 % with interesting category, while for large-scale trials of 84.48% with a very interesting category. From the results percentage, it can be concluded that e-module is suitable for use in learning. Electronic module based on guided discovery is an effective tool to help students in learning redox reaction subject. E-module can be accessed by smartphone or laptop. With this e-module, students can access the study material from everywhere without any time limitation.

2020 ◽  
Vol 1 (1) ◽  
pp. 1-10
Author(s):  
Evi Rahmawati ◽  
Irnin Agustina Dwi Astuti ◽  
N Nurhayati

IPA Integrated is a place for students to study themselves and the surrounding environment applied in daily life. Integrated IPA Learning provides a direct experience to students through the use and development of scientific skills and attitudes. The importance of integrated IPA requires to pack learning well, integrated IPA integration with the preparation of modules combined with learning strategy can maximize the learning process in school. In SMP 209 Jakarta, the value of the integrated IPA is obtained from 34 students there are 10 students completed and 24 students are not complete because they get the value below the KKM of 68. This research is a development study with the development model of ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The use of KPS-based integrated IPA modules (Science Process sSkills) on the theme of rainbow phenomenon obtained by media expert validation results with an average score of 84.38%, average material expert 82.18%, average linguist 75.37%. So the average of all aspects obtained by 80.55% is worth using and tested to students. The results of the teacher response obtained 88.69% value with excellent criteria. Student responses on a small scale acquired an average score of 85.19% with highly agreed criteria and on the large-scale student response gained a yield of 86.44% with very agreed criteria. So the module can be concluded receiving a good response by the teacher and students.


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Ina Riana ◽  
Rida Fironika Kusumadewi ◽  
Nuhyal Ulia

Abstrak. This research is to develop and find out the feasibility of "Creative Factor" teaching material products on multiples and number factors. "Creative Factor" teaching material products multiples and number factors are developed based on the teacher's need for other reference sources in learning. This research uses the Research and Development (RnD) method. The development of "Creative Factor" teaching material products uses a development research procedure according to Sugiyono that contains 10 thrones. Based on this, the research results obtained include: (1) the validation results from 4 experts obtained an average score of 84 and a percentage of 90% with the criteria "Very Eligible". (2) the results of the small-scale test get teacher responses obtained by the percentage of 88% with the criteria "Very Practical". While the results of student responses obtained 97.2% percentage "Very Practical". (3) large-scale test results obtained by teacher responses obtained by the percentage of 90% with the criteria "Very Practical". While the results of student responses obtained 96% percentage "Very Practical". Based on these results, the development of "Creative Factor" teaching material products can be declared worthy to be used as a companion in the learning process.


2020 ◽  
Vol 2 (2) ◽  
pp. 74-83
Author(s):  
Rendi Rendi ◽  
Sumaryati Sumaryati ◽  
Popi Purwanti

The purpose of this study is to develop learning media for physics comics on the subject matter of measurement for class X students, to know the quality of physics comics in the developed measurement material for class X students at SMAN 1 Compreng, and to know the students responses to physics comics on the developed measurement material. This research is development research by conducting product analysis to be developed, developing initial products, expert validation and revisions, small-scale field trials and product revisions, and large-scale field trials and final products. The result of the research is the product developed in the form of Comic Physics Media, the Main Material of Measurement. The quality of the physics comic media developed according to media experts is Good (B) with a value of 3.14, according to the material experts is Very Good (SB) with a value of 3.61, according to the physics teacher is Very Good (SB) with a value of 3, 67. 3). Student responses to physics comics in limited trials obtained a percentage of 93% while in large-scale field trials obtained a percentage of 95%.


2021 ◽  
Vol 12 (2) ◽  
pp. 157-168
Author(s):  
Deni Septi Wulandari ◽  
Benny Hendriana

ABSTRAKPenelitian ini bertujuan untuk menghasilkan suatu produk berupa media pembelajaran pengenalan huruf berbasis Augmented Reality (AR) pada anak usia 4-5 tahun. Dikarenakan belum adanya media pembelajaran pengenalan huruf berbasis AR, yang mana pembelajaran tersebut dapat memfokuskan dalam pembelajaran pengenalan, pengejaan serta menirukan suara huruf pada media. Metode yang digunakan pada  penelitian ini adalah metode penelitian R&D (Research and Development) dengan model pengembangan ADDIE. dengan lima tahap yaitu analisis, desain, pengembangan, implementasi dan evaluasi. Media pembelajaran berbasis Augmented Reality ini telah di validasi oleh beberapa pakar yaitu pakar media, pakar bahasa dan pakar materi. Hasil validasi oleh pakar media rata-rata sebesar 86% dengan kategori sangat valid, hasil validasi oleh pakar bahasa rata-rata sebesar 78% dengan kategori valid dan hasil validasi oleh pakar materi rata-rata sebesar 89% dengan kategori sangat valid. Selain divalidasi oleh beberapa ahli, media pembelajaran ini juga telah di uji coba kepada guru dan orangtua. Hasil uji coba terhadap guru TK Kartika X-12 sebesar 90,6% dengan kategori sangat valid dan orangtua dengan hasil rata-rata skala kecil dan skala besar sebesar 95,5% dengan kategori sangat valid. Dari hasil tersebut, maka dapat disimpulkan bahwa media pembelajaran pengenalan huruf pada anak usia 4-5 tahun berbasis Augmented Reality dapat dikategorikan valid dan layak digunakan serta bisa dikembangkan.Kata kunci: Augmented Reality, Media Pembelajaran, Pengenalan Huruf ABSTRACTThis study aims to produce a product in the form of Augmented Reality-based letter recognition learning media for children aged 4-5 years. Because there is no AR-based letter recognition learning media, which learning can focus on learning recognition, spelling and imitating the sound of letters on the media. This research method uses the R&D (Research and Development) research method with the ADDIE. This Augmented Reality-based learning media has been validated by several experts, namely media experts, linguists and material experts. The average validation result by media experts is 86% in the very valid category, the average validation result by linguists is 78% in the valid category and the validation results by material experts are on average 00% in the valid category. Besides being validated by several experts, this learning media has also been tested on teachers and parents. The test results on TK Kartika X-12 Kindergarten teachers were 90.6% with a very valid category and parents with an average result of a small scale and a large scale of 95.5% with a very valid category. From these results, it can be concluded that the learning media for recognizing letters in children aged 4-5 years based on Augmented Reality can be categorized as valid and feasible to use and can be developed.keywords: Augmented Reality, Learning Media, Letter Recognition


Author(s):  
Irnawati Irnawati ◽  
Andi Halimah ◽  
Andi Ika Prasasti Abrar

Abstract:This study developed a mathematics learning tool based on the RME approach on the STAD arrangement on the subject of valid, practical, and effective on linear equations of two variables in Class VIII of SMP Negeri 1 Sungguminasa. The type of research used was Research Research and Development (R & D) with the 4-D development model by Thiagarajan that is defining, designing, developing, and disseminating. The test subjects were the eighth-grade students of SMP Negeri 1 Sungguminasa. The instruments used were expert validation sheets, learning outcome tests, observation sheets of teachers' ability to manage learning, student activity observation sheets, student response questionnaires on student books and LKPD, and observation sheets learning Media. The results of the learning test stated that: 1) valid, with the results of validation in the form of RPP, student books, and LKPD are in a very valid category. 2) practical, with observations of the implementation of learning devices in the category being fully implemented. 3) effective, with learning test results showing 84% of students have complete grades, average learning management is on high criteria, student activities are in good category, student responses to student books and LKPD are positive.Abstrak:Penelitian ini mengembangkan perangkat pembelajaran matematika berbasis pendekatan RME setting kooperatif tipe STAD pada pokok bahasan persamaan linear dua variabel yang valid, praktis, dan efektif di Kelas VIII SMP Negeri 1 Sungguminasa. Jenis penelitian yang digunakan adalah penelitian Research dan Development (R&D) dengan model pengembangan 4-D oleh Thiagarajan yaitu define, design, develop, dan disseminate. Subjek ujicoba dalam penelitian ini adalah peserta didik kelas VIII SMP Negeri 1 Sungguminasa. Instrumen yang digunakan adalah lembar validasi ahli, tes hasil belajar, lembar observasi kemampuan guru mengelola pembelajaran, lembar observasi aktivitas Peserta Didik, angket respon Peserta Didik terhadap buku Peserta Didik dan LKPD, dan lembar observasi keterlaksanaan perangkat pembelajaran. Hasil ujicoba perangkat pembelajaran menyatakan bahwa: 1) valid, dengan hasil validasi berupa RPP, buku Peserta Didik dan LKPD berada pada kategori sangat valid. 2) praktis, dengan hasil pengamatan keterlaksanaan perangkat pembelajaran berada pada kategori terlaksana seluruhnya. 3) efektif, dengan tes hasil belajar menunjukkan 84% Peserta Didik memiliki nilai tuntas, rata-rata pengelolaan pembelajaran berada pada kriteria tinggi, ativitas Peserta Didik dalam kategori baik, respons Peserta Didik terhadap buku Peserta Didik dan LKPD positif.


2017 ◽  
Vol 9 (3) ◽  
pp. 334-339
Author(s):  
Rokas Semėnas

Face recognition programs have many practical usages in various fields, such as security or entertainment. Existing recognition algorithms must deal with various real life problems – mainly with illumination. In practice, illumination normalization models are often used only for Small-scale futures extraction, ignoring Large-scale features. In this article, new and more direct approach to this problem is offered, used algorithms and test results are given.


2018 ◽  
Vol 7 (3) ◽  
pp. 298-304
Author(s):  
Reefa Qudsiya ◽  
Lisdiana Lisdiana ◽  
Nugrahaningsih WH

Nervous system teaching materials available in schools do not contain scientific-related content as mandated by the 2013 curriculum. In addition, teaching materials also do not contain student character reinforcement content. The purpose of this study is to develop “Nervous Problem Based Module with a  Conservation Character” as a nervous system learning supplement. This type of research is Research and Development (R&D) using ten steps, namely identification of potential and problems, data collection, product design, product design validation, product design revisions, small scale trials, product revision I, large scale trials, product revision II, and final products. The research subjects were students of class XI of SMA N 1 Bae Kudus. Nervous Problem Based Module with a  Conservation Character  tested the feasibility, readability, and effectiveness. Feasibility tests obtained very valid results. Readability test results were very valid. Test effectiveness by applying  Nervous Problem Based Module with a  Conservation Character in learning, obtained effective results and can be used in learning. The insertion of the conservation character reinforcement in the module gives positive results on the character of students. It can be concluded that “Nervous Problem Based Module with a Conservation Character” is decent and effectively applied in the nervous system learning.


2021 ◽  
Vol 1 (1) ◽  
pp. 49-54
Author(s):  
Musliadi Musliadi ◽  
Reski Yusrini Islamiah Yunus ◽  
Muhammad Affan Ramadhana

This study investigates students' perception of the use of YouTube to facilitate undergraduate students' speaking activities. The method used in this research is descriptive quantitative research. The sampling system is done randomly and takes 40 students as a sample. The questionnaire has two parts, followed by ten questions with five answer choices using a Likert scale covering strongly disagree to strongly agree. The result of the study shows that 80% of students access YouTube because YouTube is very interesting, 75% of students say YouTube is an easy media to access, 80% of students say YouTube can be used as a learning resource (80%), and 85% of students use YouTube as a medium for doing speaking tasks. The student response to the use of YouTube as the media of facilitating students' speaking tasks is very positive, where 72% of students stated they strongly agreed if the practice of speaking through YouTube was applied, and 20% of students agreed. In general, student responses in using YouTube to facilitate students speaking activities in distance learning during the Covid-19 pandemic are very positive.


Author(s):  
Yunita Rochmawati Jonan

ABSTRAK Tujuan penelitian pengembangan ini adalah menghasilkan sebuah rubrik penskoran pada asesmen otentikuntuk materi volume dan luas balok yang dapat digunakan oleh guru dan siswa. Rubrik ini dibuat sesuai dengan standar penilaian dalam kurikulum 2013. Penelitian pengembangan (R&D) ini menggunakan model Borg and Gall yang terdiri dari lima tahap yaitu penelitian dan pengumpulan data awal, perencanaan, pengembangan format produk, uji coba skala kecil, revisi akhir dan penyempurnaan produk. Hasil penelitian pengembangan ini berupa rubrik penyekoran holistik dan analitik dengan nilai sangat valid sebesar 94%. Analisis dari penelitian ini adalah angket kebutuhan bagi guru dan siswa sedangkan uji coba dilakukan melalui perorangan, kelompok kecil dan kelompok besar. Sedangkan kelayakan rubrik penskoran dari penilaian oleh ahli dengan menggunakan angket uji validitas materi, hasil belajar siswa, respon siswa serta tanggapan guru pengajar. Hasil penelitian ini menunjukkan bahwa rubrik penskoran ini efektif dalam membantu memperbaiki hasil ulangan dan cukup praktis serta dapat dipergunakan untuk memberikan penilaian hasil belajar yang sesuai dengan kurikulum 2013. Kata kunci: rubrik, penskoran, asesmen otentik.   ABSTRACT The purpose of this development research is to produce a scoring rubric on an authenticity assessment for the volume and area materials that can be used by teachers and students. The rubric is made in based on the assessment standards in the 2013 curriculum. This development research (R&D) uses the Borg and Gall model consisting of five stages of preliminary data research and collection, planning, product format development, small-scale trials, final revisions and product enhancements. The results of this development research include holistic and analytic scoring rubric with a very valid score of 94%. The rubric is analyzed fromquestionnaire for teachers and students, while trials are conducted through individuals, small groups and large groups. The feasibility of the scoring rubric from assessment by members by using the material validity test questionnaire, student learning results, student response and teacher responses. The results of this study show that the scoring rubric is effective in helping to improve the test results and is practical and can be used to provide assessment of learning outcomes in accordance with the 2013 curriculum. Keywords: rubric, scoring, authentic assessment.


2018 ◽  
Vol 1 (1) ◽  
pp. 20
Author(s):  
Indri Nurwahidah

The research was conducted to determine the characteristics and forms of matter; similarly determine the validity, reliability, as well as the students' response to the measurement results HOT reasoning about TIMSS models to measure student HOT developed. The method used is the research development. Products in the form of multiple choice questions as well as the reasons of the students' answers. Student responses obtained from the questionnaire responses the students after using such a matter. Based on the criteria of due diligence in a very good product. Characteristic of reasoning about TIMSS models which contain components reasoning refers to the TIMSS. About the validity of the overall test results show that the question is valid and feasible to use to measure student HOT. Reliability test results indicate that the matter is reliable and can be used well. Student response after use problems in the excellent category, obtained a percentage of 82.66%. HOT measurement results in the category of students is still low, at SMPN 8 Semarang amounted to 51.54%, SMP Kartika III-2 Semarang amounted to 31.16%, and the MTs NU amounted to 47.68% Ungaran. Problem reasoning models that have been developed decent TIMSS used to measure student HOT.


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