scholarly journals Application Domains for a Location-based Mobile Application Creator

Author(s):  
Johanna Pirker ◽  
Christian Gütl ◽  
Patrick Weiner Weiner ◽  
Victor Garcia-Barrios

In recent years, the use of mobile applications and computer-based games as pedagogical tools has become more and more popular. Additionally, many mobile devices enhance the user experience by providing different sensors, e.g. to deliver location-based educative information. In this article we introduce an online tool for easily creating location-based mobile applications that combine teaching and gaming activities to make users aware of their current environment or situation. First, we briefly present the Location-based Mobile Application Creator (LMAC), an online framework for creating such mobile solutions and discuss potential application scenarios. Then, we introduce a first mobile application for educational purposes created with LMAC in more detail: a game-based scavenger hunt for children enabling them to learn facts about the city of Graz, Austria. Similar to a traditional scavenger hunt, users are able to gather geo-referenced information with mobile devices (smartphones and tablets) and learn about the environment in a playful way. With LMAC, teachers can easily create individual scavenger hunts adapted to the current subject matter. This paper is an extended version of our work published in 2014 at the IMCL-conference.

2018 ◽  
Vol 8 (3) ◽  
pp. 124-128
Author(s):  
Nadide Duygu Solak ◽  
Murat Topaloglu

The number of mobile applications has been increasing rapidly in every field of life with the increasing use of smart devices. Smartphones and tablets make our lives easier with their properties and application they include. Minor or major accidents in traffic are always present in the daily life resulting in financial damage and loss of lives. There have been a number of studies done to speed up the processes to be done from the moment an accident happens. This study aims to enable people to perform all of the post-accident processes quickly and accurately with the use of mobile devices. In this way, papers and documents like photographs will be sent to the competent authorities without wasting time and effort. In addition, access to the road assistance needed will be quite easy. Keywords: Traffic accident, loss assessment and proceedings, mobile application.


2021 ◽  
Vol 10 (82) ◽  

Ear training aims to ensure the development of individuals receiving music education. There are mobile applications which music students can do hearing studies. The aim of this research; it is determining the content of ear training applications that can be accessed on the internet and downloaded to mobile devices to make a comparative analysis. In the research, 11 mobile applications with 100 thousand or more users were analyzed in terms of Turkish support, courses and ear training studies. As a result of the analyzes made, it was determined that in some applications, interval, scale and chord subjects were explained. It is comprehended that theoretical studies such as setting up defining intervals, scales and chords are included in the applications where ear training are carried out.In some applications, interval, scale, chord vocalization and playing exercises are additionally included. In line with these results; it is suggested to develop a mobile application in which the topics are arranged according to a curriculum, the exercises support the lectures, and the Turkish support is included. Keywords: Music, ear training, mobile applications


2017 ◽  
Vol 2017 ◽  
pp. 1-9 ◽  
Author(s):  
Konglin Zhu ◽  
Zexuan Liu ◽  
Lin Zhang ◽  
Xinyu Gu

Explosive mobile applications (Apps) are proliferating with the popularity of mobile devices (e.g., smartphones, tablets). These Apps are developed to satisfy different function needs of users. Majority of existing App Stores have difficulty in recommending proper Apps for users. Therefore, it is of significance to recommend mobile Apps for users according to personal preference and various constraints of mobile devices (e.g., battery power). In this paper, we propose a mobile App recommendation framework by incorporating different requirements from users. We exploit modern portfolio theory (MPT) to combine the popularity of mobile Apps, personal preference, and mobile device constraints for mobile App recommendation. Based on this framework, we discuss the recommendation approaches by constraints of phone power and limited mobile data plan. Extensive evaluations show that the proposed mobile App recommendation framework can well adapt to power and network data plan constraints. It satisfies the user App preference and mobile device constraints.


2021 ◽  
Author(s):  
Anna Zingaro ◽  
Cristiana Cervini

This paper aims to describe the development of CALL-ER, an application for mobile devices, produced within the CALL-ER project (Context-Aware Language Learning in Emilia Romagna). An ever-increasing availability of applications for language learning that meet the different learning needs of users, as well as the ubiquitous wireless communication, led applications for mobile devices to become gradually more context-aware. This means that language is acquired by users through the direct experience with the local context where they are. An example in this regard is represented by the CALL-ER mobile application, that supports mobility students through the incidental learning of Italian language and culture in the city of Forlì. We will begin this contribution with an outline of the theoretical underpinnings that supported the project and a presentation of the project itself. We will then present the first stage of the project, during which the application was developed before its first testing. At this point, an overall description of the application will be given. A special attention will be paid throughout this paper both to how language learning has been conceived through experiential tourism and to the multimodality of the contents.


Author(s):  
Dana Haugh

This chapter will detail the use of mobile applications in libraries. It will begin by briefly exploring the history of mobile application development, its inception, and progress to its relevance and use within libraries as a means of improving access and resource delivery for patrons. The prevalence of mobile devices, both inside and outside of the library, has affected the way individuals locate and use information. Libraries play an essential role in delivering resources to enhance the way users retrieve information, and therefore it is important to facilitate learning and scholarship through meaningful experiences in a variety of areas and mediums. A mobile application, not just a mobile-friendly website, can appeal to an increasingly digital population of library users in an environment that is both familiar and modern.


Author(s):  
Édgar Herberto Medina Sánchez ◽  
Mauro Callejas Cuervo

Resumen Se presenta una propuesta basada en el desarrollo de una aplicación para dispositivos móviles que cuenten con sistemas operativos Android, integrando dos herramientas de demarcación como es realidad aumentada y geo posicionamiento, contribuyendo a una mejor movilidad de personas invidentes en la cuidad de Tunja; además se presenta el estado del arte de trabajos relacionados con dispositivos móviles y realidad aumentada, dando soporte al desarrollo de actividades en poblaciones con este tipo de discapacidad; la articulación de este tipo de tecnologías permite obtener dispositivos de gran utilidad para su desenvolvimiento autónomo. La solución consta de un primer módulo de geo-referencia el cual se encarga del almacenamiento de los puntos geográficamente importantes sobre rutas seleccionadas para el estudio; un segundo módulo trata de escoger la ruta óptima que la persona puede recorrer, adicionalmente se integra la funcionalidad en realidad aumentada, la cual basándose en los puntos reconocidos estratégicamente y la información recibida sobre esta, ayudara a reconocer los lugares por los que la persona pueda guiarse como referencia durante su trayectoria. Palabras Clave: Realidad Aumentada, dispositivo móvil, discapacidad visual, movilidad, invidentes.   Abstract We present a proposal based on the development of an application for mobile devices that have Android operating systems, integrating two tools demarcation as augmented reality and geo positioning, contributing to the improved mobility of blind people in the city of Tunja, plus it presents the state of art related work and augmented reality mobile devices, supporting the development of activities in people with this type of disability, the articulation of these technologies allows for useful devices for autonomous development . The solution consists of a first geo - reference module which is responsible for storage of important geographical points on routes selected for the study, a second module deals with choosing the optimal path that the person can go, additionally integrates the functionality in augmented reality, which recognized based on the points strategically and information received about this, help you recognize the places that a person can be guided as a reference during his career. Keywords: Augmented Reality, mobile, visual impairment, mobility, blind.


2020 ◽  
Vol 13 (3) ◽  
pp. 82
Author(s):  
Esra Eroğlu ◽  
Esma Ergüner Özkoç

With the developing technology, innovations have been started in many areas of life. New solutions based on technology have to be produced for new needs. The Internet has become an indispensable element of life with smartphones and mobile devices.  People can access information faster, less costly and independent of time and place by using mobile devices. As a requirement of the Internet era, many businesses support their business processes, services and products with their mobile applications. Academic institutions and publishers also need to keep up with this mobile transformation. In this study, a mobile application (QR-ticle) has been developed which provides reliable and fast access to the publication related to the references given in academic publications by using QR code. With this application, scientists will be able to create QR code for their own articles and will be able to access any of the articles by scanning the QR code.


This paper proposes a usability measurement forevaluating mobile applications. The measurement incorporates usability viewpoint of both, usability specialist and non-usability expert. The resulting usability measurements were validated through a survey of 113 industrial practitioners in Malaysia. Cronbach alpha of .952 reveals that the survey response is consistent and reliable. Hypothesis testing using a Chi-square goodness of fit indicates that the usability measurements were significantly feasible for real practice with p<.000.Mobile usability studies previously conceptualised usability from HCI perspective (e.g. usability attribute and heuristics), constraints and limitations of mobile devices. On the contrary, this paper characterise usability by integrating design features of mobile application through usability features, and quality attributes through usability criteria, in conceptualising apps usability dimension.


Author(s):  
G. S. Bimasheva ◽  
Sh. G. Iskakova ◽  
A. A. Shibintayeva

Even the groundswell of interest in mobile applications has not so far contributed to their integration into educational programs as an EFL learning tool. The purpose of the present review is to identify the current state and prospects for the use of mobile technologies in EFL teaching. The methodological basis of this research is a theoretical analysis of the literature data on the research topic. The evaluation of contemporary empirical studies conducted in Australia, China, Iran, Turkey, Saudi Arabia, Cyprus, Japan, Malaysia, Spain, Taiwan and other countries, has led to a conclusion that the implementation of mobile technology in EFL teaching gives predominantly positive results due to several merits of mobile devices relative to standard pedagogical tools. It was however underlined that researchers have yet to learn how to conduct methodologically sound, statistically relevant studies that would cover aspects of learning activities beyond the use of mobile technology. The authors conclude that when studying applications, researchers should not try to find a mobile application that can teach students everything they need, but should study the ways in which individual applications help to master a foreign language.


2018 ◽  
Vol 2018 ◽  
pp. 1-12 ◽  
Author(s):  
Yiwen Zhang ◽  
Kaibin Wang ◽  
Yuanyuan Zhou ◽  
Qiang He

The applications of mobile devices are increasingly becoming computationally intensive while the computing capability of the user’s mobile device is limited. Traditional approaches offload the tasks of mobile applications to the remote cloud. However, the rapid growth of mobile devices has made it a challenge for the remote cloud to provide computing and storage capacities with low communication delays due to the fact that the remote cloud is geographically far away from mobile devices. Reducing the completion time of applications in mobile devices through the technical expending mobile cloudlets which are moving collocated with Access Points (APs) is necessary. To address the above issues, this paper proposes EACP-CA (Enhanced Adaptive Cloudlets Placement approach based on Covering Algorithm), an enhanced adaptive cloudlet placement approach for mobile applications in a given network area. We apply the CA (Covering Algorithm) to adaptively cluster the mobile devices based on their geographical locations, the aggregation regions of the mobile devices are identified, and the cloudlet destination locations are also confirmed according to the clustering centers. In addition, we can also obtain the traces between the original and destination locations of these mobile cloudlets. To increase the efficiency, we parallelize CA on Spark. Extensive experiments show that the proposed approach outperforms the existing approach in both effectiveness and efficiency.


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