scholarly journals COMPARATIVE ANALYSIS OF MOBILE EAR TRAINING APPLICATIONS

2021 ◽  
Vol 10 (82) ◽  

Ear training aims to ensure the development of individuals receiving music education. There are mobile applications which music students can do hearing studies. The aim of this research; it is determining the content of ear training applications that can be accessed on the internet and downloaded to mobile devices to make a comparative analysis. In the research, 11 mobile applications with 100 thousand or more users were analyzed in terms of Turkish support, courses and ear training studies. As a result of the analyzes made, it was determined that in some applications, interval, scale and chord subjects were explained. It is comprehended that theoretical studies such as setting up defining intervals, scales and chords are included in the applications where ear training are carried out.In some applications, interval, scale, chord vocalization and playing exercises are additionally included. In line with these results; it is suggested to develop a mobile application in which the topics are arranged according to a curriculum, the exercises support the lectures, and the Turkish support is included. Keywords: Music, ear training, mobile applications

2020 ◽  
Vol 13 (3) ◽  
pp. 82
Author(s):  
Esra Eroğlu ◽  
Esma Ergüner Özkoç

With the developing technology, innovations have been started in many areas of life. New solutions based on technology have to be produced for new needs. The Internet has become an indispensable element of life with smartphones and mobile devices.  People can access information faster, less costly and independent of time and place by using mobile devices. As a requirement of the Internet era, many businesses support their business processes, services and products with their mobile applications. Academic institutions and publishers also need to keep up with this mobile transformation. In this study, a mobile application (QR-ticle) has been developed which provides reliable and fast access to the publication related to the references given in academic publications by using QR code. With this application, scientists will be able to create QR code for their own articles and will be able to access any of the articles by scanning the QR code.


2018 ◽  
Vol 8 (3) ◽  
pp. 124-128
Author(s):  
Nadide Duygu Solak ◽  
Murat Topaloglu

The number of mobile applications has been increasing rapidly in every field of life with the increasing use of smart devices. Smartphones and tablets make our lives easier with their properties and application they include. Minor or major accidents in traffic are always present in the daily life resulting in financial damage and loss of lives. There have been a number of studies done to speed up the processes to be done from the moment an accident happens. This study aims to enable people to perform all of the post-accident processes quickly and accurately with the use of mobile devices. In this way, papers and documents like photographs will be sent to the competent authorities without wasting time and effort. In addition, access to the road assistance needed will be quite easy. Keywords: Traffic accident, loss assessment and proceedings, mobile application.


2017 ◽  
Vol 2017 ◽  
pp. 1-9 ◽  
Author(s):  
Konglin Zhu ◽  
Zexuan Liu ◽  
Lin Zhang ◽  
Xinyu Gu

Explosive mobile applications (Apps) are proliferating with the popularity of mobile devices (e.g., smartphones, tablets). These Apps are developed to satisfy different function needs of users. Majority of existing App Stores have difficulty in recommending proper Apps for users. Therefore, it is of significance to recommend mobile Apps for users according to personal preference and various constraints of mobile devices (e.g., battery power). In this paper, we propose a mobile App recommendation framework by incorporating different requirements from users. We exploit modern portfolio theory (MPT) to combine the popularity of mobile Apps, personal preference, and mobile device constraints for mobile App recommendation. Based on this framework, we discuss the recommendation approaches by constraints of phone power and limited mobile data plan. Extensive evaluations show that the proposed mobile App recommendation framework can well adapt to power and network data plan constraints. It satisfies the user App preference and mobile device constraints.


Author(s):  
Dana Haugh

This chapter will detail the use of mobile applications in libraries. It will begin by briefly exploring the history of mobile application development, its inception, and progress to its relevance and use within libraries as a means of improving access and resource delivery for patrons. The prevalence of mobile devices, both inside and outside of the library, has affected the way individuals locate and use information. Libraries play an essential role in delivering resources to enhance the way users retrieve information, and therefore it is important to facilitate learning and scholarship through meaningful experiences in a variety of areas and mediums. A mobile application, not just a mobile-friendly website, can appeal to an increasingly digital population of library users in an environment that is both familiar and modern.


This paper proposes a usability measurement forevaluating mobile applications. The measurement incorporates usability viewpoint of both, usability specialist and non-usability expert. The resulting usability measurements were validated through a survey of 113 industrial practitioners in Malaysia. Cronbach alpha of .952 reveals that the survey response is consistent and reliable. Hypothesis testing using a Chi-square goodness of fit indicates that the usability measurements were significantly feasible for real practice with p<.000.Mobile usability studies previously conceptualised usability from HCI perspective (e.g. usability attribute and heuristics), constraints and limitations of mobile devices. On the contrary, this paper characterise usability by integrating design features of mobile application through usability features, and quality attributes through usability criteria, in conceptualising apps usability dimension.


2018 ◽  
Vol 2018 ◽  
pp. 1-12 ◽  
Author(s):  
Yiwen Zhang ◽  
Kaibin Wang ◽  
Yuanyuan Zhou ◽  
Qiang He

The applications of mobile devices are increasingly becoming computationally intensive while the computing capability of the user’s mobile device is limited. Traditional approaches offload the tasks of mobile applications to the remote cloud. However, the rapid growth of mobile devices has made it a challenge for the remote cloud to provide computing and storage capacities with low communication delays due to the fact that the remote cloud is geographically far away from mobile devices. Reducing the completion time of applications in mobile devices through the technical expending mobile cloudlets which are moving collocated with Access Points (APs) is necessary. To address the above issues, this paper proposes EACP-CA (Enhanced Adaptive Cloudlets Placement approach based on Covering Algorithm), an enhanced adaptive cloudlet placement approach for mobile applications in a given network area. We apply the CA (Covering Algorithm) to adaptively cluster the mobile devices based on their geographical locations, the aggregation regions of the mobile devices are identified, and the cloudlet destination locations are also confirmed according to the clustering centers. In addition, we can also obtain the traces between the original and destination locations of these mobile cloudlets. To increase the efficiency, we parallelize CA on Spark. Extensive experiments show that the proposed approach outperforms the existing approach in both effectiveness and efficiency.


Author(s):  
Rui Rijo ◽  
Nuno Veiga ◽  
Silvio Bernardes

The use of mobile devices with possible connection to the Internet is increasing tremendously. This mobility poses new challenges at various levels, including hardware, network services, and the development of applications. The user searches small and lightweight devices, easy to use, and with vast autonomy in terms of energy. She/He seeks also to connect the Internet “every time, everywhere”, possibly using different access technologies. Given the interface limitations, and processing capabilities of small mobile devices, the software and the operating system used must be necessarily adapted. This chapter overviews the mobility area, provides deep insight in the field, and presents the main existing problems. Mobility and the development of mobile applications are closed related. The advances in network mobility lead to different approaches in the mobile applications development. The chapter proposes a model for developing mobile applications, based on our research.


Author(s):  
Johanna Pirker ◽  
Christian Gütl ◽  
Patrick Weiner Weiner ◽  
Victor Garcia-Barrios

In recent years, the use of mobile applications and computer-based games as pedagogical tools has become more and more popular. Additionally, many mobile devices enhance the user experience by providing different sensors, e.g. to deliver location-based educative information. In this article we introduce an online tool for easily creating location-based mobile applications that combine teaching and gaming activities to make users aware of their current environment or situation. First, we briefly present the Location-based Mobile Application Creator (LMAC), an online framework for creating such mobile solutions and discuss potential application scenarios. Then, we introduce a first mobile application for educational purposes created with LMAC in more detail: a game-based scavenger hunt for children enabling them to learn facts about the city of Graz, Austria. Similar to a traditional scavenger hunt, users are able to gather geo-referenced information with mobile devices (smartphones and tablets) and learn about the environment in a playful way. With LMAC, teachers can easily create individual scavenger hunts adapted to the current subject matter. This paper is an extended version of our work published in 2014 at the IMCL-conference.


Author(s):  
Orawit Thinnukool ◽  
Pattaraporn Khuwuthyakorn ◽  
Purida Wientong

<p class="0abstractCxSpFirst">Nowadays, pharmaceutical mobile applications are widely used. Several features and functionality play an important role to support the real needs of users especially in primary medication. Users’ behaviors in the modern world have changed where users may prefer to access drug information using search engines via the Internet rather than consulting with professionals like pharmacists, doctors or experts. However, the drug information that users retrieve from the internet sources may provide inaccurate, incomplete or unreliable information.</p><p class="0abstractCxSpMiddle">The questions are: can we decrease this phenomenon? Suppose that we are applying an application to a content provider, which application functionalities are suitable for users and support their real needs? Can the application encourage users to gather drug information via the application instead of searching via the internet sites? The proposed study aimed to develop a Pharmacy Assistant Mobile Application (PAMA) based on necessarily required features and functionalities which are designed and operate on the iOS operation system. The application performance has been tested and measured regarding the graphic user interface and the system acceptance level.</p><p class="0abstractCxSpLast">The experimental results have been reviewed and an issue has been found which needs to be considered as an important factor when developing a healthcare mobile application for the real uses.</p>


Author(s):  
Blaž Denko ◽  
Špela Pečnik ◽  
Iztok Fister Jr.

The number of users of smart mobile devices is growing every day. Because of the popularity of using mobile devices, it is important for business stakeholders to develop mobile applications targeting all mobile platforms in order to ensure that the number of users is as large as possible. One possible solution is the creation of hybrid mobile applications. These are applications that combine the properties of web and native mobile applications, and their main advantage is compatibility with multiple mobile operating systems. This paper presents the results of very comprehensive experiments that involved the use of various hybrid mobile development frameworks that were tested under different scenarios. Experiments revealed that the performance of hybrid applications in different scenarios varies considerably, although the results of these applications were comparable to those that were achieved in the experiment with the native application.


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