Virtual Reality Mapping Revisited

Author(s):  
Malcolm Cooper ◽  
Neil MacNeil

This chapter provides a brief overview of the available technologies and opportunities for the use of virtual reality in tourism marketing. It acknowledges that in almost all formulations of the tourism marketing model to date however, much has been made of the notion that tourism is unique because production and consumption occur not only at the same time but in the same place, and therefore that location or proximity is often a critical determinant of the take-up of tourism opportunities. The chapter then goes on to posit the question: what if the place variable could be removed from this equation through the further development of virtual reality techniques? The impacts of this might include: less requirement for travel per se (perhaps); better and more real information about the physical actuality of a destination for the potential consumer (likely); price and service quality information very much simplified and improved (definitely), and changed tourism promotion strategies would change (undoubtedly). At the barest minimum, the uncertainties involved in relying on unverified initial information for tourism travel decision-making could be considerably reduced.

2008 ◽  
pp. 630-643
Author(s):  
Malcolm Cooper ◽  
Neil MacNeil

This chapter provides a brief overview of the available technologies and opportunities for the use of virtual reality in tourism marketing. It acknowledges that in almost all formulations of the tourism marketing model to date however, much has been made of the notion that tourism is unique because production and consumption occur not only at the same time but in the same place, and therefore that location or proximity is often a critical determinant of the take-up of tourism opportunities. The chapter then goes on to posit the question: what if the place variable could be removed from this equation through the further development of virtual reality techniques? The impacts of this might include: less requirement for travel per se (perhaps); better and more real information about the physical actuality of a destination for the potential consumer (likely); price and service quality information very much simplified and improved (definitely), and changed tourism promotion strategies would change (undoubtedly). At the barest minimum, the uncertainties involved in relying on unverified initial information for tourism travel decision-making could be considerably reduced.


Author(s):  
Malcolm Cooper ◽  
Neil MacNeil

This chapter provides a brief overview of the available technologies and opportunities for the use of virtual reality in tourism marketing. It acknowledges that in almost all formulations of the tourism marketing model to date however, much has been made of the notion that tourism is unique because production and consumption occur not only at the same time but in the same place, and therefore that location or proximity is often a critical determinant of the take-up of tourism opportunities. The chapter then goes on to posit the question: what if the place variable could be removed from this equation through the further development of virtual reality techniques? The impacts of this might include: less requirement for travel per se (perhaps); better and more real information about the physical actuality of a destination for the potential consumer (likely); price and service quality information very much simplified and improved (definitely), and changed tourism promotion strategies would change (undoubtedly). At the barest minimum, the uncertainties involved in relying on unverified initial information for tourism travel decision-making could be considerably reduced.


Author(s):  
I.M. DUNIN ◽  
S.E. TYAPUGIN ◽  
R.K. MESHCHEROV ◽  
V.P. HODYKOV ◽  
V.K. ADZHIBEKOV ◽  
...  

Рассмотрены состояние и перспективы развития мясного скотоводства в Российской Федерации. Проведен мониторинг численности поголовья, породного состава и продуктивности мясного крупного рогатого скота во всех категориях хозяйств, изучены масштабы и объемы бонитировки скота за 20102018 годы. По данным Минсельхоза России, в 2018 году поголовье крупного рогатого скота в стране составило более 18 млн голов, в том числе численность животных специализированных мясных пород во всех категориях хозяйств достигла 2,26 млн голов. Комплексная оценка 711,16 тыс. голов, или 34,1 от общей численности мясного скота, в том числе 389,8 тыс. коров, принадлежащих к 15 породам и типам, разводимым в 57 регионах Российской Федерации показала, что наибольшее подконтрольное поголовье имеют абердин ангусская порода (417545 гол.), калмыцкая (137262 гол.), герефордская (87278 гол.) и казахская белоголовая породы (52563 гол.). Все подконтрольное поголовье животных является чистопородным и IV поколения, в том числе 99,7 быков-производителей и 99,3 коров. Анализ живой массы пробонитированного поголовья выявил тенденцию к ее повышению у коров всех возрастов в среднем на 54 кг, быков производителей на 39 кг, или на 16,7 и 5,2 за последние 9 лет, соответственно. Живая масса коров по итогам 2018 года в среднем составила 546 кг, быков-производителей 791 кг. По состоянию на 1.01.2019 года, племенная база мясного скотоводства страны представлена 270 племенными стадами, в том числе 46 племенными заводами и 224 племенными репродукторами. В 2018 году в различные категории хозяйств из племенных предприятий было продано 35517 голов племенного молодняка, в том числе 6388 ремонтных бычка с классами элита и элита-рекорд (85,3). В 2018 году было продано племенного молодняка в расчете на 100 коров галловейской породы 33,0 головы, казахской белоголовой 29,1 герефордской 28,0 калмыцкой 22,2 лимузинской 15,5 абердин ангусской 8,8 русской комолой 8,2 и симментальской мясной 4,7 голов. На основании мониторинга состояния мясного скотоводства страны за 20102018 годы были намечены перспективы дальнейшего развития.The article considers the state and prospects of development of beef cattle breeding in the Russian Federation. The number of livestock, breed composition and productivity of beef cattle in all categories of farms was monitored, the scale and volumes of bonding of cattle for the studied 9-year period (20102018) were studied. According to the Ministry of Agriculture of Russia, in 2018 the number of cattle in the country amounted to more than 18 million heads, including the number of cattle of specialized meat breeds in all categories of farms reached 2.26 million heads. A comprehensive assessment of the number of livestock in the amount of 711.16 thousand animals or 34.1 of the total number of beef cattle, including: cows 389.8 thousand heads belonging to 15 breeds and types bred in 57 regions of the Russian Federation, showed that the largest controlled livestock are: Aberdeen Angus breed 417545 animals, Kalmyk 1372726 animals, Hereford 87278 animals and Kazakh white-headed breed 52563 animals. Almost all of the controlled livestock of animals is purebred and IV generation, including: respectively 99.7 of bulls producers and 99.3 of cows. The analysis of live mass of a livestock revealed a tendency to its increase at cows of all age on average on 54 kg, bulls on 39 kgor for 16.7 and 5.2 for the last 9 years respectively. The live mass of cows following the results of 2018 averaged 546 kg, bulls 791 kg. As of January 1, 2019, the breeding base of beef cattle breeding in the country is represented by 270 breeding herds, including: 46 breeding plants and 224 breeding reproducers. In 2018, 35,517 heads of pedigree young animals were sold to various categories of farms from pedigree enterprises, including 6,388 repair bulls with elite classes and an elite record record for appraisal (85.3). An analysis of the sales volume of pedigree young animals in the context of farmed meat breeds showed that in 2018 pedigree young animals per 100 cows were sold in the country: Galloveian breed 33.0 goals, Kazakh white-headed 29.1 goals, Hereford 28, 0 goals., Kalmyk 22.2 goals., Limousin 15.5 goals., Aberdeen Angus 8.8 goals, Russian kolola 8.2 and Simmental meat 4.7 goals. Based on the monitoring of the state of beef cattle breeding in the country for the study period (20102018), prospects for further development were outlined.


2021 ◽  
Vol 25 (5) ◽  
pp. 31-40
Author(s):  
E. V. Romanova ◽  
L. V. Kurzaeva ◽  
L. Z. Davletkireeva ◽  
T. B. Novikova

The rapid development of virtual and augmented reality technologies is currently taking place in almost all spheres of activity. Elements of virtual and augmented reality are used in such areas as education, medicine, transport, gaming, tourism and others. The active spread of these technologies causes the emergence of special competencies in the IT labor market and, as a result, the formation of new professions.Many Russian universities are training students in IT training areas. Specialization in the development of computer games and virtual reality applications has begun recently. The provision of practical classes is accompanied by specific tasks, which gives students the opportunity to improve the use of software and technical devices.The relevance of the research is determined by the current demand for the use of the latest technologies by IT developers in the field of creating computer games. Today, technologies that provide a player’s immersion in virtual reality are becoming more and more popular. One of these technologies is a suit with wearable sensors that track a person’s position in space in real time. However, there are quite a few real described projects in the literature and on the Internet. This study examines the process of developing a task for creating a game application using virtual reality technology: a suit with wearable sensors for teaching students.Materials and methods of research. Timely identification of the needs of the IT market in personnel training allows educational organizations to form new training programs of different levels of training. This approach makes it possible to target the educational and methodological materials being developed to use the latest achievements in the development of the field under study.Using a systematic approach, the study characterizes virtual reality suits and sensors for monitoring the position in the user’s space. Thus, the goal of the task was to ensure the immersiveness and convenience of interaction between the player and the game environment.Based on materials on software, position sensors in space, the approach of pedagogical design was applied and the procedure was formed for a practical task, reflecting the relevant competencies.Results. The study was conducted on the basis in the framework of laboratory and practical work of students, as well as at a real enterprise. Training in the new profile of the direction of training “Applied informatics” is fully equipped with all the latest technologies in this field. As a result of the work, the content of the practical task was developed.Real development of virtual and augmented reality applications is conducted jointly with students. Almost all projects used a suit with body sensors.Conclusion. Our study examines in detail the process of developing an application using a suit with wearable sensors for further training of students. Based on the results, work can be carried out on real projects for any field. Based on the research materials, it is planned to issue a textbook for students with the profile of developing computer games and virtual / augmented reality applications.


KALPATARU ◽  
2018 ◽  
Vol 27 (1) ◽  
pp. 31
Author(s):  
Marlon Ririmasse

Abstract. Social media has become a tool that links almost all aspects of human life, from the technology of information to the cultural segment where archaeology is part of it. For more than two decades, social media not only has become an informal place to encounter and exchange of ideas but also holds important role to share about archeological knowledge to the public in Maluku. This paper attempts to observe the correlation between archaeology and social media to support the effort of expanding the archaological knowledge and cultural history in Maluku. The method used in this research is literature study. The results of the study indicates that social media has become one of the main agents in the publication of archaeological knowledge in Maluku and is very prospective for further development. Keywords: Archaeology, public, social media, Maluku  Abstrak. Media sosial telah menjadi wahana yang bertautan dengan hampir seluruh aspek kehidupan manusia saat ini mulai dari ranah teknologi informasi hingga segmen kebudayaan, termasuk di dalamnya disiplin arkeologi. Sudah lebih dari dua dekade media sosial tidak saja menjadi ruang informal perjumpaan dan pertukaran gagasan, tetapi telah menjelma menjadi motor efektif yang turut menggerakkan dinamika akademis disiplin arkeologi, termasuk menjadi agen bagi interaksi arkeologi dan masyarakat. Media sosial berperan sebagai salah satu ruang paling efektif dalam meluaskan pengetahuan arkeologi bagi publik juga masuk di Maluku. Makalah ini mencoba mengamati hubungan disiplin arkeologi dan media sosial bagi perluasan pengetahuan arkeologi dan sejarah budaya untuk masyarakat di Maluku. Metode yang digunakan adalah kajian pustaka. Hasil studi menemukan bahwa media sosial telah menjadi salah satu agen utama dalam publikasi pengetahuan arkeologi di Maluku dan prospektif untuk terus dikembangkan ke depan.Kata kunci: Arkeologi, publik, media sosial, Maluku


2020 ◽  
Vol 5 (2) ◽  
pp. 25-41
Author(s):  
Valeriy Deshko ◽  
◽  
Oleksandr Kovalko ◽  
Oleksandr Novoseltsev ◽  
Maria Yevtukhova ◽  
...  

Today, the scope of energy services markets (ESMs) has expanded worldwide and covered almost all areas of production and consumption of goods and services for both industrial and public appointments, as well as households, mainly due to energy efficiency and renewable energy sources. At the same time, the incompleteness of theoretically grounded bases significantly reduces the pace of these markets development. The purpose of this study is to present the framework for the determination of directions and construct a model of structural organization and functional interaction of the ESMs participants. Such approach allows, by combining resources, capabilities and information, to expand the scope and improve the efficiency and productivity of energy services. A new structure-function model of ESMs participants’ interaction has been developed. In addition, a new organizational mechanism is proposed to support the efficient functioning of the ESMs in the form of a cycle of continuous improvement of the energy services results. The practical significance of the study is to create a conceptual framework for the organization and functioning of ESMs, which allows to systemically assess the new opportunities for such markets in both developed and developing countries.


Author(s):  
Azizul Hassan ◽  
Roya Rahimi

Upon understanding definition, features, application analysis of innovation and relevant theory of the Diffusion of Innovations, this study suggests Augmented Reality (AR) as a technological innovation. AR is an advanced stage of virtual reality that merges reality with computer simulated imageries in the real environment. This chapter synthesizes AR as an emerging and potential technology of digital tourism marketing and management. The aim of this analytical approach based chapter is to understand innovation from tourism product or services consumption perspective. Relevant evidences are also included on lenses of marketing, digitalization and innovation consumption. Results outline that, technology consumption is gradually reshaping and getting supported by the availability and accessibility of electronic formats as AR as a technological innovation. This symbolizes that the consumption of technological innovation as AR offers freedom to select, purchase and recommend in relation to the theory of Diffusion of Innovations by Rogers (1962).


Author(s):  
Yunhua Xiao

With the progress of science and technology, the development and improvement of internet technology and smart phones are gradually popular in the daily life; this world has achieved a swift transition to the mobile internet era from the traditional internet era. Various tourist areas have established “Digital Scenic Spots” in recent years, making the internet combine tightly with tourism. The construction of scenic-spot marketing platforms based on internet is an important component of constructing “Digital scenic spot.” In this article, a tourism marketing platform on the mobile internet is established by analyzing the mobile internet mainstream technology and its application in tourism marketing. In this article, the architecture of the marketing system uses the MVC pattern with a three-tier distributed structure and the logic layer of the system uses a construction of JavaBean and EJB. The article also builds a WeChat marketing model based on MM-TIP. The result of research provides some reference for constructing tourism marketing platform based on mobile internet.


Author(s):  
Evrim Çeltek

Progress and development of tourism technologies and applications available through smart devices provide an increasing diversity in tourism marketing. Augmented reality, virtual reality applications with the smart technologies, which are considered as new marketing communication instruments, increase awareness and help in terms of getting information about tourists and giving information to the tourist. Thus, this chapter provides an assessment regarding the progress of AR and VR researches published in hospitality and tourism journals. In particular, the chapter determines the current fields, topics, and research methods of AR and VR articles published in 32 hospitality and tourism research journals between 2000-2018, comparing the subjects and research methods of 32 journals and discussing the changes in topic areas throughout the years, to offer suggestions for further research on AR and VR for hospitality and tourism journals.


2019 ◽  
Vol 297 ◽  
pp. 03002 ◽  
Author(s):  
Georgiy Dubov ◽  
Dmitriy Trukhmanov ◽  
Sergey Nokhrin ◽  
Aleksey Sergel

The state-of-the-art of the issue of the efficiency and relevance of the use of liquefied natural gas (LNG) as a motor fuel in the operation of dump trucks is considered. An analysis of the benefits of using LNG as a motor fuel is given. It is noted that, LNG seems to be the most promising alternative to oil types of motor fuel in the segment of open-pit truck haulage. It is affirmed that in Russia, in Kuzbass, the group of companies successfully implemented for the first time an integrated project for the production of LNG and its consumption in relation to BelAZ dump trucks. Data on the relevance and the need to develop technical requirements for on-board cryogenic fuel systems of mine dump trucks are given. Data on the developed groups of technical requirements for on-board cryogenic fuel systems of BelAZ dump trucks are given. It is said that the developed technical requirements made it possible to solve a number of tasks related to the development of circuit and design solutions for equipping BelAZ dump trucks with cryogenic systems. It is argued that the developed technical requirements will contribute to the further development of domestic projects for the production and consumption of liquefied natural gas.


Sign in / Sign up

Export Citation Format

Share Document