scholarly journals Investigation of Screen Time Inclination and the Accompanying Visual and Musculoskeletal Discomfort in Young Smartphone Users

2022 ◽  
Vol 19 (2) ◽  
pp. 1753
Author(s):  
Ai-Hong Chen ◽  
Saiful Azlan Rosli ◽  
Ramlah Basri ◽  
Cosette Yoon Wey Hoe

The purpose of this study is to investigate the screen time inclination and its accompanying visual and musculoskeletal discomfort in young smartphone users. Thirty-one smartphone users aged between 20 - 30 years old were recruited through convenient sampling. The screen time patterns were recorded daily for a week and documented using Action Dash on Google Play Store according to the times of the day (morning, afternoon evening and night). Accompanying visual and musculoskeletal symptoms were examined through a self-reporting questionnaire survey. The questions used in the questionnaire were adapted and modified from the Asthenopia Questionnaire and Nordic Musculoskeletal Questionnaire. Results showed that young smartphone users spent approximately 30 % of their time on screen and were relatively similar for different times of the day. Daily screen time was approximately 7.36 ± 1.74 h. Most users engaged in WhatsApp (74 %), followed by YouTube (68 %), Instagram (65 %) and Twitter (39 %). Tired eyes were reported by all smartphone users. A positive correlation was only found between weekly screen time and eye strain (p < 0.05). All musculoskeletal symptoms were self-reported by young smartphone users in our study but anatomical locations varied in percentages. Neck pain was the most significant musculoskeletal symptom associated with screen time (OR = 4.80, 95 % CI: 0.95 - 24.14, p < 0.05). Every smartphone user reported at least 1 type of visual symptom. All smartphone users reported tired eyes. In conclusion, our results showed that smartphone users spent one third of their time daily on-screen and mostly on social media. Tired eyes and neck pain were the most common accompanying symptoms. Visuo-skeletal symptoms are common among young and healthy smartphone users. Our findings advocate that future strategic plans to address digital related health problems from the perspective of health education, promotion and protection should be inclusive of youth.  HIGHLIGHTS Excessive screen time is a public health concern Adverse health implications have been linked to excessive electronic usage Smartphone users spend one-third of their time daily on-screen and mostly on social media Visuo-skeletal symptoms are common among young and healthy smartphone users Tired eyes and neck pain are the most common accompanying symptoms GRAPHICAL ABSTRACT

2020 ◽  
Vol 13 (2) ◽  
pp. 8-14 ◽  
Author(s):  
Helle K. Falkenberg ◽  
Tina R Johansen ◽  
Hanne-Mari Schiøtz Thorud

Neck pain and headache are leading causes of years lived with disability globally, and the prevalence is gradually increasing from school age to early adulthood. These symptoms have been linked to the use of digital devices. However, there is little knowledge related to this topic in adolescents, who spend increasingly more time using digital media. The aim of the study was to investigate eyestrain, headache, and musculoskeletal symptoms in relation to the use of tablets and smartphones in healthy adolescents with normal vision. Fifty healthy adolescents aged 11 – 13 years (mean = 12.1 (SD = 0.53)) with normal vision and development participated. A vision examination was performed by an authorised optometrist and an interview questionnaire measuring eyestrain, headache, and musculoskeletal symptoms in relation to screen use was filled out. In addition, screen time, ergonomics, participation in sports, and outdoor time were obtained. Forty-nine (98%) of the 50 children used a smartphone and 17 (34%) used a tablet. Overall, 12% to 41% experienced symptoms of headache, neck pain, tiredness and/or tired eyes while using smartphones and tablets. Nine (18%) experienced at least one symptom often or always while using their device. Musculoskeletal pain and headache were significantly associated with vision and eyestrain. Tablet use was associated with increased symptom scores compared to smartphone use. Increased screen time and shorter viewing distance were associated with eyestrain, headache, and neck pain. Children with neck- shoulder- and back pain were significantly (2.1 hours) less physically active than children without these symptoms. Most adolescents with good health and vision had no symptoms while using smartphones and tablets. However, a significant proportion still experienced symptoms of headache, neck pain, tiredness and tired eyes, and these symptoms were associated. Symptoms increased with screen time, shorter viewing distance and reduced participation in sports. This suggests that even healthy children with good vision may develop vision symptoms and musculoskeletal pain. Awareness should be raised among parents, teachers, eye care- and health care personnel, of the importance of good visual ergonomics and physical activity to promote health in adolescents.


2021 ◽  
Vol 50 (Supplement_1) ◽  
Author(s):  
Sandra Marjanovic ◽  
Sithum Munasinghe ◽  
Sandro Sperandei ◽  
Hir Jani ◽  
Elizabeth Conroy ◽  
...  

Abstract Background The increased prevalence of obesity, unhealthy diet and sedentary lifestyles among Australian adolescents has become a public health concern. This study investigated the associations between socio-economic status, screen-time, social networks, sleep, and wellbeing and subsequent health behaviours. Methods A cohort of 582 adolescents aged 13-19 years from Sydney were prospectively followed for 22-weeks (8 November 2019 – 19 April 2020). Study factors were collected via mobile phone app using weekly ecological momentary assessments (EMAs). Multi-level mixed effects logistic regression model assessed associations between baseline characteristics of participants, socio-economic status, screen-time, sleep, and wellbeing and subsequent dietary behaviour and physical activity. Results TV watching (odds ratio [OR]=1.22, 95% CI: 0.98-1.5), social media and internet use (OR = 1.22, 95% CI: 0.97-1.53) were associated with fast food consumption. Participants who spent more than four hours a day on social media were also less likely to be physically active for ³60 minutes (OR = 0.75, 95% CI: 0.6-0.94). Fast food consumption was associated with lower vegetable (OR = 0.61, 95% CI: 0.43-0.85) and fruit intake (OR = 0.78, 95% CI: 0.61-1.01), and was also more prevalent in participants with a job (OR = 1.42, 95% CI: 1.09-1.86). There was no substantial effect of psychological distress, positive emotions, social relationships and sleep on any health behaviour. Conclusions The present study has shown that lifestyle behaviours had a stronger effect on dietary behaviour and physical activity than some of the socio-demographic factors. Key messages Future studies with a balanced sample in terms of sex, age and cultural background are needed.


2018 ◽  
Vol 2 (2) ◽  
pp. 69-80
Author(s):  
Wildan Imaduddin Muhammad

This article analyzes the product of Salman Harun's Qur'anic  interpretation with  Facebook  as the medium. As one of the senior professors who pursue the field of interpretation, he has managed to follow the times by utilizing internet technology. There are two focus areas in the study; the first aspect of the sense of Indonesian tafsir attached to the self of Salman Harun, the two aspects of the novelty of discourse that became the basic character of social media. Both aspects are interesting to be studied with a hermeneutic approach. Given that  the  methodological problem that often arises from the hermeneutic approach is the context of the interpreter that is difficult to trace accurately, then this article finds its relevance to the case of Salman Harun's interpretation which uses the facebook media as the actualization of its interpretation product.


2019 ◽  
Author(s):  
Craig Sewall ◽  
Daniel Rosen ◽  
Todd M. Bear

The increasing ubiquity of mobile device and social media (SM) use has generated a substantial amount of research examining how these phenomena may impact public health. Prior studies have found that mobile device and SM use are associated with various aspects of well-being. However, a large portion of these studies relied upon self-reported estimates to measure amount of use, which can be inaccurate. Utilizing Apple’s “Screen Time” application to obtain actual iPhone and SM use data, the current study examined the accuracy of self-reported estimates, how inaccuracies bias relationships between use and well-being (depression, loneliness, and life satisfaction), and the degree to which inaccuracies were predicted by levels of well-being. Among a sample of 393 iPhone users, we found that: a.) participants misestimated their weekly overall iPhone and SM use by 22.1 and 16.6 hours, respectively; b.) the correlations between estimated use and well-being variables were consistently stronger than the correlations between actual use and well-being variables; and c.) the amount of inaccuracy in estimated use is associated with levels of participant well-being as well as amount of use. These findings suggest that estimates of device/SM use may be biased by factors that are fundamental to the relationships being investigated. **This manuscript is currently under review**


2018 ◽  
Author(s):  
Anika Oellrich ◽  
George Gkotsis ◽  
Richard James Butler Dobson ◽  
Tim JP Hubbard ◽  
Rina Dutta

BACKGROUND Dementia is a growing public health concern with approximately 50 million people affected worldwide in 2017 and this number is expected to reach more than 131 million by 2050. The toll on caregivers and relatives cannot be underestimated as dementia changes family relationships, leaves people socially isolated, and affects the finances of all those involved. OBJECTIVE The aim of this study was to explore using automated analysis (i) the age and gender of people who post to the social media forum Reddit about dementia diagnoses, (ii) the affected person and their diagnosis, (iii) relevant subreddits authors are posting to, (iv) the types of messages posted and (v) the content of these posts. METHODS We analysed Reddit posts concerning dementia diagnoses. We used a previously developed text analysis pipeline to determine attributes of the posts as well as their authors to characterise online communications about dementia diagnoses. The posts were also examined by manual curation for the diagnosis provided and the person affected. Furthermore, we investigated the communities these people engage in and assessed the contents of the posts with an automated topic gathering technique. RESULTS Our results indicate that the majority of posters in our data set are women, and it is mostly close relatives such as parents and grandparents that are mentioned. Both the communities frequented and topics gathered reflect not only the sufferer's diagnosis but also potential outcomes, e.g. hardships experienced by the caregiver. The trends observed from this dataset are consistent with findings based on qualitative review, validating the robustness of social media automated text processing. CONCLUSIONS This work demonstrates the value of social media data sources as a resource for in-depth studies of those affected by a dementia diagnosis and the potential to develop novel support systems based on their real time processing in line with the increasing digitalisation of medical care.


2020 ◽  
Vol 2 (4) ◽  
pp. 361-380
Author(s):  
Nathasya Wiguna Wiguna ◽  
Nathasya Wiguna Dang Eif Dono Darsono

ABSTRAK Nathasya Wiguna, Marketing Public Relations Melalui Instagram Screamous (Analisis Deskriptif pada Instagram @Screamous_55) Media sosial Instagram media dan seiring dengan berkembangnya zaman, Instagram menjadi salah satu media sosial yang cukup diminati untuk kepentingan komunikasi pemasaran, dengan ciri khasnya mengedepankan pesan visual dan audio visual dengan interaktivitas yang tinggi. Marketing Public Relations Instagram Screamous menjadikan instagram sebagai media atau saluran dalam berbisnis salah satunya di bidang fashion. Screamous dalam hal ini memiliki peran aktif dalam mengelola dan menginformasikan sebuah produk melalui media online.  Penelitian ini bertujuan untuk meraih penyampaian informasi, mengenalkan brand dan produk serta menerapkan bangga akan produk lokal dengan menciptakan opini yang menguntungkan dan berhasilnya pemasaran. Selain itu bertujuan untuk mengetahui pull strategi dalam menarik minat konsumen terhadap konsumen, dengan push strategi yang mendorong berhasilnya pemasaran dan menggunakan pass strategi dalam memberikan opini yang menguntungkan. Metode yang digunakan dalam penelitian ini adalah Kualitatif dengan pendekatan analisis desktiptif dan menerapkan paradigma konstruktivisme, kemudian teknik yang di gunakan pada penelitian ini adalah teknik pengumpulan data, observasi partisipatori pasif, wawancara mendalam dan studi dokumen. Penelitian ini dilakukan melalui langkah-langkah : menentukan lokasi penelitian, menentukan metode penelitian, menentukan pemilihan informan, menentukan sumber dan jenis data, menentukan teknik pengumpulan data serta mengolah dan menganalisis data. Hasil penelitian ini menunjukan bahwa dalam mengenalkan dan mempertahankan brand lokal, dalam menunjang berhasilnya pemasaran. Screamous mengajak kepada para konsumen menyatukan suatu pemahaman bahwa sebagai warga negara yang baik, harus bangga akan produk lokal atau produk  dalam negeri. Marketing Public Relations Melalui Instagram Screamous dalam mempromosikan suatu produk terdiri dari Pull Strategy dalam menarik minat melalui campaign di produk atau barang Screamous dan melakukan kegiatan promosi melalui media online, dan media sosial. Push Strategy Screamous melalui spesial event, seperti kickfest, expo dalam mendorong berhasilnya pemasaran. Pass Strategy Screamous dalam menciptakan opini yang menguntungkan melalui kegiatan sponsorship seperti acara seminar, edukasi, acara musik dalam menjalin kerjasama dan membantu generasi bangsa dalam berkarya. Kata Kunci :Pemasaran, Instagram, dan Screamous ABSTRACT Nathasya Wiguna, Marketing Public Relations Through Instagram Screamous (Deskriptive analysis on Instagram @Screamous_55) Instagram media social media and along with the times, Instagram has become one of the social media that is in great demand for marketing communication purposes, with its trademark promoting visual and audio visual messages with high interactivity. Marketing Public Relations Instagram Screamous makes Instagram as a media or channel in doing business, one of them is in the fashion sector. Screamous in this case has an active role in managing and informing a product through online media. This study aims to achieve information delivery, introduce brands and products and apply pride in local products by creating favorable opinions and marketing success. In addition, it aims to find out the pull strategies in attracting consumer interest to consumers, with push strategies that encourage successful marketing and use pass strategies in providing favorable opinions. The method used in this study is qualitative with descriptive analysis approach and applying the constructivism paradigm, then the techniques used in this study are data collection techniques, passive participatory observation, in-depth interviews and document studies. This research was carried out through steps: determining the location of the study, determining the research method, determining the selection of informants, determining the source and type of data, determining the data collection techniques and processing and analyzing data. The results of this study indicate that in introducing and maintaining a local brand, in supporting the success of marketing. Screamous invites consumers to unite an understanding that as a good citizen, they must be proud of local products or domestic products. Marketing Public Relations Through Instagram Screamous in promoting a product consists of Pull Strategy in attracting interest through campaigns on Screamous products or goods and conducting promotional activities through online media, and social media. Push Strategy Screamous through special events, such as kickfest, expo in encouraging marketing success. Strategy Screamous Pass in creating favorable opinions through sponsorship activities such as seminars, education, music events in collaborating and helping the nation's generation in work.   Keywords: Marketing, Instagram, and Screamous  


2019 ◽  
Author(s):  
Lisa Jordan ◽  
James Kalin ◽  
Colleen Dabrowski

BACKGROUND Although gun violence has been identified as a major public health concern, the scope and significance of internet gun advertising is not known. OBJECTIVE This study aimed to quantify the characteristics of gun advertising on social media and to compare the reach of posts by manufacturers with those of influencers. METHODS Using a systematic search, we created a database of recent and popular Twitter and YouTube posts made public by major firearm manufacturers and influencers. From our sample of social media posts, we reviewed the content of the posts on the basis of 19 different characteristics, such as type of gun, presence of women, and military or police references. Our content analysis summarized statistical differences in the information conveyed in posts to compare advertising approaches across social media platforms. RESULTS Sample posts revealed that firearm manufacturers use social media to attract audiences to websites that sell firearms: 14.1% (131/928; ±2.9) of Twitter posts, 53.6% (228/425; ±6.2) of YouTube videos, and 89.5% (214/239; ±5.1) of YouTube influencer videos link to websites that facilitate sales. Advertisements included women in efforts to market handguns and pistols for the purpose of protection: videos with women included protection themes 2.5 times more often than videos without women. Top manufacturers of domestic firearms received 98 million channel views, compared with 6.1 billion channel views received by the top 12 YouTube influencers. CONCLUSIONS Firearm companies use social media as an advertising platform to connect viewers to websites that sell guns. Gun manufacturers appropriate YouTube servers, video streaming services, and the work of YouTube influencers to reach large audiences to promote the widespread sale of consumer firearms. YouTube and Twitter subsidize gun advertising by offering server and streaming services at no cost to gun manufacturers, to the commercial benefit of Google and Twitter’s corporate ownership.


2018 ◽  
Vol 8 (2) ◽  
pp. 341-357
Author(s):  
Mutrofin Mutrofin

This paper discusses da'wah (proselytising) through social media. The prevailing method of da'wah used by da'i currently is considered to still tend to be traditional and monotonous. As a result, the message delivered to mad'u was not well conveyed. This is certainly a challenge that must be answered so that the message can be well received by audiences. Therefore, the method of da'wah should be formulated in accordance with the demands of the times and technological developments is required nowadays. Social media is one tool that is suitable for preaching in the current era of modernization. By using YouTube propaganda material can be easily accepted among the wider community. Using Anthony Mayfield's social media theory, preaching through social media is at least able to answer the challenge


2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Wahjoe Mawardiningsih

Entrepreneurs need to actively follow market trends and look for opportunities to continue to thrive. Promotion must be in accordance with the conditions of the times. The virtual world in the form of social media needs to be empowered optimally for promotional media, in the form of media outlets: Facebook, Twitter, YouTube, corporate blog, Whatsapp, Line, Instagram. The use of social media for media promotion, can be combined using, not just one type. This will have a very positive impact


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