scholarly journals Penerapan Pendekatan Open Ended Problems Dalam Meningkatkan Hasil Belajar Matematika Siswa Kelas V SD

2020 ◽  
Vol 1 (3) ◽  
pp. 46-53
Author(s):  
Ervi Rahmadani

Abstract: The purpose of this research is to describe the implementation of open ended problems approach to improve mathematics learning outcomes in V grade 206 Ujung Baru Elementary School Districs Lilirilau, Soppeng. This research use a qualitative descriptive approach with cyclic classroom action research that includes planning, implementation, observation, and reflection. The focus of this research is the implementation and success of the open ended problems approach in mathematic teaching and learning process and also mathematics learning outcomes of the students class V. Subject in this research is V grade students in 206 Ujung Baru Elementary School totaling 10 students were active in the second semester of the school year 20015/2016. Data collection techniques in this research were the test, observation, and documentation. Data analysis techniques in this research were 1) data reduction, 2) data description, and 3) and deduction. The data in this research is the activities of teacher and students, and also students learning outcomes in mathematics subject. The result of this research shows the increase of the process and outcomes of mathematics learning in each cycle. The increasing of learning process and results can be seen from the 1” cycle to 2” cycle. Learning process and result 1” cycle is including sufficient qualification and then become better qualified on the 2” cycle. The conclusions of this research is the implementation of open ended problems approach can improve mathematic learning outcomes of the students class V 206.   Abstrak: Tujuan penelitian ini adalah untuk mendeskripsikan penerapan pendekatan open ended problems dalam meningkatkan hasil belajar matematika siswa kelas V di SD Negeri 206 Ujung Baru Kecamatan Lilirilau Kabupaten Soppeng. Pendekatan penelitian ini adalah pendekatan deskriptif kualitatif dengan jenis penelitian tindakan kelas berdaur ulang/siklus yaitu meliputi perencanaan, pelaksanaan, observasi, dan refleksi. Fokus penelitian dalam penelitian ini adalah penerapan dan keberhasilan pendekatan open ended problems dalam proses belajar mengajar matematika serta hasil belajar matematika siswa kelas V. Subjek dalam penelitian ini adalah siswa kelas V SD Negeri 206 Ujung Baru Kecamatan Lilirilau Kabupaten Soppeng yang berjumlah 10 orang yang aktif pada semester genap tahun pelajaran 2015/2016. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah tes, observasi dan dokumentasi. Teknik analisis data dalam penelitian ini yaitu 1) mereduksi data, 2) mendeskripsikan data, dan 3) penarikan kesimpulan. Data penelitian ini adalah data aktivitas guru dan siswa serta hasil belajar siswa dalam pembelajaran matematika. Hasil penelitian menunjukkan adanya peningkatan proses dan hasil belajar matematika siswa pada setiap siklus. Peningkatan proses dan hasil belajar dapat dilihat dari siklus I ke siklus II. Proses dan hasil belajar siklus II termasuk kualifikasi cukup kemudian meningkat menjadi kualifikasi baik pada siklus II. Kesimpulan dalam penelitian ini adalah penerapan pendekatan open ended problems dapat meningkatkan hasil belajar matematika siswa kelas V SD Negeri 206.

2017 ◽  
Vol 3 (1) ◽  
pp. 8-14
Author(s):  
Rani Nidya Wati ◽  
Arif Supriyadi

This study aims to: (1) Describe the activities of learning Mathematics of VB graders at SDN-1 Sabaru Palangka Raya in the 2016/2017 Academic Year on the implementation of the Round club model assisted by Monopoly Game Smart media, (2) Improving the learning outcomes of Mathematics in VB class students in SDN-1 Sabaru Palangka Raya Academic Year 2016/2017 after the implementation of the Round club model assisted by Smart Game Monopoly media. The type of research used by researchers is Class Action Research (CAR) with research subjects of all VB class students at Sabaru Palangka Raya SDN-1, totaling 22 students. Data collection techniques in this study use observation and tests. Data analysis uses qualitative data analysts. And quantitative. The results of this study indicate that: (1) Activity of VB class students at SDN-1 Sabaru Palangka Raya in the 2016/2017 school year in Mathematics learning after applying the Round Club learning model assisted by Monopoly media Smart Games are better, because students are active, enthusiastic , listen to the teacher's explanation and be enthusiastic in following the learning process. The results of the teacher observation on teaching and learning activities were carried out by observer I and observer II during the Mathematics learning process in the first cycle. The common aspect of teacher activity was 3.61 in the excellent category, and the universal element of students was 3.40 in the very type. Well. (2) There is an increase in Mathematics learning outcomes by applying the Round Club learning model assisted by Monopoly Game Smart media on V-B grade math subjects at SDN-1 Sabaru Palangka Raya in the academic year 2016/2017. This is indicated by the learning outcomes seen through the class average in the first cycle which is equal to 78.63, and the completeness percentage of students in classical is 100%, from the predetermined provisions, namely for KKM of 65 and completeness criteria in traditional 85%.


2020 ◽  
Vol 5 (2) ◽  
pp. 689-696
Author(s):  
SRI YULIASTINI

This research is based on the teaching and learning process of the teacher still using conventional methods and students often play alone in the classroom during learning, take a walk in the classroom, pay less attention to the teacher when explaining the subject matter, leave the classroom without the teacher's permission, lack the courage to ask questions. as well as to fellow friends when the learning process takes place. This study aims to describe the increase in learning outcomes of Civics subjects through the use of the Picture and Picture method in grade IXA students of SMP Negeri 6 Muara Bungo Semester 2 in the 2018/2019 academic year. This type of research is a Classroom Action Research (CAR) with a qualitative descriptive approach carried out in two cycles. The results showed that the use of the Picture and Picture method in Civics learning could increase student activity in the pre-cycle only 32.14%, 42.86% in first cycle, and 85% in second cycle, and the number of students who completed increased in the pre-cycle there were 10 students. , cycle I 19 students, and cycle II 28 students.


2020 ◽  
Vol 3 (2) ◽  
pp. 163
Author(s):  
Nur Abida

This research is motivated by the low mathematics learning outcomes of students of class V A of SD Negeri 136 Pekanbaru, with an average value of 68.25 and of 34 students only 11 students who reach the minimum completeness criteria (KKM). This research is a classroom action research (CAR) conducted aimed at improving the learning outcomes of class A students by applying the Group investigation (GI) type of cooperative learning model. The subjects of this study were class V A students in the 2018/2019 school year. Data collection instruments in this study were teacher activity sheets and student activities and learning outcomes. It can be seen from the results of the implementation of classroom actions carried out 2 cycles, namely the first cycle of students who completed as many as 23 people (67.65%) and students who did not complete 13 people (31.70%), in the second cycle the cycle students completed completely (100 %). There are no more students who receive grades below the KKM. The results showed that the application of the Group investigation (GI) type of cooperative learning model could improve the mathematics learning outcomes of students in class V A of SD Negeri 136 Pekanbaru.


PEDAGOGIKA ◽  
2020 ◽  
Vol 11 (1) ◽  
pp. 1-11
Author(s):  
Wahyuni Nadar

This research was conducted to describe the results of the analysis of the implementation of IT-based learning at the Bunga Bangsa Kindergarten Islamic School Bekasi. This analysis includes understanding the concept of IT-based learning implemented at the Bunga Bangsa Islamic School Kindergarten, knowing the obstacles in the implementation of IT-based learning at the Bunga Bangsa Kindergarten Islamic School Bekasi and describing the strategies carried out in implementing IT learning at the Bunga Bangsa Islamic School Kindergarten. This research was conducted for 3 months with a qualitative descriptive approach. Data collection is done by interviews, observation and analysis of documents in the form of curriculum documents, RPPH learning planning and assessment of children's learning outcomes and documentation of the use of IT tools used in learning. Data analysis begins by describing the findings of the study and then conducts an objective discussion with a theoretical approach. In this study, the learning process was described in the Bunga Bangsa Islamic School Kindergarten and the use of technological tools in various aspects of learning components such as media, learning resources and also as learning support. The learning process is more interesting and not monotonous, thus creating a fun and interactive atmosphere. The constraints found were that there was still a lack of teacher references to using IT tools in learning associated with activities in the theme and the lack of teachers' skills in using existing IT tools. Current efforts to overcome these obstacles are by providing various references in the form of videos, books and workshops on the use of IT in learning.


KINESTETIK ◽  
2019 ◽  
Vol 3 (1) ◽  
pp. 99-107
Author(s):  
Ramonsah Putra ◽  
Yarmani Yarmani ◽  
Arwin Arwin

AbstrakPenelitian ini bertujuan untuk mengetahui peningkatan proses belajar mengajar Permainan Bola Voli Melalui Metode Pembelajaran Games and competition Pada Siswa Kelas V SD Negeri 14 Lebong Selatan. Penelitian ini dilakukan pada jam belajar Penjasorkes kelas V SD Negeri 14 Lebong Selatan. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK), penelitian ini secara obyektif atau apa adanya dengan subyek siswa kelas V SD Negeri 14 Lebong Selatan berjumlah 15 orang. Penelitian ini dilakukan dalam 2 siklus, setiap siklus terdiri dari empat tahapan yaitu : (1) perencanaan,  (2) pelaksanaan tindakan, (3) observasi, dan (4) refleksi. Jenis data yang dikumpulkan adalah data kualitatif berupa hasil observasi aktivitas guru dan siswa pada saat proses belajar-mengajar berlangsung. Adapun hasil pengamatan terhadap siswa dalam proses belajar mengajar Permainan Bola Voli Melalui Metode Pembelajaran Games and competition pada siklus I adalah sebesar 55% dari keseluruhan pengamatan terhadap proses belajar mengajar. Pada siklus II meningkat menjadi 85%. Sedangkan hasil pengamatan terhadap guru pada siklus I sebesar 65% dan meningkat pada siklus II menjadi 90%. Sehingga dapat disimpulkan bahwa adanya peningkatan yang sangat berarti dalam penerapan metode pembelajaran games and competition pada siswa kelas V SD Negeri 14 Lebong Selatan.Kata Kunci : Proses Belajar Mengajar, Bola Voli, Games and competition.AbstackThis study aims to determine the improvement of teaching and learning process of Ball Games through Learning Methods of Games and competition In Grade V Students of Elementary school 14 Lebong Selatan. This research was conducted at the learning hour of class V of SD Negeri 14 Lebong Selatan. The research method used is Classroom Action Research (PTK), this research is objective or what it is with the subject of grade V students of SD Negeri 14 Lebong Selatan totaling 15 people. This study was conducted in 2 cycles, each cycle consisting of four stages: (1) planning, (2) implementation of action, (3) observation, and (4) reflection. The type of data collected is qualitative data in the form of observation of teacher and student activity during the teaching-learning process. The results of observation of the students in the learning process Teaching Ball Volleyball Through Learning Methods Games and competition in the first cycle is 55% of the overall observation of the teaching and learning process. In the second cycle increased to 85%. While the results of observations of teachers in the first cycle of 65% and increased in cycle II to 90%. So it can be concluded that there is a very significant improvement in the application of learning methods of games and competition on students of grade V Elementary school 14 Lebong Selatan.Keywords: Volleyball, Games and competition, Teaching and Learning Proces


2015 ◽  
Vol 1 (2) ◽  
pp. 315
Author(s):  
Malisun Malisun

<p>This study used a qualitative approach with classroom action research (PTK). The main goal of this research is to understand at the various possibilities efforts to improve the achievement of learners Class XI IPS-1  Madrasah Aliyah Genukwatu on subjects’ geography through approach Contextual Teaching and Learning (CTL) with a model of P a SA (Pictures and Student Active). This research took place in the first semester of the school year 2013/2014, performed with 2 cycles. The learning process with CTL approach through PASA models implemented by stages (1) the distribution of a small group (2) students describe the pictures (3) review and analyze each image (4) discuss the pictures (5) perform oral presentations (6) carry out post-test in the form of quizzes and problems of objective/ subjective. The results showed that the learning outcomes with PASA models can improve the processes and outcomes of learning. In cycle I Class XI IPS-1yang totaling 25 students who completed study were 20 students (80%), while incomplete 5 students (20%) in the second cycle of a significant increase which students completed 100%.</p><p>Keywords: improve the achievement, CTL, Picture and Student Active</p>


2018 ◽  
Vol 4 (1) ◽  
pp. 27
Author(s):  
Masril Masril

This research is motivated by the fact that elementary schools that learning is often dominated by teachers as a source of information and learning models used are generally conventional, so that the learning process is less attractive to students, and learning outcomes are less satisfying. From that, the researcher through this class action research wanted to improve the results of Mathematics learning through Jigsaw type cooperative learning for the fifth-grade students of SDN 02 Silaut. The results of this study can be concluded that through Jigsaw, cooperative learning can improve student mathematics learning outcomes in class V SDN 02 Silaut District Silaut. Therefore, it is recommended that teachers can carry out the learning process through Jigsaw cooperative learning in order to improve student learning outcomes and interests.


Author(s):  
Krispita Evalia

<p><em>Science learning outcomes for grade V SD Negeri 02 Kebagusan are still low. This is due to the less interesting teaching and learning process. So that the students do not understand the material in science material about the life cycle of animals. Efforts that can be made by the teacher so that the teaching and learning process is fun is that the teacher must use various learning models that attract students.These low learning outcomes cause problems that must be solved by using cooperative learning models to improve student learning outcomes. To improve student learning outcomes it is used to improve the learning process through research using planning, implementation, observation, and reflection steps. From that reflection, the repair process was carried out. From the results of the improvement of the learning process for 2 cycles, it turns out that the use of the cooperative learning model can improve the learning outcomes of class V SD Negeri 02 Kebagusan. It can be seen that the learning outcomes in cycle 1 increased 71% and cycle II increased to 83%.To improve teacher learning outcomes can use cooperative learning models in science learning in class V</em></p>


2020 ◽  
Vol 2 (1) ◽  
pp. 73-83
Author(s):  
Wahyuni Nadar

This research was conducted to describe the results of the analysis of the implementation of IT-based learning at the Bunga Bangsa Islamic Kindergarten Bekasi. The analysis includes the understanding concept of IT-based learning implemented in Bunga Bangsa Islamic Kindergarten, knowing the obstacles in the implementation of IT-based learning there, and describing the strategies carried out in implementing IT learning there. This research was conducted for 3 months with a qualitative descriptive approach. Data collection is done by interviews, observation, analysis of documents in the form of curriculum documents, lesson plan (RPPH), assessment of children's learning outcomes and documentation of the usege of IT tools in learning there. Data analysis begins by describing the findings of the study and then conducts an objective discussion with a theoretical approach. In this study the learning process was described in the Bunga Bangsa Islamic Kindergarten and the usage of technological tools in various aspects of learning components such as media, learning resources and also as learning support. The learning process is more interesting and not monotonous, thus creating a fun and interactive atmosphere. The constraints found were that there was still lack of teacher references for using IT tools for learning in some activities in specific theme and the lack of teachers' skills in using existing IT tools. Current efforts to overcome these obstacles are by providing various references in the form of videos, books and workshops on the use of IT in learning.


2018 ◽  
Vol 3 (2) ◽  
pp. 38-42
Author(s):  
Mayang Analia ◽  
Muhamad Ramli

This study aims to: (1) Describe the activities of Mathematics learning in fourth grade students of Langkai Palangka Raya SDN-2 2016/2017 Academic Year on the application of Student Facilitator and Explaining models assisted by Bulletin Board media, (2) Improve science learning outcomes of fourth grade students in the Langkai Palangka Raya SDN-2 2016/2017 Academic Year after the application of the Student Facilitator and Explaining models assisted by the Bulletin Board media. The type of research used by researchers was Classroom Action Research (PTK) with the research subjects of all fourth-grade students in the Langkai Palangka Raya SDN-2, totaling 15 students consisting of 9 men and six women. Data collection techniques in this study used observation and tests. Data analysis uses qualitative and quantitative data analysts. The results of this study indicate that: (1) Activity of Grade IV students of SDN-2 Langkai Palangka Raya in the academic year 2016/2017 in science learning after applying Student Facilitator and Explaining models assisted by Bulletin Board media to be good, because students are active, enthusiastic, listening teacher explanation and enthusiasm in following the learning process. The results of the observations of teacher activities on teaching and learning activities carried out by observer I and observer II during the learning process of science in the first cycle the universal aspect of teacher activity 3.50 in the category is excellent, and the global element of students is 3.59 in the group very good. (2) There is an increase in science learning outcomes by applying the Student Facilitator and Explaining model assisted by Bulletin Board media in grade IV science subjects at the Langkai Palangka Raya Elementary School 2 in the academic year 2016/2017. This is indicated by the learning outcomes seen through the class average in cycle I which is equal to 85.33, and the completeness percentage of students in classical is 93.33%, from the predetermined provisions namely for KKM of 70 and completeness criteria in traditional 85 %.


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