Peningkatan Prestasi Belajar Matematika dengan Menggunakan Metode Pembelajaran Kooperatif Tipe TGT (Team Games Tournament) Pada Siswa Kelas VII Negeri 4 Siborongborong

2020 ◽  
Vol 2 (2) ◽  
pp. 125
Author(s):  
S Lumumba Hutagalung

The purpose of this article was to determine the effect of cooperative learning TGT (Team Games Tournament) in learning outcomes of Mathematics material numbers for the seventh grade students of State of Junior High School (SMPN) 4 Siborongborong, to find out how the high students’ learning achievement by applying  TGT type cooperative learning method. This research used classroom action research as much as three cycles. Each round consists of four stages, namely design, activity and observation, reflection, and refinement. The targets of this research were students of class VII SMPN 4 Siborongborong, Siborongborong District. The data obtained in the form of formative test results, observation sheets of teaching and learning activities. The result found that the student achievement increased from cycle I up to cycle III namely, cycle I (66.67%), cycle II (79.17%), cycle III (91.67%). The conclusion of this study was the cooperative method of the TGT model have a positive effect on student achievement in class VII SMPN 4 Siborongborong and it’s learning model can be used as an alternative to mathematics learning. Keywords: Cooperative Method, TGT (Team Games Tournament), Students’ Learning Achievement

2020 ◽  
Vol 12 (1) ◽  
pp. 51-62
Author(s):  
Suhari Suhari

The purpose of this research is (1) to describe the improvement of Mathematics learning achievement after the implementation of cooperative learning, (2) to describe the influence of learning motivation after applying cooperative learning, (3) to  give  an  accurate  learning  method  in  improving  student  achievement  and  make students active in teaching and learning activities. This research uses action research for three rounds. each round consists of four stages: design, activity and observation, reflection, and revision. From the analysis result, it is found that the students' learning achievement has improved from cycle I to cycle III, that is cycle I (68,42%), cycle II (81,58%), cycle III (94,74%). The conclusion of this research is cooperative learning method can have a positive effect on student achievement and motivation of IX class SMP Negeri 1 Paciran.


2021 ◽  
Vol 21 (2) ◽  
pp. 127-138
Author(s):  
Nyaing

This research is based on the following problems: a) Does the Novick Model Learning affect Mathematics learning outcomes? b) How high is the level of mastery of Mathematics subject matter with the application of the Novick Model Learning method? The objectives of this study were: a) To reveal the effect of Novick's Model Learning on Mathematics learning outcomes. b) Want to know how far the understanding and mastery of Mathematics subjects after the implementation of the Novick Model Learning model.  This research uses action research as many as three rounds. Each cycle consists of four stages, namely: design, activity and observation, reflection, and revision. The target of this research is the Class V students. The data obtained are in the form of formative test results, observation sheets of teaching and learning activities.  From the results of the analysis, it was found that student learning achievement had increased from cycle I to cycle III, namely, cycle I (63%), cycle II (86%), cycle III (95%). The conclusion of this study is that the Novick Model cooperative method can have a positive effect on the learning motivation of Class V SDN Semangat Dalam 1 students, and this learning model can be used as an alternative to mathematics. 


2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Heni Maladewi

To be able to learn something well, we need to hear, see, ask questions about it, and discuss it with others. Not only that, students need to "do it", which is describing something in their own way, showing examples, trying to practice skills and doing tasks that demand the knowledge they have gained. This research addressed the question: Is the Team Assisted Individualization model able to improve students’ learning outcomes in mathematics? While the purpose of this study was to find out how far the implementation of the Team Assisted Individualization model can improve Mathematics in the topic of Flat Surfaces learning outcomes in class IV B. This research uses two rounds of action research. Each round consists of four stages, namely: design, activity and observation, reflection, and revision. The target of this study is class IV B. The data obtained are in the form of formative test results, observation sheets of teaching and learning activities. From the results of the analysis it was found that student learning outcomes experienced an increase from the first cycle to the second cycle, namely, the first cycle (80.64) and the second cycle (87.09%) The conclusion of this study is that the Team Assisted Individualization model can have a positive effect on the learning outcomes of Jambi City Elementary School 47 students, and this learning model can be used as an alternative in mathematics learning.


Factor M ◽  
2021 ◽  
Vol 3 (2) ◽  
Author(s):  
Joko Purnomo

This study aims to determine the mathematics learning achievement of class XI MIPA 2 students of SMA Negeri 1 Baureno Bojonegoro according to predetermined targets. The target of this study was ≥75% of the students of class XI MIPA 2 who met the KKM mathematics score of ≥75. This type of research is Classroom Action Research (CAR) using models from Kemmis and Mc. Taggart and executed in two cycles. This study applies the CORE type of cooperative learning model which has 4 components, namely (1) connecting (connecting) (2) organizing (organizing); (3) reflecting (reflecting); and (4) extending. The subjects of this study were 35 students of class XI MIPA 2 SMA Negeri 1 Baureno. Before the action was taken, 24 students of class XI MIPA 2 scored above the KKM based on the UAS scores. The data used in this research is learning achievement obtained from the test results of each cycle supported by observation data and questionnaires. The results showed that there was an increase in student achievement in class XI MIPA 2 where as many as 30 students (83.33%) scored above the KKM. Penelitian ini bertujuan untuk mengetahui prestasi belajar matematika siswa kelas XI MIPA 2 SMA Negeri 1 Baureno Bojonegoro sesuai dengan target yang telah ditentukan. Target penelitian ini sebanyak ≥75% siswa kelas XI MIPA 2 memenuhi nilai KKM matematika sebesar ≥75. Jenis penelitian ini adalah Penelitian Tindakan Kelas (PTK) menggunakan model dari Kemmis dan Mc. Taggart  dan dilaksanakan dalam dua siklus. Penelitian ini menerapkan model pembelajaran kooperatif tipe CORE yang memiliki 4 komponen yaitu (1) connecting (menghubungkan) (2) organizing (mengorganisasi); (3) reflecting (merefleksi); dan (4) extending (memperluas). Subjek penelitian ini adalah peserta didik kelas XI MIPA 2 SMA Negeri 1 Baureno sebanyak 35 siswa. Sebelum dilakukan tindakan, sebanyak 24 siswa kelas XI MIPA 2 mendapat nilai matematika di atas KKM berdasarkan hasil nilai UAS. Data yang digunakan pada penelitian ini adalah prestasi belajar yang diperoleh dari hasil tes setiap siklus didukung oleh data observasi dan angket. Hasil penelitian menunjukkan bahwa terdapat peningkatan prestasi belajar siswa kelas XI MIPA 2 dimana sebanyak 30 siswa (83,33%) mendapat nilai di atas KKM.


2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Teripena EC

Mathematics refers to the material which has an abstract object and is built on deductive reasoning processes, covering the truth of a concept obtained as a logical consequence of previously accepted truths. To be easily understood by students, deductive reasoning processes on mathematics learning is used to strengthen the understanding that students already have. The purpose of learning mathematics is to train how to think systematically, logically, critically, creatively and consistently. This research was based on several problems: (a) What is the improvement of students’ learning achievement by implementing TGT cooperative learning method? (b) What is the effect of TGT cooperative learning method on students’ learning motivation?. While the objectives of this study were: (a) Finding out the increase in students’ learning achievement after the implementation of TGT cooperative learning method. (b) Knowing the effect of students’ learning motivation after TGT model of cooperative learning was applied. This research used action research as many as three cycles. Each cycle consisted of four stages, they were: design, activity and observation, reflection, and refining. The targets of this research were the students of class XI IPA4 at SMAN 3 Jember. The data obtained were in the form of formative test results, observation sheets of teaching and learning activities. It can be concluded that TGT model cooperative method had positive effect on the students' learning motivation in understanding the material concept of opportunities so that they were able to achieve maximum learning achievement and this learning model is also capable to be used as an alternative mathematics learning so that the teachers can convey mathematical material concepts and absorbed by the students more effectively.


2014 ◽  
Vol 3 (1) ◽  
pp. 40
Author(s):  
Lazim. N ◽  
Zulkifli ' ◽  
Rima '

The problem on this research was that the low score of students’ learning on social science study. There werestill a lot of students that did not understand basic concepts and tended to memorize examples. It was showed by58,07% from 31 students achieving minimum criteria completeness (KKM) from students’ test score in IVCclass of SDN 108 Pekanbaru for Koperasi subject. The students’ average score was 62,4, and the KKM stated byschool was 68. Based on this problem it was needed to do an action research using cooperative learning modelsTeams Games Tournaments (TGT) type. This research aims to know whether the implementation of cooperativelearning models Teams Games Tournaments (TGT) type can improve students’ social science learningoutcomes at IVC class of SDN 108 Pekanbaru in 2013/2014 with 31students. This research was done in twocycles. First cycle consists of three meetings with one daily test and first tournament, and cycle II consists ofthree meetings with one daily test and second tournament. Instruments to collect data in this research areteacher’s observation sheets, students’ observation sheet, and tests. By implementing using cooperative learningmodels Teams Games Tournaments (TGT) type can improve students’ mathematics learning outcomes.Percentage of completeness in basic score was 54,8% (62,40 in average), and it changed into 77,4% (75,6 inaverage) in cycle I and 87,1% (81,1 in average) in cycle II. Percentage of teacher’ activity in cycle I was 81,9%and 92,3% in cycle II. Then percentage of students’ activity in cycle I was 75,4% and 92,2% in cycle II. Fromthose data it proves that the implementation of cooperative learning models Teams Games Tournaments (TGT)type can improve students’ learning outcomes at IVC class of SDN 108 Pekanbaru.Key Words : cooperative teaching and learning model, Teams Games Tournaments (TGT),learning outcomes


AS-SABIQUN ◽  
2019 ◽  
Vol 1 (2) ◽  
pp. 32-40
Author(s):  
Sulhiah Sulhiah

Cooperative learning methods of learning are not just working together, but rather on structuring. So that cooperative learning is defined as structured group learning. The purpose of writing: (a) obtaining the influence of Jigsaw type cooperative models on Mathematics learning outcomes. (b) To find out the mastery of Mathematics after the implementation of Jigsaw cooperative learning. Classroom action research (action research) is carried out in three cycles. Each cycle consists of stages namely: design, observation, reflection, and revision. The focus of this writing is students of Class XI SMK 1 East Sakra Lombok. Data obtained in the form of formative test results, observation sheets of learning activities. So it was found that the learning ability of students has increased from cycle I to cycle III namely, cycle I (66.67%), cycle II (75.00%), cycle III (87.50%). The Jigsaw type cooperative model has a positive effect on the learning effect of Class XI Students of SMKN 1 Sakra East Lombok.


2019 ◽  
Vol 3 (1) ◽  
pp. 50
Author(s):  
Sudirman Sudirman

Abstract. The problems that want to be studied in this study are: (a) How is the increase in student learning achievement by the application of Billboard Ranking learning. (b) What is the influence of the Billboard Ranking learning method on student learning achievement. The purpose of this action research is: (a) Want to know the improvement of student learning achievement after the implementation of Billboard Ranking learning. (b) Want to know the effect of student learning motivation after the implementation of the Billboard Ranking learning method. This study uses action research as many as three rounds. Each round consists of four stages, namely: design, activity and observation, reflection, and refining. The target of this study is students of Class VII A. Academic Year 2016/2017. Data obtained in the form of formative test results, observation sheets of teaching and learning activities. From the results of the analysis, it was found that student learning achievement had increased from cycle I to cycle III, namely, cycle I (59%), cycle II (79%), cycle III (88%). The conclusion of this study is the Billboard Ranking method can have a positive effect on the learning motivation of Class VII A. Students in 2016/2017 lessons, and this learning method can be used as an alternative to learning history. 


Author(s):  
Habib Ratu Perwira Negara ◽  
Tri Atmojo Kusmayadi ◽  
Imam Sujadi

<p><strong>Abstract</strong><strong>: </strong>The aims of this research were to find out the different effect of the cooperative learning model of Jigsaw type with CTL approach, the cooperative learning model of Jigsaw type, and the direct learning model towards students mathematics learning achievement and affective aspect on the subject of plane geometry viewed from the students spatial ability, and category of spatial ability consisted of high, medium and low. The research was quasi experimental. The population was all students of grade VIII State Junior High School in Madiun City on the second semester of 2013/2014 academic years. The sample of this research consisted of 261 students. The instrument used to collect data was mathematics achievement test, questionnaire of students affective aspect and spatial ability test. The hypothesis test used unbalanced two ways multivariate analysis of variance. The results of the research were as follows. (1) The cooperative learning model of Jigsaw type with CTL approach and the cooperative learning model of Jigsaw type gaves a better achievement than direct learning model, and the cooperative learning model of Jigsaw type with CTL approach gaves the same achievement as the cooperative learning model of Jigsaw type. (2) The cooperative learning model of Jigsaw type with CTL approach gaves a better achievement than the cooperative learning model of Jigsaw type and direct learning model, and the cooperative learning model of Jigsaw type gaves a better achievement than direct learning model. (3) Students with the high spatial ability had better achievement than students with the medium and low spatial ability, and students with the medium spatial ability had better achievement than students with the low spatial ability. (4) Students with the high spatial ability had better affective aspect than students with the medium and low spatial ability, and students with the medium spatial ability had the same affective aspect as students with the the low spatial ability. (5) On the cooperative learning model of Jigsaw type with CTL approach, Jigsaw type and direct learning model, students with the high spatial ability had better achievement than students with the medium and low spatial ability, and students with the medium spatial ability had better achievement than students with the low spatial ability. (6) On the cooperative learning models of Jigsaw type with CTL approach and Jigsaw type, students with the high, medium and low spatial ability had the same affective aspects. On the direct learning model, students with the high spatial ability had better affective aspects than students with the medium spatial ability, while students with the high and low spatial ability and students with the medium and low spatial ability had the same affective aspects. (7) On students spatial ability high, medium and low, the cooperative learning model of Jigsaw type with CTL approach and the cooperative learning model of Jigsaw type gaves a better achievement than direct learning model, and the cooperative learning model of Jigsaw type with CTL approach gaves the same achievement as the cooperative learning model of Jigsaw type. (8) On students with the high and medium spatial ability, the cooperative learning model of Jigsaw type with CTL approach, Jigsaw type and direct learning model gives the same affective aspect. On students with the medium spatial ability, the cooperative learning of Jigsaw type with CTL approach gaves a better affective aspect than the direct learning model, while the cooperative learning of Jigsaw type with CTL approach and Jigsaw and also the cooperative learning of Jigsaw type and direct learning model gaves the same affective aspect.</p><p><strong>Keywords</strong>: Jigsaw, CTL approach, spatial ability, learning achievement, and affective aspect. </p>


2018 ◽  
Vol 2 (1) ◽  
pp. 187-195
Author(s):  
Lativa Erni

Speed ​​and agility are the basic models in playing soccer and for the player is a successful capital to score, and keep goals conceded. With the ability of speed will facilitate the player in order to bring the ball. The problems to be studied in this research are: (a) How to increase the agility and speed of football basics for students in the implementation of demontration method? (B) How is the influence of demonstration methods on student learning motivation. The aims of this research are (a) to know the increasing of agility and speed of learning achievement of soccer basics to students after the implementation of demonstration method; (b) to know the motivation to learn the basics of football after the implementation of demonstration method. This research uses action research as much as two rounds. Each round consists of two stages: design, activity and observation. Reflection and refisi The target of this research is the Grade V student of SD Negeri 14 Perawang Barat from the data obtained in the form of the result of practice test, observation sheet of teaching and learning activity. From the analysis result, it can be found that the students' learning achievement has improved from cycle I to II that is, cycle I (61.54%), cycle II (89,74%) for psychomotro domain, cycle I (84,62%). Cycle II (100%) for the affective domain The conclusion of this research is that the demonstration method can have a positive effect on students' learning motivation V SD Negeri 14 Perawang Barat as well as the modification model can be used as one of alternative physical education.


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