Gaming Addiction and Aggression in Pakistani Young Adults: Through the Lens of Excitation Transfer Theory
The present study investigated the relationship between gaming addiction and aggression among young adults. 160 participants (80 males and 80 females) were approached by purposive sampling. Cross-sectional, correlational research design was employed. The data were collected using two questionnaires: Gaming Addiction Inventory for Adults and The Aggression Questionnaire. The data was analyzed through Statistical Package for the Social Sciences, version 21. Results revealed that gaming addiction has significant but negative relationship with aggression, anger, and physical aggression, however, verbal aggression and hostility were not significantly related. Analysis of gender difference indicated males as more addicted to games than females, while aggression and its variants were not found to be significantly different. The study concluded that video game playing may become a source for releasing aggression, hence, lowering the physiological arousals and reducing aggression in life. The inverse relationship of gaming addiction and aggression implies the positive consideration of games for dealing with aggression among young adults. The study has certain limitations as forthcoming researches should examine the particular types of games with aggression or comparing different age groups will further enlighten the relationship of game playing and aggression.