scholarly journals The Development and Application of Computational Fairy Tales for Elementary Students

2019 ◽  
Vol 8 (3) ◽  
pp. 159
Author(s):  
Jungho Park

In the field of K-12 education, the demand for effective coding education is gradually expanding with various coding tools such as Scratch being popularly used as an effective learning environment. However, an answer to the question of what constitutes appropriate computing concepts for children (e.g. elementary school students) has not been fully answered. In this regard, this study worked to develop computational fairy tales (CFT) for coding beginners and applied it to the elementary school classroom environment in Korea. This CFT was developed by extracting the concepts of computer science through literature analysis, developing a plot/episode and creating a story. The final CFT developed is composed of 15 core computational concepts. 152 elementary students participated in the experiment where students read the CFT and solved related problems over two weeks period. We analyzed the effects of the CFT on the acquisition of basic computing concepts and coding attitudes. The results of the study showed that both the score of computing concept comprehension and attitude was enhanced significantly (p<.001). This study demonstrates the positive educational effects of CFTs in fostering understanding of basic computing concepts before students begin to code with algorithms directly.

2020 ◽  
Vol 5 (1) ◽  
pp. 1-7
Author(s):  
Umi Farkhatun

This research is motivated by a sense of concern about the rise of phenomena that indicate a moral crisis and exemplary behavior among students, especially elementary school students. To overcome this, it is necessary to know effective learning media in learning in schools, especially in the subjects of Islamic Religious Education and Characteristics about the role models. This study aims to determine the effectiveness of the use of puppet media in learning the story of the examplary of Wali Sanga. The subjects were 23students from grade IV MI Dharwata Sikampuh Kroya. The method uses descriptive qualitative. The results showed that puppet media was effectively used in the learning of Islamic Religious Education and Characteristics for the theme of exemplary Wali Sanga characters as evidenced by the creation of a conducive learning climate and student assessment results that reached KKM by 78% and the achievement of basic competencies in Islamic Religious and Characteristics classes IV SD and MI.


2019 ◽  
Vol 10 (2) ◽  
Author(s):  
Nyai Cintang

Factual conditions require the development of teaching materials in thematic learning using a scientific approach to improve the available teaching materials. This study aims to: 1) examine the factual conditions for the use of teaching materials in thematic learning in the 2013 curriculum; 2) knowing the development of scientific based thematic teaching materials for fourth grade elementary students; 3) knowing expert judgment on the feasibility of scientific-based thematic teaching materials for fourth grade elementary students; 4) knowing the effect of the use of scientifically based thematic teaching materials on the learning achievement of fourth grade elementary school students; 5) knowing the teacher's assessment of learning using thematically based thematic teaching materials for grade IV elementary school students; 6) knowing the response of students to learning using thematically based thematic teaching materials for fourth grade elementary school students. This study uses Development Research with qualitative and quantitative research designs. The development process uses the 4-D model of Thiagarajan, Semel and Semel which has been modified to be the stage of defining, designing, and developing. Teaching materials that have been validated by experts get the category of "very valid and without revision" from expert responses and teacher evaluations with agreed criteria, student responses to the use of teaching materials in learning get very good responses from students. The results of the trials using the experimental design The Before And After Design show that there is an effect of the use of scientifically based thematic teaching materials on the learning achievement of PPKn; 2) there is the influence of the use of scientifically based thematic teaching materials on social studies learning achievements; 3) there is the influence of the use of scientifically based thematic teaching materials on the learning achievement of science. Scientific based thematic teaching materials for Grade IV Primary School students can be used in learning.


2018 ◽  
Vol 5 (2) ◽  
pp. 97
Author(s):  
Dadang Kurnia ◽  
Ani Nur Aeni

Cases of bullying among elementary school students are high, therefore need to get attention. This study reveals an indication of physical bullying that occurs in elementary students and its implications for moral education according to the guidance of Religion. The method used is survey and literature study with qualitative approach. Participants involved a number of 55 elementary school teachers in the Cirebon region, including districts and cities. The results showed that 1) almost half of the physical bullying indication occurred in primary school with the highest percentage is in punching and pinching behavior, while the smallest percentage of the strangling behavior, 2) moral education can be a therapy to change the bad behavior of physical bullying and can be used as an effort to prevent. 


2020 ◽  
Vol 8 (2) ◽  
pp. 96-106
Author(s):  
Marliani Herlina ◽  
Udin Saefudin Sa’ud ◽  
Disman Disman ◽  
Wahyu Sopandi ◽  
Nuke Puji Lestari Santoso

Elementary school students in general are still learning traditionally. Especially elementary school students learn entrepreneurship to train to create value innovations that are valuable independently. However, in this 4.0 era, many elementary students still run entrepreneurship in the traditional way by producing physical works, this is certainly because elementary school students do not experience development with the interference of technology. What should be elementary school students should have started to know technology early on. So, the purpose of this research is to empirically discuss how elementary school students are able to learn entrepreneurship digitally from an early age. With the iLearning method elementary school students are able to develop with a blend of technology 4.0 to create innovative results visually. The presence of the SEP (School Enrichment Program) system which is a bridge for elementary school students in learning entrepreneurship through learning so that they can improve their quality early on. In addition, the gamification techniques that exist in the system make elementary school students significantly more motivated in entrepreneurial learning. The sample data test results show that Cronbach's Alpha 0.702> 0.6 on the SEP system is significantly reliable.


2021 ◽  
Vol 10 (1) ◽  
Author(s):  
Alfina Tri Buanawati ◽  
Risma Rahmawati ◽  
Zaiful Hidayat ◽  
Ratna Hidayah ◽  
Cucuk Budiyanto

Amid of the Covid-19 pandemic, our education should be continued. Therefore, the online learning was being implemented at home so the parents would have a role to make the learning continues. This article aims to analyze parents role in elementary students learning process during the Covid-19 pandemic. The research method is a qualitative approach with descriptive methods. Data obtained from a questionnaire consisting of 17 statements. The population in this study were parents of elementary school students who were affected by the Covid-19 pandemic as many as 60 respondents. The results of this study are the percentage of parents role in elementary school student learning during the Covid-19 pandemic. The conclusion of this article is that parents play a good role in elementary school student learning in the Covid-19 pandemic is as teachers, facilitators, motivators, and influencer. This article can be used as literature and other researchers development material.


2020 ◽  
Vol 1 (2) ◽  
pp. 77
Author(s):  
Rizka Novia Atmadani ◽  
Ika Ratna Hidayati

The purpose of this service activity is to introducing medicine from early age in order to introduce pharmacists and medicine to elementary school students. The lack of knowledge about medicines in the community begins with the provision of knowledge from an early age to elementary school students because they will later become adolescents and reduce drug abuse in the community as frequently happens to high school students or college students. The method of these activities is carried out by means of online learning using several platforms, including: class whatsapp group, google form, and youtube link. Before being given the material, a pretest and posttest was admitted at the beginning and end of the activity. There are two materials provided, first, introducing Pharmacist Profession and education for DaGuSiBu. The participants of this activity were elementary students of grade 4,5 and 6 SDN Losari. In addition, this service is expected to motivate students to have awareness and be able to supervise other classmates for practicing medicines properly.The results was found that the students received education related to the Pharmacist Profession and understood about DaGuSiBu (properly get, use, save, and throw away the medicines) with the results of the average pretest and posttest scores about Pharmacist of 7.08 and 7.23 respectively, meanwhile DaGuSiBu education was 6.20 for pretest and postest 7.18. So it can be concluded that there was increasing points in knowledge after being given education.


2018 ◽  
Vol 1 (02) ◽  
Author(s):  
Nurhayati Malau ◽  
Lusia Novita Sari Situmeang ◽  
Novita Marlina Damanik ◽  
Indriani Pasaribu ◽  
Imelda Imelda

Pengabdian Kepada Masyarakat ini merupakan Program Kreativitas Mahasiswa Pengabdian Kepada Masyarakat (PKMM) yang didanai kemenristekdikti tahun 2018. Khalayak sasaran dari pengabdian ini adalah siswa-siswi kelas 5 dan 6 SD Negeri 056035 Kecamatan Besitang. Kegiatan pembelajaran berbasis permainan tradisional di kelas telah dilaksanakan pada tanggal 2 juli 2018 hingga 28 juli 2018 yang diikuti oleh 20 peserta siswa/siswi SD. Dari hasil evaluasi diperoleh hasil dan manfaat dari kegiatan pengabdian ini diantaranya adalah membantu pihak SD Negeri 056035 Kecamatan Besitang dalam menumbuhkan minat siswa terhadap pelajaran matematika, membantu siswa untuk tertarik terhadap matematika sehingga dapat menumbuhkan kemampuan matematikanya dan meningkatkan kreatifitas siswa dalam bidang Matematika. Hasil dari pelaksanaan PKM menunjukkan bahwa proses pembelajaran dengan berbasis permainan tradisional berjalan dengan baik dan siswa mampu menggunakan permainan tradisional dalam proses pembelajaran.Kata kunci : Permainan Tradisional, Matematika, Siswa SDThis Community Service is a Community Service Student Creativity Program (PKMM) funded by Kemenristekdikti in 2018. The target audience of this service is the 5th and 6th grade students of 056035 State Elementary School in Besitang District. Traditional game-based learning activities in the classroom have been held on July 2 2018 to July 28 2018 attended by 20 elementary school students. From the results of the evaluation, the results and benefits of this service were obtained, including helping 056035 Public Elementary School in Besitang District to foster students 'interest in mathematics, helping students to be interested in mathematics so that they can develop their mathematical abilities and increase students' creativity in Mathematics. The results of the PKM implementation show that the learning process based on traditional games runs well and students are able to use traditional games in the learning process.Keywords: Traditional Games, Mathematics, Elementary Students 


Author(s):  
Randson Norman Santos de Souza ◽  
Juliana Santos Severiano

The actions of the research aimed at making elementary students aware of the importance of raising the concern for the environment, facilitating the construction of knowledge about birds and their biomes through playful environmental education. A total of 18 students, aged between 8 and 9 years, participated in the study. The research included stages that had theoretical and playful activities within the classroom, a semi-structured form with discursive and objective questions was applied at the beginning and end of the activities. As a result, it was seen that the lectures associated with the playful ones contributed to a better learning of the students in the construction of knowledge about the topics studied. Thus, the use of playful activities as a tool within the classroom helps in the construction of knowledge of the elementary school students about the topics seen in the classroom.


2021 ◽  
Vol 3 ◽  
pp. 90-104
Author(s):  
Basnendar Herry Prilosadoso ◽  
Waluyo ◽  
Roman Aqviriyoso

The Covid-19 outbreak has attacked the community, where the Indonesian Government has handled the pandemic outbreak from health, social, politicaDolanan Song, Illustration, Covid-19, Education, Elementary School Students.l, economic and other related aspects. Various educational media, information, and publications regarding the prevention and spread of this virus have also been carried out in multiple ways and with multiple media. Dissemination of information about the Corona outbreak is needed by all groups, from all age groups, economic status, gender, demographics and other aspects. Likewise, for elementary students, at that age, the information can be used as a guide later, both now and future. An appropriate media for segmentation is needed so that the information presented is acceptable and attractive. Alternative media for illustrated collaboration with tembang dolanan contain moral teachings and conveying media that can apply Dolanan Song, Illustration, Covid-19, Education, Elementary School Students.in preserving mother tongue and character education. The purpose of creating art is children's illustration work and dolanan songs containing interesting material and publication media regarding the prevention and spread of the Covid-19 virus to elementary school students. The method of creating artwork has 6 (six) stages, namely: Discovery, Interpretation, Ideation, Experimentation, Evolution, and Implementation. Through this media, it hoped that it could increase understanding and knowledge, especially elementary school students, in preventing and overcoming the Covid-19 outbreak so that the attack can soon subside.  Keywords: tembang dolanan, illustration, Covid-19, education, elementary school students.


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