scholarly journals The Effect of Digital Documentary Production through Field Work on Geography Students’ Problem-Solving Skills

2017 ◽  
Vol 6 (1) ◽  
pp. 113 ◽  
Author(s):  
Rukiye Adanalı

In this study, views of students about the applicability of the digital documentary production through fieldwork model and the effect of it on their problem-solving skills were examined. The study was conducted in Turkey, in 2016-2017 spring term with 15 geography teacher candidates who chosen by convenience sampling method. In this study, within producing student digital documentary via fieldwork (FwDD) which is the outcome of the project-based learning (PBL) process, students were asked to carry out field works and to reflect their observations through a digital documentary, on Cultural Geography subjects. The data was collected through Problem-Solving Inventory and focus group interviews, in this case study. Paired Samples Test and content analysis were used for analysis of the data. The findings showed that FwDD-PBL lead to a significant difference regarding the students’ problem-solving skills since the effect size is 0.61. Students stated that they learned to use the technology for educational and reflective purposes, that the project increased their motivations and enterprisingness besides their creative thinking and decision-making skills. The study is important to provide the students effective instruction and teaching skills. It is expected that the results will be useful to encourage the use of FwDD-PBL model in geography education.

2020 ◽  
Vol 9 (4) ◽  
pp. 465-476
Author(s):  
E. Purwaningsih ◽  
S. P. Sari ◽  
A. M. Sari ◽  
A. Suryadi

This study aims to investigate the effect of Science, Technology, Engineering, and Mathematics-Project Based Learning (STEM-PjBL) and discovery learning on students' problem-solving abilities. The research is a Quasi-Experiment with a Nonequivalent Pretest-Posttest Control Group Design. The participants involved are 53 students of class X from a high school in Malang, where 28 students studied with STEM-PjBL, and 25 students studied with discovery learning. This research was conducted on the subject of impulse and momentum. In this analysis, researchers have developed problem-solving tools with a particular field approach to impulse and momentum topics in order to obtain an instrument with a reliability of  0.81. This instrument collects student problem-solving data before and after learning both in the experimental class and in the comparison class. Problem-solving skills data were analyzed using descriptive statistics and inferential statistics. The results showed a significant difference in the scores of students' problem-solving abilities in the experimental class and the comparison class (p<0.05). The problem-solving ability in the experimental class (Md=78.74) was higher than the comparison class (Md=70.00). In STEM-PjBL learning, students are better trained and challenged to solve problems in everyday life. Compared to the comparison class, learning in the experimental class is more able to accommodate students' ideas and make students more interested in learning. In conclusion, STEM-PjBL has a significant positive effect on improving students' problem-solving abilities rather than discovery learning.


2020 ◽  
Vol 11 (2) ◽  
pp. 115-128
Author(s):  
Muhammad Irfan Rumasoreng ◽  
Nanang Khuzaini ◽  
Ani Yuli Astuti

This research aims to: investigate in more effective between project based learning and problem based learning in terms of problem solving  skills of students on the 7th grade. The research is a quasi experiment research with pre-test and post-test of non-equivalent control grup design. This study used two experimental groups. The population include all 7th grade students of SMP N 2 Nanggulan which consist of three classes. From the population, the two classes which were class VII B and class VII C is randomly as research sample. Matematics teaching in class VII B used the problem based learning and class VII C used the project based learning. The result show that: project based learning and problem based learning there has significant difference effective in terms of problem solving skills of students on the 7th grade.


2017 ◽  
Vol 10 (2) ◽  
pp. 166-183 ◽  
Author(s):  
Rahmazatullaili Rahmazatullaili ◽  
Cut Morina Zubainur ◽  
Said Munzir

[Bahasa]: Penelitian ini bertujuan mengetahui kemampuan berpikir kreatif dan pemecahan masalah siswa sesudah penerapan model Project based learning dibandingkan dengan sebelum penerapan model tersebut serta korelasi antara kemampuan berpikir kreatif dan pemecahan masalah. Penelitian ini merupakan penelitian eksperimen dengan desain penelitian one-group pretest-postest group design. Populasi penelitian ini adalah siswa Madrasah Tsanawiyah Swasta Darul Ulum Banda Aceh sedangkan sampel penelitian yaitu siswa kelas VIII2 sebanyak 30 siswa. Instrumen dalam penelitian ini terdiri atas tes kemampuan berpikir kreatif dan pemecahan masalah. Analisis data dilakukan secara kuantitatif menggunakan uji t yaitu Paired Samples T-Test untuk pengujian perbedaan skor yang diperoleh siswa sebelum pembelajaran (pretes) dan setelah pembelajaran (postes). Hasil penelitian menunjukkan bahwa kemampuan berpikir kreatif dan pemecahan masalah siswa setelah penerapan model Project based learning lebih baik dari sebelum penerapan. Selain itu, terdapat hubungan antara kemampuan berpikir kreatif dan pemecahan masalah siswa yang belajar melalui penerapan model Project based learning. Hubungan kemampuan berpikir kreatif dan pemecahan masalah berada pada kategori cukup. Kata kunci: Berpikir Kreatif; Pemecahan Masalah; Project based learning [English]: This research aims to understand the students’ creative thinking and problem solving ability after implementing project based learning compared to before implementation and correlation between creative thinking and problem solving ability. It is an experiment research with one-group pretest-postest group design. The population is all students in Madrasah Tsanawiyah Swasta Darul Ulum Banda Aceh, 30 students are selected as samples. The instruments used are creative thinking and problem solving test. Data analysis used t-test, i.e. paired samples T-test to examine score difference before the implementation of project based learning (pretest) and after it (posttest). The result shows that creative thinking and problem solving ability after implementation is better than before it. In addition, there is a correlation between creative thinking and problem solving ability in ‘enough’ category. Keywords: Creative Thinking; Problem Solving; Project Based Learning    


2021 ◽  
Vol 6 (15) ◽  
pp. 552-562
Author(s):  
Fatma Berna BENLİ ◽  
Kübra GÜRTAŞ

In our new education curriculum, it has been seen that it is no longer sufficient for students to learn only the achievements, unlike these gains, solution strategies that the student visualizes in his mind and designed by himself are also needed. Mathematical thinking, which is the process of obtaining new information completely different from the student's old knowledge and new knowledge, using it in the solution of the problem, and transforming that knowledge into new knowledge, has become extremely important. MEB asks students for deep mathematical thinking and problem solving skills in all questions they ask in the skill-based tests and student selection exam LGS. In this study, mathematical thinking and problem solving skills of middle school 7th grade students while solving problems will be examined. The research was applied to 241 students in 7 different secondary schools in the province of Bingöl in the Eastern Anatolia Region in the 2020-2021 academic year. In the study, it was investigated by quantitative and qualitative methods whether the mathematical thinking and problem solving skills of the students on rational numbers are related to gender, whether they had pre-school education and daily reading time. In the research, the SPSS 25 package program was used in the analysis of quantitative data, and in the analysis of qualitative data by examining the process steps in the answers from the students. As a result of the research, a statistically significant difference was found between male and female students, and this difference is in favor of female students. According to the findings obtained from the research, no statistically significant difference was found between the students who had and did not have pre-school education. Secondary school 7th grade students’ mathematical thinking and problem solving skills are related to their daily reading time. According to the results, students who read for an hour a day are more successful than students who read for fifteen minutes a day.


Author(s):  
Muhammad Abror

The ability to think creatively is an important ability in mathematics to deal with the demands of the 21st century. One learning model that can improve students' mathematical creative thinking skills is Project Based Learning. This study aims to determine the improvement of students' mathematical creative thinking abilities through Project Based Learning using Transformation Gymnastics and Tetris GeoGebra. Research instruments used in this study is a test in the form of description, consisting of pretest and posttest that measures the ability of mathematical creative thinking including fluency, flexibility, originality, and elaboration. Data analysis includes tests of normality, homogeneity, and t-test using SPSS application assistance. The results showed that there was a significant increase in the value of students' creative thinking abilities, both in classrooms with Project Based Learning using Transformation Gymnastics and in classrooms with Project Based Learning using Tetris GeoGebra. There was no significant difference between the average posttest in the two classes. Thus, the two project tasks used in this Project Based Learning can be used in learning Transformation material.


2020 ◽  
Vol 1 (1) ◽  
pp. 11-17
Author(s):  
Rizky Nur Hidayah ◽  
Wahyudi

The purpose of this research is to know about the effectiveness of geometry maze games media on problem skills in elemantary school students. This research is a pre-experimental using in group, pretest and posttest desaign. Data collection method is interview, questionnaire, and test. The effectiveness of media from maze games seen from the results of the pretest and posttest problem solving ability by means of a test Paired SamplesT-Test with helped by SPSS 25.0 for windows. The results is significant value (2-tailed) equals 0,000 pretest and posttest. From Paired Samples T-Test game geometry maze media towards probleam solving skilss


2019 ◽  
Vol 16 (1) ◽  
pp. 216
Author(s):  
Berkan Avcı ◽  
Fatma Şahin

In this study; the effects of Lego Mindstorms projects on problem solving skills and scientific creativity of teacher candidates were. The study group consisted of 20 pre-service science teachers. The data were collected quantitatively and qualitatively. Problem solving and scientific creativity  test were used as quantitative data collection instruments. , Teacher Participant Interview was used as qualitative data collection tool. The practice with teacher candidates lasted 9 weeks.  In this process, pre-service teachers learned the software. Then, these teacher candidates were presented with the science problems appropriate to different grade levels and produced solutions to these problems with Lego EV3 Education sets.Results of the study, the participating teacher candidates identified Lego Ev3 Education sets as creative (25.6%), functional (18.7%), educational (20.9%), developmental (20.9%) and informative (13.9%). As a result of the projects carried out with the Lego Ev3 education sets, the problem solving skills and scientific creativity of the prospective teachers developed.Extended English summary is in the end of Full Text PDF (TURKISH) file. ÖzetBu çalışmada; Lego Mindstorms projelerinin öğretmen adaylarının problem çözme becerilerine ve bilimsel yaratıcılıklarına etkisi incelenmiştir. Araştırmanın çalışma grubunu Fen Bilgisi 3.sınıf öğrencisi 20 öğretmen adayı oluşturmuştur. Araştırmada nicel ve nitel veriler toplanmıştır. Nicel veri toplama araçları olarak problem çözme envanteri ve bilimsel yaratıcılık testi kullanılmıştır. Nitel veri toplama aracı olarak da öğretmen görüş anketi kullanılmıştır. Araştırmanın uygulama süreci 9 hafta sürmüştür. Bu süreçte önce öğretmen adayları yazılımı öğrenmiştir. Sonra bu öğretmen adaylarına farklı sınıf düzeylerine uygun fen problemleri sunulmuş ve bu problemlere Lego EV3 Education setleri ile çözüm üretmişlerdir.Çalışmanın sonuçları, araştırmaya katılan öğretmen adaylarının Lego Ev3 Education setlerini: yaratıcı (%25.6), işlevsel (%18.7), eğitimde uygulanabilir (%20.9), gelişimsel (%20.9) ve bilgiyi uygulayabilir (%13.9) olarak tanımladıklarını ortaya çıkarmıştır. Lego Ev3 education setleri ile yapılan projeler sonucunda öğretmen adaylarının problem çözme becerileri ve bilimsel yaratıcılıkları gelişmiştir.


2020 ◽  
Vol 13 (2) ◽  
pp. 270-291 ◽  
Author(s):  
Madihah Khalid ◽  
Supiah Saad ◽  
Siti Rafiah Abdul Hamid ◽  
Muhammad Ridhuan Abdullah ◽  
Hasniza Ibrahim ◽  
...  

In recent years, calls to nurture and teach creativity from an early age in schools has intensified. Creativity is something regular in the teaching of arts subjects but is not a common feature in teaching science, technology, engineering and mathematics subjects. However, what really matters, is how the subject is being taught. This research aimed to foster creativity through the teaching of mathematics via problem solving that challenges the solving of problems in a creative manner, which is defined as creative problem solving. This quasi-experimental study investigates changes in students learning of mathematics via creative problem solving. Altogether, 172 Form 1 students forming treatment and comparison groups from four schools in Gombak District area, Malaysia were involved. A mixed qualitative and quantitative data were collected to investigate the effect of the 3 cycles of creative problem solving lessons implemented. Instruments used were Torrance Test of Creative Thinking, a mathematics problem solving test and creativity checklist. This paper will only present the quantitative data obtained. Results show statistically significant increases in scores for most categories of creativity and problem solving tests. This research brought together teachers and researchers in trialling creative problem solving to teach mathematics, to achieve the enhancement of students’ creative thinking and problem solving skills. This coincided with the introduction of Kurikulum Standard Sekolah Menengah with new emphasis to strengthen the quality of science, technology, engineering and mathematics education in general, where higher-order thinking reforms are emphasized.


2019 ◽  
Vol 1 (2) ◽  
pp. 228-234
Author(s):  
Tuan Minh Chau

The article presents the importance of integrating soft skills into teaching specialized knowledge. Through the article, the author presents the importance of Organizing Events subject as well as shows that Organizing Events is a subject that requires learners to have many skills such as: independent working skills, teamwork skills, creative thinking skills; coordination skills, problem-solving skills, listening skills and some other skills. All the skills mentioned above are applied to Organizing Events at each stage, each activity when organizing the event. In order for students to effectively apply the skills into the subject, teachers can design lectures, provide exercises in accordance with the content of the subject, divide each stage so that it can be further taught helping students grasp each content, thereby being able to best use the subject when designing each profile for the assumed event and students have to practice organizing events according to reality. Besides, the articlealso emphasizes that integrating soft skills into teaching specialized knowledge is a necessity, from the reality of the Organizing Events subject.


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