scholarly journals An Evaluation of Formative “In-Class” versus “E-Learning” Activities to Benefit Student Learning Outcomes in Biomedical Sciences

2017 ◽  
Vol 2017 ◽  
pp. 1-7 ◽  
Author(s):  
Rebecca Donkin ◽  
Elizabeth Askew

In conventional teaching, curriculum design that incorporates formative activities with prompt feedback is proven to have a positive effect on learning outcomes. Nevertheless, there is limited evidence that activities involving e-learning also have this positive effect and this is particularly the case within the discipline of hematopathology. The aim of this study was to evaluate the effectiveness of e-learning formative activities in hematopathology and to assess if, by using this resource, learning is enhanced. To address the research question, an e-learning module for anemia was developed to determine if it significantly increased knowledge, expressed by improved grades. Seventy-three students from health science programs that were enrolled in first-year hematology participated in the study. Students were encouraged to participate in two formative activities: one held in class and the other developed online as an e-learning module. Results showed a statistically significant increase in mean summative assessment score (P=0.03) and final grade (P=0.02) for students who completed the formative e-learning module. Interactive e-learning modules not only assist with engagement but also significantly improve grade outcomes. From this study, e-learning resources are an option for all educators but, in particular, those who have reduced face-to-face contact hours to teach the basic sciences.

2021 ◽  
pp. e20200160
Author(s):  
Mirjam B.H.M. Duijvestijn ◽  
Bente M.W.K. Van der Wiel ◽  
Claudia M. Vinke ◽  
M. Montserrat Diaz Espineira ◽  
Harold G.J. Bok ◽  
...  

Cats can be easily stressed in a clinical (training) setting and may show unpredictable reactions and patterns of defensive aggression. This can be a complicating factor in undergraduate veterinary training. Inexperienced veterinary students can evoke defensive feline behavior that negatively affects learning outcomes and animal welfare. As a result, restraint techniques and physical examination of cats was hardly practiced in pre-clinical training at Utrecht University. To overcome this, a new blended learning module was developed using a lecture on feline behavior; e-learning modules about feline behavior, handling, restraint, and physical examination skills; and redesigned practical sessions in which live animals and manikins were used. The aim of this study was to investigate how students’ perceptions of competence and confidence changed regarding feline behavior, handling, restraint, and physical examination skills after the new module was implemented. Questionnaires were used for quantitative analysis, and focus groups were used for qualitative analysis. The results show that compared with students who followed the standard module, students who participated in the blended learning module scored higher in feeling confident with handling animals, feeling competent to perform physical examination on cats, and ability to assess whether a cat is stressed. Students with less experience with cats were more likely to show improvement in assessing a cat’s stress level than students who had much experience with cats. The results demonstrate that the blended learning module improves students’ learning outcomes regarding feline skills training and adds to reduction, refinement, and replacement of the use of live cats.


2019 ◽  
Vol 6 (1) ◽  
pp. 1
Author(s):  
Haikal Firmansah Anas Pratama ◽  
Sandy Arief

<p><span class="fontstyle0">This study aims to examine the influence of the use of e-learning, peer group and learning motivation towards learning outcomes of Accounting in class X Accounting of SMK Hidayah Semarang. The sample of this study was students of class X Accounting SMK Hidayah Semarang with total of 41 students. A self-administered questionnaires and multiple regression analysis were used to test the research question. In addition, the results showed that there is a positive and significant effect both simultaneously and partially from the use of e-learning, peer group and learning motivation towards learning outcomes in class X Accounting at SMK Hidayah Semarang. The improvement and intensity in using e-learning strategies, teacher's attention to the students’ peer environment specifically on cooperation and competition among students, and students' intelligence in interacting and establishing fair cooperation in the academic context with their peers are very important factors towards learning outcomes</span></p><p><strong><em> <span class="fontstyle0">Keywords: learning outcomes; e-learning; peer group; motivation</span> </em></strong></p><p><strong><em></em><br /></strong></p>


2022 ◽  
pp. 97-131
Author(s):  
Cornelia Nih Popescu ◽  
Elodie Attie ◽  
Laëtitia CHADOUTEAU

In the context of the current COVID-19 pandemic, e-learning represents a more and more important concern of all education providers and an inevitable direction for the current context in training and education. This chapter follows the theory of gamified learning and the theory of flow to understand to which extent game characteristics improve engagement and learning outcomes, such as performance and engagement. To do this, two groups of learners (N=20) were randomly assigned: the experimental group followed a gamified learning module, and the control group followed the same content without gamification mechanisms. The game mechanisms chosen involve a game, a challenge, virtual rewards, an avatar, a final badge, and a system of points and levels. Results show that the gamified course increased the time spent on the course and the overall performance. Hence, this chapter demonstrates the relevance of using gamification to improve learning outcomes.


2020 ◽  
Vol 10 (3) ◽  
pp. 240
Author(s):  
Sayidiman Sayidiman ◽  
Hikmawati Usman ◽  
Nasaruddin Nasaruddin

This research was conducted to design and test on a small scale the results of the design of the art learning module Music at the PGSD FIP UNM. In particular, this study aims to describe the description of the design of music e-learning modules in the UNM FIP PGSD Study Program. The research method used research development (R & D), the test subjects were the PGSD FIP UNM students who had programmed the Music Arts course. Sampling is done by using a simple random sampling technique with a number of sample members of 30 people, the data collection techniques using a closed questionnaire, analysis of data using the data analysis descriptive and inferential statistics. The results Showed that there was an Increase in participation and student learning outcomes classically after learning to use e modules, the weakness of e modules was that they were not Able to encourage students who had the ability more towards Reviews their maximum potential in terms of learning the art of music. 


Author(s):  
Choirudin Choirudin

Schoology e-learning as one of Learning Management System (LMS). By using schoology aims to show the effectiveness of schoology e-learning through students’ outcome in material quadratic equation. This is achieved when the students’ learning outcomes were taught by schoology e-learning can reach KKM, process skills and students’ activities are better than conventional methods, process skills and students’ activities get a positive effect on students' learning outcomes. This study hypothesis analysis used t-test and linear regression. The results were obtained on experimental class KKM, with the average value of these classes also proved that the experimental class average is better than the control class where control class. Skills process positively to the learning outcomes of mathematics at 24,2%. Having an active students learn mathematics positive about the outcome of 19,8%. Process skills and students active learn mathematics positively to 25,7%.


BIOLOVA ◽  
2021 ◽  
Vol 2 (2) ◽  
pp. 88-94
Author(s):  
Candra Arutyastuti Wijaya ◽  
Muhfahroyin Muhfahroyin

Abstrak: Pengembangan modul ini didasarkan pada proses pembelajaran yang sudah menggunakan media internet, namun pada kenyataannya pemanfaatannya selama proses pembelajaran belum maksimal dan media pembelajaran belum pernah dikembangkan berupa modul E-learning. tujuan dari penelitian ini adalah mengembangkan modul pembelajaran IPA (Biologi) pada materi sistem organisasi kehidupan untuk meningkatkan hasil belajar siswa dan mengetahui aktivitas virtual siswa dengan memanfaatkan aplikasi Edmodo. Model pengembangan yang dijadikan dasar penelitian ini dikemukakan oleh Trianto (2011:189) model pengembangan perangkat yang dikemukakan oleh Thiagarajan, Semmel dan Semmel pada tahun 1974 adalah model 4-D, model ini terdiri dari 4 tahap pengembangan yaitu define, merancang, mengembangkan, dan menyebarluaskan. Berdasarkan penjabaran yang telah dijelaskan di atas, dapat dikatakan bahwa modul pembelajaran biologi (IPA) berbasis E-learning dengan edmodo pada materi sistem organisasi kehidupan kelas VII SMP untuk meningkatkan hasil belajar kognitif siswa perlu diperhatikan sebagai penunjang dalam proses pembelajaran IPA.  Abstract:  The development of this module is based on the learning process that already uses internet media, but in reality its use during the learning process has not been maximized and the learning media has never been developed in the form of E-learning modules. the purpose of this study was to develop a science learning module (Biology) in the material system of life organizations to improve student learning outcomes and find out virtual activities of students by utilizing Edmodo application. The development model used as the basis for this research is stated by Trianto (2011: 189) the device development model suggested by Thiagarajan, Semmel and Semmel in 1974 is a 4-D model, this model consists of 4 development stages, namely define, design , develop, and disseminate. Based on the elaboration that has been explained above, it can be said that the biology learning module (IPA) based on E-learning with edmodo on the material system of life organization class VII SMP to improve student cognitive learning outcomes need to be considered as a support in the learning process of Natural Sciences


Author(s):  
Rebecca Donkin ◽  
Mary Kynn

Studies in technology-rich learning environments have reported positive outcomes of active learning when compared to the traditional didactic classroom; others have found no benefits or have found interruption to learning due to the distraction of the technology. Evidence is required to support effective technology spaces that promote professional preparation, engagement and learning transfer. The impact of a technology-enabled collaboration studio on facilitating team-based learning for professional preparation through a case study in biomedical sciences was explored using a mixed method approach. Explicit assessment items as objective measures of student learning outcomes and implicit subjective, self-reported feelings of engagement and readiness for clinical practice is reported. Quantitative results showed an average 11.8% (p < 0.001; 95% CI 6.6-17.0) improvement in the final examination score for those students who had content delivered in the collaborative environment compared to a standard classroom. Qualitative results also support the notion that engagement and learning was enhanced. Investment towards a technology-enabled collaboration studio has shown a contributory effect that improves final grade outcomes through increased engagement, communication, motivation and professionalism for the learner. This research informs guidelines for best practice in active learning environments, particularly in purpose-built high technology learning spaces. Implications for practice or policy: Learning outcomes can be improved by investing in technology-enabled collaboration studios. Engagement and a sense of professional practice are enhanced by active learning in a technology-rich learning environment. Institutions should invest in technology-enabled active learning spaces.


2017 ◽  
Vol 3 (1) ◽  
pp. 17
Author(s):  
Monanda Rio Meta

<p><em>This research inteded to develop web-based instructional instrument for KKPI subject at SMK Negeri 3 Padang and find out its validity, practicality and effectivity of the instructional instrument that had been developed. This research was a Research and Development (R and D) method, and 4D (Four D) model of development that consist of four steps: define, design, develop and disseminate. The data used was prime data wich was given from expert, teachers, and students. The results of this development research was: (1) The validity of RPP of this instructional instrument was very good, the validity of media is good and its e-learning module validity considered good (2) The practicality of RPP of instructional instrument by teacher’s respond was considered very good, and judging from students the module considered very practical (3)The effectivity of this Instructional Instrument is good to improve learning outcomes of the students. Based on those results concluded that this Web-Based Instructional Instrument is valid, practical, and effective to be used as instructional instrument on KKPI subject.</em></p>


2021 ◽  
Vol 9 (1) ◽  
Author(s):  
Moh. Reghi Mamonto ◽  
Abdul Haris Odja ◽  
Tirtawaty Abdjul

This study aims to find out the students’ learning outcomes in the application of e-learning through the use of WhatsApp-assisted Edmodo in the concept of sound waves. In addition, students' responses to the treatments given were also observed for the sake of evaluation. This research used a quasi-experimental research design carried out at SMA Negeri 1 Gorontalo in the even semester of the 2019/2020 academic year. The subject of the research was class XI IPA 8 consisting of 20 students. Tests were administered to students to obtain data of the students’ learning outcomes. The data collected were then analyzed by using normality test and statistical t-test. Based on the research results, it is known that the t-value (5.53) is greater than the t-table (1.72), so H0 is accepted and H1 is rejected. It means that there is a significant positive effect of using whatsApp-assisted edmodo on learning outcomes in the concept of sound waves. It can be seen from the difference of mean score between the pretest and posttest scores of the experimental class. Therefore, it can be concluded that the increase in students’ learning outcomes on the concept of sound waves is in the strong effect category.


2016 ◽  
Vol 5 (2) ◽  
pp. 141
Author(s):  
Djoko Purnomo ◽  
Harjito Harjito ◽  
Rina Dwi Setyawati ◽  
Muhammad Prayito

The particular objective of this study was to investigate the effectiveness of implementation of learning device in the form of macros-based cognitive domain evaluation model via E-learning applied at 10th grade of senior high school in the odd semester based on the curriculum 2013. The method of this study followed the procedures of R & D (Research & Development) developed by Borg and Gall. The results of the research and application development of macros-based evaluation model are effective which can be seen from (1) the results of students’ mastery learning, (2) students’ independence gives positive effect on learning outcomes, (3) the learning results of students who used macros-based learning evaluation model of cognitive domain are better rather than those in control class. Based on the above results, it can be concluded that macros-based learning evaluation model of cognitive domain tested has met the quality standards.


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