scholarly journals E-Learning Module Music In PGSD FIP UNM

2020 ◽  
Vol 10 (3) ◽  
pp. 240
Author(s):  
Sayidiman Sayidiman ◽  
Hikmawati Usman ◽  
Nasaruddin Nasaruddin

This research was conducted to design and test on a small scale the results of the design of the art learning module Music at the PGSD FIP UNM. In particular, this study aims to describe the description of the design of music e-learning modules in the UNM FIP PGSD Study Program. The research method used research development (R & D), the test subjects were the PGSD FIP UNM students who had programmed the Music Arts course. Sampling is done by using a simple random sampling technique with a number of sample members of 30 people, the data collection techniques using a closed questionnaire, analysis of data using the data analysis descriptive and inferential statistics. The results Showed that there was an Increase in participation and student learning outcomes classically after learning to use e modules, the weakness of e modules was that they were not Able to encourage students who had the ability more towards Reviews their maximum potential in terms of learning the art of music. 

BIOEDUKASI ◽  
2019 ◽  
pp. 11
Author(s):  
Aditya Rahman ◽  
Nurul Anisa ◽  
Bambang Ekanara

This study aimed to analyze the implementation of learning module of ecology based on local wisdom of society in Kasepuhan Cisungsang. This research and development study was conducted in small scale involving 30 students on SMAN 1 Petir, Serang, Banten. Simple random sampling was used for sampling methods. Instruments for data collections were using objective test, reflection journal, observation sheet and questionnaire. The effectivity of module was rated based on student learning completeness (grade > 65). The result showed 83% of students have completed in cognitive assessment, 87% of students have completed in psychomotor assessment. Questionnaire for student response showed the average value of 43% in very good category and 57% in good category. It can be concluded that the learning modules effective to facilitate student learning outcomes.


2021 ◽  
pp. e20200160
Author(s):  
Mirjam B.H.M. Duijvestijn ◽  
Bente M.W.K. Van der Wiel ◽  
Claudia M. Vinke ◽  
M. Montserrat Diaz Espineira ◽  
Harold G.J. Bok ◽  
...  

Cats can be easily stressed in a clinical (training) setting and may show unpredictable reactions and patterns of defensive aggression. This can be a complicating factor in undergraduate veterinary training. Inexperienced veterinary students can evoke defensive feline behavior that negatively affects learning outcomes and animal welfare. As a result, restraint techniques and physical examination of cats was hardly practiced in pre-clinical training at Utrecht University. To overcome this, a new blended learning module was developed using a lecture on feline behavior; e-learning modules about feline behavior, handling, restraint, and physical examination skills; and redesigned practical sessions in which live animals and manikins were used. The aim of this study was to investigate how students’ perceptions of competence and confidence changed regarding feline behavior, handling, restraint, and physical examination skills after the new module was implemented. Questionnaires were used for quantitative analysis, and focus groups were used for qualitative analysis. The results show that compared with students who followed the standard module, students who participated in the blended learning module scored higher in feeling confident with handling animals, feeling competent to perform physical examination on cats, and ability to assess whether a cat is stressed. Students with less experience with cats were more likely to show improvement in assessing a cat’s stress level than students who had much experience with cats. The results demonstrate that the blended learning module improves students’ learning outcomes regarding feline skills training and adds to reduction, refinement, and replacement of the use of live cats.


2020 ◽  
Vol 10 (2) ◽  
pp. 155
Author(s):  
Dewi Syafriani ◽  
Siti Aminah Br Bancin

This study aims to determine learning outcomes using the Student Team Achievement Divisions (STAD) model assisted with macromedia flash compared to Discovery Learning assisted with macromedia flash on the reaction rate material. The study population was all students of class XI MIPA MAN 3 Medan. The sampling technique in this study is simple random sampling. The selected sample is Class XI MIPA 1 as an experimental class I which is treated with a Student Team Achievement Divisions (STAD) model assisted by macromedia flash and Class XI MIPA 3 as an experimental class II which is treated with a Discovery Learning model assisted by macromedia flash. This study uses test instruments that have been tested and are valid. Student learning outcomes data are first tested for normality and homogeneity, where the results obtained by both groups of samples are homogeneous and normally distributed. Hypothesis testing uses the Independent Sample T-Test, with the results of the research obtained a significance value of 0.047. Thus, there are significant differences in student learning outcomes taught using the Student Team Achievement Divisions (STAD) model with Discovery Learning assisted by macromedia flash with a result of 14% using the STAD model better than Discovery Learning.Keywords: Learning Outcomes, Student Collaboration, Student Team  Achievement Divisions (STAD), Discovery Learning, Reaction Rate 


2019 ◽  
Vol 8 (1) ◽  
pp. 52
Author(s):  
Hade Afriansyah

This study aims to develop a learning model by using web-based moodle e-learning videos to support student learning outcomes in Computer subject. This research is motivated by the development of technology increasing rapidly, the demand for efficiency is increasing. Video e-learning media is a very good breakthrough, and demands for modernization in the world of education. The research method in this study was conducted using the R and D method. The study began with preparing teaching materials that were previously used, preparing teaching materials from the latest sources, collaborating old teaching materials with new teaching materials, reviewing instructional materials that have been compiled, refining materials teach according to directions, make video tutorials based on teaching materials, tutorial videos that have been uploaded to youtube, video links that have been uploaded on youtube are combined with e learning, the final step is done by perfecting the web-based e learning video teaching material by doing several test times , evaluating, and correcting as needed.  Keywords: learning models, video learning, moodle e-learning 


2020 ◽  
Vol 13 (2) ◽  
pp. 263-270
Author(s):  
Dwi Novaria Misidawati

This research is motivated by the low understanding and learning outcomes of students in the marketing management course. The purpose of this study was to improve student understanding and learning outcomes in marketing management courses using the mind map method at IAIN Pekalongan for the 2019/2020 Academic Year. This research was conducted on 50 students of class IIA of the Sharia Economics Study Program, consisting of 40 women and 10 men. The research method used was Classroom Action Research (PTK) using the PTK Kemmis & Taggart design consisting of 2 cycles, each consisting of planning, implementing, observing, and reflecting. Collecting data using observation instruments, tests, documentation, and questionnaires. The results of this study indicate an increase in understanding and learning outcomes in marketing management courses, marked by an increase in the number of students who reach the completeness limit, namely in cycle I there are 33 students (66%), in cycle II there are 44 students (88%). The conclusion of this study shows that the application of the mind map method can improve understanding and student learning outcomes in marketing management courses.


2020 ◽  
Vol 7 (1) ◽  
pp. 12-22
Author(s):  
Anton Adhy Pujianto ◽  
I Nyoman Sudana Degeng ◽  
Sugito Sugito

Tujuan dari penelitian ini adalah: 1.) Untuk mengetahui pengaruh penggunaan aplikasi PlantNet terhadap hasil belajar; 2.) Untuk mengetahui pengaruh gaya belajar terhadap hasil belajar; dan 3.) Untuk mengetahui interaksi antara peng-gunaan aplikasi PlantNet dan gaya belajar terhadap hasil belajar IPA siswa kelas VII. Metode penelitian ini menggunakan penelitian eksperimen. Penelitian dilak-sanakan pada tanggal 20 Januari 2020 sampai dengan 14 Maret 2020. Populasi dalam penelitian ini sebanyak 32 kelas dengan jumlah sebanyak 1.088 siswa kelas VII ditiga sekolah yaitu SMP Negeri 2 Gedangan, SMP Negeri 3 Sidoarjo, dan SMP Negeri 4 Sidoarjo. Teknik pengambilan sampel penelitian menggunakan simple random sampling, pengambilan sampel secara acak sederhana melalui nomor undian. Dalam pengambilan sampel didapat 3 kelas eksperimen penggunaan aplikasi PlantNet dan 3 kelas kontrol tanpa aplikasi PlantNet menggunakan diskusi kelas. Teknik analisis data menggunakan Anava dua jalur dengan nilai signifikansi sebesar α = 0,05. Hasil penelitian ini menunjukkan bahwa: 1.) Ada-nya  pengaruh penggunaan aplikasi PlantNet terhadap hasil belajar IPA siswa kelas 7; 2.) Adanya pengaruh gaya belajar terhadap hasil belajar IPA siswa kelas 7; dan 3.) Adanya interaksi antara penggunaan aplikasi PlantNet dan gaya belajar terhadap hasil belajar IPA siswa kelas VII. AbstractThe objectives of this study are: 1.) To determine the effect of using the PlantNet application on learning outcomes; 2.) To determine the effect of learning styles on learning outcomes; and 3.) To determine the interaction between the use of the PlantNet application and learning styles on the learning outcomes of 7th grade science students. This research method uses experimental research. The study was conducted on January 20 until March 14, 2020. The population in this study was 32 classes with a total of 1,088 7th grade students in three schools, namely SMP Negeri 2 Gedangan, SMP Negeri 3 Sidoarjo, and SMP Negeri 4 Sidoarjo. The research sampling technique uses simple random sampling, simple random sampling through lottery numbers. In sampling obtained 3 experimental classes using the PlantNet application and 3 control classes without the PlantNet application using class discussion. Data analysis technique used two-way Anava with a significance value of α = 0.05. The results of this study indicate that: 1.) The influence of the use of the PlantNet application on the learning outcomes of the 7th grade science students; 2.) The influence of learning styles on the results of science learning for 7th grade students; and 3.) There is an interaction between the use of the PlantNet application and learning styles on the learning outcomes of 7th grade science students. 


2020 ◽  
Vol 1 (1) ◽  
pp. 83-88
Author(s):  
Yesi Budiarti ◽  
Reni Tantri

Audio-visual media is a media that can display elements of images and sound elements in an integrated manner when communicating messages or information. Audio visual media is an intermediary media or the use of material and its absorbers through sight and hearing. Thus building conditions that can make students able to gain knowledge, skills and attitudes. The purpose of this study was to determine "The influence of the use of Android-based audio visual learning media on student learning outcomes". This type of research is a quasi-experimental, with the Non-equivalent Control Group Design experimental design. In sampling using a purposive sampling technique. The population and sample in this study were the fifth semester students of the PGSD Study Program, totaling 139 students. Based on the results of the study that the pre-test and post-test scores in the experimental class get a t-test value of 4.06 and a t-table of 1.70 then 4.06> 1.70. Then this can be said to be greater than t table. Thus it shows that the hypothesis has a positive influence on the use of android-based audio visual media on student learning outcomes. The magnitude of the influence of the use of audio visual media is 36.34%.


Author(s):  
Adi Tiawarman ◽  
Nelda Azhar ◽  
Hanesman Hanesman

Abstract The purpose of this study to reveal the contribution of teachers' professional competence and creativity of students jointly or individually on learning outcomes. The population of this study amounted to 92 peoples and the sample totaled 48 peoples. Random sampling technique (Simple Random Sampling). The data was taken from the results of the student learning of subject teachers Basic Electrical Electronics, data professional competence of teachers and creativity of students were collected through  questionnaires that were distributed to the students. Data were considered to meet the assumptions and requirements analysis, results showed that (1) the professional competence of teacher and creativity of students jointly contribute significantly to the learning outcomes of 38.57%, (2) the professional competence of teachers contribute significantly to the learning outcomes of 16.4%, (3) creativity of students contribute significantly to the learning outcomes of 12.5 %. It can be concluded that the professional competence of teacher and creativity of students jointly and individually contribute to the learning outcomes. Key Word : Student Perceptions About Professional Competence Teacher, Creativity Student, Learning Outcomes.


BIOLOVA ◽  
2021 ◽  
Vol 2 (2) ◽  
pp. 88-94
Author(s):  
Candra Arutyastuti Wijaya ◽  
Muhfahroyin Muhfahroyin

Abstrak: Pengembangan modul ini didasarkan pada proses pembelajaran yang sudah menggunakan media internet, namun pada kenyataannya pemanfaatannya selama proses pembelajaran belum maksimal dan media pembelajaran belum pernah dikembangkan berupa modul E-learning. tujuan dari penelitian ini adalah mengembangkan modul pembelajaran IPA (Biologi) pada materi sistem organisasi kehidupan untuk meningkatkan hasil belajar siswa dan mengetahui aktivitas virtual siswa dengan memanfaatkan aplikasi Edmodo. Model pengembangan yang dijadikan dasar penelitian ini dikemukakan oleh Trianto (2011:189) model pengembangan perangkat yang dikemukakan oleh Thiagarajan, Semmel dan Semmel pada tahun 1974 adalah model 4-D, model ini terdiri dari 4 tahap pengembangan yaitu define, merancang, mengembangkan, dan menyebarluaskan. Berdasarkan penjabaran yang telah dijelaskan di atas, dapat dikatakan bahwa modul pembelajaran biologi (IPA) berbasis E-learning dengan edmodo pada materi sistem organisasi kehidupan kelas VII SMP untuk meningkatkan hasil belajar kognitif siswa perlu diperhatikan sebagai penunjang dalam proses pembelajaran IPA.  Abstract:  The development of this module is based on the learning process that already uses internet media, but in reality its use during the learning process has not been maximized and the learning media has never been developed in the form of E-learning modules. the purpose of this study was to develop a science learning module (Biology) in the material system of life organizations to improve student learning outcomes and find out virtual activities of students by utilizing Edmodo application. The development model used as the basis for this research is stated by Trianto (2011: 189) the device development model suggested by Thiagarajan, Semmel and Semmel in 1974 is a 4-D model, this model consists of 4 development stages, namely define, design , develop, and disseminate. Based on the elaboration that has been explained above, it can be said that the biology learning module (IPA) based on E-learning with edmodo on the material system of life organization class VII SMP to improve student cognitive learning outcomes need to be considered as a support in the learning process of Natural Sciences


2018 ◽  
Vol 6 (2) ◽  
pp. 14-23
Author(s):  
Desvita Astari Djamion ◽  
Florida Doloksaribu

Research and development (R & D) about learning using guided inquiry-based science module aims to (1) find out how to develop guided inquiry-based science learning modules on heat material and its transfer to students of class VII MTs Muhammadiyah Jayapura, Papua (2) Knowing the feasibility guided inquiry-based science learning modules on heat and displacementThe type of data used is primary data about the quality of module feasibility. Differences in learning outcomes are obtained from n-Gain analysis at each RPP meeting. Data retrieval is used questionnaire instrument, interviews and student learning outcomes test ..The results obtained that 1) how to develop a guided inquiry-based science learning module on heat material and its transfer to students of class VII MTs Muhammadiyah Jayapura, Papua that is they instruct the material in accordance with basic competencies and indicators. 2) guided inquiry-based Science Learning module on heat and transfer material is suitable for use at MTs Muhammadiyah Jayapura, Papua. Keywords: Guided Inquiry, Heat and Transfer


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