scholarly journals Pengembangan Handout Model Elicitingactivities (MEAS) dengan Multi Representasi untuk Meningkatkan Kemampuan Pemodelan Matematis Peserta Didik SMA

2018 ◽  
Vol 11 (1) ◽  
pp. 35-38
Author(s):  
Rizky Intan Fajarwaty ◽  
Siska Desy Fatmaryanti ◽  
Sriyono Sriyono

Abstact - Research has been conducted to develop a Model-Eliciting Activities (MEAs) handout with multiple representations that are feasible and able to improve students' mathematical modeling abilities. The research design refers to ADDIE namely analysis, design, development, implementation, and evaluation. This research was conducted in SMA Negeri 2 Purworejo with research subjects in a limited trial of 10 students, and 32 students in the application phase. Product trials using a posttest-only control design. Data collection techniques using observation, questionnaires and tests. The results of data analysis namely the quality of handouts can be seen from the aspects of validation, the implementation of learning, students' responses to the handouts and completeness of learning outcomes. The results of the MEAs handout validation with multiple representations of three validators, namely two expert lecturers and physics teachers with an overall assessment score of 3.52 (very good). The percentage of the learning outcomes of the four meetings was 90.39% (very good). Students' responses to the handout obtained a percentage of 84.51% (good). The percentage of completeness of learning outcomes using handouts in the experimental class was 78.13%. Increasing or not the ability of mathematical modeling using hypothesis testing with t-test statistics obtained t-count of 4.548 where the magnitude of t table is 2,000 with a significant level of 0.05. H0 is rejected if the test criteria in the hypothesis test are t_count> t_table = 4,548> 2,000 then the use of Model-Eliciting Activities (MEAs) handouts with multiple representations can improve mathematical modeling abilities. The assessment results indicate that the developed handouts have good quality and can improve mathematical modeling abilities.

2019 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Dewi Prabasari ◽  
Vera Yuli Erviana

The aim of this study; 1) to find out the steps to develop MacromediaFlash 8 Professional Based on the Character of Love of the Motherland in My Cultural Diversity Subtema for 4th grade students; 2) To find out the feasibility of MacromediaFlash 8 Professional Based on Land Love; 3) To find out student responses and teacher assessments of the quality of MacromdiaFlash 8 Professional that was developed. This study is a development research using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The research subjects were class IV C students in a small group trial of 10 students and class IV B students in a large group trial. Techniques for collecting expert data collection (media experts, learning experts, material experts), on product trials using teacher assessment questionnaires and student responses as suggestions and input for the feasibility of MacromediaFlash 8 Professional Based on Love Characters Homeland that researchers developed. The results of the study showed that the assessment of media experts received a 77.7 score in the category "Eligible". Assessment of learning experts received a score of 86.5 with the category "Very Worthy". The assessment of material experts scored 81.6 with the "Very Worthy" category. In evaluating product trials (small groups) scored 91.85 in the "Very Worthy" category. In the assessment of usage trials (large groups) scored 91.60 in the "Very Worthy" category. The conclusion of use.


Author(s):  
Eris Oktaria ◽  
Chumi Fitriyah ◽  
Zetty Finnaly

AbstractThis research was conducted in class IV of Kepatihan Elementary School 01 Jember with 38 research subjects. The purpose of this study is to describe the process and find out the results of the development of audio visual as learning media with the theme of my residence area on the 4th grade students at SDN Kepatihan 01 Jember. This type of research is research and development. This development research uses ADDIE model type (Analyze, Design, Development, Implementation, Evaluation). The data analysis technique in this study used a validation sheet of audio visual learning media by the media expert validator and the material expert validator, and student learning outcomes assessment sheets and student responses. The results of the research data analysis showed the effectiveness of the results of the validation carried out by the two validators obtained results of 81,7 while the results obtained from the student learning outcomes test were 94,7% and student responses amounted to 73,7% so that it can be concluded that the audio visual learning media has very fasible and effective criteria try out. Keywords: audio visual media, effectiveness of learning outcomes and responses


Author(s):  
Nurfarida Ilmianah

The learning process at this time tends to decrease. This is caused by learning that is less interesting.   The Media and methods as a way to overcome monotonous learning need to be developed to improve the quality of  the student learning outcomes. This study aims to improve the activeness and learning outcomes through the implementation of the Creative Proplem Solving (CPS) learning model. "This study uses classroom action research (PTK) consisting of 4 stages,  the stages namely of planning, implementation, observation and reflection. With  the research  subjects XDPIB2 class students consisting of 34 students, 24 male students and 10 female students. The instrument used was an observation sheet of student learning activities, and a test of student learning outcomes. The results of this study indicate an increase in the average of student learning activities that continue to increase from cycle I to cycle III, it can be seen from the average learning activity of students who continue to increase starting from cycle I in the category of sufficient activity, amounting to 2.44. Cycle II was 3.38 with good category activity and Cycle III increased by 4.31 with very good category activity. Learning by using this CPS can improve student learning outcomes. based on observations on cycles I, II and III. From the three cycles, there was an increase in the average test of student learning outcomes in a row starting from cycle I, II and III was 60.65, 72.85 and 85.24 and only 1 student had a score below 75 of 34 students so that the application of the model CPS learning can improve the activities and learning outcomes of students of SMK Negeri 1 Sidoarjo


2020 ◽  
Vol 1 (1) ◽  
pp. 123-137
Author(s):  
Khoirum Marodha ◽  
Haris Supratno ◽  
M. Bambang Edi Siswanto

Learning activities achieved affect the level of understanding of students who impact on learning outcomes, especially in writing skills. The purpose of this study was to find out about the results before and after the use of picture and picture models and the influence of the use of picture and picture models on student learning outcomes in narrative story writing skills in class II SDN Ceweng. Data collection techniques used through observation, tests and documentation. The type of approach used is experimental pre-experimental designs with one-group pretest-posttest design. Data analysis techniques include: (1) normality test and (2) Hypothesis test or T-test. The results of this study can be seen from the results of the calculation in the paired samples test table. If the value of tcount> ttable, then Ho is rejected and H1 is accepted. Based on the above analysis, the result of tcount = 21.777 and df = 35 while ttable = 2.04. Shows that the results of testing the hypothesis Ho are accepted and H1 is rejected. With significance 2 tailed 0,000 <0.05. Meaning strong and there is a significant influence on student learning outcomes.


Author(s):  
Sitti Khadijah ◽  
Sumarno Ismail ◽  
Resmawan Resmawan

Abstract:Reasoning based research generally examines the application of learning models or learning methods. So far, there are still rarely studies that examine the use of teaching materials to improve the quality of learning. This study aims to develop teaching materials related to the central angle and the circumference of the circle based on reasoning. The development model used is the ADDIE development model, namely Analysis, Design, Development, Implementation and Evaluation. The analysis was conducted by involving students of SMPN 1 Kabila as research subjects. The results showed the quality of teaching materials was declared valid with a percentage of 75%. Practicality of teaching materials based on the results of student questionnaire responses reached very good categories with a percentage of 82.82%. This shows that reasoning based teaching materials can be used in the learning process. Abstrak:Penelitian berbasis penalaran umumnya mengkaji tentang penerapan model atau metode pembelajaran. Sejauh ini, masih jarang penelitian yang mengkaji tentang penggunaan bahan ajar untuk meningkatkan kualitas pembelajaran. Penelitian ini bertujuan untuk mengembangkan bahan ajar materi hubungan sudut pusat dan sudut keliling lingkaran berbasis penalaran. Model pengembangan yang digunakan adalah Model pengembangan ADDIE, yaitu Analysis (Analisis), Design (Desain), Development (Pengembangan), Implementation (Implementasi) dan Evaluation (Evaluasi).  Analisis dilakukan dengan melibatkan siswa SMPN 1 Kabila sebagai subjek penelitian. Hasil penelitian menunjukan kualitas bahan ajar dinyatakan valid dengan persentase 75%. Kepraktisan bahan ajar berdasarkan hasil angket respon siswa mencapai kategori sangat baik dengan persentase 82,82%. Hal ini menunjukkan bahwa bahan ajar berbasis penalaran dapat digunakan dalam proses pembelajaran.


2021 ◽  
Vol 2 (2) ◽  
pp. 245-254
Author(s):  
Lesmi Atika

The purpose of this study was to improve the quality of mathematics learning in determining FPB and KPK through the application of the NHT type cooperative learning model to grade VI students of SDN 1 Sukarame, Sukarame District, Bandar Lampung. This type of research is a classroom action research with two cycles. Each cycle consists of four stages, namely planning, implementing, observing, and reflecting. In each cycle, two meetings were held. The research subjects were 22 students of class VI SDN 1 Sukarame in the 2018/2019 academic year, consisting of 16 boys and 6 girls. Data collection techniques using tests, observations / observations, field notes, and documentation. The results of the research is that through the application of the Numbered Head Together (NHT) learning method in mathematics learning, the material determines FPB and KPK to improve teacher skills, student activities, and student learning outcomes of Class VI SDN Sukarame for the 2018/2019 academic year. Suggestions are given that teachers should use innovative models and varied media in learning.


2021 ◽  
Vol 1 (01) ◽  
pp. 33-38
Author(s):  
Anwar Anwar ◽  
Arum Ratnaningsih ◽  
Galih Yansaputra

Abstrak: Tujuan: 1) meningkatkan kemampuan kerjasama, 2) meningkatkan hasil belajar, 3) meningkatkan kualitas pembelajaran. Merupakan penelitian tindakan kelas. Subjek penelitian kelas IV terdiri dari 10 siswa. Instrumen pengumpulan data berupa pedoman observasi, angket, pretest, posttest, dan dokumentasi. Teknik analisis data yaitu wawancara, observasi, angket, tes dan dokumentasi. Hasil penelitian, 1) kerjasama siswa 80,50 (Tinggi). 2) Hasil belajar 90% (Tinggi). 3) Proses pembelajaran sebelum siklus I masih monoton. Siklus I dan II meningkat sesuai dengan langkah-langkah Problem Based Learning, a) Orientasi siswa terhadap masalah, b) Mengorganisasikan siswa, c) Membimbing penyelidikan, d) Mengembangkan hasil karya, e) Analisis dan evaluasi. Terbukti dari skor yang diperoleh 3,8. Disimpulkan bahwa kerjasama dan hasil belajar dapat meningkat dengan menggunakan model Problem Based Learning pada mata pelajaran Matematika kelas IV MI tahun ajaran 2020/2021. Kata Kunci: Kerjasama, Hasil Belajar Siswa, PBL, Matematika Bangun Datar  Abstract: Objectives: 1) increase the ability to work together, 2) improve learning outcomes, 3) improve the quality of learning. Is a classroom action research. Class IV research subjects consisted of 10 students. The data collection instruments were observation guidelines, questionnaires, pretest, posttest, and documentation. Data analysis techniques are interviews, observation, questionnaires, tests and documentation. The results of the study, 1) student cooperation 80.50 (High). 2) Learning outcomes 90% (High). 3) The learning process before the first cycle is still monotonous. Cycles I and II increase according to the steps of Problem Based Learning, a) Student orientation to problems, b) Organizing students, c) Guiding investigations, d) Developing work results, e) Analysis and evaluation. Evidenced by the score obtained 3.8. It is concluded that cooperation and learning outcomes can be increased by using the Problem Based Learning model in Mathematics for grade IV MI for the 2020/2021 academic year.  Keywords: Cooperation, Student Learning Outcomes, PBL, Flat-Building Mathematics


2020 ◽  
Vol 6 (2) ◽  
pp. 193
Author(s):  
Riduan Saleh Lubis ◽  
Sahat Siagian ◽  
R Mursid

Abstrak: Penelitian ini bertujuan untuk: (1) menghasilkan media video pembelajaran yang layak digunakan, mudah dipelajari dan dapat dipakai untuk pembelajaran individual (2) mengetahui efektifitas media video pembelajaran yang dihasilkan, dalam meningkatkan hasil latihan atlet Tarung Derajat Satuan Latihan ( Satlat ) Kampus II TPI Medan. Hasil penelitian menunjukkan; (1) uji ahli materi Tarung Derajat termasuk dalam kategori sangat baik (92,58%), (2) uji ahli desain pembelajaran dalam penilaian dengan kategori  baik (66,88%), (3) uji ahli rekayasa perangkat lunak berada pada kategori baik (71,05%), (4) uji coba perorangan berada pada kualifikasi baik (79,16%), (5) uji coba kelompok kecil berada pada kualifikasi baik (78,84%),(6) uji coba lapangan berada  pada  kualifikasi sangat baik (85,56%). Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil latihan atlet yang dibelajarkan dengan menggunakan media video pembelajaran dengan hasil latihan atlet yang dibelajarkan dengan menggunakan media pembelajaran konvensional. Hasil latihan atlet yang dibelajarkan dengan menggunakan media video pembelajaran adalah sebesar 67 % dan lebih tinggi dari kelompok atlet yang dibelajarkan dengan menggunakan media pembelajaran konvensional,yaitu  sebesar 59.50%. Kata Kunci: pengembangan media video pembelajaran, atlet tarung derajat Abstract: This research is aimed to: (1) Generate qualified Interactive Learning Media, and it was fulfilling the requirement  as a good medium of learning, (2) Assure the effectiveness of  the generated teaching and learning video media to Increase the learning outcomes to treatmant result of atlet of Tarung Derajat Satuan Latihan ( Satlat ) Kampus II TPI Medan. The findings of the study were : (1) the quality of the developed instructional media viewed from the expert in Tarung Derajat is excellent (92.58%), (2) the quality viewed from the expert in instructional design is good (66.88%), (3) the quality viewed from the expert in media product good (71.05%), (4) the one-to-one try out, from the observation of the three students, indicates that the product is good (79.16%), the small group try-out, from the observation of nine students, indicates that the product is good (78.84%), and the large group try out, from the observation of the thirty atlet, indicates  that the product is excellent (85.56%). The result of hypothesis test proves that the study results of the atlet taught using video instructional media treatment result and the conventional instructional shows a significant difference. It can be concluded that the number shown by the study group using video instructional media treatment result is much larger than that of using convensional. It is further verified that the percentage of effectiveness by using video instructional media treatment result is 67%, while using convensional instructional as media display 59.50%. Keywords: development of Video Instructional Media, atlet tarung derajat


Biota ◽  
2017 ◽  
Vol 10 (1) ◽  
pp. 92-104
Author(s):  
Husnul Dani Budiatman Dani ◽  
Yahdi Yahdi ◽  
Hadi Kusuma Ningrat

This study aims to examine the quality of application of biology magazine as an alternative self-learning resource for 10th year students in MAN 1 Mataram on Virus Material. This is a research and development study using ADDIE model which consist of Analysis, Design, Development and Implementation as well as Evaluation. To assest the quality of Biology Magazine (BioMagz), This was determined by assessment sheets (questionnaire) covering components includes the material/ content feasibility, linguistic and presentation. This Biology Magazine (BioMagz) was applied to 15 students of the 10th year in MAN 1 Mataram. The result showed that there was a significant different in learning outcomes of students whom Biology Magazine (Biomagz) was applied compared to students whom was conventional resoursce applied. This was shown by assessments of content completeness which was excellent with scores 100%, and Media worthiness reached scores 96% which was excellent, while evaluation result of field trials was good with scores 77,5%. This study suggested that Biology Magazine (BioMagz) can be used as an alternative self-learning resource to learn virus material in school.  


2020 ◽  
Vol 3 (1) ◽  
pp. 171-177
Author(s):  
Nurul Cindy Paramita ◽  
Azmi Azmi ◽  
Adek Cerah Kurnia Azis

The purpose of this study was to improve the quality of images of children from those who did not know to understand the basic image of the fruit shape drawing by applying the drill method in coloring crayon media activities in class VI-A of SD Negeri No. 081232 Sibolga. Training Method is a method that can be used to convey subject matter or information through repeated forms of exercises so that students have dexterity or skills higher than what is learned. The research subjects totaled 29 students. This training method uses the Pre Test action, Cycle I, Cycle II, to improve student learning outcomes. Gradually in the pre-test action, researchers found the average value of learning percentage is still 52% followed by the first cycle found an average student learning is good at 86.7% and quite good at 13.3% in the sense that it has started well. Then further improved in the second cycle researchers found 89.66% very good and 10.34% good, it can be said that the improvement in student learning outcomes for the better and improved. Then the researchers decided not to continue the action on the activity of coloring pictures of fruit shapes. The application of the training method (drill) has been successfully carried out and can be a reference and a strategy for learning fine arts, especially drawing.


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