scholarly journals Role-Play Simulation for Assessing Students’ Creative Skill and Concept Mastery

2019 ◽  
Vol 2 (3) ◽  
pp. 71-78
Author(s):  
Nisrina Meta Gamanik ◽  
Yayan Sanjaya ◽  
Lilit Rusyati

This study treats students by role-play simulation for learning the human circulatory system. Creative skill and concept mastery to be assessed aspects at the end of learning. The method used in this research is the quasi-experimental method. The sample was taken by cluster random sampling technique with the population of students in 8th grade at one of Junior High School in Bandung. The samples in the experimental class n=24 and control class n= 24.the data obtained using the rubric of creative skill consist of process and product. For treatment in experiment class, implemented the role play while for the control class conducted the group discussion. This study aims to examine the effect of role-playing on students’ concept mastery and creative skills. The data result of students’ concept mastery was taken by pretest and posttest. The result of students’ concept mastery was indicated by mean of posttest score in the experimental class, which is implemented the role play is higher than the control class, 79.50 > 64.00, respectively. Creative skills in the process that will be seen during the implementation of the role play and creative skills in product measured by the scenario of the role play. This research indicated that role play could be implemented in the teaching-learning process. The research findings show that there is a significant effect of role-playing on students’ concept mastery and lead students to be skillfully creative.

2019 ◽  
Vol 2 (2) ◽  
Author(s):  
N.K. Ningrum ◽  
Sudirman Sudirman ◽  
N.K. Wedhanti

This study aimed at investigating if there was difference in speaking achievement between students who were taught using role play and those taught using small group discussion. This study used quasi-experimental research design with post-test only control group design. Samples of this study were VII H and VII G. VII H as experimental group and VII G as control group. The samples were taken by random sampling technique. The instrument for collecting data was performance speaking test. The data were analyzed using descriptive analysis and inferential analysis. Result showed that mean score of experimental group was 78.53, while mean score of control group was 73.12. Hypothesis testing showed that the value of sig. (2-tailed) was 0.001. Since the value of sig (0.001) < 0.05, the value of tobserved exceeded the value of tcritical value. In conclusion, there was a difference in speaking achievement between the two methods.


2019 ◽  
Vol 8 (1) ◽  
pp. 1
Author(s):  
Alhamdu Alhamdu Alhamdu ◽  
Chintia Viranda ◽  
Listya Istiningtyas

This research intends to find out whether there is an influence in played a role play on social skills at early-aged children. The type of research used Quasi Experimental design with Time Series Design. The sample in this research amounted to 8 students with a purposive sampling technique. The research instrument used was ceklist observation, a teacher questionnaire, and parents questionnaire based on aspects of social skills according to Jarolimek (1993) which was analyzed by Paired Sample t test with the help of the program SPSS versi 22 for windows. The results of the study get significance value (2-tailed) (0,000) <α (0,05). Which means that Ho is rejected and Ha is accerpted, so it can be cocluded that treatment of role playing in this study influential in improving on social skills at early-aged children.Keywords : Role Play, Social Skills, Early-aged Children


2013 ◽  
Vol 8 (1) ◽  
pp. 6-40 ◽  
Author(s):  
Kati Vapalahti ◽  
Miika Marttunen ◽  
Leena Laurinen

This paper reports on a teaching experiment in which social work students (n=38) practiced problem solving through argumentative tasks. A teaching experiment was carried out at a Mikkeli University of Applied Sciences in Finland in connection with a course concerning preventative work against alcohol- and drug abuse. This quasi- experimental study investigated whether role-play simulation conducted either online (15 students) or face-to-face (14 students) improved students’ problem solving on social issues. As a pre-test, the students wrote an essay after having watched a dramatization of problematic cases on elderly people’s use of alcohol. The students also attended lectures (30 x 45 min) on the effect of substance abuse and preventive work, and after the role-play simulation they wrote another essay (post-test). Nine controls wrote an essay without participating in the role-play simulation. Lastly, the students filled out feedback questionnaires.


Author(s):  
Aisyah Aisyah ◽  
Ani Wahyu Anisa

The aims of this research are to find out whether the implementation of NoteTaking Pairs technique effective in teaching reading comprehension at junior high school. The method used in the research is quantitative method and the design is quasi experimental design. The sampling technique used in this research was random sampling. Two classes were taken as the subject namely experimental and control class. The data of test got from both experimental and control class was analyzed by T test formula. The result of calculation showed that t was 6.58, and t  with df  75 in account table the significant degree of 5% is 1.992. It means that t  is higher than t (6.58 > account table 1.992). The average of post-test in the experimental class was 81, while the KKM of English subject is 75. It can be concluded that Note-Taking Pairs Technique is effective in teaching reading comprehension at junior high school.


2019 ◽  
Vol 4 (1) ◽  
pp. 19-28
Author(s):  
Sufianto Sufianto

This study aims to determine the effect of the Contextual Teaching and Learning (CTL) learning model on the ability to understand the concepts of class VII students of SMP 16 Kota Bengkulu. The research carried out was quasi-experimental with a population of all students in class VII of SMP 16 Kota Bengkulu totaling 218 students. Samples were taken by random sampling technique and a sample of 60 students was obtained, 30 students in the VIIA class as the experimental class, 30 students in the VIIE class as the control class. Data collection using Instrument concept understanding ability test. Data analysis techniques using Ancova. The results showed that there was the influence of the Contextual Teaching and Learning (CTL) learning model on the conceptual comprehension ability of seventh grade students in Bengkulu City 16 Junior High School at 80.50% with an average of 82.75 and there was an effect of an initial ability of 60.50% with an average average of 82.80. It can be concluded that the ability to understand students' concepts is better by using the Contextual Teaching and Learning (CTL) learning model.


2014 ◽  
Vol 38 (5) ◽  
pp. 204-210 ◽  
Author(s):  
Aaron K. Vallance ◽  
Ashish Hemani ◽  
Victoria Fernandez ◽  
Daniel Livingstone ◽  
Kerri McCusker ◽  
...  

Aims and methodTo develop and evaluate a novel teaching session on clinical assessment using role play simulation. Teaching and research sessions occurred sequentially in computer laboratories. Ten medical students were divided into two online small-group teaching sessions. Students role-played as clinician avatars and the teacher played a suicidal adolescent avatar. Questionnaire and focus-group methodology evaluated participants' attitudes to the learning experience. Quantitative data were analysed using SPSS, qualitative data through nominal-group and thematic analyses.ResultsParticipants reported improvements in psychiatric skills/knowledge, expressing less anxiety and more enjoyment than role-playing face to face. Data demonstrated a positive relationship between simulator fidelity and perceived utility. Some participants expressed concern about added value over other learning methods and non-verbal communication.Clinical implicationsThe study shows that virtual worlds can successfully host role play simulation, valued by students as a useful learning method. The potential for distance learning would allow delivery irrespective of geographical distance and boundaries.


2019 ◽  
Vol 11 (2) ◽  
pp. 154
Author(s):  
Kolbet Pakpahan ◽  
Julaga Situmorang ◽  
. Hasruddin

Abstrak: Penelitian ini dilaksanakan bertujuan untuk; meningkatkan kualitas proses pembelajaran dan hasil belajar siswa pada mata pelajaran biologi kelas VIII-1 di SMP Negeri 4 Doloksanggul untuk materi sistim peredaran darah manusia. Penelitian tindakan kelas ini dilakukan di kelas VIII-1 SMP negeri 4 Doloksanggul untuk mata pelajaran biologi semester tiga. Dari penelitian yang telah dilakukan selama lima bulan pada tahun ajaran 2010/2011 ini dapat disimpulkan sebagai berikut; (1) jumlah peserta didik yang tuntas pada siklus pertama submateri komponen-komponen darah dan struktur jantung ada sebanyak 8 orang atau sebesar 27,6%;(2) Jumlah peserta didik yang tuntas pada siklus kedua submateri skema pembekuan darah manusia dan teknik identifikasi golongan darah ada sebanyak 19 orang atau sebesar 65,52%; (3) Terjadi peningkatan hasil belajar peserta didik pada materi sistem peredaran darah manusia kelas VIII-1 di SMP Negeri 4 Doloksanggul dari siklus pertama ke siklus kedua sebesar 37,92%. Kata Kunci: biologi,  metode bermain peran,  sistem peredaran darah manusia Abstract: This research was carried out aimed at; improve the quality of the learning process and student learning outcomes in biology class VIII-1 in Doloksanggul 4 Middle School for human circulatory system material. This classroom action research was carried out in class VIII-1 of the 4 Doloksanggul state junior high school for third semester biology subjects. From the research that has been conducted for five months in the 2010/2011 school year this can be summarized as follows; (1) the number of students who completed the first cycle of submission of components of blood and heart structure as many as 8 people or 27.6%; (2) the number of students who completed the second cycle of submersion of human blood clotting scheme and group identification techniques blood is 19 people or 65.52%; (3) Increased learning outcomes of students in the material of the human circulatory system class VIII-1 in SMP Negeri 4 Doloksanggul from the first cycle to the second cycle of 37.92%. Keywords: biology, role playing method, human circulatory system


Author(s):  
Kiki Riska Ayu Kurniawati ◽  
Budiyono Budiyono ◽  
Dewi Retno Sari S

<p><strong>Abstract</strong>: The aims of this research were to find out the different effect of each categories of learning model, students interpersonal intelligence and their interaction towards students mathematics learning achievement on the subject of plane geometry. The research was quasi experimental with 3×3 factorial design. The population was all students of grade VIII State Junior High School in Madiun City on the second semester of 2013/2014 academic years. Sampling was done by stratified cluster random sampling technique. The sample of this research consisted of the students of SMP N 3 Madiun, SMPN 7 Madiun, and SMPN 10 Madiun. The sample consisted of 260 students. The hypothesis test used unbalanced two ways analysis of variance at the significance level of 0,05. Based on hypothesis test, it can be concluded that: (1) the cooperative learning model of <em>Jigsaw</em> type gives a better mathematics achievement than cooperative learning model of NHT type and direct learning model, and the cooperative learning model of NHT type gives a better mathematics achievement than direct learning model; (2) students with the high interpersonal intelligence had the same achievement as students with the medium interpersonal intelligence, students with the high interpersonal intelligence had better achievement than students with the low interpersonal intelligence and the students with the medium interpersonal intelligence had the same achievement as students with the low interpersonal intelligence; (3) on the cooperative learning model of <em>Jigsaw</em> type, NHT type and direct learning model, students with the high interpersonal intelligence had the same achievement as students with the medium interpersonal intelligence, students with the high interpersonal intelligence had better achievement than students with the low interpersonal intelligence and the students with the medium interpersonal intelligence had the same achievement as students with the low interpersonal intelligence; and (4) on students interpersonal intelligence high, medium and low, the cooperative learning model of <em>Jigsaw</em> type gives a better mathematics achievement than cooperative learning model of NHT type and direct learning model, and the cooperative learning model of NHT type gives a better mathematics achievement than direct learning model.</p><p><strong>Keywords</strong>:  <em>Jigsaw</em>, NHT, interpersonal intelligence</p>


2019 ◽  
Vol 3 (2) ◽  
pp. 157-161
Author(s):  
Bet Sri Anita Sari ◽  
Syafdi Maizora ◽  
Hanifah Hanifah

ABSTRAKPenelitian ini bertujuan untuk mengetahui apakah hasil belajar peserta didik yang menggunakan Pendekatan Matematika Realistik (PMR) lebih dari hasil belajar peserta didik yang menggunakan pendekatan Saintifik. Penelitian ini merupakan penelitian eksperimen semu dengan populasi seluruh peserta didik kelas VII SMPN 14 Kota Bengkulu Semester Genap Tahun Ajaran 2017/2018. Instrumen yang digunakan untuk pengumpulan data dalam penelitian ini adalah lembar  tes. Sampel diambil menggunakan teknik purposive sampling sehingga diperoleh kelas VII 1 sebagai kelas eksperimen dengan peserta didik yang berjumlah 29 peserta didik yang mendapat perlakuan Pendekatan Matematika Realistik (PMR) dan kelas VII 2 sebagai kelas kontrol dengan peserta didik yang berjumlah 29 peserta didik yang mendapat perlakuan Pendekatan Saintifik. Berdasarkan hasil analisis data yang menggunakan Uji-t diperoleh nilai sig. 2 (tailed) yaitu 0,003 dengan taraf nyata (?) = 5%, sehingga nilai sig.2(tailed) < ?. Oleh karena itu, dapat disimpulkan bahwa hasil belajar matematika siswa menggunakan Pendekatan Matematika Realistik (PMR) lebih tinggi dari hasil belajar matematika siswa yang menggunakan Pendekatan Saintifik di kelas VII SMPN 14 Kota Bengkulu.Kata Kunci: Hasil belajar matematika, Pendekatan Matematika Realistik, Pendekatan Saintifik. ABSTRACTThis research was aimed at investigating whether of the students learning result using Realistic Mathematic Approach more than students learning result using Scientific Approach. This research was quasi-experimental and the total population were the entire students of Grade VII Junior High School 14 Bengkulu, odd semester academic year of 2017/2018. The instrument used for data collection in this study is a test sheet. The samples were collected by using purposive sampling technique in that there were the class of VII 1 as the experiment one with total students of 29 treated by Realistic Mathematic Approach and the class of VII 2 as the control class with the total students of 29 treated by Scientific Approach. Based on the data analysis using t-test were found sig.2(tailed) 0,003 with the significance level (?) = 5%, hence the sig.2(tailed) < ?. Therefore, it could be concluded that the result of learning mathematics student used realistic mathematics approach more than the result of learning mathematics student used Scientific approach in class VII SMPN 14 Bengkulu.Keyword: Result of learning mathematics, Realistic Mathematics approach, Scientific approach 


Author(s):  
Nurvilia Apriyanti ◽  
Lovy Herayanti ◽  
Habibi Habibi

This study was conducted to determine the effect of buzz group discussion learning methods on the activeness and learning achievement of physics in class VIII of SMPN 4 Praya Barat Daya 2015/2016 Academic Year. The type of research used in this study is a kind of quasi-experimental research. The population in this study were all eighth-grade students totaling 38 people consisting of class VIII A totaling 20 people as the experimental class and class VIII B totaling 18 people as the control class with the sampling technique used was a saturated sampling technique. The instruments used are valid observation and test sheets both in content, construct, and empirical with a value of 3.34; 3.40; and 3.23, and reliable with the value of αCronbach = 0.608. The results of this study were also able to influence the achievement of learning physics. Based on statistical calculations using the ttest test, the value of tcount = 23.00 is greater than t table = 2.02 (t count = 23.00> t table = 2.02). Thus, it can be concluded that there is the influence of buzz group discussion learning methods on the activeness and learning achievement of physics in class VIII Praya Barat Daya SMP 4 2015/2016 Academic Year.


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