scholarly journals Role Playing untuk Meningkatkan Kemampuan Berbicara pada Anak Kelompok A Taman Kanak-Kanak

2020 ◽  
Vol 5 (2) ◽  
pp. 165
Author(s):  
Regina Christine Takumansang ◽  
Triyono Triyono ◽  
Sulthoni Sulthoni

<p><strong>Abstract:</strong> Speaking ability is one of the aspect in language development, which is vital to be planted since young age. The purpose of this research are (1) to describe the role playing practice in order to elevate the speaking ability of Group A in TK Ananda Kota Batu, (2) to describe the enhancement of speaking ability of Group A through role playing practice in TK Ananda Kota Batu. This research used “Penelitian Tindakan Kelas (Classroom Action Research). This research utilize 2 cycle of data processing which allows each data is processed using qualitative analysis and quantitative analysis. The result of this research shows that there is an increase of speaking ability for child from cycle I to cycle II.</p><strong>Abstrak:<em> </em></strong>Kemampuan berbicara merupakan salah satu aspek perkembangan bahasa yang perlu ditanamkan sejak anak usia dini. Tujuan dari penelitian ini untuk (1) mendeskripsikan penerapan <em>role playing</em> dalam meningkatkan kemampuan berbicara pada anak kelompok A TK Ananda Kota Batu (2) mendeskripsikan peningkatan kemampuan berbicara anak kelompok A melalui penerapan <em>role playing</em> di TK Ananda Kota Batu. Penelitian ini menggunakan Peneilitian Tindakan Kelas. Penelitian ini menggunakan dua siklus dimana setiap siklus analisis data yang digunakan menggunakan analisis kualitatif dan kuantitatif. Instrumen penelitian ini menggunakan lembar observasi. Hasil dari penelitian ini menunjukkan bahwa kemampuan berbicara anak dari siklus I sampai II terjadi peningkatan.

2019 ◽  
Vol 7 (4) ◽  
pp. 451
Author(s):  
Ahma Nur Aisyah ◽  
Siti Wahyuningsih ◽  
Novita Eka Nurjanah

<p><strong>ABSTRAK</strong></p><p>Penelitian ini bertujuan untuk meningkatkan kemampuan mengenal konsep pola melalui media realia. Jenis penelitian ini adalah penelitian tidakan kelas dilaksanakan selama dua siklus. Subjek dalam penelitian ini adalah anak usia 4-5 tahun dengan jumlah 12 anak yang terdiri dari 7 perempuan dan 5 laki-laki. Teknik pengumpulan data dalam penelitian ini menggunakan observasi, wawancara, tes, dan dokumentasi. Analisis data pada penelitian ini menggunakan analisis kuantitatif deskriptif komparatif dan analisis kualitatif model interaktif. Hasil penelitian ini menunjukkan bahwa melalui media realia, anak dapat menemukan pola ABC-ABC, melanjutkan pola AABB-AABB, meniru pola ABB-ABB, dan menyalin pola ABBB-ABBB. Hasil penelitian ini menunjukkan terdapat peningkatan pada kemampuan mengenal konsep pola melalui media realia, yaitu persentase ketuntasan pada pratindakan sebesar 41,67%, peningkatan kemampuan mengenal konsep pola pada siklus I sebesar 58,33 ditandai dengan anak yang sudah memperhatikan guru dan menyelesaikan tugas dengan media realia. Peningkatan pada siklus II sebesar 83,33%, anak dengan mudah menemukan benda yang hilang pada pola ABC-ABC. Kesimpulan dari penelitian ini adalah melalui media realia dapat meningkatkan kemampuan mengenal konsep pola pada anak usia 4-5 tahun. </p><p align="left"> </p><p><strong>Kata kunci: </strong>Konsep pola, media realia, anak usia 4-5 tahun</p><p align="left"> </p><p><strong>ABSTRACT</strong></p><p><em>This study aim</em><em>ed</em><em> to improve the ability to recognize the concept of patterns through </em><em>real life materials</em><em>. This type of research is classroom action research carried out for two cycles. Subjects in this study were children aged 4-5 years with a total of 12 children consisting of 7 girls and 5 boys. Data collection techniques in this study used observation, interviews, tests, and documentation. Data analysis in this study uses comparative descriptive quantitative analysis and interactive model qualitative analysis. The results of this study indicate that through </em><em>real life materials</em><em>, children can find ABC-ABC patterns, continue AABB-AABB patterns, imitate ABB-ABB patterns, and copy ABBB-ABBB patterns. The results of this study indicate there is an increase in the ability to recognize the concept of patterns through </em><em>real life materials</em><em>, namely the percentage of completeness in pre-action by 41.67%, an increase in the ability to recognize the concept of the pattern in the first cycle of 58.33 marked by children who have paid attention to the teacher and completed the task with the </em><em>real life materials</em><em>. Increased in the second cycle of 83.33%, children easily find missing </em><em>object</em><em> in the ABC-ABC pattern. The conclusion of this study is that through </em><em>real life materials</em><em> can improve the ability to recognize the concept of patterns in children aged 4-5 years.</em></p><p><em> </em></p><p><strong><em>Keywords: </em></strong><em>Concept of pattern, real life materials, early chilhood</em></p><p> </p>


Author(s):  
Siti Maryam

[Title: Improving the Students Independence using Role Playing Methods in Group A TK PGRI Jatisela]. This study aims to improve the students independence through role-playing learning with teaching aids and tell stories in kindergarten group A in PGRI Jatisela, Sesela, Gunungsari, West Lombok. This research is a Classroom Action Research (CAR) with a qualitative approach because in this study prioritizes descriptive-analytic to solve the concepts in it, not using numerical-statistical concepts with 21 research subjects. The students independence observed in this study using the observation sheet were the students independence in wearing shoes and wearing clothes. The results showed that there was an increase in students' independence after the learning cycle. The students independence in wearing shoes (9.5% in cycle I) and wearing clothes (4% in cycle I) increase to 100% in cycle II. Based on the results, it can be concluded that role-playing learning with teaching aids and tell stories in group A the Jatisela PGRI Kindergarten, Sesela, Gunungsari, West Lombok can increase students independence in wearing shoes and wearing clothes.


Jurnal Socius ◽  
2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Eva Maya Kesuma Sari

AbstractEducation is an activity that has core interactions between students and educators as well as various educational sources. Interaction between students and educators and educational resources can take place in social situations (education), Classroom Action Research is used to describe the motivation and learning outcomes of students' economic subjects in Class X IIS SMA Negeri 2 Banjarmasin. Classroom Action Research is conducted when learning activities take place, both overall and related to the material. The results of the study show that the application of role playing makes students as the subject of learning activities, and they must actively practice the communication with their friends. Learning motivation of students looks enthusiastic and dynamic. So that it can improve the positive climate to improve maximum learning outcomes.Keywords: Learning, role playing, and learning motivationAbstrakPendidikan merupakan suatu kegiatan yang berintikan interaksi antara peserta didik dengan para pendidik serta berbagai sumber pendidikan. Interaksi antara peserta didik dengan pendidik dan sumber-sumber pendidikan tersebut dapat berlangsung dalam situasi pergaulan (pendidikan), Penelitian Tindakan Kelas digunakan guna mendeskripsikan motivasi dan hasil belajar mata pelajaran ekonomi peserta didik kelas X IIS SMA Negeri 2 Banjarmasin. Penelitian Tindakan Kelas dilakukan ketika kegiatan pembelajaran yang berlangsung, baik secara keseluruhan maupun terkait dengan materi. Adapun hasil penelitian menunjukkan bahwa penerapan role playing menjadikan peserta didik sebagai subyek dari kegiatan pembelajaran, dan mereka secara aktif harus melakukan praktik-praktik berkomunikasi dengan temannya. Motivasi belajar peserta didik terlihat antusias dan dinamis. Sehingga mampu meningkatkan iklim positif untuk meningkatkan hasil belajar yang maksimal.Kata Kunci: Pembelajaran, role playing, dan motivasi belajar


Jurnal Socius ◽  
2016 ◽  
Vol 1 (1) ◽  
Author(s):  
Tri Guwati

The purpose of this research is to describe the students' motivation and study result of X5 SMA Negeri 3 Banjarmasin to deviant behavior material which can be improved by using student teams achievement division (STAD) as teaching strategy.The Method which used on this classroom action research is qualitative analysis, which emphasizes on the research problem especially in improving the motivation and study result of students in sociology. Therefore, the problem can be identified and analyzed then found alternative solutions, there 35 students as samples on X5 class SMA Negeri 3 BanjarmasinThe results of the research shows that: (1) motivation to study sociology on X5 students of SMA Negeri 3 Banjarmasin while using STAD as teaching strategy is improved, (2) the study result of X5 students of SMA Negeri 3 Banjarmasin on sociology by using STAD as teaching strategy s increased, (3) the X5 students of SMA Negeri 3 Banjarmasin response on the use of teaching strategy like STAD shows that the students like and enjoy studying sociology by using STAD as a teaching strategy.Kata Kunci:  motivasi, hasil belajar, STAD, sosiologi


Academia Open ◽  
2021 ◽  
Vol 5 ◽  
Author(s):  
Retno Nur Hardani ◽  
Luluk Iffatur Rocmah

This research is motivated by the lack of ability of group A children in Kindergarten Aisyiyah Busthanul Athfal 6 Candi in recognizing the symbol of numbers. Based on a preliminary study in Kindergarten Aisyiyah Busthanul Athfal 6 Temple found that 70.59% of 17 Kindergarten A children were still wrong in recognizing good symbols when asked to say by sorting number cards, dancing lines according to the number of drawings, counting many marbles and pasting numbers right. These problems are caused by the introduction of non-matching number symbols, and non-concrete learning media (using worksheets). The solution provided is the introduction of the number symbol by playing snakes and ladders with steps to recognize the symbol number. This research is a classroom action research (CAR) that uses Kemmis and Mc. Taggart. The subject of the action was the children of group A "Kindergarten Aisyiyah Busthanul Athfal 6 Candi, totaling 17 children, each with 13 boys and 4 girls. In this study using three stages, namely pre cycle, cycle I, and cycle II. The results of this study that have been carried out to improve the ability to recognize child group A symbols in Aisyiyah Busthanul Athfal 6 Kindergarten Temple show that the ability to recognize child number symbols from pre-cycle, cycle I, and cycle II has increased. In the pre-cycle completeness the overall value of group A was 29.41%, the first cycle completeness the overall value of group A was 52.94%, and in the second cycle the completeness value of group A was 82.35%. This proves that there is an increase in the ability to recognize child number symbols after a study using a snake ladder game in learning material.


Author(s):  
Titin Kuntum Mandalawati

<p>This research purposes to improve the movements of the fifth graders of the elementary school SD Negeri 1 Panggung Barat Magetan by applying the Gymnastic Video of “SenamKesegaranJasmani (SKJ)” 2012. This is a Classroom Action Research (CAR). The source of data are the fifth graders of SDN I Panggung Barat Magetan as many as 30. Data were collected through tests and observation. They are qualitatively described and the percentage of the distribution is provided. Results show that applying the SKJ video improved the movements of the fifth graders of SDN I Panggung Barat Magetan as indicated by the tests on their movements before and after the application of the video. The descriptive qualitative analysis improvements were visible on the cycle I, II and III in which there were three action meetings. In the first cycle it focused on the warming up, core and cooling-down movements. In the final meeting of the first cycle, a test was administered. In the first cycle it found improvement of 30% out of the 30 students i.e. 9 students. In the second cycle was reflection on the first cycle and another movement was added. In this cycle the emphasis was on the core movements and repeating the warming up and introducing the cooling-down ones. In thi final meeting of this cycle, a test was administered and all students took part. The second cycle witnessed improvement of 60%, 19 out of 30 students. The third cycle was a reflection on the second cycle in addition to another movement introduction. This cycle emphasized on the cooling-down movements and repetition on the warming up and core movements. In the final meeting, a test was administered to know whether or not the students improved. All of them participated. In this cycle it was found improvement of 75%, or 23 out of 30 students. However, there were 25 of them who could perform correctly. The percentage, therefore, changes into 80%. This is higher than the expected one on the third cycle. It is also revealed that 19.4% or 6 students were not able to perform the gymnastic correctly.</p><p> </p><p>Key words: SKJ 2012 Video, Gymnastic Movements<em></em></p>


2019 ◽  
Vol 5 (1) ◽  
pp. 69-82
Author(s):  
Sulastri Sulastri ◽  
Fahmi

The purpose of this study was to determine the honest character improvement taught at an early age at TK Aisiyah 4 in group B children in the city of Pagar Alam. The character education in the school uses the role playing method. The form of research used is Classroom Action Research. Classroom Action Research Method (PTK) used is applying the role playing method which includes several stages, namely planning (planning), action (acting), observation (observing) and reflection (reflecting). Data collection techniques use observation and documentation of student activities. Based on the results of the assessment in the first cycle, it is known that the honest character level of children is at the stage of developing (MB), namely the Achievement Level of Development of 30.27 and then increasing in the second cycle of child development achievement level of 7.54 with criteria developing hope (BSH).


2018 ◽  
Vol 2 (2) ◽  
pp. 32 ◽  
Author(s):  
Suci Febriyanti Pertiwi

Abstract-The purpose of this research is to increase cooperation among students through the role playing method on the students of class VIII-C Muhammadiyah 6 Junior High School Bandung academic year 2014/2015. This study uses a classroom action research approach. Subjects in this study were students in class VIII-C Muhammadiyah 6 Junior High School Bandung. of collecting data technique using Role Playing method and teacher achievement test. Action is done as much as 3 cycles, in one cycle done 2 times action. Data processing refers to qualitative procedures and changes in learning evaluation results before and after learning by using Role Playing method. The results showed: 1). The percentage of observation results of cooperation between friends on this 1st cycle has not been seen, because it is still within the range of "less" rating with the percentage of 38.1%. While the average learning achievement score of 74.5, although there is an increase but not showing the expected success rate because the acquisition of values above the minimum score only amounted to 9 people. 2). The result of student activity observation shows that the cooperation between students in cycle 2 is increased, and is in the range of "enough" assessment with the percentage of 68%, the average value obtained is 83.25, although there is improvement, indicating the expected success rate, there are students earning grades under the minimum score of 4 students. 3). The 3rd cycle shows a very high increase and is in the 'good' range with a percentage of 80% and an average value of 86.Keywords: cooperation, role playing


2017 ◽  
Vol 1 (2) ◽  
pp. 190-202
Author(s):  
Sumardi Sumardi ◽  
Taopik Rahman ◽  
Iis Syifa Gustini

This research aimed to improve the ability to recognize the symbol of number with playdough in Group A TK WijayaKusumah / Kartika XIX-26 Tawang District Tasikmalaya.This research was a classroom action research using Kemmis and Taggart model which was implemented in 3 cycles. The subjects of this study were 12 children of group A. Data collection techniques in this study were observation and documentation. Data analysis technique used was descriptive qualitative.The results showed that there was an increase in the ability to recognize the symbols of number through playdough media in the children of group A TK WijayaKusumah / Kartika XIX-26 Tawang Tasikmalaya. This was indicated by the increase of observation result of cycle I, cycle II, and cycle III. Prior to the implementation of the act, the child's ability to recognize the number symbol on the criteria developed very well is 3 children or with an average percentage of 27.8%. In the implementation of cycle I, the ability of children to recognize the symbol of numbers on the criteria developed very well increased to 4 children or with average percentage of 30.6%. In the implementation of cycle II, the ability of children to recognize the symbol of numbers on the criteria developed very well increased to 8 children or with an average percentage of 63.9%. In the implementation of cycle III, the ability of children to recognize the number symbol on the criteria developed very well increased significantly to 10 children or with an average percentage of 86.1%. Penilitian ini bertujuan untuk meningkatkan kemampuan mengenal lambang bilangan melalui media playdough pada anak kelompok A TK Wijaya Kusumah / Kartika XIX-26 Kecamatan Tawang Kota Tasikmalaya.Penelitian ini merupakan penelitian tindakan kelas  menggunakan model Kemmis dan Taggart yang dilaksanakan dalam 3  siklus. Subjek penelitian ini adalah anak kelompok A yang berjumlah 12 anak. Teknik pengumpulan data dalam penelitian ini yaitu observasi dan dokumentasi. Teknik analisis data menggunakan deskriptif kualitatif. Hasil penelitian menunjukkan adanya peningkatan kemampuan mengenal lambang bilangan melalui media playdough pada anak kelompok A TK Wijaya Kusumah / Kartika XIX-26 Kecamatan Tawang Kota Tasikmalaya. Hal ini ditunjukkan dengan adanya peningkatan hasil observasi siklus I, siklus II, dan siklus III. Sebelum dilaksanakan tindakan kemampuan anakmengenal lambing bilangan pada kriteria berkembang sangat baik rata-rata sebanyak 3 anak atau dengan rata-rata presentase 27,8%. Pada pelaksanaan siklus I, kemampuan anak mengenal lambing bilangan pada kriteria berkembang sangat baik meningkat menjadi 4 anakataudengan rata-rata presentase 30,6%. Pada pelaksanaansiklus II, kemampuan anak mengenal lambing bilangan pada kriteria berkembang sangat baik meningkat menjadi 8 anak atau dengan rata-rata presentase 63,9%. Pada pelaksanaan siklus III kemampuan anak mengenal lambing bilangan pada kriteria berkembang sangat baik meningkat signifikan menjadi 10 anak atau dengan rata-rata presentase 86,1%.


2019 ◽  
Vol 1 (4) ◽  
pp. 21
Author(s):  
Lina Oktariani Utami ◽  
Indah Sari Utami

This research originated from the problem of low logical mathematical abilities of children and Bandung. This is what underlies the formulation of the problem (1) What is the objective condition of the logical mathematical abilities of early childhood in group A TK Nasywa Bandung? (2) How does the implementation of early childhood logical mathematical ability learning through cubical blocks in group A TK Nasywa Bandung? (3) How to improve the logical mathematical abilities of early childhood after using cuboid beam media in group A Nasywa Bandung Kindergarten? The research objective was to obtain an overview of the use of cubic beam media to improve the logical mathematical abilities of early childhood in group A Nasywa Kindergarten Bandung. The method used in this research is classroom action research (CAR), which is carried out in three cycles using 12 research subjects. This study uses data collection techniques, observation and documentation. Preliminary observations of logical mathematical abilities with an assessment of Not Developing amounted to 73%, Started to Grow by 26% and Developed Very Good by 1%. However, after using cubical beam media, children's logical mathematical abilities show optimal abilities. Percentage of logical mathematical ability of children of assessment has not developed by 0%, started to develop by 25% and develops very well by 75%. Based on these data, recommendations given to child educators can be an alternative medium to improve the logical mathematical abilities of early childhood.


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