scholarly journals Peningkatan Aktivitas dan Hasil Belajar Siswa Kelas XI MIA 1 MAN 1 Banjarmasin pada Materi Larutan Penyangga Menggunakan Model Problem Based Learning Berbantuan Media Audiovisual

2018 ◽  
Vol 4 (1) ◽  
Author(s):  
Anwar Anwar Anwar

Learning using appropriate media will provide optimal results for student’s understanding of the material being studied. PBL is usually done with a group approach by emphasizing the development of the group's skills to take decisions, discuss, solve problems, agreement, and leadership of the group. Activities and learning outcomes of students on learning of buffer material materials using PBL model aided in audiovisual media in class XI MIA 1 MAN 1 Banjarmasin. Student learning activities using PBL model (Problem Based Learning) aided audiovisual media increased. The completeness of student learning outcomes in the classical increased by 27,03%, seen from the results of cycle I of 59,46% and on the second cycle of 86,49%.

2021 ◽  
Vol 8 (1) ◽  
Author(s):  
Imam Adi Nugroho

This research aims to improve students learning outcomes in the sub-themes of heat transfer around us in 5th-grade students of SD Negeri 132 Palembang. through the application of the Problem Based Learning Model using Audiovisual Media. This research uses the method of classroom action with two cycles of action. Data collection techniques that are used are test and observation. Action class research has four stages namely Planning, implementation, observation, and reflection. The Subject in the research is 5th-grade student of SD Negeri 132 Palembang with a total of 36 students consisting of 20 females students and 16 male students. The results of this research indicate that the completeness of student learning outcomes in the first cycle amounted to 61,11% with an average 64,30%, in cycle II the completeness of student learning outcomes increased to 83.33% with an average of 81.52. From the result of observation, in the first cycle,the percentage of student activity reached 71.45 within the active category, in the second cycle there was an increase of 81.09% within the very active category. So it can be concluded that the application of the Problem Based Learning model using Audiovisual can improve the learning outcomes of students in the heat transfer sub-theme around us in 5th-grade students of SD Negeri 132 Palembang. Keywords: Model Problem-Based Learning, Audiovisual Media, Students learning outcomes


2019 ◽  
Vol 1 (1) ◽  
pp. 28
Author(s):  
Eka Oktaviani Widiastuti ◽  
Lina Rifda Naufalin

Abstrak Penelitian ini bertujuan untuk menganalisis: (1) perbedaan aktivitas belajar siswa menggunakan model pembelajaran Problem Based Learning (PBL) dan Teams Games Tournament (TGT); (2) perbedaan aktivitas belajar siswa menggunakan model pembelajaran Problem Based Learning (PBL) dan Teams Games Tournament (TGT); (3) pengaruh model pembelajaran Problem Based Learning (PBL) terhadap aktivitas belajar siswa; (4) pengaruh model pembelajaran Problem Based Learning (PBL) terhadap hasil belajar siswa; (5) pengaruh aktivitas belajar siswa terhadap hasil belajar siswa. Penelitian ini merupakan penelitian eksperimen semu (Quasi Experiment) dengan desain penelitian Non Equivalent Control Group Design. Subyek dalam penelitian ini melibatkan dua kelas yang dipilih menggunakan teknik purposive sampling yakni kelas X MIPA 1 (kelas kontrol) dan kelas X MIPA 5 (kelas eksperimen) di SMA Negeri 1 Purwokerto. Teknik pengumpulan data menggunakan tes dan angket. Analisis data menggunakan uji independent sample t test, n-gain, dan uji regresi linear sederhana. Hasil penelitian menunjukkan bahwa: (1) tidak terdapat perbedaan yang signifikan aktivitas belajar siswa menggunakan model Problem Based Learning (PBL) dengan model Teams Games Tournament (TGT); (2) terdapat perbedaan yang signifikan hasil belajar siswa menggunakan model Problem Based Learning (PBL) dengan model Teams Games Tournament (TGT). Model Problem Based Learning (PBL) lebih efektif untuk meningkatkan hasil belajr siswa; (3) model Problem Based Learning (PBL) tidak berpengaruh positif terhadap aktivitas belajar siswa; (4) model Problem Based Learning (PBL) berpengaruh positif terhadap hasil belajar siswa; (5) aktivitas belajar siswa berpengaruh positif terhadap hasil belajar siswa.   Kata Kunci   :      Aktivitas Belajar, Hasil Belajar, Model Pembelajaran Problem Based Learning (PBL). Abstract This study aims to analyze: (1) differences in student learning activities using Problem Based Learning (PBL) and Teams Games Tournament (TGT) learning models; (2) differences in student learning activities using Problem Based Learning (PBL) and Teams Games Tournament (TGT) learning models; (3) the effect of the Problem Based Learning (PBL) learning model on student learning activities; (4) the influence of the Problem Based Learning (PBL) learning model on student learning outcomes; (5) the influence of student learning activities on student learning outcomes. This research is a quasi-experimental research (Quasi Experiment) with a Non Equivalent Control Group Design research design. The subjects in this study involved two classes selected using a purposive sampling technique namely class X MIPA 1 (control class) and class X MIPA 5 (experimental class) in SMA 1 Purwokerto. The technique of collecting data uses tests and questionnaires. Data analysis using the independent sample t test, n-gain test, and simple linear regression test. The results showed that: (1) there was no significant difference in student learning activities using the Problem Based Learning (PBL) model with the Teams Games Tournament (TGT) model; (2) there are significant differences in student learning outcomes using the Problem Based Learning (PBL) model with the Teams Games Tournament (TGT) model. The Problem Based Learning (PBL) model is more effective in improving student learning outcomes; (3) the Problem Based Learning (PBL) model does not have a positive effect on student learning activities; (4) the Problem Based Learning (PBL) model has a positive effect on student learning outcomes; (5) student learning activities have a positive effect on student learning outcomes.   Keywords            :               Learning Activities, Learning Outcomes, Problem Based Learning (PBL) Models.


2018 ◽  
Author(s):  
Hansi Effendi ◽  
Sukardi ◽  
Yusnaini

This study aims to determine the increase of student learning outcomes in the subject of Understanding the Basics of Electronics using Problem-Based Learning (PBL) model. This research is a quasi-experimental using one group pretest-posttest design. The subjects were students of class X TITL2 SMK Negeri 1 Pariaman enrolled in the academic year 2015/2016 consisting of 40 students. Data were collected by using achievement test consisting of pretest and posttest. Learning outcomes data were analyzed by using the Gain Score formula. The results showed an increase in learning outcomes with a moderate category of students after using the PBL learning model.


2019 ◽  
Vol 2 (1) ◽  
pp. 289-292
Author(s):  
Risky Hikmi ◽  
Frensi Hasanah ◽  
Ani Sutiani

Penelitian ini bertujuan untuk mengetahui perbedaan peningkatkan hasil belajar siswa  MAN 1 Stabat melalui penerapan model Problem Based Learning (PBL) berbantuan media audio visual dan laboratorium riil pada pokok bahasan Asam Basa. Metode yang digunakan dalam penelitian ini adalah eksperimen dan pengambilan sampel dilakukan secara random sampling. Hasil penelitian menunjukkan, untuk kelas eksperimen 1 diperoleh nilai rata-rata tes awal sebesar 31,11 dan nilai tes akhir adalah 83,94, sementara untuk kelas eksperimen 2 diperoleh hasil nilai rata-rata tes awal adalah 32,66 dan nilai tes akhir adalah 79,60. Hasil uji normalitas dan homogenitas tes awal dan akhir menunjukkan data kedua kelas berdistribusi normal dan homogen. Hasil uji t pihak kanan diperoleh thitung = 2,36 dan ttabel = 1,9994, sehingga thitung>ttabel yang berarti Ha diterima. Berdasarkan data tersebut, dapat disimpulkan bahwa adanya peningkatan hasil belajar siswa MAN 1 Stabat melalui model Problem Based Learning (PBL) berbantuan media audio visual dibandingkan hasil belajar siswa melalui model Problem Based Learning (PBL) berbantuan laboratorium riiil  pada pokok bahasan Asam Basa.   This study aims to determine the differences in improving student learning outcomes of MAN 1 Stabat who use the application of the Problem Based Learning (PBL) model assisted by real audio-visual and laboratory media on the subject of Base Acid. The method used in this study is an experimental method. Sampling is done by random sampling. The results showed that for the experimental class 1, the average pretest score was 31.11 and the post-test value was 83.94, while for the experimental class 2 the results of the pretest average were 32.66, and the post-test score was 79.60. The results of the normality and homogeneity test from the pretest and posttest showed that the data of the two classes were normally distributed and homogeneous. The results of the t-test are tcount = 2.36 and ttable = 1.9994 so that tcount> ttabel which means Ha is accepted. Based on these data, it can be concluded that there is an increase in student learning outcomes of MAN 1 Stabat through the Problem Based Learning (PBL) model assisted by audiovisual media compared to the Problem Based Learning (PBL) model assisted by clinical laboratories on the topic of Acid-Base.


2018 ◽  
Vol 1 (1) ◽  
pp. 01
Author(s):  
Shofi Wedhi Prayuda ◽  
Wasitohadi Wasitohadi ◽  
Theresia Sri Rahayu

Abstrak: Jenis penelitian ini adalah penelitian tindakan kelas (PTK) yang dilakukan dalam dua siklus. Tujuan penelitian ini adalah untuk meningkatkan hasil belajar siswa pada muatan Ilmu Pengetahuan Alam (IPA) dengan menerapkan model pembelajaran Problem Based Learning (PBL). Berdasarkan hasil penelitian dan pembahasan dapat disimpulkan bahwa melalui penerapan model pembelajaran Problem Based Learning (PBL) dapat meningkatkan hasil belajar siswa. Hasil belajar siswa mengalami peningkatan dari kondisi awal atau pra siklus ke siklus I dan ke siklus II. Hal ini dapat dibuktikan dengan ketercapaian ketuntasan hasil belajar pada pra siklus  yaitu 43 % siswa mendapat nilai tuntas dengan rata-rata kelas 48,6, kemudian pada siklus I meningkat mencapai 70% siswa mendapat nilai tuntas dengan rata-rata kelas 65, kemudian pada siklus II meningkat mencapai 96% siswa mendapat nilai tuntas dengan rata-rata kelas 77,61. Kesimpulan penelitian ini mununjukkan bahwa penggunaan model pembelajaran Problem Based Learning (PBL) dapat meningkatkan hasil belajar siswa pada muatan IPA. Abstract:  This type of research is a classroom action research (PTK) conducted in two cycles. The purpose of this study is to improve student learning outcomes on Ilmu Pengetahuan Alam (IPA) subject by applying the model of Problem Based Learning (PBL). Based on the results of research and discussion can be concluded that applying application of learning model Problem Based Learning (PBL) can improve student learning outcomes. Student learning outcomes have improved from initial or pre cycle to cycle I and cycle II. This can be proved by the completeness of the learning achievement in the pre cycles of 43% of students get the complete value with the average class 48.6, then in the first cycle increased to 70% of students get the complete value with the average class 65, then in the second cycle increased to 96% of students get the complete value with the average class of 77,61. The conclusion of this research shows that the use of Problem Based Learning (PBL) model can improve student learning outcomes on IPA content.


2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Gede Agus Hendika ◽  
Made Santo Gitakarma ◽  
Nyoman Santiyadnya

This study was carried out aimed at improving student learning outcomes in Computer Assembling subjects in the subject matter and Troubleshooting BIOS configuration concepts in class X TKJ 1 SMK Negeri 3 State through problem-based learning model (Problem Based Learning). This type of research is action research class (class action research) carried out in 2 cycles, the first cycle consists of 3 meetings as well as to the second cycle. Subjects in this study were students of class X TKJ 1 SMK Negeri 3 countries totaling 34 people. The object of this research is student learning outcomes by implementing problem-based learning model (Problem Based Learning). The necessary data obtained using the method in the form of a multiplechoice test (Multiple Choice). Achievement test cycle I and cycle II as many as 20 items. Based on the analysis of data on learning outcomes in Computer Assembling subjects in the first cycle obtained an average percentage of student learning outcomes in classical amounted 55.88%. In the second cycle the average percentage of student learning outcomes in classical amounted 85.29%. The results showed an increase from cycle I to cycle II of 29.4%. Thus, the conclusions of this study an increase in student learning outcomes through the application of problem-based learning model (Problem Based Learning).


Author(s):  
Erwoko Erwoko

This study aimed to determine the increase in student activity and learning outcomes through the implementation of the Problem Based Learning (PBL) model. This research is based on the fact that the average score of students is deficient; as many as 18 students have not completed, while 16 students have completed learning. This research is classroom action research conducted in 3 cycles. The method of data collection was carried out through observation. Data analysis was carried out by comparing the test results in cycle 1, cycle 2, and cycle 3 with descriptive techniques. The results of this study indicate that the application of the Problem Based Learning model assisted by Edmodo in the subject of Animation can improve student learning outcomes. In the first cycle, it was 47%, in the second cycle, it increased to 74%, then in the third cycle it increased to 88%, so with these data, it can be concluded that the achievement of the research success criteria for student learning outcomes has been achieved. Thus, it can be concluded that class IX students' learning outcomes and learning activities in the Lua-Based Network Technology lesson at SMKN 1 SEMENDAWAI SUKU III have increased.


2020 ◽  
Vol 9 (4) ◽  
pp. 147
Author(s):  
Yullya Erlina Eka Putri ◽  
Albertus Djoko Lesmono ◽  
Ismanto Ismanto

Abstract: This article discusses the learning outcomes of high school students using the Problem Based Learning (PBL) model with the STEM (Science, Technology, Engineering and Mathematics) approach. The purpose of this article is to describe how student learning outcomes in the cognitive domain in learning physics at SMA Negeri 2 Jember using the PBL model with the STEM approach. This type of research uses true experiment research and the sample of this study is students of class X MIPA 6 in SMA Negeri 2 Jember. Data collected through the method of Student Worksheets (LKS) and tests. The instrument used in this study was a student learning achievement test in the form of a posttest. The data obtained were analyzed using the N-gain test in order to know the increase in student learning outcomes before and after using the PBL model with the STEM approach. The results of this study is the use of the PBL model with the STEM approach can improve student learning outcomes X MIPA 6 in SMA Negeri 2 Jember.


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Oswaldayah Mertha Romadona

This research aims to examine whether Problem Based Learning approach is able to increase the creativity of fourth grade elementary school students.? (2) How to improve the process of student creativity through problem based learning in grade IV elementary school students?. This is a qualitative research in a Classroom Action Research (CAR) type. This research was conducted on the four grade learners at Public Elementary School Bogor city, West Java Province. The result shows that: First, learning outcomes or conceptual understanding on the use of natural resources in Indonesia, for Fourth grade, semester II before applying the Problem Based Learning (PBL) Learning Model in Social Science Subjects (IPS) is still low. Second, the application of the PBL Model in point one is carried out in two cycles. Third, Student learning outcomes in point one after implementing the Problem Based Learning (PBL) Learning Model were proven to increase the students’ creativity in social studies learning, for example in cycle I, the average student learning outcomes were 68, then in Cycle II it increased to 78. Keywords: improvement, student creativity, social Sciences, PBL.


Author(s):  
Anton Purwanto

ABSTRACTThis research aims to produce learning instrument of social science oriented model of problem based learning aided of video media and can improve student learning outcomes fourth grade of elementary school.  Planning phase was aimed to develop instruments with 4-D Model by Thiagarajan (1974) which is reduced into 3-D (define, design, and develop). Action phase is learning process in the classroom using one-group pretest-posttest design. The results showed that the develop instruments fit for use because it has met the criteria of a valid, practical, and effective. Valid seen from the validity of the content of the lesson plan, student teaching materials, students worksheet, media, and learning outcome test with an average value of 3,19 has a good category, student teaching materials legibility and students worksheet respectively 82,5% had both categories, the sensitivity of items categorized as sensitive. Practical implementation of learning can be seen from the percentage of 91,04% has a very good category, the problems encountered uring the learning can be overcome. Effective learning is seen from the increased activity of students in each meeting, student responses 90,83% have a very good category. Student learning outcomes increased with N-gain average of 0,65 is considered a moderate increase. Based on the research results can be concluded that the application of the model of Problem Based Learning aided video media can improve student learning outcomes and the development of the Sosial Science oriented learning model of Problem Based Learning aided video media fit for use in the learning process because it has met the criteria of a valid, practical, and effective.  Keywords: Learning Instrumen, Problem Based Learning. ABSTRAKPenelitian ini bertujuan untuk menghasilkan perangkat pembelajaran IPS berorientasi model Problem Based Learning berbantuan media video yang layak dan dapat meningkatkan hasil belajar siswa kelas IV SD. Penelitian ini dilaksanakan dalam dua tahap, yaitu tahap persiapan yang bertujuan mengembangkan perangkat mengikuti rancangan 4-D model dari Thiagarajan (1974) yang direduksi menjadi 3-D (define, design, and develop). Dilanjutkan dengan tahap pelaksanaan pembelajaran di kelas menggunakan rancangan one group pretes-posttest design. Hasil penelitian menunjukkan bahwa perangkat yang dikembangkan layak digunakan karena telah memenuhi kriteria valid, praktis, dan efektif. Valid terlihat dari validitas isi RPP, BAS, LKS, media, dan THB rata-rata 3,19 berkategori baik; keterbacaan BAS dan LKS masing-masing sebesar 82,5% berkategori baik: sensitivitas butir soal dikategorikan peka. Praktis terlihat dari persentase keterlaksanaan pembelajaran 91,04% kategori sangat baik; kendala-kendala yang ditemui selama pembelajaran dapat diatasi. Efektif terlihat dari peningkatan aktivitas siswa dalam setiap pertemuan; respon siswa 90,83% kategori sangat baik. Hasil belajar siswa meningkat dengan N-gain rata-rata 0,65 dikategorikan peningkatan sedang. Berdasarkan hasil penelitian dapat disimpulkan bahwa penerapan model Problem Based Learning berbantuan media video dapat meningkatkan hasil belajar siswa dan perangkat pembelajaran IPS berorientasi model Problem Based Learning berbantuan media video layak digunakan dalam proses pembelajaran karena telah memenuhi kriteria valid, praktis, dan efektif. Kata Kunci: Perangkat pembelajaran, Problem Based Learning.


Sign in / Sign up

Export Citation Format

Share Document