scholarly journals EDUCATION ON THE MANAGEMENT OF HEALTH PROTOCOLS TO AVOID THE TRANSMISSION OF COVID-19

2021 ◽  
Vol 3 (2) ◽  
pp. 45
Author(s):  
Reny Sulistyowati ◽  
Fina Ratih Wira Putri Fitri Yani ◽  
Yuyun Christyanni ◽  
Agus Agus ◽  
Dedi Cahyo Nusantoro

Introduction: Since the COVID-19 pandemic that occurred in Indonesia and face-to-face learning in schools has been replaced by online methods, this does not mean that school students can be free from the transmission of the COVID-19 virus. There are still no banners, and educational activities on the prevention of the COVID-19 virus for residents of the MAN City School Palangka Raya. The purpose of this community service activity is to increase knowledge and awareness for students in carrying out health protocols, one of which is also to prepare for face-to-face learning.Methods: Online Implementation of activities for 50 students of MAN City School Palangka Raya, the activity began by taking care of the administration of permits to schools, followed by the implementation of a series of activities in the form of education about COVID-19 and how to implement health protocols in the school environment following the guidelines of the Ministry of Health of the Republic of Indonesia.  The method of activity is done by teaching and Q&A. Before giving pre-test material and afterward post-test.Results: After being given education, the post-test score of knowledge about COVID-19 showed an increase in the average score of 13%.  Participants seemed enthusiastic at the discussion session, indicated by the number of questions from participants. Conclusion: Health protocol management education can increase participants' knowledge.

2019 ◽  
Vol 8 (2) ◽  
pp. 198
Author(s):  
M. Helmi Hariadi ◽  
Jumadi Jumadi ◽  
Insih Wilujeng ◽  
Heru Kuswanto ◽  
Wulandari Wulandari ◽  
...  

This study aimed at determining the effect of the inquiry training learning model assisted by Google Classroom in improving students' creative thinking skills. This research was quasi-experimental. Total samples were 32 students of SMAN 1 Banguntapan. The instrument test was essay test to measure the creative thinking skills. The first step of study was the given the pretest, then face-to-face learning and online learning at the time agreed upon with students. The final stage was carried out posttest to see the achievement of score after treatment. The results showed that the gain scores of creative thinking skill in students are categorized into three, namely: 62% of students with low category gain scores, 31% of students with moderate category gain scores, and 7% of students with high category gain scores. The average score of gain of creative thinking ability was 0.3 which was in the medium category. Based on these results, further research is needed with an emphasis on optimizing the use of Google Classroom and confirming knowledge construction in face-to-face learning.


2021 ◽  
Vol 5 (2) ◽  
pp. 123-130
Author(s):  
Nurfitri Bustamam ◽  
Duma Lumban Tobing ◽  
Evin Novianti

In the Academic Year 2020/2021 learning face-to-face for school students in most parts of Indonesia is prohibited to prevent the spread of coronavirus disease (COVID)-19. Instead, a school from home (SFH) is implemented. As a result, the use of gadgets by school students increases not only for learning activities, but also for communication, entertainment/recreation, and socializing. Excessive use of the gadget will increase the risk of developing health problems both physically and mentally. Based on this, the school collaborated with a team from the Faculty of Medicine and the Faculty of Health Sciences Universitas Pembangunan Nasional Veteran Jakarta to carry out community service activities with the theme "School of Gadget-Friendly.” This activity aimed to 1) Increase students' knowledge of health problems both physically and mentally due to excessive use of gadgets and 2) Students implement efforts to prevent/reduce the risk of health problems when they are using gadgets. Partners of this activity were students of Islamic Junior High School Dian Didaktika grades 8 and 9. Education to students by the team was carried out from the school studio using google meet. Before and after education, students were given a pre & post-test to measure the level of knowledge. A week later the students were asked to fill out a checklist related to their activities using the gadget. School teachers were also asked for their opinions regarding the activity. The results of this activity were an increase in students' knowledge regarding the use of gadgets and most students have made any efforts to stay healthy when using gadgets during SFH. The school teacher argued that this community service activity was a provision for students to be able to use gadgets wisely so that they remained healthy during SFH.


2019 ◽  
Vol 15 (2) ◽  
pp. 73-84
Author(s):  
Cecilia Novianti Salsinha ◽  
Eva Binsasi ◽  
Elinora Naikteas Bano

[Bahasa]: Salah satu metode pembelajaran yang cocok digunakan untuk operasi perkalian adalah metode jarimatika. Metode ini diberikan kepada siswa SD di Kefamenanu mengingat berdasarkan data Badan Pusat Statistik (BPS), Kefamenanu telah memiliki empat perguruan tinggi namun masih banyak siswa yang belum memiliki kemampuan berhitung cepat. Kelebihan metode jarimatika adalah tidak memerlukan alat peraga dan hafalan karena perhitungan dilakukan dengan memanfaatkan jari tangan sehingga diharapkan operasi hitung perkalian dapat lebih mudah dipahami, menyenangkan, dan tidak membebani memori otak siswa. Tujuan kegiatan pengabdian ini adalah untuk meningkatkan kemampuan berhitung siswa sekolah dasar. Kegiatan ini dilaksanakan di SDN Neonbat Kefamenanu, Nusa Tenggara Timur (NTT) dengan subyek pengabdian seluruh siswa kelas V yang berjumlah 60 orang. Pengabdian dilaksanakan dalam bentuk workshop yang dibagi menjadi 2 hari. Pelaksanaan hari pertama fokus pada review kemampuan dasar siswa yang meliputi perkalian 1-5 dan dilanjutkan dengan perkenalan teknik berhitung cepat dengan jarimatika untuk perkalian 6-10 dan 11-15. Pengabdian dilanjutkan pada hari kedua yaitu review materi pada hari sebelumnya dan penyampaian teknik berhitung cepat untuk kelompok 16-20 yang diakhiri dengan pemberian latihan. Kegiatan pengabdian tidak hanya berhenti pada workshop tetapi dilanjutkan dengan pendampingan terhadap siswa yang dipilih sebanyak 20 orang. Kegiatan pendampingan ini memberikan dampak positif terhadap hasil belajar yang diperoleh siswa. Hal ini dapat dilihat dari peningkatan nilai rata-rata pada pre-testsebesar 55,84 dan pada post test sebesar 75. Kata Kunci: berhitung cepat; metode jarimatika; perkalian; sekolah dasar [English]: One of the appropriate methods to learn multiplication is Jarimatika. It was given to elementary school students in Kefamenanu which, based on data from statistical central agency (BPS), has four colleges but there are still many students who do not have rapid counting skills. The advantage of this method is not requiring learning tools and memorization because calculations are done by utilizing the fingers so that the expected counting operation of multiplication can be more easily understood, enjoyable, and does not overload students’ memory. The purpose of this community service program was to improve the counting skills of elementary school students. It was held at SDN Neonbat Kefamenanu, East Nusa Tenggara (NTT) involving 60 5th-grade students. The program was carried out in two-day workshop. The first day focused on the review of students ' basic ability which includes multiplication 1-5 and continued with the introduction of quick counting techniques with Jarimatika for multiplication 6-10 and 11-15. The second day was to review the previous day and introduce the rapid counting technique for multiplication 16-20. This program did not only end with the workshop but also continued with the assistance of 20 selected students. This assistance provided a positive impact on the results students get which can be seen from the increasing average score: 55,84 in the pre-test then increased to 75 in the post-test. Keywords: fast counting; jarimatika method; multiplication; elementary school


2021 ◽  
Vol 2 (1) ◽  
pp. 42-53
Author(s):  
Dyah Ayu Setyarini ◽  
Zainal Arifin Imam Supardi ◽  
Elok Sudibyo

This research aims to improve senior high school students’ physics problem-solving skills through learning used IBMR learning model. This research was a pre-an experimental study with a one-group pre-test and post-test design. The Methods of data collection used validation and test. The materials used to teach were valid category by two experts and can be used to practice physics problem-solving skills. The average post-test score physics problem-solving ability was 73.24 with an N-gain of 0.59 was classified as moderate. The success of IBMR learning model-based devices in practicing problem-solving abilities can be seen in the increase in the average score in each indicator of problem-solving abilities. The indicator of understanding the problem had the highest post-test average score of 94.58 with an N-gain of 0.89 in the high category. The problem-solving indicator had the lowest posttest average score was 58.22 with N-gain 0.39 and mean that it was the moderate category. Based on the results study, it can be concluded that the learning used by IBMR learning model can practice the ability to solve physics problems on heat material and its displacement. Learning with the IBMR learning model was expected to train students in solving physics problems. The stages in the IBMR learning model can help students


2021 ◽  
Vol 1 (2) ◽  
pp. 23-29
Author(s):  
Muhammad Makki ◽  
Dyah Indraswati ◽  
Muhammad Erfan ◽  
Aisa Nikmah Rahmatih ◽  
Vivi Rachmatul Hidayati

The Covid-19 pandemic has led to policies that make teachers and students have to adapt the face-to-face learning model to online learning. The teacher of SD N 2 Cakranegara admits that there are limitations to the variety of audio-visual learning media used. The teachers also don't know and have never tried to develop game games with learning content, even though Android-based games are very possible to be developed and accessed portable on smartphones, the majority of which are already owned by teachers and students. The provision of workshops and assistance in making Android-based educational games for SD N 2 Cakranegara teachers aims to improve skills in creating and developing learning media in the form of educational games and maximizing the use of smartphones. The targeted output in this service activity is the existence of educational games that are ready to be used for the online learning process through appsgeyser.com and quickappninja.com.  


10.28945/4212 ◽  
2019 ◽  

[This Proceedings paper was revised and published in the 2019 issue of the journal Issues in Informing Science and Information Technology, Volume 16] Aim/Purpose: The flipped classroom approach is one of the most popular active learning approaches. This paper explores the effectiveness of a new pedagogy, known as FOCUSED, for postgraduate students. Background: The flipped classroom approach is a trendy blended learning pedagogy which capitalizes on the flexibility of online learning and the stimulating nature of face-to-face discussion. This article describes a pilot study involving post-graduate students who experienced the flipped classroom approach in one of their courses. Methodology: In additional to online activities, students adopted a newly learned approach to solve a related problem that was given by another group of students during classes. Quantitative data were collected from pre- and post-tests for both self-learned online materials and group discussion during classes so that the effectiveness of the flipped classroom pedagogy could be examined from the perspective of a holistic learning experience. Findings: It was found that the average scores for the post-test for the self-learned online video were much higher than for pre-test, even though the post-tests for both online and face-to-face learning were higher than the respective pre-tests. The qualitative data collected at the end of the flipped classroom activities further confirmed the value of the flipped classroom approach. Even though students could self-learn, more students valued peer interactions in the classroom more than the flexibility of online learning.


2020 ◽  
Vol 9 (2) ◽  
pp. 1524-1532
Author(s):  
Wahyu Nur Pratiwi ◽  
Yuan Guruh Pratama

This research aims to find out the effect of Brain Gym on elementary student’s concentration. There was one group on this pra-experimental research, which measured the pre-test and post-test concentrations. 30 samples in this research were selected by purposive sampling technique from level 5 and 6 elementary students. These 30 students were set to do Brain Gym 3 times per week for 4 weeks. We find out from this research that group concentration’s pre test mean result was= 13.633 and for post-test was= 21.00. Wilcoxon signed rank test shows ρ=0,000. Those means that Brain Gym give significant effect on increasing students concentration. We can conclude that students can be increased concentration of learning by practicing Brain Gym regularly. Students may practicing this Brain Gym exercise at least 3 times per week at home in this pandemic condition, or before starting face to face learning when the pandemic is over


10.28945/4290 ◽  
2019 ◽  
Vol 16 ◽  
pp. 051-059
Author(s):  
Eugenia M. W. Ng

Aim/Purpose: The flipped classroom approach is one of the most popular active learning approaches. This paper explores the effectiveness of a new pedagogy, known as FOCUSED, for postgraduate students. Background: The flipped classroom approach is a trendy blended learning pedagogy which capitalizes on the flexibility of online learning and the stimulating nature of face-to-face discussion. This article describes a pilot study involving post-graduate students who experienced the flipped classroom approach in one of their courses. Methodology: In additional to online activities, students adopted a newly learned approach to solve a related problem that was given by another group of students during classes. Quantitative data were collected from pre- and post-tests for both self-learned online materials and group discussion during classes so that the effectiveness of the flipped classroom pedagogy could be examined from the perspective of a holistic learning experience. Findings: It was found that the average scores for the post-test for the self-learned online video were much higher than for pre-test, even though the post-tests for both online and face-to-face learning were higher than the respective pre-tests. The qualitative data collected at the end of the flipped classroom activities further confirmed the value of the flipped classroom approach. Even though students could self-learn, more students valued peer interactions in the classroom more than the flexibility of online learning.


2019 ◽  
Vol 4 (2) ◽  
pp. 89-96
Author(s):  
Christiana Sidupa

The notion of applying ICT to support traditional learning approach (face-to-face learning) is obviously not new todays. This study aimed to seek the significant difference between the mid test and final test scores of students’ English listening and reading skills. Mid test score represents face-to-face learning approach applied from first meeting whereas final test score represents blended learning approach employed after the mid test. The method used in this study was quantitative.  A random selection of samples was carried out involving 133 first year undergraduates in Jakarta pursuing English as a compulsory course.  Data collection technique used mid and final tests of two English skills: listening and reading. This study revealed that there was a significant difference between the mid test and the post test scores.  


2020 ◽  
Vol 2 (1) ◽  
pp. 32
Author(s):  
Perla Yualita

The number of people with HIV/AIDS in the world is increasing. The introduction of HIV/AIDS in the early adolescent phase needs to be done with a language approach that is easy to be understood and remembered. One of them is the approach to vocabulary recognition in the field of HIV/AIDS. The purpose of this community service activity was to discover the application of HIV/AIDS introduction through HIV/AIDS vocabularies. The method used was pre-experimental one group pretest-posttest design which began with pre-test, the provision of HIV/AIDS vocabulary materials through power points and distribution of HIV/AIDS vocabulary sheets. This experiment was ended by doing post-test. The final results showed an increase in the average score of 26.71% with significancy 0,00&lt;0,05.. Thus, the introduction of HIV/AIDS through HIV/AIDS vocabularies is an effective effort to facilitate the early introduction of HIV/AIDS on to students in their early adolescent to avoid the dangers of HIV/AIDS.<br /><br />


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