scholarly journals Penerapan Model Pembelajaran Interaktif untuk Meningkatkan Aktivitas dan Hasil Belajar Matematika Kelas V Sekolah Dasar

Author(s):  
Puri Astuti

<p><em>The formulation of the research problem is how the learning process, increasing student activity and learning mathematics outcomes through interactive learning models. The research subjects were fifth grade students of SD Negeri Sarireja 01. This research was a classroom action research conducted in 2 cycles. In the first cycle, the average student activity score obtained was 12.9 in the medium category. In cycle II, the average score of student activity was 17.3 in the high category. The increase in student learning outcomes can be seen from the average formative test scores that the researchers gave at the end of each cycle and the percentage of complete learning. In the first cycle, the percentage of students who finished studying was 57.9%. In the second cycle the percentage of students who completed 73.7%. Mastery learning reached 73.7%, exceeding the success indicator, namely learning mastery up to 68%. The conclusion in this study is that the interactive learning model can improve the quality of learning, student activities and learning outcomes of mathematics in the matter of calculating the volume of blocks and triangular prisms</em><em>.</em></p>

2017 ◽  
Vol 5 (3) ◽  
pp. 403
Author(s):  
Abdullah '

The background of this study is the low result of fifth grade students learn math A SDN 013Buluh Kasap Dumai. Of the 32 students, only 7 students who achieve specified KKM is 65. Tothe researchers conduct classroom action research with the aim to improve learningoutcomes VA SDN 013 Buluh Kasap Dumai math grade students through interactive learningmodel, the study was conducted in February 2012. The subjects were students SDN 013 BuluhKasap Dumai VA classes totaling 32 students. The data used in this research is data ofstudent learning outcomes, student activities, complete learn student and teacher activities.Instruments used in this study consisted of two research instruments are instruments learningdevice consists of a syllabus, lesson plan, student worksheets and data collection instrumentsconsist of observation of student activity sheets, teacher activity observation sheet, a testsheet. The results showed mastery of students in each cycle has increased, the base score isthe number of students who completed 7 students (21.90%), in the first cycle the number ofstudents who pass increases with the number of 16 students (50.00%), the second cycleincreases with the number of student mastery of 25 students (78.12%). It can be concludedfrom the results of fifth grade students learn math A SDN 013 Buluh Kasap Dumai can beimproved through the application of interactive learning model.


2017 ◽  
Vol 6 (1) ◽  
pp. 190
Author(s):  
Suhaimi Suhaimi

This classroom action research aims to improve learning outcomes math class V students SD Negeri 004 Teluk Binjai Dumai Timur through cooperative learning team asissted individualization (TAI), conducted in September-November 2011. The subjects fifth grade students numbering SD Negeri 004 Teluk Binjai Dumai Timur students. Parameters measured research is student learning, student activities, complete learn student and teacher activities. The research instrument used consisted of two research instruments are instruments learning device consists of a syllabus, lesson plan (RPP), student worksheet (LKS) and data collection instruments consist of observation sheet student activity, observation sheet activities of teachers, test sheet. The results showed mastery learning in the first cycle was (60.00%) and the second cycle (93.30%). It can be concluded from the results of fifth grade students learn math SD Negeri 004 Teluk Binjai Dumai Timur can be improved through the cooperative model type asissted team individualization (TAI).


2020 ◽  
Vol 2 (2) ◽  
pp. 187-194
Author(s):  
Sulasmini Sulasmini

This research is based on the low learning motivation of students in learning rhythmic gymnastics movements. So that the impact on the low student learning outcomes with classical completeness 55.5%. Based on these problems, the solution chosen is to apply the Jigsaw cooperative learning model, because this learning model is a group learning model that can increase student activity. The formulation of the general problem of this research is whether the application of the Jigsaw type of cooperative learning model can improve the learning outcomes of rhythmic gymnastics for fifth grade students of SDN 3 Sukajawa. Whereas specifically, whether the Jigsaw type of cooperative learning model can improve teacher skills, student activities, and student learning outcomes in learning rhythmic gymnastics in fifth grade students of SDN 3 Sukajawa? The purpose of this study was to improve the quality of learning including teacher skills, student activities and learning outcomes of rhythmic gymnastics for fifth grade students of SDN 3 Sukajawa. This type of research is a classroom action research with two cycles. Each cycle consists of four stages, namely planning, implementing, observing, and reflecting. The research subjects were students of class V SDN 3 Sukajawa. Data collection techniques used knowledge tests, performance tests and attitude tests. The results showed that the skills of the first cycle teachers obtained an average score of 70 with good criteria. In the second cycle obtained an average score of 80 with very good criteria. The level of knowledge of the first cycle students obtained an average score of 77.8 with good criteria. Cycle II increased with an average score of 82.4 with very good criteria. The results of student performance in the first cycle obtained an average score of 74.5 while the second cycle obtained an average score of 81.6. The students' attitude test in the first cycle obtained an average score of 76.5, while in the second cycle it obtained an average score of 81.5. The final score in cycle I obtained a score of 70 and in cycle II increased to 85. Completeness of classical learning cycle I was 72.2%, cycle II increased to 83.3%.


2018 ◽  
Vol 4 (1) ◽  
pp. 18-23
Author(s):  
Agustin Dwi Utami ◽  
Dedy Setyawan

This study aims to describe the activities of fifth-grade students of SDN Telangkah-1 in learning the Indonesian language by using role-playing models assisted by comic media as well as improving Indonesian language learning outcomes of fifth-grade students of SDN-1 Telangkah by using role-playing models supported by humorous media participants fifth-grade students of SDN-1 Telangkah. The method used by the researcher was Classroom Action Research (CAR) with research subjects 31 students consisting of 12 men and 19 female class V SDN-1 Telangkah. Data collection techniques in this study used observation and tests. Data analysis uses qualitative and quantitative data analysis. The results of this study indicate that the activities of fifth-grade students of SDN-1 Telangkah at the time of learning took place by using a role-playing model assisted by comic media on Indonesian language subjects about material Playing the Drama in the first cycle was in an outstanding category. Also, there was an increase in the results of learning the Indonesian Language by applying the role-playing model assisted by comic media to the fifth-grade students of SDN-1 Telangkah. This can be seen from the learning outcomes data of students, in the pre-test, the average score of 61 with classical completeness was 45.16%, while the post-test results in the first cycle the average rating of 78 and integrity in the traditional, i.e. 100%.


Author(s):  
Partini Partini

<p>Abstract. The purpose of this study was to find out the application of the drill method in improving the results of volleyball under-passing learning of fifth grade students of Mlese 1 Elementary School in Klaten Regency, Semester I 2018/2019 Academic Year. The research subjects consisted of 18 students. The instrument used to measure the success of teacher and student activities in teaching and learning activities is by using an observation sheet, while measuring student learning outcomes is a cognitive, affective and psychomotor test. This<br />research was conducted in two cycles. The stages in this study follow the procedure of classroom action research, namely: (1) planning, (2) implementation of actions, (3) observations, and (4) reflection. From the results of the study concluded that the activities and learning outcomes of fifth grade students of SD Negeri 1 Mlese Gantiwarno District, Klaten Regency using the drill method showed maximum results, where in the first cycle the completeness level of teacher activities in carrying out learning activities only reached 72.72%<br />and increased in cycle II to 100%, for student learning completeness data 70% and experienced an increase in cycle II to 90%, this has exceeded standards based on minimum completeness criteria of 85%. While the learning outcomes of students in the first cycle only reached 66.67%, increasing in the second cycle to 94.44% or have reached the level of learning completeness set by the school which is 80%. Thus it can be concluded that the application of the drill method can improve the results of volleyball under-passing learning in grade V students of SD Negeri 1 Mlese Gantiwarno District, Klaten Regency, first semester of the school year 2018/2019.</p>


2019 ◽  
Vol 2 (2) ◽  
pp. 183
Author(s):  
Shinta Amanda Putri ◽  
Lazim N ◽  
Syahrilfuddin Syahrilfuddin

The background of this study is caused by fifth grade student have low learning out come in SDN 47 Pekanbaru.The standard score in school is 70 from 41 students,only 20 students has reached the standard score with percentage 48,78% and there are 21 students didn't reached standard score yet,with percentage 51,21% and avarage score is 60,24.the aimof this research is for increase learning outcome mathematics of fifth grade students SDN 47  Pekanbaru by implemertation of treffinger learning model.The result showed that the average score of 60,24 increase in cycle Iasi 27,53% to 76,82. In cycle II the average student also experienced an increase of 42.30% to 85.73. Teacher activity at the first meeting of cycle I the percentage is 65% with Enough category. The second meeting increased to 75% with good category. At the first meeting of the second cycle of teacher activity increased to 90% with good category. At the second meeting it increased to 95% with very good category. Student activity at first meeting of cycle I the percentage is 60% with enough category. The second meeting increased to 75% with good category. At the first meeting of cycle II student activity increased to 85% with good category. At the second meeting it increased to 95% with very good category.


2018 ◽  
Vol 18 (2) ◽  
pp. 335
Author(s):  
Neneng Triyuna

This study aims to improve student learning outcomes in mathematics subjects by using space wake media in fifth grade students at SDN. No. 025/XI Gedang Village. This research is a classroom action research conducted in two cycles. Each cycle consists of four activities, namely planning, implementation, observation, and reflection. The study involved 20 fifth grade students year 2017/2018 at SDN. No. 025/XI Gedang Village, Sungai Penuh District, Sungai Penuh City, Jambi Province. This research was conducted for three months from September to November of 2017. Data collected in this study is students learning outcomes. Data were collected by observation and test. Furthermore, the data were analyzed by using descriptive analysis and simple statistical test. The results showed that student activity in learning improved. The increasing of student activity can be seen from from the increasing spirit of students in following the series of learning activities. Students are more active during lesson activities, students are able to ask questions, and students are able to answer the test questions well. Increasing of student learning activities are also in tandem with improving student learning outcomes. The average score of student learning outcomes increased from 61.50 before the action was given to 76.0 in cycle I and increased again to 80.25 in cycle II. Likewise with learning mastery. Learning completeness increased from 25.00% before the action was given to 80.00% in cycle I and increased again to 100.00% in cycle II. Thus, the use of build space media in the mathematics subjects can improve activity and learning outcomes of fifth grade students at SDN. No. 025/XI Gedang Village year 2017/2018.


2017 ◽  
Vol 5 (3) ◽  
pp. 51
Author(s):  
Hasanah '

This research is motivated by the lack of writing skills students of class V SDN 001 PagaranTapah Darussalam. This study aims to improve the ability of writing experience fifth gradestudents at SDN 001 Pagaran Tapah Darussalam with the method of assignment, which iscarried out for 1 month. The subjects were fifth grade students at SDN 001 Pagaran TapahDarussalam totaling 33 people consisting of 15 men and 18 women. Form of research isclassroom action research. The research instrument consists of instruments and instrumentperformance data collection activity observation sheet form teacher and student activity. Basedon the results of the study revealed that the method of administration tasks can improve theability of fifth grade students at SDN 001 Pagaran Tapah Darussalam writing experience. It isknown from (a) the activities of teachers has increased in the first cycle obtain a percentage of74.3% (Good) and the second cycle gained 82.9% (Very Good). In addition the student activityalso increased in the first cycle obtained 71 , 1% (Good) and the second cycle cycle obtain apercentage of 75.8% (Good); and (b) increased learning outcomes in basic score average valueincreased 64.4 students in the first cycle students' average score of 70.9 and the second cycle ofthe average value of 85 students.


Author(s):  
Triyati Triyati

<p><em>This study aims to improve the learning outcomes of fifth grade students of SD NEGERI 2 TLAHAB LOR in integrated thematic learning theme 9 using the Problem Based Learning (PBL) learning model. Integrated thematic learning is learning that uses theme in learning activities by combining several lesson content in each lesson. The hope of integrated thematic learning is that students can gain hands-on experience to be able to find their own various knowledge learned. So that learning is more meaningful. This research is a classroom action research conducted in two cycles. The research subjects were 26 students of class V. Data collection techniques used observation and learning outcomes tests. The results showed that the learning outcomes of the pre-action obtained the percentage of completeness 23.08% or 6 students who met the KKM with an average value of 47.16. In the first cycle of learning outcomes, the percentage of completeness was 34.62% or 9 students who met the KKM with an average score of 55.26. Cycle II learning outcomes obtained the percentage of completeness 57.69% or 15 students who meet the KKM with an average value of 66.88.</em></p>


2020 ◽  
Vol 8 (1) ◽  
pp. 32
Author(s):  
Latri Aras ◽  
Agusalim Juhari

The results showed that: (1) The average feasibility of learning Mathematics taught using the REACT Learning Strategy was 3.60 out of an ideal score of 4 being in the well-implemented category, (2) The average score of student activity during Mathematics learning being taught by using the REACT Learning Strategy class V SDN Lariangbangi II Makassar is 3.10 out of an ideal score of 4 being in the active category, (3) (a) The average learning outcomes of students taught using the REACT strategy of 86.04 from the Ideal Score 100 and standard deviation 6.05. Descriptively the learning outcomes of students taught with the REACT learning strategy are higher than the KKM value of 78. (b) The average increase in learning outcomes of students taught using the REACT strategy is 0.80 and the standard deviation is 0.09. Descriptively, the increase in learning outcomes of students taught with the REACT strategy is higher than the moderate gain value of 0.3, and (4) (a) There is a significant effect on the REACT Learning Strategy on Mathematics learning outcomes in SDN Class 5 Lariangbangi State Elementary School. (b) Learner activities with the implementation of the REACT strategy which are observed to be overall active in the process of learning activities


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