scholarly journals PENGEMBANGAN MODEL PEMBELAJARAN MOTORIK BERBASIS PERMAINAN

2019 ◽  
Vol 8 (2) ◽  
pp. 138
Author(s):  
Abdillah Abdillah

<p align="center"><strong>Abstrak</strong></p><p> </p><p>Penelitian ini bertujuan untuk mengembangan model pembelajaran motorik berbasis permainan dan mengetauhui bagaimanakah kelayakan model pembelajaran motorik berbasis permainan pada siswa Sekolah Dasar, Sampel dalam Penelitian ini adalah siswa sekolah dasar negeri 08 Sungai Kakap Kabupaten Kubu Raya. Penelitian ini adalah penelitian pengembangan (Research and Development/RD). Sampel dalam penelitian ini adalah seluruh siswa siwa kelas 1 Sekolah Dasar Negeri 08 Kecamatan Sungai Kakap Kabupaten Kuburaya yang berjumlah 25 siswa. Teknik pengumpul data dalam penelitian in yaitu teknik komunikasi langsung,  Alat pengumpul data dalam penelitian ini yaitu panduan wawancara, yang digunakan untuk mendapatkan data validasi dari ahli motorik, serta lembar validasi ahli yang dipergunakan untuk melakukan validasi terhadap model pembelajaran motorik berbasis permainan. Berdasarkan hasil uji coba skala besar dari guru terhadap model permainan sentuh bola terlihat bahwa hasil yang didapat menunjukan nilai maksimal yaitu 100%. dengan hasil tersebut dapat disimpulkan bahwa model permainan ini sangat baik untuk digunakan dalam pembelajan motorik.</p><p align="center"> </p><p align="center"> </p><p>            Kata Kunci : Pembelajaran, Motorik, Berbasis, Permainan</p><p> </p><p align="center"><strong><em>Abstract</em></strong></p><p><em> </em></p><p><em>This study aims to develop a game-based motor learning model and know how the feasibility of a game-based motor learning model in elementary school students. The sample in this study is state elementary school students 08 Sungai Kakap Kubu Raya Regency. This research is a research and development (Research and Development / RD). The sample in this study were all students of grade 1 State Elementary School 08 Sungai Kakap Subdistrict, Kuburaya Regency with a total of 25 students. Data collection techniques in this research are direct communication techniques. Data collection tools in this study are interview guides, which are used to obtain validation data from motorists, as well as expert validation sheets which are used to validate game-based motor learning models. Based on the results of large-scale trials of the teacher on the model of the game touch the ball it appears that the results obtained show a maximum value of 100%. with these results it can be concluded that this game model is very good for use in motor learning.</em></p><p><em> </em></p><p><em> </em></p><p><em>            </em><em>Keywords: Learning, Motor, Based, Games</em><em></em></p>

PALAPA ◽  
2021 ◽  
Vol 9 (2) ◽  
pp. 199-209
Author(s):  
Nurhayati Mardhatilla ◽  
Ramdhan Witarsa ◽  
Nurhaswinda Nurhaswinda

This study aims to determine and described the learning creativity of elementary school students using the number head together learning model. This research method is a literature review research method. The stages of this literature review are data collection, data reduction, data display, discussion, and conclusions. The results showed that from 17 articles published from 2010-2020 about the number head together learning model and learning creativity of elementary school students, there were 2 articles that matched these variables. The number head together learning model can increase the learning creativity of elementary school students. The novelty of this research is the connection between one article and another that discusses the same topic. The impact of the results of this study is the increasing number of literature review studies to reinforce existing theories.


2020 ◽  
Vol 7 (2) ◽  
pp. 121-128
Author(s):  
Arief Cahyo Utomo ◽  
Zaenal Abidin ◽  
Henry Aditia Rigianti

This study aimed to find out the different of efectiveness of Think Pair Share (TPS) and Jigsaw learning model on problem solving ability of 6th grade students. This study compared which has a greater effect on problem solving ability of 6th grade students. This study was a quasy experiment. The subjects of this study were 6th grade elementary school students in Ngadirojo Kidul, Wonogiri, Indonesia. Data collection used were pretest and post test technique. Data analysis used was Anova with T-test where previously preceded by prerequisite test (homogenity test and normality test). The result of this study is there is difference between TPS learning model and Jigsaw learning model. TPS learning model has a greater influence in improving problem solving ability of 6th grade elementary school students.


2018 ◽  
Vol 12 (1) ◽  
pp. 164-174
Author(s):  
Widi Widiastuti ◽  
Iwan Ridwan

The aim of this research was to create an agility learning model for pre-elementary school students. The approach of this study used to research and development model of Borg and Gall. The result of the small group trial from the easiness aspect was 85,58% and the attractiveness aspect was 86,35% which were very good. Meanwhile, the result of the big trial from the easiness aspect reached 86,41% and from the attractiveness, aspect reached 86,35% which were also very good. The effectiveness of the model was confirmed effective to be used. The result of to was 14,92 and t-table was 1,697, therefore to > t-table or Ho was rejected. It can be concluded that the agility learning model in this study is effective to be applied to early age kids.   Keywords: Physical Education, Agility, Preschool     Abstrak, Penelitian ini bertujuan untuk menghasilkan model kelincahan bagi siswa Taman Kanak-Kanak. Pendekatan penelitian pengembangan model kelincahan ini menggunakan model penelitian dan pengembangan (Research and Development) dari Borg dan Gall.Hasil uji coba kelompok kecil diperoleh hasil kriteria ditinjau aspek kemudahan model pembelajaran kelincahan diperoleh nilai 85,58% dan dinyatakan baik sekali, sedangkan aspek kemenarikan diperoleh nilai 86,16 % dan dinyatakan baik sekali. Hasil uji coba kelompok besar diperoleh hasil kriteria ditinjau aspek kemudahan model pembelajaran kelincahan diperoleh nilai 86,41% dan dinyatakan baik sekali sedangkan ditinjau dari aspek kemenarikan diperoleh nilai 86,35% dan dinyatakan baik sekali. Keefektifan model yang dikembangkan, dinyatakan efektif untuk digunakan. Berdasarkan dari hasil perbandingan antara nilai tes awal dan tes akhir yang diberikan kepada siswa diperoleh hasil t0 sebesar 14,92 dan ttabel 1,697. Dengan demikian, t0 = 14,92 > ttabel = 1,697 atau H0 ditolak. Hasil penelitian ini menunjukan bahwa model kelincahan yang peneliti kembangkan efektif untuk diterapkan pada anak usia dini.   Kata Kunci: Pendidikan Jasmani, Kelincahan, PAUD  


2014 ◽  
Vol 1 (1) ◽  
Author(s):  
Eny Kusumastuti

<p>The learning model is a fusion of dance integrated approach to free expression, discipline and multicultural. The problem is how to form and execution of an integrated model of learning the art of dance in elementary school students. The purpose of this study was to determine and implement an integrated model of learning in elementary school students. This study uses the approach of Research and Development (R &amp; D), engineering data collection through observation, interviews, and documentation, as well as the validity of the data using triangulation of data analysis process includes three grooves activities as a system, namely data reduction, data presentation, and conclusion. The results showed that the integrated model of learning dance implemented through three stages: (1) disciplinary approaches, (2) using a multicultural approach that includes process flow that is penengenalan appreciation, understanding, appreciation and evaluation, (3) approach in which free expression using creation method which ideas and concepts, plugging into a new motion products. Advice, elementary school teachers should use the integrated arts learning model that students have the experience to appreciate and be creative. Keywords: integrated learning model, free expression, discipline, multicultural.</p><p>Model pembelajaran seni tari terpadu merupakan perpaduan pendekatan ekspresi bebas, disiplin ilmu dan multikultural. Permasalahannya adalah bagaimana bentuk dan pelaksanaan model pembelajaran seni tari terpadu pada siswa Sekolah Dasar. Tujuan penelitian ini untuk mengetahui dan menerapkan model pembelajaran terpadu pada siswa Sekolah Dasar. Penelitian ini menggunakan pendekatan Research and Development (R &amp; D), teknik pengumpulan data menggunakan observasi, wawancara, dan dokumentasi, validitas data menggunakan triangulasi serta proses analisis data mencakup tiga alur kegiatan sebagai suatu sistem, yaitu reduksi data, sajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa model pembelajaran seni tari terpadu diterapkan melalui tiga tahapan yaitu (1) pendekatan disiplin ilmu, (2) pendekatan multikultural yang didalamnya menggunakan alur proses apresiasi yaitu penengenalan, pemahaman, penghayatan dan evaluasi, (3) pendekatan ekspresi bebas yang didalamnya menggunakan metode kreasi yaitu menuangkan ide dan konsep, menghubungkannya menjadi sebuah produk gerak baru.</p>


2018 ◽  
Vol 14 (2) ◽  
pp. 38-49
Author(s):  
Ari Purwantyo ◽  
Tomoliyus Tomoliyus

Peneilitian ini bertujuan untuk menghasilkan buku panduan model pembelajaran integratif pendidikan jasmani olahraga dan kesehatan SD kelas satu di Kecamatan Depok Sleman melalui permainan semutan. Penelitian pengembangan ini terdiri atas dua tahap, yaitu tahap pra-pengembangan dan tahap pengembangan. Tahap pra-pengembangan terdiri dari kajian literatur, kajian penelitian relevan dan studi lapangan. Tahap pengembangan terdiri penyusunan draf model, validasi ahli, ujicoba terbatas, dan ujicoba luas. Validasi ahli melibatkan 5 orang ahli dengan menggunakan teknik Delphi. Ujicoba skala terbatas dilakukan di SD Deresan. Ujicoba skala luas dilakukan di SD Deresan dan SD Catur Tunggal 7. Instrumen yang digunakan adalah pedoman wawancara, angket dan pedoman pengamatan penilaian. Analisis data pada penelitian ini menggunakan pendekatan deskriptif kualitatif dan kuantitatif. Hasil ujicoba skala terbatas dalam kategori baik dan ujicoba skala luas dalam kategori sangat baik. Model pembelajaran integratif pendidikan jasmani olahraga dan kesehatan efektif untuk meningkatkan afektif (ketertiban dan percaya diri), keterampilan (melempar), pengetahuan (penguasaan pengetahuan permainan dan ketepatan menghitung bola) bagi siswa SD kelas satu. Developing integrative learning model of penjasorkes of elementary school students AbstractThis study aims to develop an integrative learning model of physical education and health of year-1 of elementary school students in Depok, Sleman District through semutan game. This research development consisted of two phases. They were the pre-development phase and the development phase. Pre-development phase consisted of a literature review, a review of relevant research and field study. The development phase consisted of drafting the model, expert validation, small-scale trials, and large-scale trials. The validation involved 5 experts using the Delphi technique. The small –scale trials were conducted in SD Deresan. Large-scale trials were conducted in SD Deresan and SD Catur Tunggal 7. The instruments used were a questionnaire, interview guideline, and guidelines for assessment observations. The data analyses in this study used descriptive qualitative and quantitative approaches. Limited scale test results is in very good category and large scale trials is in the excellent category. The developed integrative learning model of physical education and health is effective for improving affective (orderliness and confidence), skills (throwing), and knowledge (mastery of the game knowledge and accuracy of counting the ball ) for year-1 of elementary school students.


Author(s):  
Wahyu Dinil Mustaqim ◽  
Arda Purnama Putra ◽  
Tri Murti

This research and development aim to develop bilingual pop-up book media on Javanese puppet stories that valid according to the material experts, media experts, and teachers, as well as practical students. The research uses an ADDIE model with 5 stages, that is analysis, design, development, implementation, and evaluation. The results of validation by the material expert, media expert, and by the user (teacher) sequentially get a percentage of 96.4; 100; and 95.4 percent. While the result of the practicality test on the small scale test and the large scale test got a percentage of  93.3 and 97.5 percent. Media is categorized as very valid and very practical and can be used for elementary school students.


2020 ◽  
Vol 4 (6) ◽  
Author(s):  
Zaenal Arifin

This study aims to: (1) develop thematic textbooks based on local wisdom of our best friend's environmental theme material for grade V elementary school students, (2) Know the validity, practicality and effectiveness of thematic textbooks based on local wisdom of our best friend's environmental theme material for grade students V elementary school. The development of thematic textbook learning media based on local wisdom uses the Research and Development (R & D) method. The development stages include: (1) Potentials and problems, (2) Data collection, (3) Product design, (4) Design validation, (5) Design revision, (6) Product testing, (7) Product revision (Sugiyono, 2016). The research was conducted with 33 students from class V SDN 2 Sendang Jepara Regency. Initial product development is a process of making media based on needs analysis. Expert testing or validation was carried out by 2 experts, namely media experts and material experts. The data collection method in this research is observation, interview, and questionnaire. The data analysis technique used descriptive analysis and comparison test of two independent groups, namely using the independent t-test. Based on the results of the trial, this thematic teaching material is very valid, very interesting, effective and can be applied in learning. This can be seen from the results of the validation test from three experts which show that the product is good. The results of the effectiveness test showed that the experimental class students had better learning outcomes than the control class. This means that textbooks based on local wisdom of Jepara Regency are developed effectively


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Kasmarni Kasmarni

This research is motivated by the results of learning science in fourth grade elementary school students who are still low. The purpose of this study was to improve the learning outcomes of science by applying the Cooperative Think Pair Share (TPS) type learning model. The results showed, seen from the basic score, students who completed as many as 11 people with a percentage of 47.82% while students who did not complete amounted to 12 people with a percentage of 52.17%. cycle I, students who completed at 17 people with a percentage of 73.91% while students who did not complete as many as 6 people with a percentage of 26.08%. cycle II, students who completed as many as 20 people with a percentage of 86.95% while the incomplete amounted to 3 people with a percentage of 13.04%. from the results of this study it can be concluded that by applying the cooperative learning model the Think Pair Share (TPS) type can improve the science learning outcomes of class IV elementary school 004 Seberang Teluk Hilir Kuantan Tengah District Kuantan Singingi Regency.


2018 ◽  
Author(s):  
Joseph DeWilde ◽  
Esha Rangnekar ◽  
Jeffrey Ting ◽  
Joseph Franek ◽  
Frank S. Bates ◽  
...  

A biannual chemistry demonstration-based show named “Energy and U” was created to extend the general outreach themes of STEM fields and a college education with a specific goal: to teach the First Law of Thermodynamics to elementary school students. Energy is a central concept in chemical education, most STEM disciplines, and it is the concept at the foundation of many of the greatest challenges faced by society today. The effectiveness of the program was analyzed using a clicker survey system. This study provides one of the first examples of incorporating real-time feedback into large- scale chemistry-based outreach events for elementary school students in order to quantify and better understand the broader impact and learning outcomes.


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