scholarly journals PENERAPAN MODEL PEMBELAJARAN SENI TARI TERPADU PADA SISWA SEKOLAH DASAR

2014 ◽  
Vol 1 (1) ◽  
Author(s):  
Eny Kusumastuti

<p>The learning model is a fusion of dance integrated approach to free expression, discipline and multicultural. The problem is how to form and execution of an integrated model of learning the art of dance in elementary school students. The purpose of this study was to determine and implement an integrated model of learning in elementary school students. This study uses the approach of Research and Development (R &amp; D), engineering data collection through observation, interviews, and documentation, as well as the validity of the data using triangulation of data analysis process includes three grooves activities as a system, namely data reduction, data presentation, and conclusion. The results showed that the integrated model of learning dance implemented through three stages: (1) disciplinary approaches, (2) using a multicultural approach that includes process flow that is penengenalan appreciation, understanding, appreciation and evaluation, (3) approach in which free expression using creation method which ideas and concepts, plugging into a new motion products. Advice, elementary school teachers should use the integrated arts learning model that students have the experience to appreciate and be creative. Keywords: integrated learning model, free expression, discipline, multicultural.</p><p>Model pembelajaran seni tari terpadu merupakan perpaduan pendekatan ekspresi bebas, disiplin ilmu dan multikultural. Permasalahannya adalah bagaimana bentuk dan pelaksanaan model pembelajaran seni tari terpadu pada siswa Sekolah Dasar. Tujuan penelitian ini untuk mengetahui dan menerapkan model pembelajaran terpadu pada siswa Sekolah Dasar. Penelitian ini menggunakan pendekatan Research and Development (R &amp; D), teknik pengumpulan data menggunakan observasi, wawancara, dan dokumentasi, validitas data menggunakan triangulasi serta proses analisis data mencakup tiga alur kegiatan sebagai suatu sistem, yaitu reduksi data, sajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa model pembelajaran seni tari terpadu diterapkan melalui tiga tahapan yaitu (1) pendekatan disiplin ilmu, (2) pendekatan multikultural yang didalamnya menggunakan alur proses apresiasi yaitu penengenalan, pemahaman, penghayatan dan evaluasi, (3) pendekatan ekspresi bebas yang didalamnya menggunakan metode kreasi yaitu menuangkan ide dan konsep, menghubungkannya menjadi sebuah produk gerak baru.</p>

2018 ◽  
Vol 12 (1) ◽  
pp. 164-174
Author(s):  
Widi Widiastuti ◽  
Iwan Ridwan

The aim of this research was to create an agility learning model for pre-elementary school students. The approach of this study used to research and development model of Borg and Gall. The result of the small group trial from the easiness aspect was 85,58% and the attractiveness aspect was 86,35% which were very good. Meanwhile, the result of the big trial from the easiness aspect reached 86,41% and from the attractiveness, aspect reached 86,35% which were also very good. The effectiveness of the model was confirmed effective to be used. The result of to was 14,92 and t-table was 1,697, therefore to > t-table or Ho was rejected. It can be concluded that the agility learning model in this study is effective to be applied to early age kids.   Keywords: Physical Education, Agility, Preschool     Abstrak, Penelitian ini bertujuan untuk menghasilkan model kelincahan bagi siswa Taman Kanak-Kanak. Pendekatan penelitian pengembangan model kelincahan ini menggunakan model penelitian dan pengembangan (Research and Development) dari Borg dan Gall.Hasil uji coba kelompok kecil diperoleh hasil kriteria ditinjau aspek kemudahan model pembelajaran kelincahan diperoleh nilai 85,58% dan dinyatakan baik sekali, sedangkan aspek kemenarikan diperoleh nilai 86,16 % dan dinyatakan baik sekali. Hasil uji coba kelompok besar diperoleh hasil kriteria ditinjau aspek kemudahan model pembelajaran kelincahan diperoleh nilai 86,41% dan dinyatakan baik sekali sedangkan ditinjau dari aspek kemenarikan diperoleh nilai 86,35% dan dinyatakan baik sekali. Keefektifan model yang dikembangkan, dinyatakan efektif untuk digunakan. Berdasarkan dari hasil perbandingan antara nilai tes awal dan tes akhir yang diberikan kepada siswa diperoleh hasil t0 sebesar 14,92 dan ttabel 1,697. Dengan demikian, t0 = 14,92 > ttabel = 1,697 atau H0 ditolak. Hasil penelitian ini menunjukan bahwa model kelincahan yang peneliti kembangkan efektif untuk diterapkan pada anak usia dini.   Kata Kunci: Pendidikan Jasmani, Kelincahan, PAUD  


2019 ◽  
Vol 8 (2) ◽  
pp. 138
Author(s):  
Abdillah Abdillah

<p align="center"><strong>Abstrak</strong></p><p> </p><p>Penelitian ini bertujuan untuk mengembangan model pembelajaran motorik berbasis permainan dan mengetauhui bagaimanakah kelayakan model pembelajaran motorik berbasis permainan pada siswa Sekolah Dasar, Sampel dalam Penelitian ini adalah siswa sekolah dasar negeri 08 Sungai Kakap Kabupaten Kubu Raya. Penelitian ini adalah penelitian pengembangan (Research and Development/RD). Sampel dalam penelitian ini adalah seluruh siswa siwa kelas 1 Sekolah Dasar Negeri 08 Kecamatan Sungai Kakap Kabupaten Kuburaya yang berjumlah 25 siswa. Teknik pengumpul data dalam penelitian in yaitu teknik komunikasi langsung,  Alat pengumpul data dalam penelitian ini yaitu panduan wawancara, yang digunakan untuk mendapatkan data validasi dari ahli motorik, serta lembar validasi ahli yang dipergunakan untuk melakukan validasi terhadap model pembelajaran motorik berbasis permainan. Berdasarkan hasil uji coba skala besar dari guru terhadap model permainan sentuh bola terlihat bahwa hasil yang didapat menunjukan nilai maksimal yaitu 100%. dengan hasil tersebut dapat disimpulkan bahwa model permainan ini sangat baik untuk digunakan dalam pembelajan motorik.</p><p align="center"> </p><p align="center"> </p><p>            Kata Kunci : Pembelajaran, Motorik, Berbasis, Permainan</p><p> </p><p align="center"><strong><em>Abstract</em></strong></p><p><em> </em></p><p><em>This study aims to develop a game-based motor learning model and know how the feasibility of a game-based motor learning model in elementary school students. The sample in this study is state elementary school students 08 Sungai Kakap Kubu Raya Regency. This research is a research and development (Research and Development / RD). The sample in this study were all students of grade 1 State Elementary School 08 Sungai Kakap Subdistrict, Kuburaya Regency with a total of 25 students. Data collection techniques in this research are direct communication techniques. Data collection tools in this study are interview guides, which are used to obtain validation data from motorists, as well as expert validation sheets which are used to validate game-based motor learning models. Based on the results of large-scale trials of the teacher on the model of the game touch the ball it appears that the results obtained show a maximum value of 100%. with these results it can be concluded that this game model is very good for use in motor learning.</em></p><p><em> </em></p><p><em> </em></p><p><em>            </em><em>Keywords: Learning, Motor, Based, Games</em><em></em></p>


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Kasmarni Kasmarni

This research is motivated by the results of learning science in fourth grade elementary school students who are still low. The purpose of this study was to improve the learning outcomes of science by applying the Cooperative Think Pair Share (TPS) type learning model. The results showed, seen from the basic score, students who completed as many as 11 people with a percentage of 47.82% while students who did not complete amounted to 12 people with a percentage of 52.17%. cycle I, students who completed at 17 people with a percentage of 73.91% while students who did not complete as many as 6 people with a percentage of 26.08%. cycle II, students who completed as many as 20 people with a percentage of 86.95% while the incomplete amounted to 3 people with a percentage of 13.04%. from the results of this study it can be concluded that by applying the cooperative learning model the Think Pair Share (TPS) type can improve the science learning outcomes of class IV elementary school 004 Seberang Teluk Hilir Kuantan Tengah District Kuantan Singingi Regency.


PALAPA ◽  
2021 ◽  
Vol 9 (2) ◽  
pp. 199-209
Author(s):  
Nurhayati Mardhatilla ◽  
Ramdhan Witarsa ◽  
Nurhaswinda Nurhaswinda

This study aims to determine and described the learning creativity of elementary school students using the number head together learning model. This research method is a literature review research method. The stages of this literature review are data collection, data reduction, data display, discussion, and conclusions. The results showed that from 17 articles published from 2010-2020 about the number head together learning model and learning creativity of elementary school students, there were 2 articles that matched these variables. The number head together learning model can increase the learning creativity of elementary school students. The novelty of this research is the connection between one article and another that discusses the same topic. The impact of the results of this study is the increasing number of literature review studies to reinforce existing theories.


2021 ◽  
Vol 7 (01) ◽  
pp. 101-123
Author(s):  
Acep Roni Hamdani ◽  
Wina Nurpajarina

This study aims to determine the effect of the generative learning model to improve the mathematical connection of elementary school students. This research was conducted at SDN Tanjungwangi in the 2020/2021 academic year with a research sample of 20 class III A students and 20 class III B students. This research method uses a quasi-experimental method. The data analysis technique in this study uses N-gain calculations to measure the increase in students' mathematical connection abilities, (t-test) to determine the effect of using generative learning models on students' mathematical connection abilities. The results showed that (1) an increase in mathematical connection ability with an average N-gain in the experimental class obtained a result of 0.79 with the criteria "high" and the average N-gain in the control obtained a result of 0.05 with the criteria "very low" . (2) there is an effect of the use of generative models on the ability of mathematical connections with the results of tcount < ttable 0.830 < 2.024. Thus, it can be concluded that there is an influence of the generative learning model on the mathematical connection ability of elementary school students.


2021 ◽  
Vol 7 (1) ◽  
pp. 51
Author(s):  
Fatkhul Arifin ◽  
Tri Anjani Ashari ◽  
Fauzan Fauzan

This study aims to determine the influence of the Problem Based Learning (PBL) learning model on the overall mathematics learning in several scientific journals at the basic education level "at the basic education level. The method used is meta-analysis, namely a descriptive narrative review or systematic review by analyzing the results. The results of research that have been published nationally relating to the influence of the Problem Based Learning (PBL) learning model on elementary school students' mathematics learning The sample in this study is a random sampling technique with a total of thirteen journal articles that have been published nationally in Indonesia with a span of years. 2014-2020 at the basic education level which discusses the writing of experiments on the effect of the Problem Based Learning (PBL) learning model in elementary school students' Mathematics learning. The instrument used is a coding data sheet that summarizes the data. and journal information. Based on the analysis of the overall effect value, the average value of the influence is 0.416, which means that it is in the large effect category. The findings of the analysis also show that the problem-based learning model has an influence on Mathematics learning in basic education. This shows the conclusion that the-pl problem based learning model is more effective in learning mathematics compared to the conventional learning model in this study


2020 ◽  
Vol 19 (1) ◽  
pp. 9-35
Author(s):  
Asep Saepurokhman

ABSTRACT Reading comprehension is a competence that everyone has to possess. It can broaden human’s insight in that we will not be left behind as time goes so fast. One of the teachers’ efforts as to enhance the reading comprehension competence is to apply a learning model that is able to explore a lot of students’ potency. The learning model considered to be capable of developing the students’ creative-thinking is a generative model. Based on the result of data analysis, it is known that the process of reading-comprehension learning runs well in full activity of students. The students’ tendency to the learning of reading comprehension using such a model is positive in the means of 75.10%. The generative learning model succeeds in enhancing the students’ competence of reading comprehension. The means of score before the treatment is only 53.80%, whereas after the treatment it gets 72% in which the index gain is 0.41 and it is categorized into mediocre. There is difference of reading-comprehension competence between the use of generative learning model and conventional model. It is proven by t-test, indicating that t-observed is higher than t-table. Therefore, the generative learning model is effective and reasonable to use for the teachers in the improvement of stduents’ reading-comprehension competence.


2021 ◽  
Vol 35 (2) ◽  
pp. 105-113
Author(s):  
Wina Dhamayanti ◽  
Silvya Indraningtyas ◽  
Adji Sastrosupadi

Penelitian ini bertujuan untuk mengetahui perbedaan pengaruh antara model pembelajaran luring dan model pembelajaran daring terhadap prestasi belajar siswa SD Metta School Surabaya. Desain yang digunakan dalam penelitian berbentuk eksperimen dengan pendekatan kuantitatif. Instrumen yang digunakan dalam penelitian ini adalah angket yang disebarkan kepada 44 siswa SD dari kelas III-VI dan dokumen berupa nilai raport siswa. Data yang telah diperoleh dari penyebaran angket kemudian dianalisis menggunakan skala likert dan diuji dengan menggunakan uji-z. Hasil penelitian ini menunjukkan bahwa model pembelajaran luring dan model pembelajaran daring ada pengaruh terhadap prestasi belajar, jika ditinjau dari persen capaian sebesar 95% dan 79,75%. Selanjutnya berdasarkan uji-z diperoleh nilai signifikansi 6,827> , sehingga dapat disimpulkan bahwa ada pengaruh yang sangat nyata pada model pembelajaran luring dan model pembelajaran daring terhadap prestasi belajar. Jadi, peran guru dalam proses pembelajaran sangat penting untuk memancing motivasi belajar anak. Hal tersebut, juga harus didorong oleh usaha peserta didik dalam kegiatan belajar, sehingga pengalaman yang diperolehnya dapat memberikan manfaat dalam belajar. Kata-kata Kunci: Luring, Daring, Prestasi Belajar   Abstract: The study aims to determine the difference in the effect of offline learning model and online learning model on student achievement at Metta School Surabaya Elementary School. The design used in this research is in the form of an experiment with a quantitative approach. The instrument used in this study was a questionnaire distributed to 44 elementary school students from grades III-VI and a document in the form of student report cards. Data obtained from questionnaire distribution and then analyzed using a Likert scale and tested using the z-test. The results of this study indicate that the offline learning model and online learning model have an influence on learning achievement, when viewed from the percentage of achievement of 95% and 79,75%. Furthermore, based on the z-test, a significance value of 6,827>  was obtained, so it can be concluded that there is a very significance effect on the offline learning model and online learning model on learning achievement. Keywords: Offline Learning Model, Online Learning Model, Learning  Achievement


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